<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1632553067921785708</id><updated>2012-02-21T06:17:53.835-08:00</updated><category term='fighting fantazine'/><category term='creatures'/><category term='combat'/><category term='Egypt'/><category term='Jack Vance'/><category term='fish'/><category term='heart of ice'/><category term='gamebook adventures'/><category term='giant turtles'/><category term='red dwarf'/><category term='catacombs of the undercity'/><category term='projects'/><category term='tin man games'/><category term='art'/><category term='Dinosaurs'/><category term='iain banks'/><category term='field trip'/><category term='Robert Twigger'/><category term='stephen cartwright'/><category term='graham bottley'/><category term='influences'/><category term='gamebooks'/><category term='future dystopia'/><category term='creativity'/><category term='Iron Maiden'/><category term='Dying Earth RPG'/><category term='necromunda'/><category term='study'/><category term='time-wasting'/><category term='arion games'/><category term='actual play'/><category term='fabled lands'/><category term='fighting fantasy'/><category term='advanced fighting fantasy'/><category term='Dinosaur Lag effect'/><category term='alphabets'/><category term='sea of madness'/><category term='steve luxton'/><category term='dave morris'/><category term='Jamie Wallis'/><category term='Fabled Lands RPG'/><category term='wayne densley'/><category term='DestinyQuest'/><category term='adventurers limited'/><category term='Greywood Publishing'/><category term='ian livingstone'/><category term='children&apos;s literature'/><category term='reviews'/><category term='Dying Earth'/><category term='allansia'/><category term='header'/><category term='dragons'/><category term='Shane Garvey'/><category term='music'/><category term='character generation'/><category term='windhammer prize'/><category term='Pelgrane Press'/><category term='interview'/><category term='National Geographic'/><category term='iPhone'/><category term='Michael Ward'/><category term='cryptozoology'/><category term='jamie thomson'/><category term='Titan'/><category term='history'/><category term='poetry'/><category term='russ nicholson'/><category term='Tekumel'/><category term='mash-up'/><category term='maps'/><category term='iPad'/><category term='Metallica'/><category term='blogging'/><category term='writing'/><category term='play by email'/><category term='Bangkok'/><category term='Dr Seuss'/><title type='text'>Fantasy Game Book</title><subtitle type='html'>Fantasy. Games. Books. (and films, and music, and sci-fi, and TV, etc. etc. etc.)</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>59</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-8458476275612520622</id><published>2011-12-29T14:46:00.000-08:00</published><updated>2012-01-08T07:03:50.195-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='projects'/><title type='text'>A New Year and a New Plan</title><content type='html'>&amp;nbsp; &lt;style&gt;st1\:*{behavior:url(#ieooui) }&lt;/style&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-00LXkC3sqXo/TvztR23yBvI/AAAAAAAAALQ/BH5Lv52eaNU/s1600/Beach+017.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="233" src="http://2.bp.blogspot.com/-00LXkC3sqXo/TvztR23yBvI/AAAAAAAAALQ/BH5Lv52eaNU/s320/Beach+017.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Verdana, sans-serif;"&gt;&lt;span lang="EN-US"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Verdana, sans-serif;"&gt;&lt;span lang="EN-US"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Verdana, sans-serif;"&gt;&lt;span lang="EN-US"&gt;This past year has been a good one for Fantasy Gamebook! This blog got started for one thing, taking &lt;a href="http://fantasygamebook.blogspot.com/2011/01/heart-of-ice-part-1.html"&gt;a detailed look&lt;/a&gt; at &lt;a href="http://fabledlands.blogspot.com/"&gt;Dave Morris&lt;/a&gt;’ amazing &lt;a href="https://docs.google.com/leaf?id=0B63rIuFhh29eYmRiNDgyZmUtZjNlNy00YzQ4LWJhMjItNGJkZTE0YTRhMzkz&amp;amp;hl=en&amp;amp;pli=1"&gt;Heart of Ice&lt;/a&gt; adventure. &lt;a href="http://tinmangames.com.au/"&gt;Tin Man Games&lt;/a&gt; then released my &lt;a href="http://itunes.apple.com/us/app/gamebook-adventures-5-catacombs/id422246290?mt=8"&gt;Catacombs of the Undercity&lt;/a&gt; gamebook as the fifth entry in their&lt;a href="http://gamebookadventures.com/"&gt; Gamebook Adventures&lt;/a&gt; series on iTunes to good reviews. Finally my entry, &lt;a href="http://www.arborell.com/seaofmadness.pdf"&gt;Sea of Madness&lt;/a&gt;, won first prize in Wayne Densley’s &lt;a href="http://www.arborell.com/windhammer_prize_2011.html"&gt;2011 Windhammer &lt;/a&gt;competition for short gamebook fiction.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Verdana, sans-serif;"&gt;&lt;span lang="EN-US"&gt;However, it has been exceedingly tricky at times trying to balance fun stuff like gamebooks with real-world concerns like employment and studying, and the number of posts on this blog has suffered as a result. For 2012 there will be some changes, with posts being shorter, but hopefully more regular. In order to do this, I’m going to have to introduce a bit more structure to the proceedings, with posts organized into a cascading series of categories as follows:&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;News&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Verdana, sans-serif;"&gt;&lt;span lang="EN-US"&gt;Wherein I talk about a bunch of tangentially-related gamebook stuff that caught my eye over the past week or so.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;Gamebooks&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Verdana, sans-serif;"&gt;&lt;span lang="EN-US"&gt;Where I explore some facet of gamebook lore in more detail.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;Games&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Verdana, sans-serif;"&gt;&lt;span lang="EN-US"&gt;Whether it be boardgames, RPGs, or CRPGs, I briefly review or offer examples of play.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;Books&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Verdana, sans-serif;"&gt;&lt;span lang="EN-US"&gt;Be they paper or PDF, I offer a few thoughts on whatever texts I’m currently wading through.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;Influences&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Verdana, sans-serif;"&gt;&lt;span lang="EN-US"&gt;Ah nostalgia! Wherein I look at childhood influences that inspired a life-long lurch into the realm of fantastical endeavours.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;Multimedia&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Verdana, sans-serif;"&gt;&lt;span lang="EN-US"&gt;Music, film, or (rarely) television; I post on what my eyes and ears are currently distracted by.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span lang="EN-US"&gt;Science&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Verdana, sans-serif;"&gt;&lt;span lang="EN-US"&gt;A close favourite I’ve previously dallied with &lt;a href="http://fantasygamebook.blogspot.com/2011/01/feathered-dinosaurs-and-dinosaur-lag.html"&gt;here&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Verdana, sans-serif;"&gt;&lt;span lang="EN-US"&gt;That’s the plan anyway. Whether it actually happens is a whole ‘nother kettle of fish...&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-8458476275612520622?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/8458476275612520622/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/12/new-year-and-new-plan.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/8458476275612520622'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/8458476275612520622'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/12/new-year-and-new-plan.html' title='A New Year and a New Plan'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-00LXkC3sqXo/TvztR23yBvI/AAAAAAAAALQ/BH5Lv52eaNU/s72-c/Beach+017.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-636858189094021680</id><published>2011-12-12T07:45:00.000-08:00</published><updated>2011-12-12T07:45:35.664-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Michael Ward'/><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='DestinyQuest'/><title type='text'>DestinyQuest: The Review</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-zJ54n67Nnww/TWZ4cqR03VI/AAAAAAAAAFU/zlkyF406MK8/s1600/Cover.jpg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" rba="true" src="http://1.bp.blogspot.com/-zJ54n67Nnww/TWZ4cqR03VI/AAAAAAAAAFU/zlkyF406MK8/s320/Cover.jpg" width="206" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;I've been meaning to do this for a while,&amp;nbsp;but it's probably about time to get a review done of&amp;nbsp;&lt;em&gt;&lt;a href="http://www.destiny-quest.com/"&gt;DestinyQuest Book 1: The Legion of Shadows&lt;/a&gt;&lt;/em&gt; by &lt;a href="http://fantasygamebook.blogspot.com/2011/02/destinyquest-interview.html"&gt;Michael J. Ward&lt;/a&gt;. For those not in the know, this is&amp;nbsp;the first in&amp;nbsp;a brand new series of fantasy gamebooks, notable especially for its size (790+ pages), non-linearity, and character advancement. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Rather than drag this out into a lengthy series of posts, I thought I'd try a quicker review process where I summarize all the bits I like; the bits I think could do with more work; and a concluding statement&amp;nbsp;containing my final thoughts.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;For the record, I purchased my copy direct from the author via eBay as a special deal including a rare weapon card, a DestinyQuest postcard, and a set of four DQ dice in a little red velvet bag.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;&lt;u&gt;Things I like about DestinyQuest&lt;/u&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;The size.&lt;/strong&gt; There's more adventure here than you could wave your character's main weapon at. Just looking at the maps that accompany the three Acts in the book (Tithebury; Mistwood and Blackmarsh; and The Bone Fields), is an invitation to continue adventuring. "Just one more quest..."&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;The character sheet.&lt;/strong&gt; It's a nice, simple, easy to understand two page spread. The location-based layout for equipment is intuitive and far more comprehendable than, say, Lone Wolf.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;Non-linearity.&lt;/strong&gt; Go where you want, do what you want, when you want. It's the &lt;em&gt;Skyrim&lt;/em&gt; of gamebooks in this way...&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;Travel.&lt;/strong&gt; No endless trekking from A to B, dealing with a host of random encounters along the way. If you want&amp;nbsp;to&amp;nbsp;go to visit the weather wizard, turn to 66. In this way the entire map&amp;nbsp;essentially functions as a hub paragraph, with all encounters and their consequences radiating out from it like a web of choices...&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;Equipment upgrades.&lt;/strong&gt; Get better gear, all the time. But wait! What would you prefer? Ebon Boots or the Hood of Night? You can only pick one, so choose wisely...&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;Lack of hoarding.&lt;/strong&gt; Unlike&amp;nbsp;Fabled Lands where you tend to accumulate huge quantities of items and artefacts scattered across numerous bolt-holes throughout Harkuna, in DestinyQuest equipment upgrades mean losing whatever is being replaced. In other words, what you carry is all you have.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;Character advancement &amp;amp; careers.&lt;/strong&gt; You start DestinyQuest as a generic adventurer, but by the end of it you can pick not only a profession but also a career specialisation. Necromancer, anyone?&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;Character uniqueness.&lt;/strong&gt; Again, unlike Fabled Lands where you characters tend to do the same quests, raise the same abilities and gain the same powerful items, the character specialisation and unique item upgrades means that your character is likely very different from someone else's.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;&lt;u&gt;Things I'm not too sure about&lt;/u&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;No pictures.&lt;/strong&gt; Although I realise the logistics of commissioning and inserting pictures into a gamebook this size are daunting, I do miss the gamebook with pix format.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;No dying.&lt;/strong&gt; There is no character death which is a bit of a shock for someone brought up on&amp;nbsp;a steady diet of books by &lt;a href="http://fantasygamebook.blogspot.com/2011/03/ian-livingstone-in-bangkok.html"&gt;Ian Livingstone&lt;/a&gt; and Steve Jackson. Instead you simply respawn and begin anew. I can see why it is like this, and I do enjoy it, but it just feels wrong somehow...&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;Grind.&lt;/strong&gt; Towards the end of the book, when the opponents get tougher, the combats tend to grind a little, and all the various special abilities can be tricky to remember and implement correctly.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;Bold type for choices.&lt;/strong&gt; Sometimes choices are in bold font, and sometimes not. Consistency with this would be good.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;More choices.&lt;/strong&gt;&amp;nbsp;It would be good to avoid single choice paragraphs, particularly if they lead to more single choice paragraphs. Always offer the reader some kind of choice.&lt;/span&gt;&lt;/li&gt;&lt;li style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;No indication for legendary beasts.&lt;/strong&gt; It would be nice o have some vague idea of how tough these critters are as the paragraph for them is an immediate combat experience. An intro paragraph highlighting some of their more gruesome achievements, followed by a choice ("Do you want to face the Jabberwocky or not?"), would be good.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;a href="http://3.bp.blogspot.com/-GRulK7ISSuQ/TuYYelM1UwI/AAAAAAAAALA/RHnWvV11hIc/s1600/DQ+Advert.jpg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" oda="true" src="http://3.bp.blogspot.com/-GRulK7ISSuQ/TuYYelM1UwI/AAAAAAAAALA/RHnWvV11hIc/s320/DQ+Advert.jpg" width="262" /&gt;&lt;/a&gt;&lt;strong&gt;&lt;span style="font-family: Verdana;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Summary:&lt;/strong&gt; Despite these minor flaws, &lt;em&gt;DestinyQuest: The Legion of Shadows&lt;/em&gt; is possibly the best and certainly the biggest solo fantasy gamebook I've played and enjoyed! This is the absolute closest you can get to a MMORPG in dead tree format if your internet connection goes down, and even if you are online, BUY IT ANYWAY! Guaranteed hours of entertainment as &lt;em&gt;DestinyQuest&lt;/em&gt; puts you in charge of the action!&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;span style="font-family: Verdana;"&gt;If you haven't yet bought it, you can order it &lt;a href="http://www.amazon.co.uk/DestinyQuest-Legion-Shadow-Destiny-Quest/dp/1848765428"&gt;here&lt;/a&gt; or &lt;a href="http://www.amazon.com/Destinyquest-Legion-Shadow-Michael-Destiny/dp/1848765428"&gt;here&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-636858189094021680?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/636858189094021680/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/12/destinyquest-review.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/636858189094021680'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/636858189094021680'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/12/destinyquest-review.html' title='DestinyQuest: The Review'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-zJ54n67Nnww/TWZ4cqR03VI/AAAAAAAAAFU/zlkyF406MK8/s72-c/Cover.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-1563398351855717761</id><published>2011-11-12T08:25:00.000-08:00</published><updated>2011-11-12T08:25:41.348-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='windhammer prize'/><category scheme='http://www.blogger.com/atom/ns#' term='wayne densley'/><category scheme='http://www.blogger.com/atom/ns#' term='sea of madness'/><title type='text'>Five Things I've Learned From The Windhammer Prize (Part 2)</title><content type='html'>&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-YKmWCyckfE0/Tr6J8ljku1I/AAAAAAAAAK4/9xgG9qLi3TU/s1600/Aesheba.jpg" imageanchor="1" style="clear: left; cssfloat: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="243" nda="true" src="http://1.bp.blogspot.com/-YKmWCyckfE0/Tr6J8ljku1I/AAAAAAAAAK4/9xgG9qLi3TU/s320/Aesheba.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Cover of &lt;em&gt;&lt;a href="http://www.rpg.net/reviews/archive/12/12738.phtml"&gt;AEsheba: Greek Africa&lt;/a&gt; &lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;(Blake, Mentzer &amp;amp; O'Hare, 1987), &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;by &lt;a href="http://en.wikipedia.org/wiki/David_A._Cherry"&gt;David&amp;nbsp;Cherry&lt;/a&gt;. Nothing to do with&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&lt;em&gt;&lt;a href="http://www.arborell.com/seaofmadness.pdf"&gt;Sea of Madness&lt;/a&gt;&lt;/em&gt;, except the same vibe.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Continuing on from &lt;a href="http://fantasygamebook.blogspot.com/2011/11/five-things-ive-learned-from-windhammer.html"&gt;where we left off&lt;/a&gt;, here are three more things I did differently this time when writing &lt;em&gt;&lt;a href="http://www.arborell.com/seaofmadness.pdf"&gt;Sea of Madness&lt;/a&gt;&lt;/em&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;3. Write Big&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Describing his work for &lt;em&gt;&lt;a href="http://www.fightingfantasy.com/"&gt;Fighting Fantasy&lt;/a&gt;&lt;/em&gt;, &lt;a href="http://fightingfantasy.wikia.com/wiki/Stephen_Hand"&gt;Stephen Hand&lt;/a&gt; once said:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;em&gt;One thing I myself had learned from the excellent Lone Wolf books was something I call, "writing big". Look at these two paragraphs: &lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;em&gt;1 &lt;br /&gt;"The Orc scowls menacingly then reaches for his club. You will have to defend yourself: &lt;br /&gt;Orc&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Skill: 7&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Stamina: 7" &lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;em&gt;2 &lt;br /&gt;"The bodies of the slain lie strewn across the battlefield, your position is hopeless. Realising you have no choice but to pull back and rally your forces, you turn only to see... Something bars your way. You try to face it but it eludes your stare. Your assailant is an Forgotten Shade and you will need every ounce of courage to overcome it: &lt;br /&gt;Shade&amp;nbsp;&amp;nbsp;&amp;nbsp; Skill: 7&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Stamina: 7"&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;em&gt;Paragraph 1 is very typical of your average gamebook. Events feel isolated, low key and a bit flat. Paragraph 2 is written big. It is over the top (some would say too long, verbose and melodramatic), but feels more exciting and satisfying. Structurally both paragraphs are exactly the same - there is a fight with a 7/7 creature - but contextually, they are worlds apart. We decided to write big, so every challenge (even when minor) had character. An event would be: the most evil, the most important, the most tricky, the most melodramatic, the most underhand. Every element would be part of an epic whole. I felt that there was no reason not to rise to this creative challenge, to try and create something dramatic and unique.&lt;/em&gt; (Hand, 1999)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;So&amp;nbsp;by borrowing Stephen Hand's idea of "writing big", I wanted to make every encounter in &lt;em&gt;Sea of Madness&lt;/em&gt; feel epic in scope, as you are playing a powerful hero at large in an extensive game world. Everything that happens to you, even&amp;nbsp;(or perhaps especially) your demise, should be over the top.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;em&gt;One problem with this approach is that it can get a bit tiring to read at times, so for a sandbox adventure like &lt;/em&gt;Sea of Madness&lt;em&gt; it is doubly important to try and keep the paragraphs brief but evocative, so as not to bore the reader. Also,&amp;nbsp;a good thesaurus is all but essential for using alternative words. Finally, although Stephen Hand alludes to it without actually mentioning it, this approach is a bit camp, with tongue planted in cheek through varying degrees of force. This is possibly the most difficult aspect to get right. I tend to try and write gamebooks on two levels: the straight, fantasy escapist theme, and the more hidden parody or satire level, where you are essentially affectionately spoofing the whole genre.&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;a href="http://www.arborell.com/rampage.pdf"&gt;RAMPAGE!&lt;/a&gt;&lt;em&gt; for example is an extremely obvious parody, riffing on a pseudo-&lt;/em&gt;&lt;a href="http://fightingfantasy.wikia.com/wiki/Allansia_(continent)"&gt;&lt;em&gt;Allansian&lt;/em&gt;&lt;/a&gt;&lt;em&gt;&amp;nbsp;theme. &lt;/em&gt;Sea of Madness&lt;em&gt; was a bit more subtle, though the subtitle "Like the &lt;/em&gt;Odyssey&lt;em&gt; but shorter" should be&amp;nbsp;one clue, while &lt;/em&gt;&lt;/span&gt;&lt;span style="font-family: Verdana;"&gt;&lt;em&gt;other&amp;nbsp;pointers&amp;nbsp;include&amp;nbsp;&lt;/em&gt;Star Wars &lt;em&gt;quotes,&amp;nbsp;&lt;/em&gt;Fighting Fantasy&amp;nbsp;&lt;em&gt;gamebook titles, and a whole bunch of related stuff crammed in with a crowbar.&lt;/em&gt; &lt;em&gt;Feedback from &lt;/em&gt;Sea of Madness&lt;em&gt; would suggest the spoof aspect sailed over some heads however, and in fact caused problems because there was an expectation that the adventure would be similar to the &lt;/em&gt;Odyssey&lt;em&gt; but, aside from ripping off a few obvious tropes, the gamebook was more a mash-up of faux-Hellenic Bronze Age mayhem and classic pulp fantasy/swords &amp;amp; sorcery/swords &amp;amp; sandals. Basically though, I had a lot of fun writing it!&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;4. Rules, rules, rules&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Given you are writing a gamebook, developing a clear and cohesive set of rules is an absolute must. The two main choices are to borrow an existing rules set, like &lt;em&gt;Fighting Fantasy&lt;/em&gt; or &lt;em&gt;Virtual Reality&lt;/em&gt; (which is what Per Jorner did with &lt;em&gt;&lt;a href="http://fightingfantasy.wikia.com/wiki/Allansia_(continent)"&gt;The Bone Dogs&lt;/a&gt;&lt;/em&gt;), or develop your own. For the former, it makes things easier to write for a familiar system, but opens your work up for comparison against the original material. For the latter, you get more creative control, but you have to ensure your system is balanced, playable, and fun, as well as logically and fully integrated into your gamebook.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;em&gt;For&lt;/em&gt; &lt;a href="http://www.arborell.com/hillsofphoros.pdf"&gt;Hills of Phoros&lt;/a&gt; &lt;em&gt;I created a 2d6 system that was simply far too complicated for the gamebook, and when I had to strip bits out to fit for length, it started to look rather patchy in other areas. For &lt;/em&gt;RAMPAGE!&lt;em&gt;&amp;nbsp;I simplified it to a 1d6 system which worked much better, and I re-skinned this system for &lt;/em&gt;Sea of Madness&lt;em&gt; with some additional rules. One common piece of feedback is that rules are still a bit long, though clear. However, I do say in the rules section that you can pick a starting character and begin straight away, referring only to the rules when needed. I think it's also important to add some optional rules at the end, to allow the player to customise the adventure if they so wish.&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;5. Art of Schmooze&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;You want lots of people to read your adventure, and you also want lots of people to vote for your adventure as being one of the best. That's not going to happen if you simply let your adventure's PDF file hang off the Windhammer website and expect its natural brilliance to shine through. You need to get people interested in your gamebook, so they will read it, enjoy it, and vote for it!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;em&gt;For my previous entries I just sort of threw them out there, put a few posts on some gamebook groups and hoped it would be enough.&amp;nbsp;As an approach it becomes too poorly focused and too generalistic. For &lt;/em&gt;Sea of Madness&lt;em&gt; I tried to get specific groups of like-minded people interested. For example, I messaged all my old gaming buddies on Facebook, passed on links to my Bangkok snooker comrade, and&amp;nbsp;shared details with a shadowy cabal of writers&amp;nbsp;for whom I had done some editing work. This sort of tightly focussed approach to soliciting&amp;nbsp;feedback and votes possibly works better than the more open-ended appeal to interested readers.&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="font-family: Verdana;"&gt;In fact, by deliberately targetting non-gamebook fans,&amp;nbsp;not only are you&amp;nbsp;potentially generating votes for your&amp;nbsp;Windhammer Prize competition entry, but&amp;nbsp;you are also stimulating an interest in the other&amp;nbsp;entries and in gamebook fiction in general. If we want&amp;nbsp;to revive gamebook fiction in the future (and there's certainly plenty of evidence we are currently surfing the wave of a mini-revival at present), this sort of approach is going to become more and more important, especiallly as we look at paradigm-changing formats such as tablet devices, online content, and smart phones. &lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana; font-size: xx-small;"&gt;References&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana; font-size: xx-small;"&gt;Blake, R. J., Mentzer, F., &amp;amp; O'Hare, J. (1987). &lt;em&gt;AEsheba: Greek Africa&lt;/em&gt;. Lake Geneva, WI: New Infinities Productions, Inc.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="font-size: xx-small;"&gt;Hand, S. (3/10/1999).&amp;nbsp;Personal communciation with Mark&amp;nbsp;J. Popp, available here: &lt;/span&gt;&lt;a href="http://www.ffproject.com/download/MJPOPP.ZIP"&gt;&lt;span style="font-size: xx-small;"&gt;http://www.ffproject.com/download/MJPOPP.ZIP&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size: xx-small;"&gt;&amp;nbsp;(Thanks to Andy Spruce)&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-1563398351855717761?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/1563398351855717761/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/11/five-things-ive-learned-from-windhammer_12.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/1563398351855717761'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/1563398351855717761'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/11/five-things-ive-learned-from-windhammer_12.html' title='Five Things I&apos;ve Learned From The Windhammer Prize (Part 2)'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-YKmWCyckfE0/Tr6J8ljku1I/AAAAAAAAAK4/9xgG9qLi3TU/s72-c/Aesheba.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-7320375309133412416</id><published>2011-11-10T08:36:00.000-08:00</published><updated>2011-11-10T08:36:20.748-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='windhammer prize'/><category scheme='http://www.blogger.com/atom/ns#' term='wayne densley'/><category scheme='http://www.blogger.com/atom/ns#' term='sea of madness'/><title type='text'>Five Things I've Learned From The Windhammer Prize (Part 1)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-v1Er9VVnZqQ/TXTvIdgKJTI/AAAAAAAAAGA/H_l8jfDKO6M/s1600/wp2011_banner.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="75" nda="true" src="http://2.bp.blogspot.com/-v1Er9VVnZqQ/TXTvIdgKJTI/AAAAAAAAAGA/H_l8jfDKO6M/s400/wp2011_banner.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;One of the interesting things about the &lt;a href="http://www.arborell.com/windhammer_prize.html"&gt;Windhammer Prize&lt;/a&gt; for Short Gamebook Fiction is that Wayne Densley keeps the voting tallies secret. This is understandable for what is essentially a niche competition, as if the winning tally was known, competitors&amp;nbsp;may think "Ah, I only need &lt;em&gt;X&lt;/em&gt; votes!" and aim to amass the required number of votes rather than devote themselves to their gamebook entry.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;While this hidden tally introduces a degree of mystery to the proceedings, it also makes analysing the results, in the form of a voting spread, virtually impossible. However, given that I won this year after several previous years of failure, I thought I'd share a few things I did differently this year that may have contributed to a much improved final placing. I have no way of knowing how much, if any, these changes affected my winning tally, but taken as a whole there surely must be some sort of cumulative effect.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;1.&amp;nbsp;Feedback&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;If you're lucky, you should get a decent amount of feedback on your adventure, post-competition. While recognizing that each person's feedback represents just one person's opinion&amp;nbsp;(which you may or may not agree with), study it carefully. Considering the feedback as a whole, sift it for general trends, as these will identify what worked and what you&amp;nbsp;need to improve.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;em&gt;Plenty of feedback from my first competition entry,&amp;nbsp;&lt;/em&gt;&lt;a href="http://www.arborell.com/hillsofphoros.pdf"&gt;Hills of Phoros&lt;/a&gt;,&amp;nbsp;&lt;em&gt;indicated that&amp;nbsp;aimless wandering as per &lt;/em&gt;Fabled Lands&lt;em&gt;,&amp;nbsp;was tedious in a small adventure, as was excessive grind-time. Also, if you're using a certain style of character&amp;nbsp;generation system, such as points-buying, implement it across the board.&amp;nbsp;Based on this feedback, I added a bit more story to the still sandbox-influenced&lt;/em&gt; &lt;a href="http://www.arborell.com/rampage.pdf"&gt;RAMPAGE!&lt;/a&gt;&lt;em&gt; and&lt;/em&gt; &lt;a href="http://www.arborell.com/seaofmadness.pdf"&gt;Sea of Madness&lt;/a&gt;&lt;em&gt;, as well as a&amp;nbsp;complete points-buy system for creating characters&amp;nbsp;if you did not wish to use the&amp;nbsp;provided starting characters.