Wednesday, August 10, 2011

Fabled Lands Role-Playing Game (Part 2)


Returning to the Fabled Lands Role-playing Game, and a summary of our newly-created character:

Shagar of Sokara (30yo Male 1st Rank Warrior)

Charisma: 4 
Combat: 5
Intelligence: 3
Magic: 1
Muscle: 4
Sanctity: 2
Scouting: 4
Thievery: 1

Stamina: 11

Armour and Weapons: Sword (Combat +2), Shield (Defence +1) and Chain mail armour (Defence +3)

Other Gear: Dagger (Combat +0) in boot, Lantern, Rope, Water flask

Money: 165 Shards

Powers: Blademaster, Lore (Warfare)

Additional Notes: Shagar is a pox-scarred lesser noble of Sokara whose family has fallen upon hard times following the overthrow of King Corin VII by General Grieve Marlock. He has become a hiresword and mercenary as a result, and his large frame and mop of unruly ginger hair are a common sight in dingy taverns and on corpse-strewn battlefields across eastern Harkuna. A helpful companion to his friends in need, Shagar is also prone to keeping secrets and not entirely trustworthy. But then again, who can you trust in these perilous times?

Shagar's updated profile above includes new errata allowing him to start with 1000 Shards to spend, plus his 100 Shards for being a Noble. This manifests as an upgrade from Leather to Chain mail armour, plus an extra Dagger in his boot.

I'm not entirely convinced of Shagar's ability to brave the dangers of the Fabled Lands alone, so I create a partner in crime for him, as below:

Jarna Jewelspider (24yo Female 1st Rank Mage)

Charisma: 5
Combat: 2
Intelligence: 4
Magic: 7
Muscle: 2
Sanctity: 1
Scouting: 3
Thievery: 7

Stamina: 10

Armour and Weapons: Staff (Combat +1), Dagger (Combat +0)

Other Gear: Potion of Healing, Amber Wand (Magic +1), Lantern, Water Flask, Parchment 

Money: 24 Shards, 2 Pares

Powers: Sorcery (Enchantment), Craft (Magic)

Additional Notes: Jarna was discovered as a baby, bobbing up and down in a crib floating on the waters of the Grimm River estuary. Her elfin frame, silver hair and sparkling green eyes have led some to suspect she may be a changeling from the faerie shee of the Curstmoor. However, Jarna prefers cities to rustic sylvan settings, and has arrived in Yellowport intent on seeing if the rumours of ancient Uttakin ruins beneath the city are true. Her second chosen name refers to the intricate inscriptions carved into her amber wand. Jarna is a brave companion, but an impulsive one...

In the final part of this series we'll catch up with our heroes as they explore the Lair of the Ratmen! Stay tuned for mayhem!

"Guildmaster Vernon is surprisingly eager to see you. He is a hugely fat and bejewelled merchant, and he tells you that a group of ratmen have made a base in the sewers beneath the city. They come out at night to raid the warehouses and homes of the merchants of Yellowport..."