&lt;/em&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;2. Maximum Performance&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;The Windhammer Prize has stated limits of 100 sections or 40 pages of A4. You should try and aim for both limits as one hundred sections is not a large amount with which to tell a multiple choice story, while 40 pages allows you around 20,000 words, or 200 words a section on average. That's a decent chunk of text, nearly half a &lt;a href="http://www.nanowrimo.org/"&gt;NaNoMo&lt;/a&gt; entry, and will require an effective time budget to ensure your typed word count per day is ticking over nicely. While sacrificing the art of story-telling at the cold altar of mathematics may seem harsh, the reality of writing a gamebook is that you are creating a complex puzzle that requires a degree of rigourousness unknown to most short stories or novellas. Break out the calculator!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Hills of Phoros &lt;em&gt;sprawled so badly I had to cut huge chunks of rules and sections to cram it into the competition limits, and this had a big effect on the final product. Conversely,&lt;/em&gt; RAMPAGE!&lt;em&gt; was a featherlight affair set at half the competition requirements (50 sections) and probably suffered from brevity compared to the excellence and expansivenes of other entries, such as &lt;/em&gt;&lt;a href="http://www.arborell.com/bonez.pdf"&gt;The Bone Dogs&lt;/a&gt;&lt;em&gt;.&lt;/em&gt; Sea of Madness &lt;em&gt;was planned exceedingly tightly, though parts still got cut. Still, it was a much more cohesive gamebook than its predecessors.&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;I'll present the&amp;nbsp;final three things tomorrow.&lt;/span&gt;&amp;nbsp;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-7320375309133412416?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/7320375309133412416/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/11/five-things-ive-learned-from-windhammer.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/7320375309133412416'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/7320375309133412416'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/11/five-things-ive-learned-from-windhammer.html' title='Five Things I&apos;ve Learned From The Windhammer Prize (Part 1)'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-v1Er9VVnZqQ/TXTvIdgKJTI/AAAAAAAAAGA/H_l8jfDKO6M/s72-c/wp2011_banner.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-7216872315333492561</id><published>2011-11-08T07:33:00.000-08:00</published><updated>2011-11-08T07:33:48.514-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='projects'/><category scheme='http://www.blogger.com/atom/ns#' term='windhammer prize'/><category scheme='http://www.blogger.com/atom/ns#' term='wayne densley'/><title type='text'>Adrift on the Sea of Madness...</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-gTozvkfmIQ0/TrlKI5UjOxI/AAAAAAAAAKw/OAjexBIdwBQ/s1600/winner_thumb.jpg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" ida="true" src="http://3.bp.blogspot.com/-gTozvkfmIQ0/TrlKI5UjOxI/AAAAAAAAAKw/OAjexBIdwBQ/s1600/winner_thumb.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Wow! When not battling word-heavy assignments or rising Bangkok floodwaters, I received the most welcome news that my &lt;a href="http://www.arborell.com/seaofmadness.pdf"&gt;Sea of Madness&lt;/a&gt; adventure has won Wayne Densley's 2011 &lt;a href="http://fantasygamebook.blogspot.com/2011/03/brief-history-of-windhammer-prize.html"&gt;Windhammer Prize&lt;/a&gt; for short gamebook fiction! Cue celebratory beers here at Fantasy Gamebook HQ where we are ever-increasingly surrounded by a deluge of stench-laden black &lt;em&gt;klong&lt;/em&gt;-water.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;As I talked about &lt;a href="http://fantasygamebook.blogspot.com/2011/09/lost-in-bangkok.html"&gt;before&lt;/a&gt;, this year's Windhammer competition saw a lot of high&amp;nbsp;quality entries and everyone who entered deserves a congratulatory pat on the back. There was also a record number of&amp;nbsp;adventure downloads and votes,&amp;nbsp;so thanks also to all you readers and voters&amp;nbsp;who were able to enjoy a glut of interesting and adventurous gamebook fiction.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;In a bid to resurrect this blog&amp;nbsp;now that I've completed&amp;nbsp;my studies for this semester, I plan on&amp;nbsp;following this post with a series of similarly-themed &lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;entries:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Talking about all the entries in this year's Windhammer Prize, to give you an idea of the quality and variety that was present.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;Looking at five things that helped &lt;a href="http://www.arborell.com/seaofmadness.pdf"&gt;Sea of Madness&lt;/a&gt; win this year, when previous attempts like &lt;a href="http://www.arborell.com/hillsofphoros.pdf"&gt;Hills of Phoros&lt;/a&gt; or &lt;a href="http://www.arborell.com/rampage.pdf"&gt;RAMPAGE!&lt;/a&gt; had failed.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;Exploring the planning process behind Sea of Madness as a counter-point to the Adventure Game series I write for &lt;a href="http://fightingfantazine.co.uk/"&gt;Fighting Fantazine&lt;/a&gt; on DIY gamebook adventures.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;Finally, &lt;a href="http://www.destiny-quest.com/"&gt;DestinyQuest&lt;/a&gt; the review is nearly done!&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-family: Verdana;"&gt;Onwards and upwards, away from the floods...&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-7216872315333492561?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/7216872315333492561/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/11/adrift-on-sea-of-madness.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/7216872315333492561'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/7216872315333492561'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/11/adrift-on-sea-of-madness.html' title='Adrift on the Sea of Madness...'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-gTozvkfmIQ0/TrlKI5UjOxI/AAAAAAAAAKw/OAjexBIdwBQ/s72-c/winner_thumb.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-8774374150678012993</id><published>2011-09-17T23:15:00.000-07:00</published><updated>2011-09-17T23:15:02.333-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shane Garvey'/><category scheme='http://www.blogger.com/atom/ns#' term='Jamie Wallis'/><category scheme='http://www.blogger.com/atom/ns#' term='fabled lands'/><category scheme='http://www.blogger.com/atom/ns#' term='actual play'/><category scheme='http://www.blogger.com/atom/ns#' term='dave morris'/><category scheme='http://www.blogger.com/atom/ns#' term='Greywood Publishing'/><category scheme='http://www.blogger.com/atom/ns#' term='Fabled Lands RPG'/><title type='text'>Fabled Lands Role-Playing Game (Part 3)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/--5K9jmohZqU/TnWBfXMREXI/AAAAAAAAAKg/7XLKzS9uMXE/s1600/10-1.bmp" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" rba="true" src="http://3.bp.blogspot.com/--5K9jmohZqU/TnWBfXMREXI/AAAAAAAAAKg/7XLKzS9uMXE/s320/10-1.bmp" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Returning to our heroes Shagar and Jarna, we find them on a mission to slay the ratmen of the sewers of Yellowport. They stand before an abandoned well in West Port, the poor quarter of the city. Apparently, the well is a gateway to the sewers below, but there is no ladder or other means of descent. Shagar ties his rope to a crossbeam and tests it for strength and secureness. It seems sound, so, with him leading the way, they clamber down the rope and into the depths...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;em&gt;[Climbing down into the sewers requires a Thievery roll at Difficulty 9, plus 2 for using rope. Shagar rolls 7 plus&amp;nbsp;1 for Thievery and 2 for the rope equals 10, which beats the Difficulty of 9. He makes it to the bottom of the well unscathed. Jarna rolls 7, plus 7 for Thievery and 2 for the rope for a total of 16. She clambers down the rope a good deal quicker and more dextrously than her comrade]&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;'Show off!' says Shagar, on seeing her rapid descent. They find themselves in a square chamber almost knee-deep in indescribable refuse that gives off an appalling stench. There are four exits, though only the northern one looks big enough for them to venture into. Jarna lights her lantern, and also pulls out a parchment and a stick of charcoal. Shagar readies his sword and shield, and they head north, into a maze of passageways, stopping often to map the various corridors that peel off and away into the darkness. There is the steady drip of water from above and the occasional skittering of rats, but little else in the way of noise...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Sometime later they are&amp;nbsp;advancing cautiously down a damp tunnel festooned with cobwebs. Jarna has stashed her map in her belt and carries her wand in her other hand. The cobwebs begin to get thicker and thicker, and they bump into&amp;nbsp;the husk-like corpse of a ratman, shrouded in webs and hanging suspended from the ceiling. 'I don't like this one bit,' mutters Shagar as they both hear the sound of&amp;nbsp;something moving towards them through the webs. 'Get ready!' Suddenly the biggest spider either of them had ever seen skitters towards them, envenomed fans gleaming in the lanternlight!&lt;/span&gt;&lt;br /&gt;﻿ &lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-fwCAY1wsfjg/TnWFJbik5AI/AAAAAAAAAKk/NFroDnzK1pw/s1600/Spider.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="259" rba="true" src="http://1.bp.blogspot.com/-fwCAY1wsfjg/TnWFJbik5AI/AAAAAAAAAKk/NFroDnzK1pw/s320/Spider.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;By Russ Nicholson (from &lt;em&gt;Cities of Gold and Glory&lt;/em&gt;)&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿ &lt;span style="font-family: Verdana;"&gt;&lt;em&gt;[Combat begins! Strike orders are rolled: Shagar 8, Jarna 10, and the Giant Spider 7. Jarna goes first. She has 2 Action Points and uses 1 to Cast Pacify. This has a Difficulty of 11. Jarna rolls 9 plus Magic 7 and 1 for her wand, for a total of 17. The spider immediately stops attacking and remains quiet. Shagar decides to squeeze past it and check its lair. He spends 1 Action Point moving into the spider's lair and another searching through the remains of its victims. The spider does nothing for its turn, and will continue to do nothing for five more turns or unless attacked. The first Combat Round has ended. &lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;em&gt;Jarna continues watching over the spider while Shagar searches. The Difficulty of the search is set to 10. Shagar rolls 7 plus 4 for his Scouting, and succeeds! He finds a bag with eighty Shards, and a shortsword and shield of excellent manufacture and untarnished by being in the sewers. For the third Combat Round he gathers up the loot, and goes back to Jarna. There is a brief debate about whether they should kill the spider, but in the end they decide to leave this part of the sewers. The Giant Spider, still Pacified, watches them go with glittering eyes...]&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;From this brief example of play we can see that the Fabled Lands Roleplaying Game is a fast and action-packed experience. Things happen quickly, thanks largely to the simplicity of the core Difficulty test mechanic, as taken from the gamebooks themselves. At the same time, there are plenty of customizable options for character generations, as with Jarna above, who can get immediately involved in the action. I may be biased, but I think it's a great game in its own right, as well as a much-needed addition to the Fabled Lands world!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;This finishes this short series of reviews, though I'll likely be returning to talk about the Fabled Lands RPG from time to time, and possibly continuing the further adventures of Shagar and Jarna...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;You can purchase the Fabled Lands RPG &lt;a href="http://shop.cubicle7store.com/Fabled-Lands"&gt;here&lt;/a&gt;, and find out more &lt;a href="http://www.greywoodpublishing.com/id35.html"&gt;here&lt;/a&gt;.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-8774374150678012993?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/8774374150678012993/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/09/fabled-lands-role-playing-game-part-3.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/8774374150678012993'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/8774374150678012993'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/09/fabled-lands-role-playing-game-part-3.html' title='Fabled Lands Role-Playing Game (Part 3)'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/--5K9jmohZqU/TnWBfXMREXI/AAAAAAAAAKg/7XLKzS9uMXE/s72-c/10-1.bmp' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-4805388945331928664</id><published>2011-09-10T08:45:00.000-07:00</published><updated>2011-09-10T08:54:09.755-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='maps'/><category scheme='http://www.blogger.com/atom/ns#' term='study'/><category scheme='http://www.blogger.com/atom/ns#' term='red dwarf'/><title type='text'>Why I Hate Studying</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-SwvOBBGCelo/Tmt8YXMvz-I/AAAAAAAAAKY/37VNX3PpaaU/s1600/infinity.jpg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" nba="true" src="http://3.bp.blogspot.com/-SwvOBBGCelo/Tmt8YXMvz-I/AAAAAAAAAKY/37VNX3PpaaU/s320/infinity.jpg" width="189" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;I hate studying and the best ever articulation as to why the whole process of studying is a painful waste of both time and brain cells can be found in the first ever &lt;em&gt;&lt;a href="http://en.wikipedia.org/wiki/Red_Dwarf"&gt;Red Dwarf&lt;/a&gt;&lt;/em&gt; &lt;a href="http://en.wikipedia.org/wiki/Red_Dwarf#Novels"&gt;novel&lt;/a&gt;:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="font-family: Verdana;"&gt;[&lt;a href="http://en.wikipedia.org/wiki/Arnold_Rimmer"&gt;Rimmer&lt;/a&gt;] found the process of revising so gruellingly unpleasant, so galling, so noxious, that, like most people faced with tasks they find hateful, he devised more and more elaborate ways of not doing it in a 'doing it' kind of way.&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="font-family: Verdana;"&gt;In fact, it was now possible for Rimmer to revise solidly for three months and not learn anything at all.&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="font-family: Verdana;"&gt;The first week of study, he would always devote to the construction of a revision timetable. At school Rimmer was always at his happiest colouring in geography maps: under his loving hand, the ice-fields of Europa would be shaded a delicate blue, the subterranean silica deposits of Ganymede would be rendered, centimetre by painstaking centimetre, a bright and powerful yellow, and the regions of frozen methane on Pluto slowly became a luscious, inviting green. Up until the age of thirteen, he was constantly head of the class&amp;nbsp;in geography. After this point, it became necessary to know and understand the subject, and Rimmer's marks plunged to the murky depths of 'F' for fail.&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="font-family: Verdana;"&gt;He brought his love of cartography to the making of revision timetables. Weeks of patient effort would be spent planning, designing and creating a revision schedule which, when finished, were minor works&amp;nbsp;of art.&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="font-family: Verdana;"&gt;Every hour of every day was&amp;nbsp;subdivided into different study periods, each labelled in his lovely, tiny copperplate hand; then painted over in watercolours, a different colour for each subject, the colours gradually becoming bolder and more urgent shades as the exam time approached. The effect was if a&amp;nbsp;myriad tiny rainbows&amp;nbsp;had splintered&amp;nbsp;and sprinkled across the poster-sized sheet of creamwove card.&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="font-family: Verdana;"&gt;The only problem was this: because the timetables often took seven or eight weeks, and sometimes more, to complete, by the time Rimmer had finished them the exam was almost on him. He'd then have to cram three months of astronavigation revision into a single week. Gripped by an almost deranging panic, he'd then decide to sacrifice the first two days of that final week to the making of another timetable. This time for someone who had to pack three months of revision into five days.&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="font-family: Verdana;"&gt;Because five days now had to accomodate three months' work, the first thing that had to go was sleep. To prepare for an unrelenting twenty-four hours a day sleep-free schedule, Rimmer would spend the&amp;nbsp;whole of the first remaining day in bed - to be extra, ultra fresh, so he would be able to squeeze three whole months of revision into four short days.&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-0SBQie_q0Gk/TmuFy_c7O6I/AAAAAAAAAKc/4InJCLLoWgw/s1600/Rimmer1.jpg" imageanchor="1" style="clear: right; cssfloat: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="256" nba="true" src="http://4.bp.blogspot.com/-0SBQie_q0Gk/TmuFy_c7O6I/AAAAAAAAAKc/4InJCLLoWgw/s320/Rimmer1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="font-family: Verdana;"&gt;Within an hour of getting up the next morning, he would feel explicably exhausted, and start early on his supply of Go-Double-Plus caffeine tablets. By lunchtime he'd overdose, and have to make the&amp;nbsp;journey down to the ship's medical unit for a&amp;nbsp;sedative to help him calm down. The sedative usually sent him off to sleep, and he'd wake up the following morning with only three days left, and an anxiety that was&amp;nbsp;so crippling he could scarcely move. A month of revision to be crammed into each day.&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="font-family: Verdana;"&gt;At this point he would start smoking. A lifelong non-smoker, he'd become a&amp;nbsp;forty-a-day man. He'd spend the whole day pacing up and down his room, smoking three or four cigarettes at a time, stopping occasionally to stare at the titles in his bookcase, not knowing which one to read first, and popping twice the recommended dosage of dog-worming tablets, which he erroneously believed to contain amphetamine.&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;em&gt;Realizing he was getting nowhere, he'd try to get rid of his&amp;nbsp;soul-bending tension by treating himself to an evening in one &lt;/em&gt;of Red Dwarf's&lt;em&gt; quieter bars&lt;/em&gt;. &lt;em&gt;There he would sit, in the plastic oak-beamed 'Happy Astro' pub,&amp;nbsp;nursing a small beer, grimly&amp;nbsp;trying to be light-hearted and totally relaxed. Two small beers and three hours of stomach-knotting relaxation later, he would go back to his bunk and spend half the night awake, praying to a God he didn't believe in&amp;nbsp;for a miracle that couldn't happen.&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="font-family: Verdana;"&gt;Two days to go, and ravaged&amp;nbsp;by the combination of anxiety, nicotine, caffeine tablets, alcohol he wasn't&amp;nbsp;used to, dog-worming pills, and overall&amp;nbsp;exhaustion, he would sleep in till mid-afternoon.&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="font-family: Verdana;"&gt;After a long scream, he would rationalize that the day was a total write-off, and the rest of the afternoon would be spent shopping for the three best alarm clocks money could buy. This would often take five or six hours, and he would arrive back at his sleeping quarters exhausted, but knowing he was fully prepared for the final day's revision before his exam.&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="font-family: Verdana;"&gt;Waking at four-thirty in the morning, after exercising, showering and breakfasting, he would sit down to prepare a final, final revision timetable, which would condense three months of revision into twelve short hours. This done, he would give up and go back to bed. Maybe he didn't know a single thing about astronavigation, but at least he'd be fresh for the exam the next day.&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="font-family: Verdana;"&gt;Which is why Rimmer failed exams. &lt;/span&gt;&lt;/em&gt;&lt;span style="font-family: Verdana;"&gt;(Grant &amp;amp; Naylor, 1989, pp. 63-65)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;I don't do anything like this for my own studies but it never fails to amuse. Happy revising!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: xx-small;"&gt;References&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: xx-small;"&gt;Grant, R., &amp;amp; Naylor, D. (1989).&lt;em&gt; Red Dwarf: Infinity welcomes careful drivers&lt;/em&gt;. London: Penguin.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&lt;em&gt;&amp;nbsp;&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-4805388945331928664?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/4805388945331928664/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/09/why-i-hate-studying.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/4805388945331928664'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/4805388945331928664'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/09/why-i-hate-studying.html' title='Why I Hate Studying'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-SwvOBBGCelo/Tmt8YXMvz-I/AAAAAAAAAKY/37VNX3PpaaU/s72-c/infinity.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-2202454466127580594</id><published>2011-09-08T08:20:00.000-07:00</published><updated>2011-09-08T08:20:53.681-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='projects'/><category scheme='http://www.blogger.com/atom/ns#' term='windhammer prize'/><title type='text'>Lost in Bangkok...</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-doxSLKdUFVU/TmjYvxGuo4I/AAAAAAAAAKU/AoEulgk4EdA/s1600/Wat+Arun+-+001.jpg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" nba="true" src="http://3.bp.blogspot.com/-doxSLKdUFVU/TmjYvxGuo4I/AAAAAAAAAKU/AoEulgk4EdA/s200/Wat+Arun+-+001.jpg" width="194" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Apologies for the complete lack of updates but I've been&amp;nbsp;totally &lt;strike&gt;snowed under&lt;/strike&gt; flooded&amp;nbsp;(via the Bangkok monsoon), with&amp;nbsp;real-life tedium like work and study, and much more fun stuff like trying to get my entry in&amp;nbsp;for Wayne Densley's&amp;nbsp;&lt;a href="http://www.arborell.com/windhammer_prize_2011.html"&gt;2011 Windhammer Prize&lt;/a&gt; for Short Gamebook&amp;nbsp;Fiction.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;There's eight entries this&amp;nbsp;year in Wayne's competition, which&amp;nbsp;is the most&amp;nbsp;in its four year history, and they all look very interesting! I plan on talking a bit more about them later, particularly once the entries are published online, but for now it's good to see&amp;nbsp;some familiar faces among the entrants, such as 2010 Windhammer Prize Winner &lt;a href="http://virtualfantasies.blogspot.com/"&gt;Stuart Lloyd&lt;/a&gt;, two-time Merit Award&amp;nbsp;winner&amp;nbsp;(and author of &lt;a href="http://itunes.apple.com/us/app/gamebook-adventures-4-revenant/id395652668?mt=8"&gt;GA4 &lt;em&gt;Revenant Rising&lt;/em&gt;&lt;/a&gt;) &lt;a href="http://tinmangames.com.au/blog/?page_id=887"&gt;Kieran Coghlan&lt;/a&gt;,&amp;nbsp;Merit Award winner and Fighting Fan-tales writer Zachary Carango, and regular &lt;a href="http://www.ffproject.com/gstbook.htm"&gt;Fighting Fantasy Project guestbook&lt;/a&gt; contributor Dark.&amp;nbsp;A strong field indeed!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Two other things I need to get done ASAP and hopefully&amp;nbsp;in the next week or two, &lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;are:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Finish off my&amp;nbsp;review on&amp;nbsp;the &lt;a href="http://shop.cubicle7store.com/Fabled-Lands"&gt;Fabled Lands Roleplaying Game&lt;/a&gt;.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Finally get a review up on Michael Ward's first &lt;a href="http://www.destiny-quest.com/"&gt;DestinyQuest&lt;/a&gt; book!&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-family: Verdana;"&gt;Until then!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-2202454466127580594?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/2202454466127580594/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/09/lost-in-bangkok.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/2202454466127580594'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/2202454466127580594'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/09/lost-in-bangkok.html' title='Lost in Bangkok...'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-doxSLKdUFVU/TmjYvxGuo4I/AAAAAAAAAKU/AoEulgk4EdA/s72-c/Wat+Arun+-+001.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-2269736913858418130</id><published>2011-08-10T07:14:00.000-07:00</published><updated>2011-08-10T07:21:56.088-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='character generation'/><category scheme='http://www.blogger.com/atom/ns#' term='Shane Garvey'/><category scheme='http://www.blogger.com/atom/ns#' term='Jamie Wallis'/><category scheme='http://www.blogger.com/atom/ns#' term='fabled lands'/><category scheme='http://www.blogger.com/atom/ns#' term='jamie thomson'/><category scheme='http://www.blogger.com/atom/ns#' term='dave morris'/><category scheme='http://www.blogger.com/atom/ns#' term='Greywood Publishing'/><category scheme='http://www.blogger.com/atom/ns#' term='Fabled Lands RPG'/><title type='text'>Fabled Lands Role-Playing Game (Part 2)</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/--iokBstkHuU/TkKRfY2_yWI/AAAAAAAAAKQ/DkB6F1TJJYY/s1600/Golnir.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="157" naa="true" src="http://4.bp.blogspot.com/--iokBstkHuU/TkKRfY2_yWI/AAAAAAAAAKQ/DkB6F1TJJYY/s400/Golnir.bmp" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Returning to the &lt;em&gt;&lt;a href="http://shop.cubicle7store.com/Fabled-Lands"&gt;Fabled Lands Role-playing Game&lt;/a&gt;&lt;/em&gt;, and a summary of our newly-created character:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;Shagar of Sokara&lt;/strong&gt; (30yo Male 1st Rank Warrior)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Charisma: 4&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Combat: 5&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Intelligence: 3&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Magic: 1&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Muscle: 4&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Sanctity: 2&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Scouting: 4&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Thievery: 1&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Stamina: 11&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;Armour and Weapons:&lt;/strong&gt; Sword (Combat +2), Shield (Defence +1) and Chain mail armour (Defence +3)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;Other Gear:&lt;/strong&gt; Dagger (Combat +0) in boot, Lantern, Rope, Water flask&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;Money:&lt;/strong&gt; 165 Shards&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;Powers:&lt;/strong&gt; Blademaster, Lore (Warfare)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;Additional Notes: &lt;/strong&gt;Shagar is a pox-scarred lesser noble of Sokara whose family has fallen upon hard times following the overthrow of King Corin VII by General Grieve Marlock. He has become a hiresword and mercenary as a result, and his large frame and mop of unruly ginger hair&amp;nbsp;are a common sight in dingy taverns and on corpse-strewn battlefields across eastern Harkuna. A helpful companion to his friends in need, Shagar is also prone to keeping secrets and not entirely trustworthy. But then again, who can you trust in these perilous times?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Shagar's updated profile above includes new &lt;a href="http://www.greywoodpublishing.com/fl_errata.html"&gt;errata&lt;/a&gt; allowing him to start with 1000 Shards to spend, plus his 100 Shards for being a Noble. This manifests as an upgrade from Leather to Chain mail armour, plus an extra Dagger in his boot.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;I'm not entirely convinced of Shagar's ability to brave the dangers of the Fabled Lands alone, so I create a partner in crime for him, as below:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;Jarna Jewelspider&lt;/strong&gt; (24yo Female 1st Rank Mage)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Charisma: 5&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Combat: 2&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Intelligence: 4&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Magic: 7&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Muscle: 2&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Sanctity: 1&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Scouting: 3&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Thievery: 7&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Stamina: 10&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Armour and Weapons:&lt;/strong&gt; Staff (Combat +1), Dagger (Combat +0)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Other Gear:&lt;/strong&gt; Potion of Healing, Amber Wand (Magic +1), Lantern, Water Flask, Parchment&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Money:&lt;/strong&gt; 24 Shards, 2 Pares&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Powers:&lt;/strong&gt; Sorcery (Enchantment), Craft (Magic)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Additional Notes:&lt;/strong&gt; Jarna was discovered as a baby, bobbing up and down in a crib floating on the waters of the Grimm River estuary. Her elfin frame, silver hair and sparkling green eyes have led some to suspect she may be a changeling from the faerie shee of the Curstmoor. However, Jarna prefers cities to rustic sylvan settings, and has arrived in Yellowport intent on seeing if the rumours of ancient Uttakin ruins beneath the city are true. Her second chosen name refers to the intricate inscriptions carved into her amber wand. Jarna is a brave companion, but an impulsive one...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;In the final part of this series we'll catch up with our heroes as they explore the Lair of the Ratmen! Stay tuned for mayhem!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="font-family: Verdana;"&gt;"Guildmaster Vernon is surprisingly eager to see you. He is a hugely fat and bejewelled merchant, and he tells you that a group of ratmen have made a base in the sewers beneath the city. They come out at night to raid the warehouses and homes of the merchants of Yellowport..."&lt;/span&gt;&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-2269736913858418130?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/2269736913858418130/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/08/fabled-lands-role-playing-game-part-2.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/2269736913858418130'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/2269736913858418130'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/08/fabled-lands-role-playing-game-part-2.html' title='Fabled Lands Role-Playing Game (Part 2)'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/--iokBstkHuU/TkKRfY2_yWI/AAAAAAAAAKQ/DkB6F1TJJYY/s72-c/Golnir.bmp' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-5926592473988932287</id><published>2011-07-27T08:14:00.000-07:00</published><updated>2011-07-27T16:57:38.614-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='character generation'/><category scheme='http://www.blogger.com/atom/ns#' term='Shane Garvey'/><category scheme='http://www.blogger.com/atom/ns#' term='Jamie Wallis'/><category scheme='http://www.blogger.com/atom/ns#' term='fabled lands'/><category scheme='http://www.blogger.com/atom/ns#' term='jamie thomson'/><category scheme='http://www.blogger.com/atom/ns#' term='dave morris'/><category scheme='http://www.blogger.com/atom/ns#' term='Greywood Publishing'/><category scheme='http://www.blogger.com/atom/ns#' term='Fabled Lands RPG'/><title type='text'>Fabled Lands Role-Playing Game (Part 1)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-7cumwsqZprM/TjAqLfZwTGI/AAAAAAAAAKI/3-haMNOVA-Y/s1600/FABLED_LANDS_RPG_C7.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-7cumwsqZprM/TjAqLfZwTGI/AAAAAAAAAKI/3-haMNOVA-Y/s320/FABLED_LANDS_RPG_C7.jpg" t$="true" width="251" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana,sans-serif;"&gt;I've been meaning to post about &lt;a href="http://www.greywoodpublishing.com/"&gt;Greywood Publishing&lt;/a&gt;'s&amp;nbsp;&lt;i&gt;&lt;a href="http://shop.cubicle7store.com/Fabled-Lands"&gt;Fabled Lands Role-Playing Game&lt;/a&gt;&lt;/i&gt;, by &lt;a href="http://orderoftheeternalknight.blogspot.com/"&gt;Shane Garvey&lt;/a&gt; and Jamie Wallis, for some time. &lt;a href="http://virtualfantasies.blogspot.com/"&gt;Stuart Lloyd&lt;/a&gt; has beaten me to it though, and his excellent review can be found &lt;a href="http://virtualfantasies.blogspot.com/2011/07/fabled-lands-rpg-review.html"&gt;here&lt;/a&gt;. Instead then, I thought I'd post an example of character creation and a sample combat to give you some flavour as to how the game actually works.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;b&gt;&lt;u&gt;Character Generation&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;b&gt;1. Background.&lt;/b&gt; There are 7 choices: Academic, Commoner, Criminal, Fey-Blooded, Military, Noble and Primitive. Each has their own special rules.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;Rather than choose, I roll a d8 (with an 8 being a re-roll). I rolled a 6. My character is&amp;nbsp;a Noble. This means my character starts with an additional 100 Shards in currency!&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;b&gt;2. Description.&lt;/b&gt; While you could presumably develop your character's own description, there are also a series of tables helping you decide things such as Height, Build, Age, Personality (both Good and Bad Traits), Eye Colour, Hair Colour, Distinguishing Features, Birthplace, and Name.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;I break out more dice and begin rolling:&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;&lt;b&gt;Height:&lt;/b&gt; I roll a 6. My Noble is very tall (6'7" to 7"), and gets a +1 on jumping tests, and a -1 on hiding tests.&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;&lt;b&gt;Weight:&lt;/b&gt; I roll a 5. My Noble has a Large Frame, and gets +1 Stamina and -1 Thievery.&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;&lt;b&gt;Age:&lt;/b&gt; I roll a 4. My Noble is Mature (30-35 years old), and gains 1 level in a Lore skill.&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;&lt;b&gt;Good Traits (Personality):&lt;/b&gt; My Noble is Helpful.&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;&lt;b&gt;Bad Traits (Personality):&lt;/b&gt; My Noble is a Liar!&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;&lt;b&gt;Eye Colour:&lt;/b&gt; Black&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;&lt;b&gt;Hair Colour:&lt;/b&gt; Red&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;&lt;b&gt;Distinguishing Features:&lt;/b&gt; Disfigured by Pox-marks!&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;&lt;b&gt;Birthplace:&lt;/b&gt; Sokara&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;&lt;b&gt;Name:&lt;/b&gt; Shagar&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;b&gt;3. Ability Values.&lt;/b&gt; You need to roll 8 dice and distribute the results among the following Abilities: Charisma, Combat, Intelligence, Magic, Muscle, Sanctity, Scouting and&amp;nbsp;Thievery. If the total of all the dice rolled is 20 or less, you may roll again.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;I roll&amp;nbsp;the following scores: 1, 1, 2, 3, 4, 4, 4 and 5. Given my character's large size, I figure I'm heading towards a warrior type, so I assign the values as follows:&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;Charisma: 4&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;Combat: 5&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;Intelligence: 3&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;Magic: 1&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;Muscle: 4&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;Sanctity: 2&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;Scouting: 4&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;Thievery: 1&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;(The Large Frame penalty for Thievery cannot reduce it below 1, so I'm okay there as long as I never have to do any thieving!)&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;b&gt;4. Stamina Value.&lt;/b&gt; Stamina is an indication of how much damage your character can take before dying. To generate it, you roll a d6 and add 6.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;I roll 4, and add 6, plus a further 1 for my Noble's Large Frame. My Noble has a Stamina of 11.&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;b&gt;5. Profession.&lt;/b&gt; There are eight professions in the Fabled Lands RPG: Barbarian, Druid, Mage, Priest, Rogue, Troubadour, Warrior and Wayfarer. To choose one of the professions you need to have a score of 5 or more in the profession's Primary Ability, and 2 or more in their Secondary Abilities. Each profession also has rules on what Weapons, Armour and Skills they can choose as well as a choice of one special Power.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;Given their ability scores, my Noble has to be a Warrior. They start with one skill level in Lore (warfare), and for their Power, I choose Blademaster which allows one 'super-strike' per quest.&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Here's where it gets tricky. There's no mention of whether my character gets any other starting Skills, or how many Shards they start with, or even what starting equipment they have. Going through the equipment lists, I decide to award my Noble the following:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;A Sword (Combat +2)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;Leather armour (Defence +1)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;A Shield (Defence +1)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;A Lantern&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;A Rope&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;A Water flask&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-family: Verdana;"&gt;All this adds up to 735 Shards, which seems a trifle excessive. I decide to reduce my Noble's starting cash to 0. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;That was fun! In the next post I'll summarise my character and run them through some combat from the sample quest &lt;i&gt;Lair of the Ratmen&lt;/i&gt; and see how they fare!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-5926592473988932287?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/5926592473988932287/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/07/fabled-lands-role-playing-game-part-1.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/5926592473988932287'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/5926592473988932287'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/07/fabled-lands-role-playing-game-part-1.html' title='Fabled Lands Role-Playing Game (Part 1)'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-7cumwsqZprM/TjAqLfZwTGI/AAAAAAAAAKI/3-haMNOVA-Y/s72-c/FABLED_LANDS_RPG_C7.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-1177210468874377278</id><published>2011-07-20T06:58:00.000-07:00</published><updated>2011-07-20T06:58:48.241-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='maps'/><category scheme='http://www.blogger.com/atom/ns#' term='Titan'/><category scheme='http://www.blogger.com/atom/ns#' term='advanced fighting fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='fighting fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='steve luxton'/><title type='text'>Return to Titan!</title><content type='html'>&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-MSaO8CHszRQ/Tibc4OMW12I/AAAAAAAAAKE/bexzJDW_uts/s1600/Titan+Draft.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="282" src="http://1.bp.blogspot.com/-MSaO8CHszRQ/Tibc4OMW12I/AAAAAAAAAKE/bexzJDW_uts/s400/Titan+Draft.jpg" t$="true" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Titan - the Fighting Fantasy world, by Steve Luxton&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;[click to enlarge!]&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;a href="http://mrnibbsnewmaps.blogspot.com/"&gt;Steve Luxton&lt;/a&gt; has sent me another amazing map of the &lt;a href="http://fightingfantasy.wikia.com/wiki/Fighting_Fantasy"&gt;Fighting Fantasy&lt;/a&gt; world of &lt;a href="http://fightingfantasy.wikia.com/wiki/Titan_(world)"&gt;Titan&lt;/a&gt; which you can see above. I think this map is virtually finalised in terms of land alignment, and you can see on the left that there's now a key for all the major settlements of the three&amp;nbsp;continents of Titan.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;There's a few corrections to be made, but the next step is to consider whether there needs to be any more information or settlements added to this map. After that, we can probably look at discussing some of the individual continental maps of &lt;a href="http://fightingfantasy.wikia.com/wiki/Allansia_(continent)"&gt;Allansia&lt;/a&gt;, &lt;a href="http://fightingfantasy.wikia.com/wiki/Khul"&gt;Khul&lt;/a&gt; and the &lt;a href="http://fightingfantasy.wikia.com/wiki/Old_World"&gt;Old World&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Comments welcome!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-1177210468874377278?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/1177210468874377278/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/07/return-to-titan.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/1177210468874377278'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/1177210468874377278'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/07/return-to-titan.html' title='Return to Titan!'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-MSaO8CHszRQ/Tibc4OMW12I/AAAAAAAAAKE/bexzJDW_uts/s72-c/Titan+Draft.jpg' height='72' width='72'/><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-3933942348127403331</id><published>2011-07-05T23:07:00.000-07:00</published><updated>2011-07-05T23:07:03.551-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Iron Maiden'/><category scheme='http://www.blogger.com/atom/ns#' term='music'/><category scheme='http://www.blogger.com/atom/ns#' term='gamebooks'/><title type='text'>Iron Maiden versus Gamebooks</title><content type='html'>&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-hWlJfjJzliA/ThPmMvrEJDI/AAAAAAAAAJ8/P0N_eaMQa2g/s1600/EddieMummy.jpg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="298px" i$="true" src="http://1.bp.blogspot.com/-hWlJfjJzliA/ThPmMvrEJDI/AAAAAAAAAJ8/P0N_eaMQa2g/s320/EddieMummy.jpg" width="320px" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Could there be a better gateway to Metal than &lt;a href="http://en.wikipedia.org/wiki/Iron_Maiden"&gt;Iron Maiden&lt;/a&gt;? Not to mention as a&amp;nbsp;musical accompaniment to gamebook playing and dungeon delving? You've got a blistering twin lead guitar attack from &lt;a href="http://en.wikipedia.org/wiki/Dave_Murray_(musician)"&gt;Dave Murray&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Adrian_Smith"&gt;Adrian Smith&lt;/a&gt;, accompanied by the operatic tenor of &lt;a href="http://en.wikipedia.org/wiki/Bruce_dickinson"&gt;Bruce Dickinson&lt;/a&gt; as he wails about mystical themes that rival anything in &lt;a href="http://en.wikipedia.org/wiki/Spinal_Tap_(band)"&gt;Spinal Tap&lt;/a&gt;'s back catalogue. Add the tight rhythm section of band-founder &lt;a href="http://en.wikipedia.org/wiki/Steve_Harris_(musician)"&gt;Steve Harris&lt;/a&gt;' self-taught bass power chords and &lt;a href="http://en.wikipedia.org/wiki/Nicko_McBrain"&gt;Nicko McBrain&lt;/a&gt;'s drum assault, and you have the classic template for wholesome heavy metal goodness.&lt;br /&gt;&lt;br /&gt;The above band lineup should give you a hint about my bias towards what I consider classic Iron Maiden, and indeed leads to our problem for today: How to compile a decent Iron Maiden mix-tape? Two straight-up rules&amp;nbsp;make the process easier:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;No songs from &lt;a href="http://en.wikipedia.org/wiki/Iron_Maiden_(album)"&gt;&lt;em&gt;Iron Maiden&lt;/em&gt;&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/Killers_(Iron_Maiden_album)"&gt;&lt;em&gt;Killers&lt;/em&gt;&lt;/a&gt;. &lt;a href="http://en.wikipedia.org/wiki/Paul_Di%27Anno"&gt;Paul Di Anno&lt;/a&gt; is a great singer and early Iron Maiden is fabulously punk-rock, but it just sounds weird alongside their classic epic material which is what we want to focus on here. Perhaps another mix tape, &lt;em&gt;Iron Maiden: The Early Years&lt;/em&gt;, should be compiled?&lt;/li&gt;&lt;li&gt;No songs beyond &lt;em&gt;&lt;a href="http://en.wikipedia.org/wiki/Seventh_Son_of_a_Seventh_Son"&gt;Seventh Son of a Seventh Son&lt;/a&gt;&lt;/em&gt;. That's the last album I listened to before I traitorously abandoned metal in favour of cooler soundscapes. There may well be excellent material on their more recent albums, and one of these days I may even do some research on this, but&amp;nbsp;not right now.&lt;/li&gt;&lt;/ol&gt;This gives us a solid sequence of six great albums: &lt;em&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Number_of_the_Beast_(album)"&gt;The Number of the Beast&lt;/a&gt;&lt;/em&gt;, &lt;em&gt;&lt;a href="http://en.wikipedia.org/wiki/Piece_of_Mind"&gt;Piece of Mind&lt;/a&gt;&lt;/em&gt;, &lt;em&gt;&lt;a href="http://en.wikipedia.org/wiki/Powerslave"&gt;Powerslave&lt;/a&gt;&lt;/em&gt;, &lt;em&gt;&lt;a href="http://en.wikipedia.org/wiki/Live_After_Death"&gt;Live After Death&lt;/a&gt;&lt;/em&gt;, &lt;a href="http://en.wikipedia.org/wiki/Somewhere_in_Time_(album)"&gt;&lt;em&gt;Somewhere In Time&lt;/em&gt;&lt;/a&gt;&amp;nbsp;and &lt;em&gt;&lt;a href="http://en.wikipedia.org/wiki/Seventh_Son_of_a_Seventh_Son"&gt;Seventh Son of a Seventh Son&lt;/a&gt;&lt;/em&gt;. There are still problems however!&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Too many good songs! There's eight songs on &lt;em&gt;Somewhere In Time&lt;/em&gt; alone that I'd be happy to listen to on any Iron Maiden mix tape.&lt;/li&gt;&lt;li&gt;The songs are too long! Most of the short songs are on the first two albums, and we've already culled those from the selection.&lt;/li&gt;&lt;/ol&gt;So we need to start thinking themes. If we're wandering the catacombs beneath &lt;a href="http://fightingfantasy.wikia.com/wiki/Firetop_Mountain"&gt;Firetop Mountain&lt;/a&gt; battling the minions of &lt;a href="http://fightingfantasy.wikia.com/wiki/Zagor_(warlock)"&gt;Zagor the Warlock&lt;/a&gt;, we want an appropriate soundtrack of epic fantasy. This means ditching any references to Napoleonic soldiers, fighter plane pilots and futuristic cyborg assassins (which we could of course stick on another mix tape), leaving us with...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-M5mKEeUTpGE/ThPzzvQcR5I/AAAAAAAAAKA/T6vNlEIaleM/s1600/iron-maiden-eddie-prophet.jpg" imageanchor="1" style="clear: right; cssfloat: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320px" i$="true" src="http://1.bp.blogspot.com/-M5mKEeUTpGE/ThPzzvQcR5I/AAAAAAAAAKA/T6vNlEIaleM/s320/iron-maiden-eddie-prophet.jpg" width="232px" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;strong&gt;&lt;u&gt;The Iron Maiden Mystical Metal Mix (c90, 2011, Bangkok)&lt;/u&gt;&lt;/strong&gt;﻿&lt;/div&gt;&lt;br /&gt;&lt;strong&gt;Side A&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=A0Yn72QM-lg"&gt;Moonchild&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=7mHe6FMs46o"&gt;The Number of the Beast&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=47gxm1m2jus"&gt;Sea of Madness&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=nSwccNJS7X4"&gt;Powerslave&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=J3I88wsFKao"&gt;Flight of Icarus&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=PptHWHfnCnY"&gt;Seventh Son of a Seventh Son&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=J51LPlP-s9o"&gt;Hallowed Be Thy Name&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Side B&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=cRq3cJUj5YU"&gt;Still Life&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=Tfp7BLIb0eE"&gt;To Tame A Land&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=b91rSw4xuYY"&gt;Children of the Damned&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=twdSq22pDzo"&gt;Rime of the Ancient Mariner&lt;/a&gt; (from &lt;em&gt;&lt;a href="http://www.youtube.com/watch?v=I-W-cWcJuxk"&gt;Live After Death&lt;/a&gt;&lt;/em&gt;)&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=1oTEQf1d9Iw"&gt;Alexander the Great&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=uOrOpC-g0ag"&gt;The Clairvoyant&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Ninety minutes of fantasy metal awesomeness! &lt;br /&gt;&lt;br /&gt;Finally, mention has to go to &lt;a href="http://en.wikipedia.org/wiki/Derek_Riggs"&gt;Derek Riggs&lt;/a&gt; whose amazing artwork of &lt;a href="http://en.wikipedia.org/wiki/Eddie_the_Head"&gt;Eddie the Head&lt;/a&gt; for their various singles, albums and tour posters is basically synonymous with Iron Maiden. I've attached two of my favourite illustrations of his to this post, and to print out and use as covers for the mix tape.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-3933942348127403331?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/3933942348127403331/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/07/iron-maiden-versus-gamebooks.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/3933942348127403331'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/3933942348127403331'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/07/iron-maiden-versus-gamebooks.html' title='Iron Maiden versus Gamebooks'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-hWlJfjJzliA/ThPmMvrEJDI/AAAAAAAAAJ8/P0N_eaMQa2g/s72-c/EddieMummy.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-7961996102790930226</id><published>2011-07-04T07:14:00.000-07:00</published><updated>2011-07-04T07:53:58.771-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fighting fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='fighting fantazine'/><title type='text'>Fighting Fantazine Issue 6</title><content type='html'>&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-th9nV8Qe3Po/ThHD16gnOiI/AAAAAAAAAJ0/1EDpvmW0Egw/s1600/FF6.jpg" imageanchor="1" style="clear: right; cssfloat: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" i$="true" src="http://4.bp.blogspot.com/-th9nV8Qe3Po/ThHD16gnOiI/AAAAAAAAAJ0/1EDpvmW0Egw/s1600/FF6.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Verdana;"&gt;Cover by Michael Wolmarans&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;﻿﻿﻿﻿﻿﻿﻿&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;em&gt;Fighting Fantazine&lt;/em&gt; issue 6 came out a while back, when I was unfortunately busy, but if you didn't get it then, &lt;a href="http://www.unboundbook.org/FightingFantazine/FF6.pdf"&gt;get it now!&lt;/a&gt; Editor Alex Ballingall has done another amazing job with the &lt;em&gt;Fighting Fantasy&lt;/em&gt; fan magazine, and among the 92 pages of the latest issue, you can find:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;Amazing front and back cover art by debut artist Michael Wolmarans.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;An interview with Leo Hartas, the artist who illustrated many classic maps and pictures for &lt;em&gt;Fighting Fantasy&lt;/em&gt;, &lt;em&gt;Golden Dragon&lt;/em&gt;, and &lt;em&gt;Virtual Reality&lt;/em&gt; gamebook adventures.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;An interview with Steve Luxton, who penned some of the definitive maps of &lt;em&gt;Fighting Fantasy&lt;/em&gt; in &lt;em&gt;Titan - The Fighting Fantasy World&lt;/em&gt;.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;&lt;em&gt;Escape from the Sorcerer&lt;/em&gt; - a 200 paragraph &lt;em&gt;Fighting Fantasy&lt;/em&gt; adventure written by Sunil Prasannan and illustrated by Michael Wolmarans. I've had a good look at this one and it's very intriguing!&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;Guillermo Parades gives us the latest rundown on gamebook happenings in Omens and Auguries.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;The Fact of Fiction: Alex Ballingall enters &lt;em&gt;The Warlock of Firetop Mountain&lt;/em&gt; - the book that started it all - in a desperate search for the truth!&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;Part 2 of the &lt;em&gt;Fighting Fantazine&lt;/em&gt; survey. Good to see Brett "Jediboyy" Schofield getting ranked #1 for Favourite Fan Art, for his illustrations for &lt;em&gt;Shrine of the Salamander&lt;/em&gt;, which itself placed second in the Favourite Feature so far category.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;Chapter 2 of Ian Brocklehurst's fan fiction: &lt;em&gt;Aelous Raven and the Wrath of the Sea-Witch&lt;/em&gt;.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;Out of the Pit returns! This time it stars four hideous beasts from my &lt;em&gt;Shrine of the Salamander&lt;/em&gt; adventure.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;Ian Brocklehurst begins a new feature entitled The Magic Quest about how &lt;em&gt;Fighting Fantasy&lt;/em&gt; became our gateway drug of choice.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;Part 4 of Ed Jolley's brilliant series: &lt;em&gt;Everything I Really Need To Know I Learnt From Reading&lt;/em&gt; Fighting Fantasy &lt;em&gt;Gamebooks&lt;/em&gt;.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;Chronicle of Heroes: Adrian Young takes us through the classic &lt;em&gt;Advanced Fighting Fantasy&lt;/em&gt; adventure &lt;em&gt;A Shadow Over Blacksand&lt;/em&gt;.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;The start of a new review column: The Arcane Archive.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;Jamies Fry looks at foreign print editions of &lt;em&gt;Fighting Fantasy&lt;/em&gt;.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;Last, but certainly not least, Dan Satherly strolls through &lt;em&gt;The Forest of Doom.&lt;/em&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-family: Verdana;"&gt;&lt;em&gt;Phew!&lt;/em&gt; As you can see, it's packed with &lt;em&gt;Fighting Fantasy&lt;/em&gt; and gamebook goodness, and you can grab a copy of it &lt;a href="http://www.blogger.com/goog_147349707"&gt;here!&lt;/a&gt;&lt;/span&gt;&lt;a href="http://www.unboundbook.org/FightingFantazine/FF6.pdf"&gt;&amp;nbsp;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Also, Alex runs the actual &lt;em&gt;Fighting Fantazine&lt;/em&gt; blog &lt;/span&gt;&lt;a href="http://fightingfantazine.blogspot.com/"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;here!&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-ThRh7cPOsxk/ThHKZBeEnXI/AAAAAAAAAJ4/bg3vZHeTMdI/s1600/MudDragon1a.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="400px" i$="true" src="http://2.bp.blogspot.com/-ThRh7cPOsxk/ThHKZBeEnXI/AAAAAAAAAJ4/bg3vZHeTMdI/s400/MudDragon1a.jpg" width="305px" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The Mud Dragon!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;(by me (Andrew Wright, 2011))&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-7961996102790930226?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/7961996102790930226/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/07/fighting-fantazine-issue-6.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/7961996102790930226'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/7961996102790930226'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/07/fighting-fantazine-issue-6.html' title='Fighting Fantazine Issue 6'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-th9nV8Qe3Po/ThHD16gnOiI/AAAAAAAAAJ0/1EDpvmW0Egw/s72-c/FF6.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-5837967551267349714</id><published>2011-07-01T18:58:00.000-07:00</published><updated>2011-07-01T19:07:25.843-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='advanced fighting fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='fighting fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='creatures'/><category scheme='http://www.blogger.com/atom/ns#' term='Bangkok'/><title type='text'>Beastmen of Bangkok</title><content type='html'>&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-IkNTP2-0YsQ/Tg5iVZ86--I/AAAAAAAAAJU/RQ9mgWEBtiU/s1600/Buffalo1.jpg" imageanchor="1" style="clear: left; cssfloat: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="135px" i$="true" src="http://4.bp.blogspot.com/-IkNTP2-0YsQ/Tg5iVZ86--I/AAAAAAAAAJU/RQ9mgWEBtiU/s200/Buffalo1.jpg" width="200px" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Minotaurs in red and blue suits&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;I've said before that this blog is &lt;a href="http://fantasygamebook.blogspot.com/2011/02/public-revolution-procrastination-and.html"&gt;supposedly apolitical&lt;/a&gt;. However, we're about to have an election over here in &lt;a href="http://en.wikipedia.org/wiki/Thai_general_election,_2011"&gt;Thailand&lt;/a&gt;, site of Fantasy Gamebook HQ, and over the past month or more the residents of Bangkok have been treated to an onslaught of campaign posters, some dull and some, as&amp;nbsp;you can see,&amp;nbsp;completely freaky.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;The Yellow Shirts, or &lt;a href="http://en.wikipedia.org/wiki/People%27s_Alliance_for_Democracy"&gt;Peoples' Alliance for Democracy&lt;/a&gt;, realising that they cannot capture the popular mandate, have elected for a 'Vote No' campaign, reasoning that all politicians, presumably themselves excluded, are corrupt carpet-baggers who should be kept away from parliament at all costs.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;As a result they've come up with a brilliant series of posters unflatteringly comparing politicians to a range of hideous beasts. (Personally, I'm feeling a bit sorry for the beasts!) Anyway, on a completely unrelated tangent, these posters offer us an unparalleled glimpse of what real fantasy &lt;a href="http://en.wikipedia.org/wiki/Beastmen_(Warhammer)"&gt;Beastmen&lt;/a&gt;, say from the &lt;em&gt;&lt;a href="http://fightingfantasy.wikia.com/wiki/Fighting_Fantasy"&gt;Fighting Fantasy&lt;/a&gt;&lt;/em&gt; world of &lt;a href="http://fightingfantasy.wikia.com/wiki/Titan_(world)"&gt;Titan&lt;/a&gt;, might actually look like. And so, I give you:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;&lt;u&gt;The Beastmen of Bangkok&lt;/u&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-RSK2QeVbP6Q/Tg5n7W2rD6I/AAAAAAAAAJc/4V4ncn4lFXw/s1600/Dog.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320px" i$="true" src="http://3.bp.blogspot.com/-RSK2QeVbP6Q/Tg5n7W2rD6I/AAAAAAAAAJc/4V4ncn4lFXw/s320/Dog.jpg" width="184px" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana;"&gt;BLOG &lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana;"&gt;[SKILL 5 STAMINA 5; 1 Attack; Blowgun (as per Dagger plus Poison) or Club]&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;A primitive tribe of dog-headed humanoids, BLOGS live only in the depths of the Forest of Fiends in central &lt;a href="http://fightingfantasy.wikia.com/wiki/Allansia_(continent)"&gt;Allansia&lt;/a&gt;. Here they are greatly feared for their practice of head-hunting and preying on human travellers, whose flesh they cook in large cauldrons. Blogs are skilled trackers, moving silently though the trees before using poison darts fired from blowguns to bring down their victims with a minimum of fuss (Livingstone, 1988).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-tc89Re0U5VI/Tg5lX3FXZaI/AAAAAAAAAJY/Rt8M_cTTVMU/s1600/crocodile.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="219px" i$="true" src="http://3.bp.blogspot.com/-tc89Re0U5VI/Tg5lX3FXZaI/AAAAAAAAAJY/Rt8M_cTTVMU/s320/crocodile.jpg" width="320px" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana;"&gt;CROCODILE MAN &lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana;"&gt;[SKILL 10 STAMINA 10; 2 Attacks; Club and Large Bite]&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Rare, if not unknown from Titan, CROCODILE MEN have been recorded haphazardly from other locations (Morris, Gallagher &amp;amp; Bambra, 1986; Bennie, 1990). Primitive carnivorous fiends with a tendency to bite first and digest later, these scaly brutes are usually found living in small clan-groups in the deepest parts of the Swamplands of Silur Cha. Some are known to join the legions of the Lizard Men Empire, but they tend to form their&amp;nbsp;own units of shock troops, often in the company of Mutant Lizard Men, owing to their unpredictable nature.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-ilf2dhV5_4k/Tg5pvlzqV2I/AAAAAAAAAJk/pS6TcfxU_Jk/s1600/Lizard.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320px" i$="true" src="http://2.bp.blogspot.com/-ilf2dhV5_4k/Tg5pvlzqV2I/AAAAAAAAAJk/pS6TcfxU_Jk/s320/Lizard.jpg" width="246px" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana;"&gt;LIZARD MAN &lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana;"&gt;[SKILL 8 STAMINA 8; 1 Attack; Spear, Sword or Crossbow]&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Unlike more primitive examples from other worlds (e.g. Moldvay, 1981; Morris &amp;amp; Johnson, 2008), the LIZARD MEN of Titan are a terrifying race who rule a sprawling empire centred on the Swamplands of Silur Cha. Their military ingenuity is legendary, as is their slavish devotion to a host of foul deities such as the Demon Prince Ishtra and the Lizard God Suthis Cha. When they finally sack the city of &lt;a href="http://fightingfantasy.wikia.com/wiki/Vymorna"&gt;Vymorna&lt;/a&gt; following a long siege, then the rest of the southern lands will likely fall to their savage legions and living reptilian war machines (Gascoigne, 1988).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-H2GxGXCYwFU/Tg5rvGFbh8I/AAAAAAAAAJo/DBSTrRDjbuA/s1600/Buffalo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320px" i$="true" src="http://2.bp.blogspot.com/-H2GxGXCYwFU/Tg5rvGFbh8I/AAAAAAAAAJo/DBSTrRDjbuA/s320/Buffalo.jpg" width="229px" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana;"&gt;MINOTAUR &lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana;"&gt;[SKILL 9 STAMINA 9; 2 Attacks; Large Fist, Battle-axe or Club]&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;The large hairy bull-headed humanoids known as MINOTAURS are found on all three continents of Titan, usually at the heart of an underground labyrinth or a maze-like series of tunnels (Gascoigne &amp;amp; Tamlyn, 1989). Recent studies have indicated the presence of a cow-headed variant from &lt;a href="http://fightingfantasy.wikia.com/wiki/Femphrey"&gt;Femphrey&lt;/a&gt;, known as the Mooncalf (see Green, 2009), and it may be that buffalo-headed versions of Minotaurs might be found in more tropical climes, such as Arantis and the lands of the Glimmering Sea (as seen above).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-onHI2L_DE0s/Tg5tSmIlrwI/AAAAAAAAAJs/9QVI2zGCb4M/s1600/Monkey.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320px" i$="true" src="http://1.bp.blogspot.com/-onHI2L_DE0s/Tg5tSmIlrwI/AAAAAAAAAJs/9QVI2zGCb4M/s320/Monkey.jpg" width="215px" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana;"&gt;MONKEY MAN &lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana;"&gt;[SKILL 7 STAMINA 7; 1 Attack; Club or Dagger]&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;A recent discovery resembling a man-sized monkey (Green, 2006), MONKEY MEN are believed to originate from the palm-fringed islands that dot the Black Ocean of southern Titan. Little is known of their society and beliefs, but it is thought that they may be related to the Scurrellors of the Cloudhigh Forest of western Khul, and the Wood Reavers of Far Analand (Wright, unpublished).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-FiyPqzG-j2g/Tg5vDHxHrHI/AAAAAAAAAJw/-XhUw0UkJKQ/s1600/Tiger.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320px" i$="true" src="http://1.bp.blogspot.com/-FiyPqzG-j2g/Tg5vDHxHrHI/AAAAAAAAAJw/-XhUw0UkJKQ/s320/Tiger.jpg" width="221px" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana;"&gt;TIGER MAN &lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana;"&gt;[SKILL 9 STAMINA 5; 1 Attack, Large Teeth]&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Not to be confused with their more powerful Weretiger brethren (Gascoigne, 1985), TIGER MEN have a fairly patchy record from Titan. We do know that &lt;a href="http://fightingfantasy.wikia.com/wiki/Shanzikuul"&gt;Shanzikuul&lt;/a&gt;, the Master of Chaos, kept a harem of Tiger Women in his lair beneath the ruined city of &lt;a href="http://fightingfantasy.wikia.com/wiki/Kabesh"&gt;Kabesh&lt;/a&gt; (Martin, 1990). Also, from the far future of Titan City, the entourage of Marcus Buletta (also known as&amp;nbsp;Dr Macabre the mad surgeon and pharmacist robber), numbers a Tiger Man among its members (Jackson, 1985), from which the above stats have been extrapolated.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;This wraps up our pre-election coverage from Bangkok, Thailand. We hope you enjoyed the show and remember:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana;"&gt;"VOTE NO = VOTE BEASTMAN!"&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana; font-size: xx-small;"&gt;References&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana; font-size: xx-small;"&gt;Bennie, S. (1990). &lt;em&gt;Old Empires&lt;/em&gt;. Lake Geneva, WI: TSR, Inc.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana; font-size: xx-small;"&gt;Gascoigne, M. (1985). &lt;em&gt;Out of the Pit.&lt;/em&gt; London: Puffin Books.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana; font-size: xx-small;"&gt;Gascoigne, M. (1988). &lt;em&gt;Battleblade Warrior&lt;/em&gt;. London: Puffin Books.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana; font-size: xx-small;"&gt;Gascoigne, M., &amp;amp; Tamlyn, P. (1989). &lt;em&gt;Dungeoneer: Advanced Fighting Fantasy.&lt;/em&gt; London: Puffin Books.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana; font-size: xx-small;"&gt;Green, J. (2006). &lt;em&gt;Bloodbones&lt;/em&gt;. Cambridge: Wizard Books.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana; font-size: xx-small;"&gt;Green, J. (2009). &lt;em&gt;Stormslayer&lt;/em&gt;. Cambridge: Wizard Books.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana; font-size: xx-small;"&gt;Jackson, S. (1985). &lt;em&gt;Appointment with F.E.A.R.&lt;/em&gt; London: Puffin Books.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana; font-size: xx-small;"&gt;Livingstone, I. (1988). &lt;em&gt;Armies of Death.&lt;/em&gt; London: Puffin Books.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana; font-size: xx-small;"&gt;Martin, K. (1990). &lt;em&gt;Master of Chaos&lt;/em&gt;. London: Puffin Books.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana; font-size: xx-small;"&gt;Moldvay, T. (1981). &lt;em&gt;Dungeons &amp;amp; Dragons Fantasy Adventure Game: Basic Rulebook&lt;/em&gt;. Lake Geneva, WI: TSR Hobbies, Inc.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana; font-size: xx-small;"&gt;Morris, D., &amp;amp; Johnson, O. (2008). &lt;em&gt;Dragon Warriors Bestiary&lt;/em&gt;. London: Magnum Opus Press.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana; font-size: xx-small;"&gt;Morris, G., Gallagher, P., &amp;amp; Bambra, J. (1986). &lt;em&gt;Creature Catalogue&lt;/em&gt;. Cambridge: TSR UK Ltd.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana; font-size: xx-small;"&gt;Wright, A. (2010). &lt;em&gt;The Ascent of Man&lt;/em&gt;. Unpublished &lt;em&gt;Fighting Fantazine&lt;/em&gt; article.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-5837967551267349714?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/5837967551267349714/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/07/beastmen-of-bangkok.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/5837967551267349714'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/5837967551267349714'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/07/beastmen-of-bangkok.html' title='Beastmen of Bangkok'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-IkNTP2-0YsQ/Tg5iVZ86--I/AAAAAAAAAJU/RQ9mgWEBtiU/s72-c/Buffalo1.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-8405608727300590281</id><published>2011-06-30T07:46:00.000-07:00</published><updated>2011-06-30T09:24:13.733-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Metallica'/><category scheme='http://www.blogger.com/atom/ns#' term='music'/><category scheme='http://www.blogger.com/atom/ns#' term='gamebooks'/><category scheme='http://www.blogger.com/atom/ns#' term='influences'/><title type='text'>Metallica versus Gamebooks</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-g3cNdvaIGyA/TgyLU6YeBzI/AAAAAAAAAJQ/xVROJd6jOYE/s1600/Metallica_jump_in_the_fire.bmp" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200px" i$="true" src="http://2.bp.blogspot.com/-g3cNdvaIGyA/TgyLU6YeBzI/AAAAAAAAAJQ/xVROJd6jOYE/s200/Metallica_jump_in_the_fire.bmp" width="200px" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;em&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;"Writing about music is (as they say) like dancing about architecture." &lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;(Beaumont, 2005)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;So there I was wandering through &lt;a href="http://fightingfantasist.blogspot.com/"&gt;Coop&lt;/a&gt;'s classic blog post on the influences of the &lt;a href="http://fightingfantasist.blogspot.com/2010/04/british-osr-starts-here.html"&gt;British Old School&lt;/a&gt; and I stumbled upon his shout-out to &lt;a href="http://en.wikipedia.org/wiki/Iron_Maiden"&gt;Iron Maiden&lt;/a&gt;, king of the &lt;a href="http://en.wikipedia.org/wiki/New_Wave_of_British_Heavy_Metal"&gt;New Wave of British Heavy Metal&lt;/a&gt;. Maiden fully deserve a future blog post in their own right, but to me, and particularly my adolescent self back in the mid to late 80's, they were part of the the Big Three M's of Metal, the other two being &lt;a href="http://en.wikipedia.org/wiki/Mot%C3%B6rhead"&gt;Motorhead&lt;/a&gt; (and I'm not even going to attempt to find a bloody umlaut) and &lt;a href="http://en.wikipedia.org/wiki/Metallica"&gt;Metallica&lt;/a&gt;. Whether I&amp;nbsp;was reading gamebooks, planning D&amp;amp;D adventures, or playing boardgames,&amp;nbsp;all these guys&amp;nbsp;formed the background soundtrack.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;When I hit&amp;nbsp;University&amp;nbsp;however, I quickly abandoned&amp;nbsp;Metal in favour of cooler if more obscure&amp;nbsp;indie, alternative and hardcore bands such as&amp;nbsp;&lt;a href="http://en.wikipedia.org/wiki/Dead_Kennedys"&gt;Dead Kennedys&lt;/a&gt;,&amp;nbsp;&lt;a href="http://en.wikipedia.org/wiki/Black_Flag_(band)"&gt;Black Flag&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Rollins_Band"&gt;Rollins Band&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Fugazi"&gt;Fugazi&lt;/a&gt;,&amp;nbsp;&lt;a href="http://en.wikipedia.org/wiki/Big_Black"&gt;Big Black&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Butthole_Surfers"&gt;Butthole Surfers&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Killdozer_(band)"&gt;Killdozer&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Godflesh"&gt;Godflesh&lt;/a&gt;, and local stalwarts &lt;a href="http://en.wikipedia.org/wiki/The_Mark_of_Cain_(band)"&gt;The Mark&amp;nbsp;of Cain&lt;/a&gt;.&amp;nbsp;The sounds were more ferocious, the t-shirts more subtle and yet more disgusting, and there was no bloody &lt;a href="http://en.wikipedia.org/wiki/Spandex#.2770s.2F.2780s_rock.2Fmetal"&gt;spandex&lt;/a&gt; to&amp;nbsp;be seen, praise Satan!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Fast forward half a decade and I'm in Vientiane, capital of the Peoples' Democratic Republic of Laos, and discover one of&amp;nbsp;my buddies has all the early Metallica albums (I only consider the first four decent - the &lt;a href="http://en.wikipedia.org/wiki/Metallica_(album)"&gt;Black Album&lt;/a&gt; and anything beyond that are just garbage IMHO). To get me through the tedious hedonism of expatriate life in Indochine&amp;nbsp;I compile a 90 minute &lt;a href="http://en.wikipedia.org/wiki/Mix_tape"&gt;mix tape&lt;/a&gt; of all my&amp;nbsp;favourite Metallica tracks that&amp;nbsp;I used to listen to, back when I was playing gamebooks.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;I've still got the tape (still have all my tapes being such a chronic Luddite), and I present its track listing here for your edification, so that if you too were absorbing the sounds of Metallica while battling your way through countless dungeons it may strike a chord of nostalgia. Otherwise, for those who&amp;nbsp;are too old, too young or perhaps too cool, consider it a snapshot of a time fondly remembered but perhaps best forgotten...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;&lt;u&gt;The Metallica versus Gamebooks Mix Tape (c90, 1996, Laos)&lt;/u&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Side A&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;a href="http://www.youtube.com/watch?v=V6Dfo4zDduI"&gt;Welcome&amp;nbsp;Home (Sanitarium)&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;a href="http://www.youtube.com/watch?v=6XyEZEXjq6U"&gt;The Thing That Should Not Be&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;a href="http://www.youtube.com/watch?v=sXPkmIwwobA"&gt;One&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;a href="http://www.youtube.com/watch?v=NbyuioqADiQ"&gt;Jump in the Fire&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;a href="http://www.youtube.com/watch?v=bg92QpjRcJk"&gt;For Whom the Bell Tolls&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;a href="http://www.youtube.com/watch?v=Rv9CDEbvmr8"&gt;Orion (instrumental)&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;a href="http://www.youtube.com/watch?v=gTZsCCxx17w"&gt;Damage Inc.&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;a href="http://www.youtube.com/watch?v=S002MadnlQs"&gt;(Anesthesia) Pulling Teeth (instrumental)&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;Side&amp;nbsp;B&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;a href="http://www.youtube.com/watch?v=U5-_QgrVuQI&amp;amp;feature=related"&gt;Fade&amp;nbsp;To&amp;nbsp;Black&lt;/a&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;a href="http://www.youtube.com/watch?v=IZ7Aif5aXlQ"&gt;Battery&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;a href="http://www.youtube.com/watch?v=_z-hEyVQDRA&amp;amp;feature=related"&gt;Master of Puppets&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;a href="http://www.youtube.com/watch?v=UO_84C3fpuI"&gt;Creeping Death&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;a href="http://www.youtube.com/watch?v=t1RTgznup5c"&gt;The Call of Ktulu (instrumental)&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;a href="http://www.youtube.com/watch?v=2WdYt9VkVek"&gt;To Live Is to Die (edit - first minute only)&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;a href="http://www.youtube.com/watch?v=e8t2dJZRRW0"&gt;The Wait&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Possibly the only thing I'd change these days would be to ditch &lt;em&gt;For Whom the Bell Tolls&lt;/em&gt; and &lt;em&gt;Pulling Teeth&lt;/em&gt; in favour of Metallica's epic cover of &lt;a href="http://en.wikipedia.org/wiki/Diamond_Head_(band)"&gt;Diamond Head&lt;/a&gt;'s &lt;a href="http://www.youtube.com/watch?v=-u-HCHCuHMg"&gt;Am I Evil&lt;/a&gt;?. Generally however, I feel that's a pretty solid selection of Metallica tunes, with the bulk of the material coming from their most excellent second and third albums, &lt;a href="http://en.wikipedia.org/wiki/Ride_the_Lightning"&gt;Ride the Lightning&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Master_of_Puppets"&gt;Master of Puppets&lt;/a&gt;. Rock and roll!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: xx-small;"&gt;References&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: xx-small;"&gt;Beaumont, R. (2005, February 27). Fine writing and reasonable force&lt;em&gt;.&lt;/em&gt; &lt;em&gt;The Nation&lt;/em&gt;, p. 10A.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-8405608727300590281?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/8405608727300590281/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/06/metallica-versus-gamebooks.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/8405608727300590281'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/8405608727300590281'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/06/metallica-versus-gamebooks.html' title='Metallica versus Gamebooks'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-g3cNdvaIGyA/TgyLU6YeBzI/AAAAAAAAAJQ/xVROJd6jOYE/s72-c/Metallica_jump_in_the_fire.bmp' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-584159968658059210</id><published>2011-06-29T07:29:00.000-07:00</published><updated>2011-06-29T08:36:33.743-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tin man games'/><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><category scheme='http://www.blogger.com/atom/ns#' term='iPhone'/><category scheme='http://www.blogger.com/atom/ns#' term='iPad'/><category scheme='http://www.blogger.com/atom/ns#' term='catacombs of the undercity'/><category scheme='http://www.blogger.com/atom/ns#' term='gamebook adventures'/><title type='text'>Return to the Catacombs of the Undercity!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-HvIq5RC6WvI/Tgstyq4fhiI/AAAAAAAAAJM/JNu1tbTXba8/s1600/cat_blog.png" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" i$="true" src="http://3.bp.blogspot.com/-HvIq5RC6WvI/Tgstyq4fhiI/AAAAAAAAAJM/JNu1tbTXba8/s1600/cat_blog.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Wow! How long has it been? I'd talk about why it's been a while, but frankly it's just tedious real life nonsense that may be of personal importance but has nothing to do with this blog.&amp;nbsp;It would be good&amp;nbsp;if there was now an improvement in my blogging output, but I start a Masters in August, so there may well be an ongoing struggle between what I &lt;em&gt;want &lt;/em&gt;to do, and what I &lt;em&gt;should&lt;/em&gt; be doing...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;In the meantime, (and how is it my pageview stats have essentially doubled even though I have posted absolutely nothing?) my entry in &lt;a href="http://tinmangames.com.au/blog/"&gt;Tin Man Games&lt;/a&gt; "&lt;a href="http://www.gamebookadventures.com/"&gt;Gamebook Adventures&lt;/a&gt;" series, &lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;a href="http://itunes.apple.com/us/app/gamebook-adventures-5-catacombs/id422246290?mt=8"&gt;Catacombs of the Undercity&lt;/a&gt;, has been accumulating some very promising and awesome reviews (and no, I didn't pay anybody - I'm flat broke!).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Firstly, Tim Harvey gave it 4&amp;nbsp;out of 5 over at &lt;a href="http://proxholic.com/iphone-game-review-gamebook-adventures-5-catacombs-of-the-undercity/"&gt;Proxholic&lt;/a&gt;, noting:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;em&gt;"In many ways, the gamebook really emphasizes the game aspect, since it's all-in-all a very interactive experience. The book part of the equation is really well-done too, however, with a very well-written story and some interesting and compelling characters.&lt;/em&gt;&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;em&gt;"&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Tim also notes that the gameplay is:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;em&gt;"An excellent mix of compelling story, branching choices for exploration and replayability, fun RPG elements and lots of random outcomes to keep you on the edge of your seat!"&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Secondly, Andy Boxall at &lt;a href="http://www.iphonefreak.com/2011/05/gamebook-adventures-5-catacombs-of-the-undercity-iphone-app-review-its-the-best-yet.html?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed:+iphone-freak+(iPhoneFreak)"&gt;iPhoneFreak&lt;/a&gt; said that it was the best in the series yet (although &lt;a href="http://tinmangames.com.au/blog/?page_id=1379"&gt;Al Sander&lt;/a&gt;'s &lt;a href="http://itunes.apple.com/us/app/gamebook-adventures-6-the/id433400651?mt=8"&gt;The Wizard of Tarnath Tor&lt;/a&gt; has since been released to some deservedly fantastic &lt;a href="http://gfbrobot.com/2011/06/14/review-gamebook-adventure-six-the-wizard-from-tarnath-tor/"&gt;reviews&lt;/a&gt;)!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Andy's review went on&amp;nbsp;to say:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;em&gt;"&lt;/em&gt;&lt;em&gt;If you’re an experienced role-player, then the thought of battling through dimly lit tunnels will probably appeal, and it certainly did to me!&amp;nbsp; Thanks to the descriptive writing, it’s easy to lose yourself in the story and even without the help of those excellent illustrations – from the same artist who worked on An Assassin in Orlandes – mentally visualizing your world is easy and very rewarding.&lt;/em&gt;&lt;/span&gt;&lt;em&gt;&amp;nbsp;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;I’m not going to bury the lead here, Catacombs of the Undercity is the best entry into the Orlandes series I’ve played yet.&amp;nbsp; It’s exciting, atmospheric and even amusing at times, plus there are plenty more beasties to battle too."&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Lastly, &lt;a href="http://www.digitallydownloaded.net/2011/05/review-gamebook-adventures-catacombs-of.html?utm_source=feedburner&amp;amp;utm_medium=twitter&amp;amp;utm_campaign=Feed%3A+DigitallyDownloaded+%28Digitally+Downloaded%29"&gt;Digitally Downloaded&lt;/a&gt; gave it 4.5 stars out of 5, saying:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;em&gt;"What makes this gamebook if anything better than Tarnath Tor is the story itself. Within the first passage of the book your character finds himself thrown down a deep, dark well, with no equipment. The goal? To survive and escape. This means the book is a classic dungeon crawl in its truest form, which is incidently a perfect fit for the form.&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;em&gt;Given the quality of the story, this is the one of the best gamebooks I’ve ever played."&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;What can I say, other than I'm really happy&amp;nbsp;that the amount of work I put into planning and writing &lt;em&gt;Catacombs of the Undercity&lt;/em&gt;, and all the effort the amazing Tin Man team put into getting it into a publishable format, has been duly recognized!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;You can find &lt;em&gt;Catacombs of the Undercity&lt;/em&gt; &lt;a href="http://itunes.apple.com/us/app/gamebook-adventures-5-catacombs/id422246290?mt=8"&gt;here&lt;/a&gt;.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-584159968658059210?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/584159968658059210/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/06/return-to-catacombs-of-undercity.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/584159968658059210'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/584159968658059210'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/06/return-to-catacombs-of-undercity.html' title='Return to the Catacombs of the Undercity!'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-HvIq5RC6WvI/Tgstyq4fhiI/AAAAAAAAAJM/JNu1tbTXba8/s72-c/cat_blog.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-6109266184139684067</id><published>2011-05-02T07:22:00.000-07:00</published><updated>2011-05-02T07:22:10.068-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='maps'/><category scheme='http://www.blogger.com/atom/ns#' term='Titan'/><category scheme='http://www.blogger.com/atom/ns#' term='allansia'/><category scheme='http://www.blogger.com/atom/ns#' term='advanced fighting fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='fighting fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='steve luxton'/><title type='text'>Geography of Allansia</title><content type='html'>&lt;span style="font-family: Verdana, sans-serif;"&gt;﻿ &lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-QeWuc3aUBas/Tb64bcghjgI/AAAAAAAAAJE/jPPI6IpBIoQ/s1600/Titan+Climate+Map+v2a.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="333px" j8="true" src="http://3.bp.blogspot.com/-QeWuc3aUBas/Tb64bcghjgI/AAAAAAAAAJE/jPPI6IpBIoQ/s400/Titan+Climate+Map+v2a.jpg" width="400px" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Revised&amp;nbsp;climate map of Titan by Steve Luxton&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Althought the title says 'Geography of Allansia'&amp;nbsp; I wanted to briefly talk about Steve Luxton's revised climate map of the &lt;em&gt;Fighting Fantasy&lt;/em&gt; world of Titan, as shown above. Are there any more changes we need to make to this? Off hand,&amp;nbsp;I can think of only three small alterations:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The X that marks the sunken ruins of the city of Atlantis needs to be moved down to perhaps just above the Warm Temperate dotted line.&lt;/li&gt;&lt;li&gt;Below this, the Bird Islands, Fish Island, Skull Island and the Blood Islands need to resemble their counterparts on the original &lt;em&gt;Titan&lt;/em&gt; map.&lt;/li&gt;&lt;li&gt;As Simon Osborne mentioned previously in the &lt;a href="http://fantasygamebook.blogspot.com/2011/04/geography-of-titan-part-3.html#comments"&gt;comments&lt;/a&gt;, where is Bone Island from &lt;em&gt;Bloodbones&lt;/em&gt;? Does anybody have any idea?&lt;/li&gt;&lt;/ul&gt;﻿ &lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-VILYV6kN29g/Tb67Qjuc4cI/AAAAAAAAAJI/lNCVeUUEsKU/s1600/Allansia_v1c.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="282px" j8="true" src="http://2.bp.blogspot.com/-VILYV6kN29g/Tb67Qjuc4cI/AAAAAAAAAJI/lNCVeUUEsKU/s400/Allansia_v1c.jpg" width="400px" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Rough map of Allansia by Steve Luxton&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿&lt;br /&gt;&lt;br /&gt;Moving on to the classic &lt;em&gt;Fighting Fantasy&lt;/em&gt; continent of Allansia, Steve has created and kindly shared this map based on the original from &lt;em&gt;Titan&lt;/em&gt;. How can we improve it and what needs to be added to or changed?&lt;br /&gt;&lt;br /&gt;A few of my suggestions:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Do we need to include the northern portion of the continent, which is quite large and basically frozen wasteland?&lt;/li&gt;&lt;li&gt;Do we include details for Bjorngrim's Sea based on Simon Osborne's revised map for Jonathan Green's unpublished &lt;em&gt;Saga of the Stormchaser&lt;/em&gt;?&lt;/li&gt;&lt;li&gt;I think the Flatlands label needs to be spread out over the grasslands that stretch to the Sea of Pearls coastline, to better indicate the extent of this vast steppes region.&lt;/li&gt;&lt;li&gt;Agra, the top city on the left-hand coast of the Glimmering Sea, needs to be moved downwards in line with the map from &lt;em&gt;The Riddling Reaver&lt;/em&gt;, which was published first and has precedence.&lt;/li&gt;&lt;li&gt;We could probably add detail from &lt;em&gt;Battleblade Warrior&lt;/em&gt;, as that is a relatively blank area of the above map.&lt;/li&gt;&lt;li&gt;Likewise, we could add some of the settlements from &lt;em&gt;Night Dragon&lt;/em&gt; to the Dragon Reaches region.&lt;/li&gt;&lt;/ul&gt;There you have it! What does everybody else think?&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-6109266184139684067?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/6109266184139684067/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/05/geography-of-allansia.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/6109266184139684067'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/6109266184139684067'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/05/geography-of-allansia.html' title='Geography of Allansia'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-QeWuc3aUBas/Tb64bcghjgI/AAAAAAAAAJE/jPPI6IpBIoQ/s72-c/Titan+Climate+Map+v2a.jpg' height='72' width='72'/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-1654579504484466097</id><published>2011-05-01T09:20:00.000-07:00</published><updated>2011-05-01T09:40:17.427-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fighting fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='ian livingstone'/><category scheme='http://www.blogger.com/atom/ns#' term='iain banks'/><title type='text'>Pomp and Ceremony</title><content type='html'>﻿ &lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-u-lGO3mc-g8/Tb1-m0VCwqI/AAAAAAAAAI8/yxULr4oH238/s1600/Coach.jpg" imageanchor="1" style="clear: right; cssfloat: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320px" j8="true" src="http://3.bp.blogspot.com/-u-lGO3mc-g8/Tb1-m0VCwqI/AAAAAAAAAI8/yxULr4oH238/s320/Coach.jpg" width="236px" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The&amp;nbsp;royal coach of Lord Azzur&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;by Iain McCaig (from Livingstone, 1983)&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿ &lt;span style="font-family: Verdana, sans-serif;"&gt;We were given Friday afternoon off early at my workplace, so we could all go home and witness The Wedding. As a result I spent Friday afternoon sitting on the sofa watching the TV with my daughter, fielding a variety of questions concerning royalty and ceremony. Although a 'small r' republican from the Antipodes, I found myself rather guiltily enjoying the whole spectacle, and was struck by two things.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Firstly, horse-drawn carriages and coaches! How cool do they look? (Especially compared to the fleet of tacky sponsored minivans that followed them into the palace grounds.) This brought to mind the royal coach of &lt;a href="http://fightingfantasy.wikia.com/wiki/Varek_Azzur"&gt;Lord Azzur&lt;/a&gt; that attempts to run you down as you wander the streets of &lt;a href="http://fightingfantasy.wikia.com/wiki/Port_Blacksand"&gt;Port Blacksand&lt;/a&gt; in &lt;em&gt;City of Thieves&lt;/em&gt; (Livingstone, 1983). Iain McCaig's picture of the ornate golden vehicle inspired four further thoughts:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;Being covered and enclosed means surely it's a coach and not a carriage, which is what it is described as in the text.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;The two horses are either mutants with extra pairs of legs, or Iain McCaig was drawing them (a bit unconvincingly I feel) in motion.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;If you are foolish and unlucky enough to be trampled by the horses, the book tells you "the carriage races out of view and you set off west again, hoping that you will have another opportunity to meet the infamous Lord Azzur" (Livingstone, 1983, ref#&lt;strong&gt;155&lt;/strong&gt;), which is a premise that sadly was never acted upon.&lt;/span&gt;&lt;/li&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;If Lord Azzur ever married anybody, it would have to be the &lt;a href="http://fightingfantasy.wikia.com/wiki/Serpent_Queen"&gt;Serpent Queen&lt;/a&gt;!&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-Zy9ks-sgV9I/Tb2GFckBUGI/AAAAAAAAAJA/n9Bwd1t3XN8/s1600/Inversions.jpg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200px" j8="true" src="http://3.bp.blogspot.com/-Zy9ks-sgV9I/Tb2GFckBUGI/AAAAAAAAAJA/n9Bwd1t3XN8/s200/Inversions.jpg" width="116px" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-family: Verdana;"&gt;Secondly, all the glittering pageantry brought to mind &lt;a href="http://en.wikipedia.org/wiki/Iain_Banks"&gt;Iain Banks'&lt;/a&gt;&amp;nbsp;(1998) excellent &lt;a href="http://en.wikipedia.org/wiki/The_Culture"&gt;Culture&lt;/a&gt; science-fiction novel &lt;em&gt;&lt;a href="http://en.wikipedia.org/wiki/Inversions_(novel)"&gt;Inversions&lt;/a&gt;&lt;/em&gt;. &lt;em&gt;Inversions&lt;/em&gt; contains the two intertwined yet separate narratives of a bodyguard and a doctor (both alien &lt;a href="http://en.wikipedia.org/wiki/Special_Circumstances"&gt;Special Circumstances&lt;/a&gt; agents) who have infiltrated a medieval-tech world recovering from a recent cataclysmic disaster. The alien doctor's tale is especially interesting as she presents herself as an antipodean exile from the distant (but still in-planet) land of Drezen, engaged in the service of King Quience of Haspide. Drezen, we learn from no less an authority than Quience himself, is "where their brains seem to suffer from being upside-down all the time. Obviously all is topsy-turvy there, and the women think it fit to tell their lords and masters what is what"&amp;nbsp;(Banks, 1998, p. 162).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;The quote I wanted to mention however, is the following one, and it is something I always try to keep in mind when forced to endure or enjoy spectacles such as &lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The Wedding:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;em&gt;&lt;span style="font-family: Verdana;"&gt;Our return to Haspide was accomplished with all the usual pomp and ceremony. There were feasts and ceremonies and investitures and triumphal parades through newly built gates and dignified processions under specially&amp;nbsp;commissioned arches and long speeches by self-important officials and elaborate gift-givings and formal conferments of old and new awards and titles and decorations and any manner of other business, all of it wearying but all of it, I was assured by the Doctor, (somewhat to my surprise), necessary in the sense that &lt;/span&gt;&lt;/em&gt;&lt;strong&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;this sort of participatory ritual and use of shared symbols helped to cement our society together&lt;/span&gt;&lt;/i&gt;&lt;/strong&gt;&lt;em&gt;&lt;span style="font-family: Verdana;"&gt;. If anything, the Doctor said, Drezen could have done with more of this sort of thing.&lt;/span&gt;&lt;/em&gt;&amp;nbsp;&lt;/div&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-indent: 36pt;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;(Banks, 1998, p.302, bold emphasis by me)&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana; font-size: xx-small;"&gt;References&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana; font-size: xx-small;"&gt;Banks, I. (1998). &lt;em&gt;Inversions&lt;/em&gt;. London: Orbit.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana; font-size: xx-small;"&gt;Livingstone, I. (1983). &lt;em&gt;City of Thieves&lt;/em&gt;. London: Puffin Books.&lt;/span&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-1654579504484466097?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/1654579504484466097/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/05/pomp-and-ceremony.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/1654579504484466097'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/1654579504484466097'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/05/pomp-and-ceremony.html' title='Pomp and Ceremony'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-u-lGO3mc-g8/Tb1-m0VCwqI/AAAAAAAAAI8/yxULr4oH238/s72-c/Coach.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-6863567878968476428</id><published>2011-04-27T22:58:00.000-07:00</published><updated>2011-04-27T23:03:12.669-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pelgrane Press'/><category scheme='http://www.blogger.com/atom/ns#' term='Jack Vance'/><category scheme='http://www.blogger.com/atom/ns#' term='Dying Earth RPG'/><category scheme='http://www.blogger.com/atom/ns#' term='Dying Earth'/><title type='text'>Beyond the Mountains of Magnatz</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-l45TE6pBMiQ/Tbj_aftSU5I/AAAAAAAAAI4/rHjnrfcX-rU/s1600/Magnatz.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-l45TE6pBMiQ/Tbj_aftSU5I/AAAAAAAAAI4/rHjnrfcX-rU/s320/Magnatz.jpg" width="256" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-left: 36.0pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;Cugel at last extracted several gold coins from the landlord together with a parcel of bread, cheese and wine. The landlord came to the door and pointed. ‘There is but a single trail, that leading south. The Mountains of Magnatz rise before you. Farewell.’&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-left: 36.0pt; text-indent: 36.0pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;Not without foreboding, Cugel set off to the south. For a space the trail led past the tillage of local peasants; then as the foothills bulked to either side the trail became first a track, then a trace winding along a dry riverbed beside thickets of prickle-bush, spurge, yarrow, asphodel. Along the crest of the hill paralleling the trail grew a tangle of stunted oak, and Cugel, thinking to improve his chances for going unobserved, climbed the ridge and continued in the shelter of the foliage.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-left: 36.0pt; text-indent: 36.0pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;The air was clear, the sky a brilliant dark blue. The sun wallowed up to the zenith and Cugel bethought himself of the food he carried in his pouch. He seated himself, but as he did so the motion of a skipping dark shadow caught his eye. His blood chilled. The creature surely meant to leap upon his back.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-left: 36.0pt; text-indent: 36.0pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;Cugel pretended not to notice, and presently the shadow moved forward again: a deodand, taller and heavier than himself, black as midnight except for shining white eyes, white teeth and claws, wearing scraps of leather to support a green velvet shirt…&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; (Vance, 1966, p. 67)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;A shade over ten years ago &lt;a href="http://www.pelgranepress.com/"&gt;Pelgrane Press&lt;/a&gt; published the &lt;a href="http://www.dyingearth.com/"&gt;Dying Earth Roleplaying Game&lt;/a&gt; by &lt;a href="http://robin-d-laws.livejournal.com/"&gt;Robin Laws&lt;/a&gt;, John Snead and Peter Freeman. This was based on the &lt;a href="http://en.wikipedia.org/wiki/Dying_Earth_series"&gt;Dying Earth&lt;/a&gt; sequence of novels by famed author &lt;a href="http://en.wikipedia.org/wiki/Jack_Vance"&gt;Jack Vance&lt;/a&gt;, featuring a setting so far into the future that it effectively becomes a fantastical past. The role-playing game was followed by a wealth of supplements, of which my top three picks would be the &lt;a href="http://www.dyingearth.com/compendium.htm"&gt;Compendium of Universal Knowledge&lt;/a&gt;, the &lt;a href="http://www.dyingearth.com/kaiin.htm"&gt;Kaiin Player’s Guide&lt;/a&gt;, and the &lt;a href="http://www.dyingearth.com/scaum.htm"&gt;Scaum Valley Gazetteer&lt;/a&gt;. When the game license expired two years ago there was a pre-expiry glut of orders for both digital and physical copies of the game by enthusiasts, myself included. Part of this I suspect is that while I may never run the actual game in session, its various supplements make for enjoyable reading for any fan of the Jack Vance canon and the Dying Earth in particular.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;Which brings us to now. Pelgrane Press have reacquired the license and reopened the vaults to their Dying Earth stock. Better still, we have a new publication: &lt;a href="http://www.pelgranepress.com/?p=4324"&gt;Beyond the Mountains of Magnatz&lt;/a&gt; by Ian Thomson (who I once sketched some Dying Earth monsters for, a long time ago in a galaxy far away). It’s the latest in his sequence of Dying Earth scenarios entitled ‘In the Footsteps of Fools’, and is a 97 page PDF packed with gaming goodness, including:&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;ul style="margin-top: 0cm;" type="disc"&gt;&lt;li class="MsoNormal" style="mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;Magnatz! The eponymous entity of said      mountains.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style="mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;Various encounters with bestial half-men,      friendly or otherwise.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style="mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;The noted sorcerer Pharesm.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style="mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;The Basilisk-haunted Vale of Dharad.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style="mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;Gazetteers to the &lt;st1:placetype w:st="on"&gt;village&lt;/st1:placetype&gt;      of &lt;st1:placename w:st="on"&gt;Vull&lt;/st1:placename&gt; and the city of &lt;st1:city w:st="on"&gt;&lt;st1:place w:st="on"&gt;Mar&lt;/st1:place&gt;&lt;/st1:city&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana;"&gt;It’s great to see the series back in action and I for one will be purchasing any new release to add to my expanding stash of Dying Earth lore. I bought my copy of Beyond the Mountains of Magnatz &lt;a href="http://www.pelgranepress.com/shop/"&gt;here&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: center;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;References&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;Vance, J. (1966). &lt;i&gt;The Eyes of the Overworld&lt;/i&gt;. &lt;st1:country-region w:st="on"&gt;&lt;st1:place w:st="on"&gt;USA&lt;/st1:place&gt;&lt;/st1:country-region&gt;: Ace Books Inc.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-6863567878968476428?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/6863567878968476428/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/04/beyond-mountains-of-magnatz.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/6863567878968476428'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/6863567878968476428'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/04/beyond-mountains-of-magnatz.html' title='Beyond the Mountains of Magnatz'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-l45TE6pBMiQ/Tbj_aftSU5I/AAAAAAAAAI4/rHjnrfcX-rU/s72-c/Magnatz.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-8512774636691985266</id><published>2011-04-26T17:39:00.000-07:00</published><updated>2011-04-26T17:39:48.771-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='advanced fighting fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='fish'/><category scheme='http://www.blogger.com/atom/ns#' term='fighting fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='field trip'/><category scheme='http://www.blogger.com/atom/ns#' term='creatures'/><title type='text'>Gone fishin'...</title><content type='html'>&lt;span style="font-family: Verdana, sans-serif;"&gt;﻿&lt;/span&gt; &lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-gyu781EL4jw/Tar3I9kcOYI/AAAAAAAAAIg/FAOS6VMlSDk/s1600/green+shark.jpg" imageanchor="1" style="clear: right; cssfloat: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;img border="0" height="150px" r6="true" src="http://4.bp.blogspot.com/-gyu781EL4jw/Tar3I9kcOYI/AAAAAAAAAIg/FAOS6VMlSDk/s200/green+shark.jpg" width="200px" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Astral Shark&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;﻿&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;I apologize for the complete lack of recent updates - I've been alternating between bouts of study, watching late night Champions League games, and a holiday down at the beach [not to mention an absolutely useless broadband connection for the past four weeks]. It hasn't been completely wasted though, as I did take Family Fantasy Game Book to the local &lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Rayong_Aquarium"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Rayong Aquarium&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;where we got to see all kinds of cool stuff! What follows is a brief look at some of the denizens of the deep we encountered, along with a batch of &lt;/span&gt;&lt;a href="http://fantasygamebook.blogspot.com/2011/02/advanced-fighting-fantasy-my-default.html"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Advanced Fighting Fantasy&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; stats for the gaming purists among you. After this, more maps by Steve Luxton and discussion on Titan geography to follow...&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-NofkcdconwE/Tar4pL-DOzI/AAAAAAAAAIk/f8nvaZPcEBw/s1600/Crocodile+Needlefish.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;img border="0" height="322px" r6="true" src="http://2.bp.blogspot.com/-NofkcdconwE/Tar4pL-DOzI/AAAAAAAAAIk/f8nvaZPcEBw/s400/Crocodile+Needlefish.jpg" width="400px" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;First up, my favourite, the &lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Crocodile_Needlefish"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Crocodile Needlefish&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; &lt;em&gt;(Tylosurus crocodilus)! &amp;nbsp;&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;CROCODILE NEEDLEFISH [SKILL 6 STAMINA 6, Large bite]&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Nearly two meteres long and capable of launching themselves through the air to &lt;/span&gt;&lt;a href="http://www.miamiherald.com/2010/10/19/1879951/a-terrifying-fish-tale-a-jump.html"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;impale unlucky fishermen&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; (&lt;em&gt;Test for Luck&lt;/em&gt; to avoid), CROCODILE NEEDLEFISH appear superficially similar to &lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Great_barracuda"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Barracudas&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; but are actually more closely related to the edible &lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Belone_belone"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Garfish&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;. A menace to all who trawl the equatorial waters of Titan!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-hZTD4po5p7s/Tar7WOL_ONI/AAAAAAAAAIo/t_XL4IWL7P0/s1600/Cuttlefish.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;img border="0" height="210px" r6="true" src="http://3.bp.blogspot.com/-hZTD4po5p7s/Tar7WOL_ONI/AAAAAAAAAIo/t_XL4IWL7P0/s400/Cuttlefish.jpg" width="400px" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The &lt;a href="http://en.wikipedia.org/wiki/Sepia_pharaonis"&gt;Pharaoh Cuttlefish&lt;/a&gt;&amp;nbsp;(&lt;em&gt;Sepia pharonis&lt;/em&gt;) is perhaps not as big as some of its &lt;a href="http://en.wikipedia.org/wiki/Sepia_apama"&gt;relatives&lt;/a&gt;, but &lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;for Titan purposes we can always extrapolate!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;GIANT CUTTLEFISH [SKILL 9 STAMINA 10, Small claw or Large bite, 4 Attacks]&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;As well as their more mundane capabilities, the blinding colour changes of the GIANT CUTTLEFISH function as a &lt;em&gt;Sleep &lt;/em&gt;spell for those unfortunate enough to view it underwater! These enormous cephalopods grow to three metres in length and are among the most intelligent of their kind.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-lBxHQgA1msE/Tar7mhsYdxI/AAAAAAAAAIs/8ehlu52LGPk/s1600/Moray.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240px" r6="true" src="http://2.bp.blogspot.com/-lBxHQgA1msE/Tar7mhsYdxI/AAAAAAAAAIs/8ehlu52LGPk/s320/Moray.jpg" width="320px" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Moray_eel"&gt;Moray Eels&lt;/a&gt; are snake-like reef-dwelling fish that grow up to four metres long!&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;MORAY EEL [SKILL 7 STAMINA 12, Large bite, (from Jackson, 1986, ref#&lt;b&gt;98&lt;/b&gt;)]&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;MORAY EELS live among rocks and coral in tropical marine waters and will defend their territory aggressively with a mouth full of large needle-like teeth. Their flesh is poisonous to eat. Giant Moral Eels have been reported from the vicinity of Solani Island off the southern coast of Allansia.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-JRGutp93CiE/Tar8GUEb-aI/AAAAAAAAAI0/tF9F0n1XC2E/s1600/grouper.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://1.bp.blogspot.com/-JRGutp93CiE/Tar8GUEb-aI/AAAAAAAAAI0/tF9F0n1XC2E/s400/grouper.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Biggest of the reef fish are the enormous &lt;a href="http://en.wikipedia.org/wiki/Giant_Grouper"&gt;Groupers&lt;/a&gt; - huge predators that grow to three metres long and weigh over 600 kilograms!&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;GROUPER [SKILL 8 STAMINA 12, Large Bite, (from Jackson, 1986, ref#&lt;b&gt;119&lt;/b&gt;)]&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Despite their size, GROUPERS prefer easy prey and if they are hit twice in succession in two Attack Rounds&amp;nbsp;they will usually try and &lt;i&gt;Escape&lt;/i&gt;. However, if they roll a double 6 when calculating their Attack Strength then they have swallowed their victim, who will then take 2 STAMINA points damage per Attack Round until they are dead or they have cut themselves free.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-aFCMCZdKFP4/Tar71KYnXyI/AAAAAAAAAIw/06QedaRCOHk/s1600/blacktip+reef+shark.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="300" src="http://4.bp.blogspot.com/-aFCMCZdKFP4/Tar71KYnXyI/AAAAAAAAAIw/06QedaRCOHk/s400/blacktip+reef+shark.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;All photos by me!&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;References&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;Jackson, S. (1986). &lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;Demons of the Deep&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;. London: Puffin Books&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-8512774636691985266?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/8512774636691985266/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/04/gone-fishin.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/8512774636691985266'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/8512774636691985266'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/04/gone-fishin.html' title='Gone fishin&apos;...'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-gyu781EL4jw/Tar3I9kcOYI/AAAAAAAAAIg/FAOS6VMlSDk/s72-c/green+shark.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-1584095960962237088</id><published>2011-04-08T08:20:00.000-07:00</published><updated>2011-04-08T08:20:01.207-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='maps'/><category scheme='http://www.blogger.com/atom/ns#' term='Titan'/><category scheme='http://www.blogger.com/atom/ns#' term='advanced fighting fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='fighting fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='steve luxton'/><title type='text'>Geography of Titan (Part 3)</title><content type='html'>&lt;span style="font-family: Verdana, sans-serif;"&gt;This has to be the coolest map of Titan I have ever seen (thanks Steve)! Click on it to see the big version - it really is a work of art!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;﻿ &lt;/span&gt;﻿﻿ &lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-EM-jOjQlvgA/TZ8h8EVrpII/AAAAAAAAAIU/25wVyBCkZko/s1600/Titan_Climate_Map1a.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;img border="0" height="275" r6="true" src="http://2.bp.blogspot.com/-EM-jOjQlvgA/TZ8h8EVrpII/AAAAAAAAAIU/25wVyBCkZko/s400/Titan_Climate_Map1a.jpg" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;A new climate map of Titan by Steve Luxton.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿﻿&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;It's similar to the very rough climate map I made for &lt;a href="http://fantasygamebook.blogspot.com/2011/03/geography-of-titan-part-2.html"&gt;part two&lt;/a&gt; of this discussion, but obviously Steve has put a lot more thought into deciding why and how the ﻿oceanic currents and atmospheric conditions actually work. Everything on it looks good and I've just got a few tentative minor issues&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;as follows:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;Atlantis (the dot on the north-western edge of the map), should be closer to Fish Island and Skull Island on the equatorial eastern edge of the map. The events of &lt;em&gt;Demons of the Deep&lt;/em&gt; reveal that these locations are fairly close together. Also, for the final map, we have to remember to change Atlantis to a cross, not a dot, as it is a sunken city not an island (which it looks like now).&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;I like the Hotspot Anomaly of Allansia centred around the Desert of Skulls. Do we have anything from &lt;em&gt;Fighting Fantasy&lt;/em&gt; canon that can confirm the Caarth snakemen are engaged in sorcery to expand the desert? I just had a look in &lt;em&gt;Titan&lt;/em&gt; but couldn't find anything relevant.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;The Hotspot Anomaly of Khul is obviously the Wastes of Chaos and the Twin Sun Desert. Case closed?&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;Can we reverse the currents on the east coast of Khul? This area is relatively cooler than the lands to the west (and so is the Arrowhead Archipelago). As these currents then come down from the equator they could bring warm water to the tropical northern parts of the Isles of the Dawn.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;The south-eastern coast of the Inland Sea could be a shade warmer, as that's where the jungles beyond the city-states of Marad and Shurrupak lie...&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-family: Verdana;"&gt;What else can we add? Are there any other suggestions?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Part one of the discussion on the geography of Titan can be found &lt;/span&gt;&lt;a href="http://fantasygamebook.blogspot.com/2011/03/geography-of-titan.html"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;here&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;, and part two is &lt;/span&gt;&lt;a href="http://fantasygamebook.blogspot.com/2011/03/geography-of-titan-part-2.html"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;here&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-1584095960962237088?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/1584095960962237088/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/04/geography-of-titan-part-3.html#comment-form' title='36 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/1584095960962237088'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/1584095960962237088'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/04/geography-of-titan-part-3.html' title='Geography of Titan (Part 3)'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-EM-jOjQlvgA/TZ8h8EVrpII/AAAAAAAAAIU/25wVyBCkZko/s72-c/Titan_Climate_Map1a.jpg' height='72' width='72'/><thr:total>36</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-8698770613047635299</id><published>2011-03-31T01:11:00.000-07:00</published><updated>2011-04-08T07:51:45.559-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='maps'/><category scheme='http://www.blogger.com/atom/ns#' term='Titan'/><category scheme='http://www.blogger.com/atom/ns#' term='advanced fighting fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='fighting fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='steve luxton'/><title type='text'>Geography of Titan (Part 2)</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;[Part 1 is &lt;a href="http://fantasygamebook.blogspot.com/2011/03/geography-of-titan.html"&gt;here&lt;/a&gt;]&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Steve Luxton has now emailed me a revised map of the &lt;i&gt;Fighting Fantasy&lt;/i&gt; world of Titan for discussion and review. I've attached it to this post below as Figure 1.&lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-RaIgf16ymdg/TZQ1xDHt8FI/AAAAAAAAAII/HGT4SYxKZlU/s1600/Titan+revisions.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="297" src="http://1.bp.blogspot.com/-RaIgf16ymdg/TZQ1xDHt8FI/AAAAAAAAAII/HGT4SYxKZlU/s400/Titan+revisions.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Figure 1. Revised global map of Titan by Steve Luxton.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;As you can see, Titan finally has an equator and a scale! I have a few minor issues/notes with it, which you can see in Figure 2 below as possible corrections.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-WMG8FyKmidE/TZQ2BUk439I/AAAAAAAAAIM/7xtzsJlNKY0/s1600/Titan+issues.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="297" src="http://2.bp.blogspot.com/-WMG8FyKmidE/TZQ2BUk439I/AAAAAAAAAIM/7xtzsJlNKY0/s400/Titan+issues.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Figure 2. Things to check: Blood Island, the Arrowhead Archipelago,&lt;br /&gt;&amp;nbsp;and Tura, southernmost Island of the Dawn.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Issues to be addressed on the revised map:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;We really need to sort out correct shapes for the three continents, starting with either Allansia or Khul. Allansia needs to be somewhat broader for instance, to allow for the rolling expanse of the Flatlands.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;I'm not sure what the tiny island is, far to the west of Allansia. If it is Blood Island from &lt;i&gt;Trial of Champions&lt;/i&gt; then it needs to be much closer to the Allansian mainland.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Some of the topmost islands that form the 'point' of the Arrowhead Archipelago appear to have been cropped off.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;We're missing Tura, the entire southern-most Island of the Dawn. Tura can be seen &lt;a href="https://lh5.googleusercontent.com/-hH0V698PIYY/TYn-7Albd_I/AAAAAAAAAHE/eqeEKUCxe5w/s1600/Titan1.jpg"&gt;here&lt;/a&gt;. Incidentally, do we have any idea what the climate of Tura may be like? Warren mentioned Hokkaido as a point of comparison, which seems as good an idea as any.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;What thoughts do other people have about this revised map?&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;In addition, I did a rough mock-up of a climate map for Steve's revised version. This is Figure 3 - as per before, blue = polar regions, green = temperate regions, and orange = subtropical and tropical regions.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-mhag2_ONhIU/TZQ2oQAUwmI/AAAAAAAAAIQ/vG3eiHi7VQY/s1600/Titan+climate.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="327" src="http://4.bp.blogspot.com/-mhag2_ONhIU/TZQ2oQAUwmI/AAAAAAAAAIQ/vG3eiHi7VQY/s400/Titan+climate.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Figure 3. A revised idea of Titan's climate. Better, perhaps?&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Again, it's not an exact map, but what do people think of this new climate interpretation of Titan?&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;You know the drill. Hit us with your ideas, thoughts and opinions. What works and what doesn't. After we've nailed this one down, we could probably then start looking at the individual continents themselves.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-8698770613047635299?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/8698770613047635299/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/03/geography-of-titan-part-2.html#comment-form' title='14 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/8698770613047635299'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/8698770613047635299'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/03/geography-of-titan-part-2.html' title='Geography of Titan (Part 2)'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-RaIgf16ymdg/TZQ1xDHt8FI/AAAAAAAAAII/HGT4SYxKZlU/s72-c/Titan+revisions.jpg' height='72' width='72'/><thr:total>14</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-5434535068925796681</id><published>2011-03-30T08:03:00.000-07:00</published><updated>2011-03-30T08:03:04.050-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tin man games'/><category scheme='http://www.blogger.com/atom/ns#' term='iPhone'/><category scheme='http://www.blogger.com/atom/ns#' term='iPad'/><category scheme='http://www.blogger.com/atom/ns#' term='catacombs of the undercity'/><category scheme='http://www.blogger.com/atom/ns#' term='gamebook adventures'/><title type='text'>Tales from the Catacombs...</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-Dug-LRl5Dao/TZNFU0TX68I/AAAAAAAAAIE/CfzsSCVs9dU/s1600/mzl_rorqjjgr_320x480-75.jpg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" r6="true" src="http://4.bp.blogspot.com/-Dug-LRl5Dao/TZNFU0TX68I/AAAAAAAAAIE/CfzsSCVs9dU/s320/mzl_rorqjjgr_320x480-75.jpg" width="213" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;There's slowly been some feedback filtering downwards to my lair concerning &lt;a href="http://itunes.apple.com/us/app/gamebook-adventures-5-catacombs/id422246290?mt=8"&gt;Catacombs of the Undercity&lt;/a&gt;, my adventure for &lt;a href="http://tinmangames.com.au/blog/"&gt;Tin Man Games'&lt;/a&gt; line of &lt;a href="http://tinmangames.com.au/blog/?page_id=203"&gt;Gamebook Adventures&lt;/a&gt; for the various iDevices. Firstly, it's got nothing less than 5 star reviews at iTunes! Yay!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Secondly, this awesome review was posted as a comment to the Tin Man &lt;a href="http://tinmangames.com.au/blog/?p=1240"&gt;website&lt;/a&gt;:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;em&gt;This release got me into your games, thanks! I haven’t finished it yet, but I’ve played through to various bad ends more than a few times, and died countless times before even crossing the river… and I’m still finding new things to explore, and there are a few more achievements to pick up. The “roll three ones” one took the sting out of a nasty roll, and it’s been fun seeing which ones I get whilst exploring.&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;em&gt;I also bought 2 &amp;amp; 3, which look awesome from the brief time I’ve spent on them. I am very happy with them all, except for the way they’ve filled my iPhone’s gamebooks folder and wrecked my beautiful organisational scheme. I guess I’ll just have to buy the rest when 6 comes out, to tidy things up.&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;em&gt;So far, though, 5 (and perhaps the others) are among my favourite classic-style gamebooks. I can’t possibly compare them to Fabled Lands, as it’s a different style of game entirely, and Lone Wolf has the ongoing saga aspect with its pluses and (mostly, to me) minuses, but they’re better than every Fighting Fantasy game I’ve played, and my school used to have a shelf full of them. Keep up the excellent work!&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Thirdly, Warren had a bash on the iPod Touch, and &lt;a href="http://fantasygamebook.blogspot.com/2011/03/catacombs-of-undercity-released-on.html#comments"&gt;said&lt;/a&gt;:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;em&gt;I spent a couple of hours of unadulterated pleasure playing this last night, the perfect salve for a&amp;nbsp;cold! I really enjoyed the atmosphere and the gameplay. I usually don't play gamebooks by the rules, but it was strangely liberating being made to, and not being able to flick back to the previous paragraph continuously (helped of course by knowing that you're not the sort of author who kills people for choosing one random option over another).&lt;br /&gt;&lt;br /&gt;As for the dice, I loved them. I know it's just random number generation, but having dice on the screen made it seem less random than 'you lose/win'. And it seems to me, although I need to play a lot more to be sure, that the Tin Man system makes the most of random rolls, with players getting more random rolls the higher their stats are, so that the randomness comes down as you get better.&lt;br /&gt;&lt;br /&gt;Looking forward to playing more. I have to work out how to power up without losing all my health and money...&lt;/em&gt;&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Finally, a friend in Bangkok now has it on their iPod Touch, so I'll get to see my own adventure, plus all the hard work that Tin Man Games have put in, when I hang out with them at the pub tomorrow. The Undercity beckons...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;[Remember, if you get stuck in the Catacombs and need some spoilers - let me know, and I'll dig out my flowcharts and see if I can help you out!]&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-5434535068925796681?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/5434535068925796681/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/03/tales-from-catacombs.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/5434535068925796681'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/5434535068925796681'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/03/tales-from-catacombs.html' title='Tales from the Catacombs...'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-Dug-LRl5Dao/TZNFU0TX68I/AAAAAAAAAIE/CfzsSCVs9dU/s72-c/mzl_rorqjjgr_320x480-75.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-1679622671681922305</id><published>2011-03-27T19:26:00.000-07:00</published><updated>2011-07-04T08:07:58.569-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fighting fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='ian livingstone'/><category scheme='http://www.blogger.com/atom/ns#' term='gamebooks'/><category scheme='http://www.blogger.com/atom/ns#' term='Bangkok'/><title type='text'>Ian Livingstone in Bangkok!</title><content type='html'>&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-qfifJk1TgWc/TY_u80U2D4I/AAAAAAAAAHw/g2PARvoQch8/s1600/ian.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="135px" src="http://4.bp.blogspot.com/-qfifJk1TgWc/TY_u80U2D4I/AAAAAAAAAHw/g2PARvoQch8/s200/ian.jpg" width="200px" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;Ian Livingstone &lt;br /&gt;(from Digiplay, 2011a).&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;I’m gutted. Ian Livingstone, co-creator of &lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Fighting Fantasy&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;, former editor of &lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;White Dwarf&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;, and ex-mastermind behind Games Workshop, was in Bangkok on Friday to give the keynote speech ("Capitalizing on Great Ideas: from Games Workshop to Tomb Raider", Digiplay, 2011b), at the opening of “DigiPlay: Thai-UK Digital Festival” and I had no idea. DigiPlay, held at the Thailand Creative and Design Centre until May 1 (so I can still visit at least!), is part exhibition, part trade-show, showcasing UK and Thai companies involved in game design and digital entertainment. Perhaps I should buy an iPad and get down there with &lt;/span&gt;&lt;i&gt;&lt;a href="http://itunes.apple.com/us/app/gamebook-adventures-5-catacombs/id422246290?mt=8"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Catacombs of the Undercity&lt;/span&gt;&lt;/a&gt;&lt;/i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;…&lt;/span&gt;&lt;br /&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Anyway, local newspaper &lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;The Nation&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt; has reported on the opening though it doesn’t make clear whether the pull-quotes in the article from Ian Livingstone were delivered as part of his speech or an interview afterwards. Regardless, I’ll reproduce here all the comments by Ian Livingstone as follows:&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-lhFFytpNgJM/TY_vXMUhomI/AAAAAAAAAH0/4aUb8D7yaRY/s1600/Digiplay.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320px" src="http://3.bp.blogspot.com/-lhFFytpNgJM/TY_vXMUhomI/AAAAAAAAAH0/4aUb8D7yaRY/s320/Digiplay.jpg" width="229px" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;DigiPlay! (from Mudlark, 2011).&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-left: 0.5in;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;“The global revenue of games sales today – both online and offline – is about US$50 billion a year – bigger than the box office, DVD, book and music industries combined. Young and old, male and female, enjoy the experience. It’s mass market entertainment industry.”&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-left: 0.5in;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-left: 0.5in;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;“Gaming has moved from a niche market to mainstream entertainment with many platforms available today from PCs, consoles, handheld devices, smartphones and online portals. It’s no longer necessary to have a huge team to produce a game, a small team can reach global audiences. The days are gone where you sell a limited number of games for high prices; today you can sell to millions of people for a very small price.”&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-left: 0.5in;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-left: 0.5in;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;“The success of Angry Birds lies in its elegant way of operation – using a touch screen device in a satisfying and simple way. It’s easy to play and deals with an emotional response and the human spirit. It generates gameplay that makes you want to play again and again. Just one more time to reach achievement – feeling yes, I can make it!”&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-left: 0.5in;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-left: 0.5in;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;“&lt;/span&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Among three things – gameplay, technology, and graphics, the most important thing to me is gameplay, that’s the value of replay.&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt; Satisfaction is playing the game, not looking at it.”&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-left: 0.5in;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-left: 0.5in;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Online games [are the next big things]. &lt;/span&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;People need a game that’s enjoyed together with friends and family rather than one that’s won as a solo experience.&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt; Rising penetration of broadband and fast processor PCs, those can make things happen. Farmville on Facebook is a great game. It promotes gameplay and is a kind of social engagement too.”&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-left: 0.5in;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-left: 0.5in;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;“The opportunity is open to all. Angry Birds was conceived by a small team. Thai creators are equally as capable. The game character and content should be global. &lt;/span&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;It’s important to lead people to think about good things in your game like problem solving or brain training, not violence.&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;”&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-left: 0.5in;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; (all from Pholdhampalit, 2011, p. 1B, bold emphasis by me) &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-JrssYpMmDvo/TY_voi_LtdI/AAAAAAAAAH4/MvUt3banjCw/s1600/Livinstone.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240px" src="http://1.bp.blogspot.com/-JrssYpMmDvo/TY_voi_LtdI/AAAAAAAAAH4/MvUt3banjCw/s320/Livinstone.jpg" width="320px" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;Ian Livingstone interviewed in Bangkok (from Tiwa, 2011)&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;It’s an interesting article, and I certainly intend to visit the exhibition, but I’ve highlighted three things that stood out for me:&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Replay value:&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt; Ian Livingstone’s obviously learned his lessons from &lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Crypt of the Sorcerer&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt; or &lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Armies of Death.&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Family enjoyment beats solo experience:&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Fighting Fantasy&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt; strike one!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;No violence:&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt; &lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Fighting Fantasy&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt; strike two!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Of course, we’ve been here before. Back when the 25&lt;/span&gt;&lt;sup&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;th&lt;/span&gt;&lt;/span&gt;&lt;/sup&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt; Anniversary Edition of &lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;The Warlock of Firetop Mountain&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt; was released, we were told:&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-left: 0.5in;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;In 2005 the first brand-new [&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Fighting Fantasy&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;] book for ten years was published. &lt;/span&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Written by Ian [Livingstone] &lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Eye of the Dragon &lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;played on the strengths of the original series while at the same time reflecting Ian’s experience gained over fifteen years in the world of computer and video games.&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;(Jackson &amp;amp; Livingstone, 2007, p. 206, bold emphasis by me)&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Anyone who thinks the above paragraph is true should consult the following reviews of &lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Eye of the Dragon&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;:&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-left: 0.5in;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;I've reached a saddening conclusion: despite being one of the pioneers of interactive fiction, Ian Livingstone isn't and never has been that good at writing it. I won't deny I enjoy &lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;a href="http://www.gamebooks.org/show_item.php?id=39"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Forest of Doom&lt;/span&gt;&lt;/a&gt;&lt;/i&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt; and &lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;a href="http://www.gamebooks.org/show_item.php?id=43"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Deathtrap Dungeon&lt;/span&gt;&lt;/a&gt;&lt;/i&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt; on one level, but I first read them when I was nine and expected less from books back then. Not to mention I have fond childhood memories now. &lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;a href="http://www.gamebooks.org/show_item.php?id=46"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Caverns of the Snow Witch&lt;/span&gt;&lt;/a&gt;&lt;/i&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt; and &lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;a href="http://www.gamebooks.org/show_item.php?id=44"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Island of the Lizard King&lt;/span&gt;&lt;/a&gt;&lt;/i&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt; aren't bad gamebooks, but "bland" sums them up accurately. Unlike the &lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;a href="http://www.gamebooks.org/show_series.php?id=14"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Golden Dragon&lt;/span&gt;&lt;/a&gt;&lt;/i&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt; book of the same name, which was one of the best entries in its all too short series, Eye of the Dragon is an Ian Livingstone book of the absolute worst kind. I'm not familiar with the short adventure from &lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;a href="http://www.gamebooks.org/show_item.php?id=749"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Dicing with Dragons&lt;/span&gt;&lt;/a&gt;&lt;/i&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt; this book is adapted from, but if it's anything like this, Ian should've left it alone. &lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;I've never particularly enjoyed dungeon crawls and this book reminds me of the worst reasons why. You wander from room to room, fighting a bevy of random and frustratingly bland monsters, finding a bunch of annoying vague items where every single one is as likely to curse you as save your butt, and constantly face the soul-shattering decision of whether to choose the boring left passage or the boring right passage. And just why is there someone operating a general store in this isolated, monster-infested dungeon? If you were going to let the player buy supplies, fine, but why couldn't it have been before he got to the dungeon? The way it's done is almost [parody-like]. &lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Besides the genius who makes a living from a shop in a hidden dungeon, what are such a random collection of creatures as a BLACK DRAGON, MASTER SWORDSMAN and even a boss monster stolen wholecloth from the underrated &lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;a href="http://www.gamebooks.org/show_item.php?id=47"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;House of Hell&lt;/span&gt;&lt;/a&gt;&lt;/i&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt; -- right down to the only weapon that can hurt him -- doing in this isolated dungeon? If it were some madman's idea of a trial of champions that'd be one thing, but it's just a collection of stone rooms hidden beneath the forest floor. &lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Even if you're willing to put up with all this and a sidekick named Littlebig, all you've got to look forward to is a climactic battle with a dull villain and an ending full-on as lame as the one in &lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;a href="http://www.gamebooks.org/show_item.php?id=62"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Crypt of the Sorcerer&lt;/span&gt;&lt;/a&gt;&lt;/i&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;. While I'm grateful to Ian for the fact that &lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;a href="http://www.gamebooks.org/show_series.php?id=11"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Fighting Fantasy&lt;/span&gt;&lt;/a&gt;&lt;/i&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt; exists, this book proves that if anything his powers have only dulled with age. Let's hope if Ian contributes another book to the new line it's at least something he's buckled down and done from scratch.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-left: 0.5in; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;(Fireguard, 2009)&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;And here:&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-left: 0.5in;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Nothing is better than the brilliant choices, the awesome plot and the wonderful writing and imagination that pour forth from this book. &lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-left: 0.5in;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Choosing [repetitively] between the right passage and the left passage, without knowing anything about either is what makes &lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;a href="http://www.gamebooks.org/show_series.php?name=Fighting+Fantasy"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Fighting Fantasy&lt;/span&gt;&lt;/a&gt;&lt;/i&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt; books so awesome, so let's do it twenty times in a book. And other brilliant choices like when you see a plain treasure chest in the room, do you open it or leave?! It took me centuries to decide if I should open the unguarded treasure filled chest, or walk off. Other brilliant choices include deciding whether to throw 1 gold coin into a non functioning wishing well, staring into a mirror with a 50 foot IT'S A TRAP sign, and choosing whether to open the door. AGAIN. &lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-left: 0.5in;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;This is deeply engaging book, and I could feel every brain cell in my head being put into full use, especially when I met other humans, and I was confronted with the thrilling attack for no reason-talk-leave choice AGAIN. WHOMG! &lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-left: 0.5in;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;And the challenges you go up against are so imaginative, you’d think they were divinely inspired. I mean you will know true fear when you face the likes of a GOBLIN, a GIANT SPIDER or even an EVIL WIZARD. &lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-left: 0.5in;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;And MAN the plot and writing of this book are brilliant. Some dude has found some stature in the bottom of a dungeon in Darkwood forest. The statue is worth 335,000 gp, because people in Titan like to pay large amounts of gold for crap. And naturally, rather than sell the statue and retire in luxury, the old owner decided to put in a dungeon and somehow fill it with monsters and obvious traps. No one would think to look in there! &lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-left: 0.5in;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;And naturally when some guy asks you to drink slow acting poison that will kill you in two weeks, you see no problem at all with doing so. But all though he intends to screw you, he was at least courteous enough to switch his poison with grape juice, ruining his brilliant evil plan. &lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-left: 0.5in;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;And of course, although you’ve been warned that touching the statue without the two emeralds will result in your death, if you reach the statue with one emerald, instead of looking down one of the exciting right/left passages, you touch anyway. SMART. &lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-left: 0.5in;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Those of you with one or more brain cells may have figured out this is something of a joke review. &lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-left: 0.5in;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Humour aside, this is a merit-less piece of crap. If anyone but Ian Livingstone or Steve Jackson had submitted this crap to Wizard Books, they'd have burnt it into little cinders. &lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-left: 0.5in;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;It really is nothing more than a bunch of poorly thought out clichés meshed together. The choices are every bit as inane and stupid as I have made out, and there is nothing of any merit here. If Wizard Books publish any more new adventures, I seriously pray they're better than this.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-left: 0.5in;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;(Paul T., 2005)&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Fighting Fantasy&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt; strike three! &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Of course, the moral to this story is that you can give someone an OBE or make someone Life President of Eidos, but it still doesn’t mean that they know what they’re talking about, or understand what made their initial venture so wildly successful. Therefore, as Ian himself says, &lt;/span&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;the opportunity is still open to all&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;If you want to read an online version of the news article, you can do so &lt;/span&gt;&lt;a href="http://www.nationmultimedia.com/home/Gamings-Golden-Age-30151827.html"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;here&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="center" class="MsoNormal" style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;References&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: xx-small;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt;Digiplay Thai-UK Digital Festival. (2011a). Feature Designers. Accessed from&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Verdana;"&gt;&lt;a href="http://www.thaiukdigital.com/feature"&gt;&lt;span class="Apple-style-span"&gt;http://www.thaiukdigital.com/feature&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span style="font-size: xx-small;"&gt;&lt;span class="Apple-style-span" style="font-family: Times;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt;Digiplay Thai-UK Digital Festival. (2011b). Seminars. Accessed from&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Times;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana;"&gt;&lt;a href="http://www.thaiukdigital.com/feature"&gt;&lt;span class="Apple-style-span"&gt;http://www.thaiukdigital.com/seminar&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span style="font-size: xx-small;"&gt;&lt;span class="Apple-style-span" style="font-family: Times;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt;Fireguard. (2009, May 20). Fireguard’s thoughts on&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Times;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt;Eye of the Dragon&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Times;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt;. Review posted to&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Times;"&gt;&lt;a href="http://www.gamebooks.org/show_item.php?id=1988"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt;http://www.gamebooks.org/show_item.php?id=1988&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt;Jackson, S. &amp;amp; Livingstone, I. (2007). &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt;The Warlock of Firetop Mountain: 25&lt;/span&gt;&lt;/span&gt;&lt;sup&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt;th&lt;/span&gt;&lt;/span&gt;&lt;/sup&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt; Anniversary Edition.&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt; Cambridge: Wizard Books.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt;Mudlark. (2011). Digi-Play (Bangkok). Image accessed at&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Verdana;"&gt;&lt;a href="http://www.wearemudlark.com/projects/digi-play/"&gt;&lt;span class="Apple-style-span"&gt;http://www.wearemudlark.com/projects/digi-play/&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: xx-small;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt;Paul T. (2005, May 3). Paul T.’s thoughts on &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt;Eye of the Dragon&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt;. Review posted to&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;a href="http://www.gamebooks.org/show_item.php?id=1988"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;http://www.gamebooks.org/show_item.php?id=1988&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-size: xx-small;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt;Pholdhampalit, K. (2011, March 27). Gaming’s golden age. &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt;The Nation&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt;, p. 1B.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;Tiwa. (2011, March 25). “w/ Ian Livingstone, tomb raider producer &lt;/span&gt;&lt;/span&gt;&lt;a href="http://yfrog.com/user/tcdcconnect/profile"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;@tcdcconnect&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt; Digiplay exhibit launch”. Photo posted to &lt;/span&gt;&lt;/span&gt;&lt;a href="http://yfrog.com/h8x9csj"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;http://yfrog.com/h8x9csj&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-1679622671681922305?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/1679622671681922305/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/03/ian-livingstone-in-bangkok.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/1679622671681922305'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/1679622671681922305'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/03/ian-livingstone-in-bangkok.html' title='Ian Livingstone in Bangkok!'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-qfifJk1TgWc/TY_u80U2D4I/AAAAAAAAAHw/g2PARvoQch8/s72-c/ian.jpg' height='72' width='72'/><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-7947086373002017937</id><published>2011-03-23T07:35:00.000-07:00</published><updated>2011-03-23T08:21:35.800-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='maps'/><category scheme='http://www.blogger.com/atom/ns#' term='Titan'/><category scheme='http://www.blogger.com/atom/ns#' term='advanced fighting fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='fighting fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='steve luxton'/><title type='text'>The Geography of Titan!</title><content type='html'>&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://lh3.googleusercontent.com/-mM3xVqKJSyU/TYntbPpdCMI/AAAAAAAAAHA/AgXX7mPynj0/s1600/Titan3a.jpg" imageanchor="1" style="clear: right; cssfloat: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="224" r6="true" src="https://lh3.googleusercontent.com/-mM3xVqKJSyU/TYntbPpdCMI/AAAAAAAAAHA/AgXX7mPynj0/s320/Titan3a.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Titan - the Fighting Fantasy world!&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;a href="http://fightingfantasy.wikia.com/wiki/Steve_Luxton"&gt;Steve Luxton&lt;/a&gt;, original cartographer for the sourcebook &lt;i&gt;Titan: The Fighting Fantasy World&lt;/i&gt; (Gascoigne, 1986), recently got in touch with the gang at &lt;a href="http://games.groups.yahoo.com/group/titan_rebuilding/"&gt;Titan_Rebuilding&lt;/a&gt;. He's looking at redrawing the original maps of Titan and its various continents for &lt;a href="http://www.arion-games.com/"&gt;Arion Games&lt;/a&gt; upcoming release of the &lt;a href="http://www.arion-games.com/AFF.html"&gt;Advanced Fighting Fantasy&lt;/a&gt; rules system. Steve wants to know what improvements can be made to the &lt;em&gt;Fighting Fantasy&lt;/em&gt; maps to make them more accurate and remove or reduce the errors that crept into the original designs. This blog post has two functions then:&lt;/span&gt;&lt;span style="font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;ul type="disc"&gt;&lt;li class="MsoNormal" style="margin: 0cm 0cm 0pt; mso-list: l0 level1 lfo1; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; tab-stops: list 36.0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;To highlight the errors and inconsistencies in the original maps from Titan.&lt;/span&gt;&lt;span style="font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style="margin: 0cm 0cm 0pt; mso-list: l0 level1 lfo1; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; tab-stops: list 36.0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;To serve as a forum, via the comments section, where YOU state your opinion as to what should change and what should stay the same, and also to add any spotted errors that may have been missed.&lt;/span&gt;&lt;span style="font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;For this post, we're just looking at the big map of Titan (see Figure 1), and from what I can see, most potential changes can be grouped under three main categories.&lt;/span&gt;&lt;span style="font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://lh5.googleusercontent.com/-hH0V698PIYY/TYn-7Albd_I/AAAAAAAAAHE/eqeEKUCxe5w/s1600/Titan1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="285" r6="true" src="https://lh5.googleusercontent.com/-hH0V698PIYY/TYn-7Albd_I/AAAAAAAAAHE/eqeEKUCxe5w/s400/Titan1.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Figure 1: The World of Titan, by Steve Luxton (from Gascoigne, 1986).&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;b&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;1. The Shape of the Continents.&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;In the bad old days before Photoshop, the nearest equivalent you had to resizing images and placing them in a new image was the office photocopier. This may explain why the shapes and sizes of the various continents&amp;nbsp;on the big map of&amp;nbsp;Titan differ radically from their appearance in their individuals maps. Figure 2 shows the map of Titan with the individual shapes of the continents superimposed over the top. &lt;/span&gt;&lt;span style="font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://lh3.googleusercontent.com/-zULc2jHOSsM/TYn_l5guAXI/AAAAAAAAAHI/ycm_RkPYmPU/s1600/TitanContinents.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="285" r6="true" src="https://lh3.googleusercontent.com/-zULc2jHOSsM/TYn_l5guAXI/AAAAAAAAAHI/ycm_RkPYmPU/s400/TitanContinents.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Figure 2. The continents of Titan. Actual shape of continents as coloured overlay.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;Two further points follow on from this. &lt;/span&gt;&lt;span style="font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;b&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;a) Priorities. &lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;If we want to make an accurate map of Titan, we need an accurate map of each of the three continents developed first, so we can then downsize them and insert them into the main map. Unfortunately this goes against Steve's idea of sorting the main map out first, and then letting the rest follow on from there.&lt;/span&gt;&lt;span style="font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;b&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;b) Scale.&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt; Accurate map scales are rubbish in the world of Titan. This is easily established, thanks to Warren M., by looking at the map of Khul the &lt;place w:st="on"&gt;Dark Continent&lt;/place&gt; in Figure 3. The distance between the towns of Willowbend and Fenmarge takes one day to travel through in &lt;i&gt;Scorpion Swamp&lt;/i&gt; (Jackson, 1984), and yet a similar distance in the Inland Sea make take a week or more of sailing in &lt;i&gt;Seas of Blood&lt;/i&gt; (Chapman, 1986). Ironically, the scale looks a bit better on the otherwise incorrect Titan map, where the &lt;place w:st="on"&gt;Inland Sea&lt;/place&gt; is larger, than the individual map of Khul.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://lh6.googleusercontent.com/-hOs6gu4eBCA/TYoAp4yo8mI/AAAAAAAAAHQ/sWpb5YwFjUE/s1600/Khul1a.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="263" r6="true" src="https://lh6.googleusercontent.com/-hOs6gu4eBCA/TYoAp4yo8mI/AAAAAAAAAHQ/sWpb5YwFjUE/s400/Khul1a.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Figure 3. Khul, the Dark Continent, by Steve Luxton (from Gascoigne, 1986).&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;b&gt;2. The Climate of Titan.&lt;/b&gt;&lt;/span&gt;&lt;span style="font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;Another problem area! Figure 4 shows an expected climate map of Titan, with a central tropical equatorial orange band, bordered by two green bands of more temperate climates, and surmounted by icy polar regions in blue, at the north and south poles.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://lh4.googleusercontent.com/-0Ohs8hSx0YE/TYoBOwdWhVI/AAAAAAAAAHU/8X9gEIzrznw/s1600/Titan1ClimateExpected.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="285" r6="true" src="https://lh4.googleusercontent.com/-0Ohs8hSx0YE/TYoBOwdWhVI/AAAAAAAAAHU/8X9gEIzrznw/s400/Titan1ClimateExpected.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Figure 4. The expected climate of Titan (blue: polar, green: temperate, orange: tropical).&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;Unfortunately, this isn't what we find when we look at both the original map of Titan and what we read about in the various gamebooks themselves. Figure 5 shows a simplified look at Titan's unusual climate where we have a narrow northern temperate band followed by a broad tropical climate area, followed by more temperate regions (in Khul), then more tropics in southern Khul, then the southern polar area! Just what is going on and what solution can we come up with?&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://lh3.googleusercontent.com/-mz9RYFYhpe0/TYoBzSGPJqI/AAAAAAAAAHY/aelYK4CPWzM/s1600/Titan1ClimateActual.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="285" r6="true" src="https://lh3.googleusercontent.com/-mz9RYFYhpe0/TYoBzSGPJqI/AAAAAAAAAHY/aelYK4CPWzM/s400/Titan1ClimateActual.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Figure 5. The actual climate of Titan (blue: polar, green: temperate, orange: tropical).&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;Given that the climate weirdness of Titan is due in part to the tropical areas of southern Khul, perhaps one approach would be to invert Khul so that its tropical region lies within the main equatorial band. Figure 6 shows this, with Khul effectively becoming an upside down continent in the southern hemisphere. The problem here of course is that it disregards 25 years of established &lt;em&gt;Fighting Fantasy&lt;/em&gt; canon.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://lh4.googleusercontent.com/-twblh4Fpi7w/TYoCWoSHyCI/AAAAAAAAAHc/ki__fWt-L3c/s1600/Titan1ClimateSolution1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="285" r6="true" src="https://lh4.googleusercontent.com/-twblh4Fpi7w/TYoCWoSHyCI/AAAAAAAAAHc/ki__fWt-L3c/s400/Titan1ClimateSolution1.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Figure 6. Climate solution #1: Flip Khul upside down! [a.k.a "Australian Solution"]&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;A better approach may be simply accept the fact that Titan's climate is highly irregular and heavily messed-up. This could be due to any of the following:&lt;/span&gt;&lt;/div&gt;&lt;ul type="disc"&gt;&lt;li class="MsoNormal" style="margin: 0cm 0cm 0pt; mso-list: l1 level1 lfo2; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; tab-stops: list 36.0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;The War of the Wizards, and the creation of the Wastes of Chaos in central Khul.&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style="margin: 0cm 0cm 0pt; mso-list: l1 level1 lfo2; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; tab-stops: list 36.0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;A lingering tectonic/magnetic anomaly caused by the Splitting of the Lands following the sinking of Atlantis.&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style="margin: 0cm 0cm 0pt; mso-list: l1 level1 lfo2; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; tab-stops: list 36.0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;Problems stemming from the original First Battle of the Gods, and the release of Chronada the God of Time into the atmosphere of the planet Titan.&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style="margin: 0cm 0cm 0pt; mso-list: l1 level1 lfo2; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; tab-stops: list 36.0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;A combination of all of the above three theories!&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://lh4.googleusercontent.com/-UfND70dPg7s/TYoDGhaHQRI/AAAAAAAAAHg/RNerG4D9qgk/s1600/Titan1ClimateSolution2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="285" r6="true" src="https://lh4.googleusercontent.com/-UfND70dPg7s/TYoDGhaHQRI/AAAAAAAAAHg/RNerG4D9qgk/s400/Titan1ClimateSolution2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Figure 7. Climate solution #2: The unexplained Khulian anomaly!&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;What it gives us is Figure 7. This map looks almost normal, were it not for the strange temperate region of most of Khul, otherwise surrounded by equatorial tropics. Perhaps the Wastes of Chaos are somehow responsible after all...&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;b&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;3. The Lost Lands of Titan.&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;There has been a considerable amount of geological and tectonic upheaval on the planet of Titan.&amp;nbsp;It would be nice to see a few references this on the main map of the world, especially since their locations will not be covered by any of the individual maps of the continents. Figure 8 shows us the location of two of Titan's major lost land-masses: Atlantis and Vangoria.&lt;/span&gt;&lt;span style="font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://lh3.googleusercontent.com/-VYb4cfSYnz4/TYoDvVMbPXI/AAAAAAAAAHk/sdjQ74Lub1o/s1600/TitanLostLands.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="285" r6="true" src="https://lh3.googleusercontent.com/-VYb4cfSYnz4/TYoDvVMbPXI/AAAAAAAAAHk/sdjQ74Lub1o/s400/TitanLostLands.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Figure 8. The lost lands of Titan (Atlantis: orange, Vangoria: green).&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;a) Atlantis.&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt; The sinking of Atlantis caused the cataclysm that split the great continent of Irritaria into the three lands of Allansia, Khul, and the &lt;place w:st="on"&gt;Old World&lt;/place&gt;. Although its final resting place has never been shown, we know from &lt;em&gt;Demons of the Deep&lt;/em&gt; (&lt;city w:st="on"&gt;Jackson&lt;/city&gt;, 1986) that the sunken capital of Atlantis lies near &lt;placename w:st="on"&gt;Fish&lt;/placename&gt; &lt;placetype w:st="on"&gt;Island&lt;/placetype&gt; and &lt;placename w:st="on"&gt;Skull&lt;/placename&gt; &lt;placetype w:st="on"&gt;Island&lt;/placetype&gt; in the &lt;place w:st="on"&gt;&lt;placename w:st="on"&gt;Western&lt;/placename&gt; &lt;placetype w:st="on"&gt;Ocean&lt;/placetype&gt;&lt;/place&gt;. Figure 8 therefore demonstrates a potential location to mark it on the map of Titan. Of course, the whole &lt;place w:st="on"&gt;&lt;placetype w:st="on"&gt;island&lt;/placetype&gt; of &lt;placename w:st="on"&gt;Atlantis&lt;/placename&gt;&lt;/place&gt; does not need to be marked. Perhaps instead we could just have a cross that says "Sunken City of Atlantis" or something similar.&lt;/span&gt;&lt;span style="font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;﻿ &lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://lh5.googleusercontent.com/-7GaHZXYT0BA/TYoEk5I7A-I/AAAAAAAAAHs/QYxw_yIFQ34/s1600/Vangoria1.jpg" imageanchor="1" style="clear: right; cssfloat: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" r6="true" src="https://lh5.googleusercontent.com/-7GaHZXYT0BA/TYoEk5I7A-I/AAAAAAAAAHs/QYxw_yIFQ34/s320/Vangoria1.jpg" width="207" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Figure 9. The land of Vangoria,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;(artist unknown, from Jackson, 1993).&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿ &lt;br /&gt;&lt;b&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;b) Vangoria. &lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;The continent of Vangoria, and its connection to the &lt;em&gt;Fighting Fantasy&lt;/em&gt; world of Titan,&amp;nbsp;is a little more obscure. Vangoria was the world of Steve Jackson's collectible card game &lt;em&gt;BattleCards&lt;/em&gt;, and Figure 9 depicts it in all its glory. An immediate link to Titan can be seen here - the Eelsea of Vangoria's eastern coast matches the Eelsea of the &lt;place w:st="on"&gt;Old World&lt;/place&gt;'s western coast (other links can be found &lt;a href="http://fightingfantasy.wikia.com/wiki/BattleCard"&gt;here&lt;/a&gt;). Hence the decision in Figure 8 to place the sunken continent of Vangoria in the northern waters between the &lt;place w:st="on"&gt;Old World&lt;/place&gt; and Allansia.&lt;/span&gt;&lt;span style="font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;Obviously Vangoria was another product of the Splitting of Irritaria and existed for several centuries in the obscure period immediately following that cataclysm. However, a secondary tectonic disaster (perhaps caused by the magical wars of succession described in and by the &lt;em&gt;BattleCards &lt;/em&gt;game itself), caused Vangoria, like Atlantis before it, to sink beneath the waves, leaving us just a few scattered islands (Dolphin Island, Compass Island, and the Cragspider archipelago)&amp;nbsp;to mark its passing. One could also make the argument that survivors from Vangoria made it to both the &lt;place w:st="on"&gt;&lt;placetype w:st="on"&gt;Island&lt;/placetype&gt; of &lt;placename w:st="on"&gt;Scars&lt;/placename&gt;&lt;/place&gt; and its neighbouring Isle of Despair to account for the diverse populations supported by these otherwise highly isolated places.&lt;/span&gt;&lt;span style="font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;Given that it is much more obscure than Atlantis, if we want to record its presence on the main map of Titan, we probably would look for a dotted outline of the continent and labelled "Lost Land of Vangoria".&lt;/span&gt;&lt;span style="font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;b&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;c) &lt;place w:st="on"&gt;Islands&lt;/place&gt; of Titans. &lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;Offhand, I can't think of any other issues with the island and other lands of Titan (apart from Allansia, Khul, and the &lt;place w:st="on"&gt;Old World&lt;/place&gt;, which will merit separate posts). A few small things would be to finally label the Isle of Despair (alongside the &lt;placetype w:st="on"&gt;Island&lt;/placetype&gt; of &lt;placename w:st="on"&gt;Scars&lt;/placename&gt;), and perhaps also &lt;place w:st="on"&gt;&lt;placename w:st="on"&gt;Stayng&lt;/placename&gt; &lt;placetype w:st="on"&gt;Island&lt;/placetype&gt;&lt;/place&gt; (the eastern-most islet in the Arrowhead Archipelago), but that's about it. There are other islands mentioned in &lt;em&gt;Demons of the Deep&lt;/em&gt; (Jackson, 1986), but given their size and location it's probable they make up the &lt;place w:st="on"&gt;&lt;placename w:st="on"&gt;Blood&lt;/placename&gt; &lt;placetype w:st="on"&gt;Islands&lt;/placetype&gt;&lt;/place&gt; group.&lt;/span&gt;&lt;span style="font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;Phew! That's it from me. What do YOU thing needs changing (or not)?&lt;/span&gt;&lt;span style="font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center" class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: center;"&gt;&lt;span style="font-size: xx-small;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma;"&gt;References&lt;/span&gt;&lt;span style="font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma;"&gt;&lt;span style="font-size: xx-small;"&gt;Chapman, A. (1985). &lt;em&gt;Seas of Blood.&lt;/em&gt; London: Puffin Books.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-size: xx-small;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma;"&gt;Gascoigne, M. (1986). &lt;/span&gt;&lt;i&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 14.0pt;"&gt;Titan: The Fighting Fantasy World&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma;"&gt;. &lt;city w:st="on"&gt;&lt;place w:st="on"&gt;London&lt;/place&gt;&lt;/city&gt;: Puffin Books.&lt;/span&gt;&lt;span style="font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;city w:st="on"&gt;&lt;place w:st="on"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma;"&gt;&lt;span style="font-size: xx-small;"&gt;Jackson, S. (1984). &lt;em&gt;Scorpion Swamp&lt;/em&gt;. London: Puffin Books.&lt;/span&gt;&lt;/span&gt;&lt;/place&gt;&lt;/city&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;city w:st="on"&gt;&lt;place w:st="on"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma;"&gt;&lt;span style="font-size: xx-small;"&gt;Jackson, S. (1986). &lt;em&gt;Demons of the Deep.&lt;/em&gt; London: Puffin Books.&lt;/span&gt;&lt;/span&gt;&lt;/place&gt;&lt;/city&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;city w:st="on"&gt;&lt;place w:st="on"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma;"&gt;&lt;span style="font-size: xx-small;"&gt;Jackson, S. (1993). &lt;em&gt;BattleCards. &lt;/em&gt;San Diego, California: Merlin Publishing International.&lt;/span&gt;&lt;/span&gt;&lt;/place&gt;&lt;/city&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-7947086373002017937?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/7947086373002017937/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/03/geography-of-titan.html#comment-form' title='28 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/7947086373002017937'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/7947086373002017937'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/03/geography-of-titan.html' title='The Geography of Titan!'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh3.googleusercontent.com/-mM3xVqKJSyU/TYntbPpdCMI/AAAAAAAAAHA/AgXX7mPynj0/s72-c/Titan3a.jpg' height='72' width='72'/><thr:total>28</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-4291227416510447267</id><published>2011-03-21T08:09:00.000-07:00</published><updated>2011-03-21T08:09:47.281-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='alphabets'/><category scheme='http://www.blogger.com/atom/ns#' term='Dr Seuss'/><category scheme='http://www.blogger.com/atom/ns#' term='children&apos;s literature'/><category scheme='http://www.blogger.com/atom/ns#' term='Tekumel'/><title type='text'>Tekumel versus Dr. Seuss!</title><content type='html'>﻿﻿﻿ &lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://lh6.googleusercontent.com/-DjIgG9oouBI/TYdmpnPYbwI/AAAAAAAAAGs/iXtR111Nuwo/s1600/Vipper.jpg" imageanchor="1" style="clear: right; cssfloat: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="170" r6="true" src="https://lh6.googleusercontent.com/-DjIgG9oouBI/TYdmpnPYbwI/AAAAAAAAAGs/iXtR111Nuwo/s200/Vipper.jpg" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The Vipper of Vipp - &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;obscure Tekumel satrap?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;(from Seuss &amp;amp; Geisel, 1975).&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿&lt;span style="font-family: Verdana;"&gt;A while back &lt;a href="http://fabledlands.blogspot.com/2010/12/enemies-of-man.html"&gt;Dave Morris &lt;/a&gt;recommended grabbing a PDF copy of the original &lt;i&gt;&lt;a href="http://rpg.drivethrustuff.com/product_info.php?products_id=2060&amp;amp;it=1"&gt;Empire of the Petal Throne&lt;/a&gt;&lt;/i&gt; RPG setting. I’ve always been intrigued by Professor M.A.R. Barker’s world of &lt;a href="http://www.tekumel.com/"&gt;Tekumel&lt;/a&gt;, where &lt;i&gt;Empire of the Petal Throne&lt;/i&gt; is set, since reading about it in &lt;i&gt;&lt;a href="http://fightingfantasist.blogspot.com/2011/01/book-review-what-is-dungeons-and.html"&gt;What is Dungeons &amp;amp; Dragons?&lt;/a&gt;&lt;/i&gt;, where it was introduced as:&lt;/span&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="mso-tab-count: 1;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;em&gt;set in the far future, but in a fantasy setting as civilization has degenerated, after a cataclysm, into near barbarism. Metal is extremely scarce, tough animal hides being used for weapons and armour. Even so, there remain some vestiges of the old technology, in the form of various ‘eyes’ or artifacts with powers which the people of the new Tekumel regard as magical. At the beginning of the rulebook there is a very extensive exposition of Tekumel’s history and society. Although the dominant race is humanity, there are a number of excellently conceived monsters, some the descendents of starfaring alien races, some originally native to the planet.&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-indent: 36pt;"&gt;&lt;span style="font-family: Verdana;"&gt;(Butterfield, Parker &amp;amp; Honigmann, 1982, p. 158)&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;So, I finally snapped up a copy of the PDF and it’s an interesting read, both as concerning the world of Tekumel and as a snapshot of RPG gaming from the mid-seventies (when I was, let’s face it, two or three years old)! One bonus as far as I’m concerned is a short primer on the Tsolyani script (see Figure 1 below).&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://lh4.googleusercontent.com/-BIVZ-DHur1w/TYdn99HpbxI/AAAAAAAAAGw/o8Dw1X8XHRg/s1600/Script.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="400" r6="true" src="https://lh4.googleusercontent.com/-BIVZ-DHur1w/TYdn99HpbxI/AAAAAAAAAGw/o8Dw1X8XHRg/s400/Script.jpg" width="321" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Figure 1. An example of the Tsolyani script (from Barker, 1975).&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;Looking at this, I was immediately put in mind of Dr Seuss, and his children’s book classic, &lt;i&gt;On Beyond Zebra&lt;/i&gt; (1955), which features a fictitious alphabet used to describe a series of bizarre and imaginary creatures:&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="mso-tab-count: 1;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;i&gt;In the places I go there are things that I see&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="mso-tab-count: 1;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;That I &lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: Verdana;"&gt;never&lt;i&gt; could spell if I stopped with the Z.&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="mso-tab-count: 1;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;I’m telling you this ‘cause you’re one of my friends.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="mso-tab-count: 1;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;b&gt;My alphabet starts where &lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;span style="font-family: Verdana;"&gt;your&lt;i&gt; alphabet ends!&lt;/i&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="mso-tab-count: 1;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;(Seuss, 1955, p. 7, see Figure 2 (emphasis is mine))&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://lh4.googleusercontent.com/-60f3EWKun-g/TYdogWF_jZI/AAAAAAAAAG0/e7p1KxAtM0E/s1600/Alphabet.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="400" r6="true" src="https://lh4.googleusercontent.com/-60f3EWKun-g/TYdogWF_jZI/AAAAAAAAAG0/e7p1KxAtM0E/s400/Alphabet.jpg" width="263" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Figure 2. "My alphabet starts where your alphabet ends!" (from Seuss, 1955).&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Seuss takes this a step further in a later book, &lt;i&gt;Did I Ever Tell You How Lucky You Are?&lt;/i&gt; (1973). Here we have a linguist’s worst-case nightmare scenario:&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="mso-tab-count: 1;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="mso-tab-count: 1;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;i&gt;And how fortunate &lt;/i&gt;you’re&lt;i&gt; not Professor de Breeze&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="mso-tab-count: 1;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;who has spent the past thirty-two years, if you please,&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="mso-tab-count: 1;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;trying to teach Irish ducks how to read Jivvanese.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="mso-tab-count: 1;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;(Seuss &amp;amp; Geisel, 1973, p. 30)&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;﻿ &lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://lh4.googleusercontent.com/-D_H_IIRjkkU/TYdpFTzH-PI/AAAAAAAAAG4/qXfkiU7vXq0/s1600/Jivvanese.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="400" r6="true" src="https://lh4.googleusercontent.com/-D_H_IIRjkkU/TYdpFTzH-PI/AAAAAAAAAG4/qXfkiU7vXq0/s400/Jivvanese.jpg" width="278" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Figure 3.&amp;nbsp;Irish ducks and Jivvanese (from Seuss &amp;amp; Geisel, 1973).&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿ &lt;span style="font-family: Verdana;"&gt;While instructing waterfowl in the art of reading obscure languages may seem foolish, it is made even more tricky by the fact that Jivvanese is a highly complicated series of obtuse and idiosyncratic pictograms with no apparent key or method of deciphering their meaning (see Figure 3). Nothing like the relatively structured and phonetic approach of Tsolyani then, despite superficial similarities in the intricacies of their swirling and nebulous letters. The take-home message from this post therefore, is that if you want a cool script for your RPG gaming, grab some Dr Seuss!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: center;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="font-size: xx-small;"&gt;References&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="font-size: xx-small;"&gt;Barker, M.A.R. (1975). &lt;i&gt;Empire of the Petal Throne.&lt;/i&gt; &lt;place w:st="on"&gt;&lt;city w:st="on"&gt;Lake Geneva&lt;/city&gt;, &lt;state w:st="on"&gt;Wisconsin&lt;/state&gt;&lt;/place&gt;: Tactical Studies Rules.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="font-size: xx-small;"&gt;Butterfield, J., Parker, P. &amp;amp; Honigmann, D. (1982). &lt;i&gt;What is Dungeons and Dragons?&lt;/i&gt; &lt;city w:st="on"&gt;&lt;place w:st="on"&gt;London&lt;/place&gt;&lt;/city&gt;: Puffin Books.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="font-size: xx-small;"&gt;Seuss, Dr. (1955). &lt;i&gt;On Beyond Zebra.&lt;/i&gt; &lt;state w:st="on"&gt;&lt;place w:st="on"&gt;New York&lt;/place&gt;&lt;/state&gt;: Random House.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="font-size: xx-small;"&gt;Seuss, Dr. &amp;amp; Geisel, A. S. (1973). &lt;i&gt;Did I Ever Tell You How Lucky You Are?&lt;/i&gt; &lt;state w:st="on"&gt;&lt;place w:st="on"&gt;New York&lt;/place&gt;&lt;/state&gt;: Random House.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="font-size: xx-small;"&gt;Seuss, Dr. &amp;amp; Geisel, A. S. (1975). &lt;i&gt;Oh, The Thinks You Can Think!&lt;/i&gt; &lt;state w:st="on"&gt;&lt;place w:st="on"&gt;New York&lt;/place&gt;&lt;/state&gt;: Random House.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-4291227416510447267?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/4291227416510447267/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/03/tekumel-versus-dr-seuss.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/4291227416510447267'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/4291227416510447267'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/03/tekumel-versus-dr-seuss.html' title='Tekumel versus Dr. Seuss!'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/-DjIgG9oouBI/TYdmpnPYbwI/AAAAAAAAAGs/iXtR111Nuwo/s72-c/Vipper.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-2658199765120396331</id><published>2011-03-16T23:10:00.000-07:00</published><updated>2011-03-16T23:10:21.922-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='stephen cartwright'/><category scheme='http://www.blogger.com/atom/ns#' term='children&apos;s literature'/><category scheme='http://www.blogger.com/atom/ns#' term='poetry'/><title type='text'>Cartwright the Creepy</title><content type='html'>&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://lh3.googleusercontent.com/-vnEK6PuFOyM/TYGdmvjnCJI/AAAAAAAAAGY/jOSXX1wbywg/s1600/Beast.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="316" src="https://lh3.googleusercontent.com/-vnEK6PuFOyM/TYGdmvjnCJI/AAAAAAAAAGY/jOSXX1wbywg/s320/Beast.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;The Beast!&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style="font-family: Verdana;"&gt;Short post for now. I’d looked before at the artwork of &lt;a href="http://www.guardian.co.uk/news/2004/feb/21/guardianobituaries.booksobituaries"&gt;Stephen Cartwright&lt;/a&gt; in the children’s book &lt;i&gt;Dragons&lt;/i&gt;&lt;/span&gt;&lt;span style="font-family: Verdana;"&gt;&amp;nbsp;&amp;nbsp;(Rawson, 1979), and its early influence on my appreciation for the worlds of fantasy &lt;a href="http://fantasygamebook.blogspot.com/2011/01/influences-dragons-1979_20.html"&gt;here&lt;/a&gt;. There are five more books in the same series that I plan on talking about in the future, each with Cartwright’s humorous and idiosyncratic watercolor artwork. However, while ransacking the library at work for books to stock my classroom, I came upon another volume illustrated by him and thought I’d shared some of the pictures with you. Interestingly, although I was aware of some of Cartwright's other work (Roxbee Cox, 2004), I'd never seen this book before.&lt;/span&gt;&lt;br /&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;The &lt;i&gt;Usborne Book of Creepy Poems&lt;/i&gt;&lt;/span&gt;&lt;span style="font-family: Verdana;"&gt; (Emery &amp;amp; Cartwright, 1990) features an anthology of disturbing poetry, although disappointingly given the subject matter, a lot of Cartwright’s art is a little mundane. There are however a few wonderful gems, where both the poem and the accompanying image form a satisfyingly gruesome blend.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;First up we have the Beast, from &lt;i&gt;Tell Me It Isn’t&lt;/i&gt;&lt;/span&gt;&lt;span style="font-family: Verdana;"&gt; by Trevor Millum, which you can see at the top of this blog. I really like this creature – colour, pose and expression are all simple but very effective:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;i&gt;Tell me – the movement I saw&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Behind the door…&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;It wasn’t a paw&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;It wasn’t a claw&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;It wasn’t the Beast&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;About to roar&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;And pounce and gnaw – WAS IT??&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;(Emery &amp;amp; Cartwright, 1990, p. 2)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://lh4.googleusercontent.com/-wKgAIsCrOBY/TYGeO-07QyI/AAAAAAAAAGg/veF0oMXdNCY/s1600/Celeste.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="312" src="https://lh4.googleusercontent.com/-wKgAIsCrOBY/TYGeO-07QyI/AAAAAAAAAGg/veF0oMXdNCY/s320/Celeste.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;The &lt;i&gt;Mary Celeste...&lt;/i&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;Next is &lt;i&gt;Mary Celeste&lt;/i&gt;&lt;/span&gt;&lt;span style="font-family: Verdana;"&gt; by Stanley Cook. Cartwright’s picture is gloomily evocative, based of course on a &lt;a href="http://en.wikipedia.org/wiki/Mary_Celeste"&gt;true story&lt;/a&gt;, but the poem itself isn’t up to much snuff:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;i&gt;On the Atlantic Ocean&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;The light winds blow&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;And the abandoned ship&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Tacks crazily to and fro.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;(p. 6)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://lh3.googleusercontent.com/-E2DkRply2dI/TYGegK3leSI/AAAAAAAAAGk/hD1xzl2E698/s1600/Dusk+Jockey.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="210" src="https://lh3.googleusercontent.com/-E2DkRply2dI/TYGegK3leSI/AAAAAAAAAGk/hD1xzl2E698/s400/Dusk+Jockey.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;The Dusk Jockey rides again!&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;Then we meet my second-most favourite, &lt;i&gt;Dusk Jockey&lt;/i&gt;&lt;/span&gt;&lt;span style="font-family: Verdana;"&gt; by Vernon Scanell, a ghoulish combination of DJ and nightmare. The picture is awesome, particularly the look of determination on the face of the Dusk Jockey's steed. This one concludes with:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;i&gt;And then I’ve got to go, before the blind&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Of total night comes down. But don’t believe I’m through:&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Dusk is the time I find most work to do.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;I’ve got to groom my mount while there’s still light;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;I’ll ride my mare into your sleep tonight.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;(pp. 22-23)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://lh3.googleusercontent.com/-D2aqWtgRwW8/TYGd3zcCq8I/AAAAAAAAAGc/Ptoff3IlK1w/s1600/Thing.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="152" src="https://lh3.googleusercontent.com/-D2aqWtgRwW8/TYGd3zcCq8I/AAAAAAAAAGc/Ptoff3IlK1w/s320/Thing.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Beware the Thing behind you!&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;The final poem in the book features a nameless thing in &lt;i&gt;It’s Behind You&lt;/i&gt;&lt;/span&gt;&lt;span style="font-family: Verdana;"&gt; by David Harmer, which would be more amusing if it weren’t for the rather disturbing image of a boy having his head torn from his shoulders by what looks like a giant green lizard. The final stanza:&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;i&gt;Oh what a shame!&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="text-indent: .5in;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;I thought you’d make it&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;To the door. Hard luck.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;I still think it means no harm&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;I expect it bites all its friends.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span style="font-family: Verdana;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;(p. 31)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://lh4.googleusercontent.com/-OPR39wJJEms/TYGet-3nXxI/AAAAAAAAAGo/cRRDorVAnB4/s1600/zombie+march.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="172" src="https://lh4.googleusercontent.com/-OPR39wJJEms/TYGet-3nXxI/AAAAAAAAAGo/cRRDorVAnB4/s400/zombie+march.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;March of the Zombies! (from &lt;i&gt;Dusk Jockey&lt;/i&gt;)&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt; &lt;/div&gt;&lt;div class="MsoNormal" style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;References&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Emery, H. &amp;amp; Cartwright, S. (1990). &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;The Usborne Book of Creepy Poems&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;. London: Usborne Publishing.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-size: xx-small; line-height: 18px;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Rawson, C. (1979).&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Dragons&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;city w:st="on"&gt;&lt;place w:st="on"&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;London&lt;/span&gt;&lt;/span&gt;&lt;/place&gt;&lt;/city&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;: Usborne Publishing.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, Geneva, sans-serif; line-height: 18px;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Verdana;"&gt;&lt;div class="MsoNormal" style="margin-bottom: 0pt; margin-left: 0cm; margin-right: 0cm; margin-top: 0cm;"&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;Roxbee Cox, P. (2004, February 21). Obituary: Steven Cartwright. Accessed from&lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.guardian.co.uk/news/2004/feb/21/guardianobituaries.booksobituaries" style="color: #2288bb; text-decoration: none;"&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;http://www.guardian.co.uk/news/2004/feb/21/guardianobituaries.booksobituaries&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Times;"&gt;&lt;span class="Apple-style-span" style="font-size: xx-small; line-height: normal;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana;"&gt;&lt;span class="Apple-style-span" style="line-height: 18px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-2658199765120396331?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/2658199765120396331/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/03/cartwright-creepy.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/2658199765120396331'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/2658199765120396331'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/03/cartwright-creepy.html' title='Cartwright the Creepy'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh3.googleusercontent.com/-vnEK6PuFOyM/TYGdmvjnCJI/AAAAAAAAAGY/jOSXX1wbywg/s72-c/Beast.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-8920575627427426303</id><published>2011-03-09T07:28:00.000-08:00</published><updated>2011-03-09T08:21:24.708-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='giant turtles'/><category scheme='http://www.blogger.com/atom/ns#' term='cryptozoology'/><title type='text'>The Giant Turtle from the Lake of the Restored Sword</title><content type='html'>&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://lh3.googleusercontent.com/-DqaEw05UPCE/TXeQjoCJtZI/AAAAAAAAAGI/dah4zwQ8pog/s1600/turtle1.jpg" imageanchor="1" style="clear: right; cssfloat: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="115" q6="true" src="https://lh3.googleusercontent.com/-DqaEw05UPCE/TXeQjoCJtZI/AAAAAAAAAGI/dah4zwQ8pog/s200/turtle1.jpg" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Hoan Kiem giant turtle &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;(from Tran Van Minh, 2011).&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The big news over here in Indochina&amp;nbsp;is that the &lt;a href="http://en.wikipedia.org/wiki/Hoan_Kiem_turtle"&gt;giant turtle&lt;/a&gt; of &lt;a href="http://en.wikipedia.org/wiki/Hoan_Kiem_Lake"&gt;Hoan Kiem Lake&lt;/a&gt; in central Hanoi&amp;nbsp;has resurfaced looking somewhat the worse for wear. If you're unfamiliar with this seriously cool but critically endangered chelonian, consider it the Vietnamese equivalent of the Loch Ness Monster. Unlike Nessie&amp;nbsp;however, the Hoan Kiem turtle is definitely real, and instead of dwelling in some long, deep, mist-shrouded Scottish loch, this poor beast lives&amp;nbsp;in a small, shallow, rather polluted lake smack bang in the middle of the Vietnamese capital's downtown/old city area. On a personal level, I've actually spent a not inconsiderable amount of time hanging out in nifty coffeeshops and pubs overlooking this lake, while staying in Hanoi with friends, and never once realised&amp;nbsp;that those placid green waters contained a turtle of truly epic proportions.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;﻿﻿ &lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://lh5.googleusercontent.com/-reQGdFoP6Js/TXeWV1C6VQI/AAAAAAAAAGQ/h9mjKRgBqW4/s1600/turtle+tower.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="194" q6="true" src="https://lh5.googleusercontent.com/-reQGdFoP6Js/TXeWV1C6VQI/AAAAAAAAAGQ/h9mjKRgBqW4/s320/turtle+tower.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The Turtle Pagoda in Hoan Kiem Lake,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;downtown Hanoi (from Tran Van Minh, 2011).&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;The actual species of turtle is uncertain - some claim it is the Giant Chinese softshell turtle (&lt;em&gt;Rafetus swinhoei&lt;/em&gt;), others that it represents a new species (&lt;em&gt;Rafetus leloii&lt;/em&gt;) (e.g. see Heinselman, 2000; Coleman &amp;amp; Huyghe, 2003, pp. 181-183; Naish, 2007; Zeller, 2007). What distinguishes it from other softshell turtles is its size - this specimen is around 1.8m long, 1.2m wide, and weights 200kg. There appears to be only one of these giant turtles living in the lake, though a stuffed specimen does exist in the Ngoc Son temple on an island by the northern lakeside.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span id="goog_1092780076"&gt;&lt;/span&gt;&lt;span id="goog_1092780077"&gt;&lt;/span&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://lh6.googleusercontent.com/-x-e00KtoS8U/TXeWmxmjueI/AAAAAAAAAGU/ftB_0cOZI_c/s1600/Turtle.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="217" q6="true" src="https://lh6.googleusercontent.com/-x-e00KtoS8U/TXeWmxmjueI/AAAAAAAAAGU/ftB_0cOZI_c/s320/Turtle.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Hoan Kiem giant turtle (the huge brown-green circular thing!),&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;from Heinselman (2000).&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style="font-family: Verdana;"&gt;Both the turtle and the lake are important to Vietnamese history. In the mid 15th century AD, King Le Loii was boating in the lake when a giant golden turtle rose from the water and grabbed his magic sword, that he had previously used to repel a Chinese invasion. The turtle was apparently returning the enchanted blade to its original divine owners. As a result, given the rather poor condition of the current giant turtle, the citizens of Hanoi have mobilized to clean up the lake and help the enormous creature. Here's hoping the turtle's health improves and they can find a mate to propogate the species if it does turn out to be distinct from its northern Chinese relative.&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: xx-small;"&gt;References&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana; font-size: xx-small;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="font-size: xx-small;"&gt;Coleman, L. &amp;amp; Huyghe, P. (2003). &lt;i&gt;The field guide to lake monsters, sea serpents, and other mystery denizens of the deep.&lt;/i&gt; &lt;state w:st="on"&gt;&lt;place w:st="on"&gt;New York&lt;/place&gt;&lt;/state&gt;: Tarcher/Penguin.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;span style="font-size: xx-small;"&gt;Heinselman, C. (2000). Hoan Kiem Turtle - A Tale of the Sword. &lt;em&gt;Crypto 3&lt;/em&gt;(3), 15-18.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;Naish, D. (2007, November 29). The goat-eating hot water bottle turtles. Message posted to &lt;a href="http://scienceblogs.com/tetrapodzoology/2007/11/hot_water_bottle_turtles.php"&gt;http://scienceblogs.com/tetrapodzoology/2007/11/hot_water_bottle_turtles.php&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: xx-small;"&gt;Tran Van Minh. (2011, March 4). Vietnam scrambles to save Hanoi's sacred turtle. Accessed from &lt;a href="http://news.yahoo.com/s/ap/20110304/ap_on_re_as/as_vietnam_sacred_turtle"&gt;http://news.yahoo.com/s/ap/20110304/ap_on_re_as/as_vietnam_sacred_turtle&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana; font-size: xx-small;"&gt;Zeller, F. (2007, November 6). High-tech&amp;nbsp;lake clean-up to save legendary turtle&lt;em&gt;.&amp;nbsp;Bangkok Post &lt;/em&gt;[from AFP], p. 14.&lt;em&gt;&amp;nbsp;&amp;nbsp;&lt;/em&gt;&lt;/span&gt;&lt;em&gt;&amp;nbsp;&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-8920575627427426303?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/8920575627427426303/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/03/giant-turtle-from-lake-of-restored.html#comment-form' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/8920575627427426303'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/8920575627427426303'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/03/giant-turtle-from-lake-of-restored.html' title='The Giant Turtle from the Lake of the Restored Sword'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh3.googleusercontent.com/-DqaEw05UPCE/TXeQjoCJtZI/AAAAAAAAAGI/dah4zwQ8pog/s72-c/turtle1.jpg' height='72' width='72'/><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-6705322135954857027</id><published>2011-03-07T06:50:00.000-08:00</published><updated>2011-11-08T07:28:26.666-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='windhammer prize'/><category scheme='http://www.blogger.com/atom/ns#' term='wayne densley'/><category scheme='http://www.blogger.com/atom/ns#' term='gamebooks'/><title type='text'>A Brief History of the Windhammer Prize</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh4.googleusercontent.com/-v1Er9VVnZqQ/TXTvIdgKJTI/AAAAAAAAAGA/H_l8jfDKO6M/s1600/wp2011_banner.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="75" q6="true" src="https://lh4.googleusercontent.com/-v1Er9VVnZqQ/TXTvIdgKJTI/AAAAAAAAAGA/H_l8jfDKO6M/s400/wp2011_banner.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Stuart Lloyd has reminded me via his &lt;a href="http://virtualfantasies.blogspot.com/2011/03/whats-going-down.html"&gt;blog&lt;/a&gt; that the &lt;strong&gt;2011 Windhammer Prize&lt;/strong&gt; is upon us once again! For those who don't know what the Windhammer Prize is (and if you're a gamebook fan that's almost inexcusable!), perhaps a brief explanation is called for...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;The Windhammer Prize for Short Gamebook Fiction was first created and run by Wayne Densley in 2008 and is sponsored by his site, &lt;a href="http://www.arborell.com/index.html"&gt;The Chronicles of Arborell&lt;/a&gt;. This is its fourth year. Wayne envisages the competition &lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;as "a means to promote the gamebook genre, and to provide exposure within a competitive environment for aspiring gamebook authors". What it means in reality is that every year we get a bunch of cool and intriguing new amateur gamebooks that otherwise would probably not exist. I entered the first two (I was unable to enter last year as I was too busy writing &lt;a href="http://itunes.apple.com/au/app/gamebook-adventures-5-catacombs/id422246290?mt=8"&gt;Catacombs of the Undercity&lt;/a&gt;), and didn't win anything (grumble!), but the standards are high! I keep meaning to go back and do a detailed review of some or all of the entries but that's beyond the scope of this post. What I will do is provide a brief history of the winners of the various years of the Windhammer Prize, and some of the more notable entries.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;2008 Windhammer Prize&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;Winner:&lt;/strong&gt; &lt;em&gt;Raid on Chateau Fekenstein&lt;/em&gt; by Al Sander. Tightly paced and plotted steampunk/fantasy milieu that in some way is strangely reminiscent of &lt;a href="http://en.wikipedia.org/wiki/Blackadder_Goes_Forth"&gt;Blackadder Goes Forth&lt;/a&gt;. Recommended!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;2009 Windhammer Prize&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;Winner:&lt;/strong&gt; &lt;em&gt;The Bone Dogs&lt;/em&gt; by Per Jorner. Per makes good on a previous promise to cannibalize the &lt;em&gt;Virtual Reality&lt;/em&gt; rules system from &lt;a href="http://fantasygamebook.blogspot.com/2011/01/heart-of-ice-part-2.html"&gt;Heart of Ice&lt;/a&gt; to create an entertaining take on an alternate Western genre.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;2010 Windhammer Prize&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;Winner:&lt;/strong&gt; &lt;em&gt;Sharkbait's Revenge&lt;/em&gt; by Stuart Lloyd. Pirates and nautical mayhem aplenty as Stuart finally bags the big prize in his third year of entering.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;Other Notable Entries&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;em&gt;An Orc's Day&lt;/em&gt; by Travis Casey (2008). Personally I feel this is by far the best of the rest. An intriguing 'play-the-monster' that drags out all the standard fantasy tropes only to turn them into something new. Recommended!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;﻿ &lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://lh6.googleusercontent.com/-fJ-vL9Bhv7U/TXTwK2O63lI/AAAAAAAAAGE/qz-T-erUZSM/s1600/Tales+of+the+Bronze+Empire1a.jpg" imageanchor="1" style="clear: right; cssfloat: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="141" q6="true" src="https://lh6.googleusercontent.com/-fJ-vL9Bhv7U/TXTwK2O63lI/AAAAAAAAAGE/qz-T-erUZSM/s200/Tales+of+the+Bronze+Empire1a.jpg" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-size: xx-small;"&gt;&lt;em&gt;Hills of Phoros&lt;/em&gt; was supposed to be the first&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;&amp;nbsp;in this series but the rules need fixing!&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿ &lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;em&gt;The Hills of Phoros&lt;/em&gt; by Andrew Wright (2008). This is where I find that introducing a non-linear &lt;em&gt;Fabled Lands&lt;/em&gt; style gameplay into a short 100 paragraph format, with flawed rules, adds new meaning to the&amp;nbsp;term &lt;a href="http://en.wikipedia.org/wiki/Grinding_(video_gaming)"&gt;'grind-time'&lt;/a&gt;. Still, I'm proud of the writing, but the rules set needs a complete overhaul.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;em&gt;Waiting for the Light&lt;/em&gt; by Kieran Coghlan (2009). Trippy and bizarre sequence of events that is more book than game, but nevertheless a very worthy read.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;em&gt;RAMPAGE!&lt;/em&gt; by Andrew Wright (2009). Another blatant plug! I had a blast writing this - it's a parody of the &lt;em&gt;Fighting Fantasy&lt;/em&gt; world of Allansia jacked into the old &lt;em&gt;&lt;a href="http://en.wikipedia.org/wiki/Rampage_(arcade_game)"&gt;Rampage&lt;/a&gt;&lt;/em&gt; arcade game. If you have a desire to stomp on Yaztromo, King Gillibran, Nicodemus or Chadda Darkmane (or their near likeness), this is as close as you will get!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;em&gt;The Word Fell Silent&lt;/em&gt; by Kieran Coghlan (2010). Kieran's put a lot of work into this epic tale set in Roman-occupied Judea, and when I get a free moment, it's a must-play for me.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;If you'd like to download any of these gamebook adventures, you can find them in the archive &lt;a href="http://www.arborell.com/gamebook_archive.html"&gt;here&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;If you'd like to enter the 2011 Windhammer Prize competition, the rules and regulations are &lt;a href="http://www.arborell.com/windhammer_prize_2011.html"&gt;here&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Have fun!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-6705322135954857027?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/6705322135954857027/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/03/brief-history-of-windhammer-prize.html#comment-form' title='15 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/6705322135954857027'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/6705322135954857027'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/03/brief-history-of-windhammer-prize.html' title='A Brief History of the Windhammer Prize'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh4.googleusercontent.com/-v1Er9VVnZqQ/TXTvIdgKJTI/AAAAAAAAAGA/H_l8jfDKO6M/s72-c/wp2011_banner.jpg' height='72' width='72'/><thr:total>15</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-108161919885492376</id><published>2011-03-03T07:59:00.000-08:00</published><updated>2011-03-03T07:59:02.320-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tin man games'/><category scheme='http://www.blogger.com/atom/ns#' term='iPhone'/><category scheme='http://www.blogger.com/atom/ns#' term='iPad'/><category scheme='http://www.blogger.com/atom/ns#' term='catacombs of the undercity'/><category scheme='http://www.blogger.com/atom/ns#' term='gamebook adventures'/><title type='text'>Catacombs of the Undercity released on iTunes!</title><content type='html'>&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://lh5.googleusercontent.com/-EgHVGcLPEpM/TW-6KMvFr8I/AAAAAAAAAF8/JbVYV3Wiznw/s1600/mzl_rorqjjgr_320x480-75.jpg" imageanchor="1" style="clear: right; cssfloat: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;img border="0" height="320" l6="true" src="https://lh5.googleusercontent.com/-EgHVGcLPEpM/TW-6KMvFr8I/AAAAAAAAAF8/JbVYV3Wiznw/s320/mzl_rorqjjgr_320x480-75.jpg" width="213" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Dare you enter the &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Undercity of Orlandes?&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Thanks to the guys at &lt;a href="http://tinmangames.com.au/blog/?p=1240"&gt;Tin Man Games&lt;/a&gt;, my Catacombs of the Undercity Gamebook Adventure is now available to download at &lt;a href="http://itunes.apple.com/au/app/gamebook-adventures-5-catacombs/id422246290?mt=8"&gt;iTunes&lt;/a&gt;! I'm totally stoked - this was huge piece of work - nearly 800 paragraphs by the time Neil Rennison had finished editing it, and I'm thrilled it's finally out in the marketplace.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Better yet, for this week it's available at the knock-down price of&amp;nbsp;$2.99,&amp;nbsp;so if you've got an iPad,&amp;nbsp;iPhone, or iPod Touch, and you like old-school retro-dungeon-crawl&amp;nbsp;gamebook adventures, then you've really&amp;nbsp;got no excuse not to download it and give it&amp;nbsp;a whirl. By all means give me some feedback too!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;My only dilemma&amp;nbsp;now is whether&amp;nbsp;to grab a cheap&amp;nbsp;iPad now so I can join in the&amp;nbsp;fun, or instead wait until the new one that&amp;nbsp;was&amp;nbsp;recently unveiled by Steve Jobs is released...&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-108161919885492376?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/108161919885492376/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/03/catacombs-of-undercity-released-on.html#comment-form' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/108161919885492376'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/108161919885492376'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/03/catacombs-of-undercity-released-on.html' title='Catacombs of the Undercity released on iTunes!'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh5.googleusercontent.com/-EgHVGcLPEpM/TW-6KMvFr8I/AAAAAAAAAF8/JbVYV3Wiznw/s72-c/mzl_rorqjjgr_320x480-75.jpg' height='72' width='72'/><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-2141908995306782850</id><published>2011-03-02T07:55:00.000-08:00</published><updated>2011-03-02T07:55:08.799-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='maps'/><title type='text'>Mapping the Unmappable</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;I love maps and I keep meaning to post something meaningful about them (as far back as &lt;a href="http://fantasygamebook.blogspot.com/2011/01/future-projects.html"&gt;here&lt;/a&gt;), but there just doesn't seem time. However, Taranaich over on &lt;a href="http://theblogthattimeforgot.blogspot.com/2011/03/dan-meths-fantasy-world-map.html"&gt;The Blog That Time Forgot&lt;/a&gt; has posted about Dan Meth's amazing &lt;a href="http://danmeth.com/post/3344880971/fantasyworldmap"&gt;Fantasy World Map&lt;/a&gt;, which I've included here:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;﻿ &lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://lh5.googleusercontent.com/-CtPiuOhshpM/TW5nPN_2_RI/AAAAAAAAAF4/naSOooOaVw8/s1600/tumblr_lgqmfdnr3K1qzol4do1_500.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="400" l6="true" src="https://lh5.googleusercontent.com/-CtPiuOhshpM/TW5nPN_2_RI/AAAAAAAAAF4/naSOooOaVw8/s400/tumblr_lgqmfdnr3K1qzol4do1_500.png" width="361" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The Fantasy World Map by Dan Meth.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿ &lt;span style="font-family: Verdana;"&gt;Obviously, it's not all of the fantasy worlds in literature, but it's definitely a fair stab at the genre. One of my few issues with it is that the worlds of Dr Seuss (another thing I intend to post about some time in the future!) go far, far beyond Whoville and Solla Sollew (although it's nice to see the latter get a mention as it comes from one of my favourite Dr Seuss books).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;It also reminded me&amp;nbsp;of this amazing second &lt;a href="http://xkcd.com/802/"&gt;map&lt;/a&gt;, by Randall Munroe that was talked about recently in &lt;em&gt;The Independent&lt;/em&gt; (Hughes, 2010). Basically, it's a&amp;nbsp;Map of Online Communities (Spring and Summer of 2010), and is loaded with awesome coolness. I particularly like the Sea of Memes and the Plains of Awkwardly Public Family Interactions!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;﻿ &lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://lh6.googleusercontent.com/-ZDehP8snh3U/TW5la0LsEFI/AAAAAAAAAF0/nVH0cSRkpd8/s1600/online_communities_2.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="400" l6="true" src="https://lh6.googleusercontent.com/-ZDehP8snh3U/TW5la0LsEFI/AAAAAAAAAF0/nVH0cSRkpd8/s400/online_communities_2.png" width="343" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The Map of Online Communities by Randall Munroe.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana; font-size: xx-small;"&gt;References&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana; font-size: xx-small;"&gt;Hughes, M. (2010, October 24). Mapping Cyberspace. Reprinted from &lt;em&gt;The Independent&lt;/em&gt; in &lt;em&gt;The Bangkok Post&lt;/em&gt;, &lt;em&gt;Spectrum&lt;/em&gt;, p. 22.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: xx-small;"&gt;&lt;span style="font-family: Verdana;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&amp;nbsp;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-2141908995306782850?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/2141908995306782850/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/03/mapping-unmappable.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/2141908995306782850'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/2141908995306782850'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/03/mapping-unmappable.html' title='Mapping the Unmappable'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh5.googleusercontent.com/-CtPiuOhshpM/TW5nPN_2_RI/AAAAAAAAAF4/naSOooOaVw8/s72-c/tumblr_lgqmfdnr3K1qzol4do1_500.png' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-583041942996107560</id><published>2011-02-27T06:58:00.000-08:00</published><updated>2011-02-27T07:48:15.760-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='graham bottley'/><category scheme='http://www.blogger.com/atom/ns#' term='advanced fighting fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='arion games'/><category scheme='http://www.blogger.com/atom/ns#' term='adventurers limited'/><title type='text'>Advanced Fighting Fantasy: My Default Blog System</title><content type='html'>&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;﻿﻿﻿ &lt;/span&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://lh3.googleusercontent.com/-XSXVANMSljA/TWplE1-FeLI/AAAAAAAAAFs/X8-RCP4Mr9o/s1600/Dungeoneer.jpg" imageanchor="1" style="clear: right; cssfloat: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="200" l6="true" src="https://lh3.googleusercontent.com/-XSXVANMSljA/TWplE1-FeLI/AAAAAAAAAFs/X8-RCP4Mr9o/s200/Dungeoneer.jpg" width="127" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Figure 1. &lt;em&gt;Dungeoneer&lt;/em&gt; cover &lt;br /&gt;by John Sibbick &lt;br /&gt;(from Gascoigne &amp;amp; Tamlyn, 1989).&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿﻿﻿ &lt;br /&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;I alluded to a bit of writer’s block recently, and in my case it usually comes about because there’s something niggling me with what I’m trying to write (I’m struggling even as I type this out). Often it’s due to the fact the overall concept isn’t fully realized, or just needs a bit of tweaking, or may even be plain wrong. Having been trying to put together an interesting post for a few weeks now, it finally hit me that I needed to include some sort of generic RPG stats to better elaborate a point and make the post more useful. However, I haven’t really designated a default RPG system for this blog. As much as I enjoy reading Old School Renaissance blogs, I left D&amp;amp;D behind years ago (in favour of the original Warhammer FRP), and don’t feel confident enough posting up OGL stats that represent something I haven’t actively thought about for twenty years.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;Conversely, though I’ve done some enjoyable recent work with the re-released &lt;i&gt;Dragon Warriors&lt;/i&gt; system (Wallis et al., 2009), I feel it’s too tied up with the world of Legend for me to use on a more generic level. The solution I've&amp;nbsp;come up&amp;nbsp;with therefore&amp;nbsp;is that old gem &lt;i&gt;Advanced&amp;nbsp;Fighting Fantasy&lt;/i&gt; (Gascoigne &amp;amp; Tamlyn, 1989, see Figure 1), for the following reasons:&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;ul style="margin-top: 0cm;" type="disc"&gt;&lt;li class="MsoNormal" style="margin: 0cm 0cm 0pt; mso-list: l1 level1 lfo1; tab-stops: list 36.0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;It's extremely simple to use and post stat&amp;nbsp;blocks for.&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style="margin: 0cm 0cm 0pt; mso-list: l1 level1 lfo1; tab-stops: list 36.0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;Despite the simplicity, both the&amp;nbsp;Special Skills and Magic Spells systems capture a lot&amp;nbsp;of colour and flavour.&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style="margin: 0cm 0cm 0pt; mso-list: l1 level1 lfo1; tab-stops: list 36.0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;I've been raving and ranting about&amp;nbsp;&lt;i&gt;Fighting Fantasy&lt;/i&gt; and Titan&amp;nbsp;on my &lt;a href="http://games.groups.yahoo.com/group/titan_rebuilding/"&gt;Titan_Rebuilding&lt;/a&gt; group for years now.&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style="margin: 0cm 0cm 0pt; mso-list: l1 level1 lfo1; tab-stops: list 36.0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;Likewise, it's the default system&amp;nbsp;for posting stat blocks on the &lt;a href="http://fightingfantasy.wikia.com/wiki/Main_Pag"&gt;Titannica&lt;/a&gt; wiki.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://lh3.googleusercontent.com/-q8a90tgU6JY/TWpjEMkQzQI/AAAAAAAAAFk/ym5iwypVF_0/s1600/AFF2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="176" l6="true" src="https://lh3.googleusercontent.com/-q8a90tgU6JY/TWpjEMkQzQI/AAAAAAAAAFk/ym5iwypVF_0/s400/AFF2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Figure 2: &lt;em&gt;Advanced Fighting Fantasy&lt;/em&gt; reissues from Arion Games (from Bottley, 2010a).&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;Perhaps the best reason though, is that it is being re-released by Arion Games very soon (Bottley, 2010a, see Figure 2)! While both &lt;i&gt;Out of the Pit&lt;/i&gt; and &lt;i&gt;Titan&lt;/i&gt; will be straight reprints of Gascoigne's&amp;nbsp;(1985, 1986) earlier work, the entire &lt;i&gt;Advanced Fighting Fantasy&lt;/i&gt; system itself will be revised, cleaned up, and repackaged as one book (Bottley, 2010b, see Figure 3). &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;﻿ &lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://lh5.googleusercontent.com/--qIMc9XCf40/TWpkRV65HHI/AAAAAAAAAFo/8Pkqb1bvWQM/s1600/AFF-CharSheet.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="315" l6="true" src="https://lh5.googleusercontent.com/--qIMc9XCf40/TWpkRV65HHI/AAAAAAAAAFo/8Pkqb1bvWQM/s400/AFF-CharSheet.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Figure 3. Modified &lt;em&gt;Advanced Fighting Fantasy&lt;/em&gt; Adventure Sheet,&lt;br /&gt;for use with Arion Game reissue (from Bottley, 2010b).&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;This is because, as anyone who has played AFF will tell you, there were some fundamental problems with the original rules. The two big issues from my point of view were:&lt;/span&gt;&lt;/div&gt;&lt;ul type="disc"&gt;&lt;li class="MsoNormal" style="margin: 0cm 0cm 0pt; mso-list: l0 level1 lfo2; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; tab-stops: list 36.0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;The random nature of character generation meant that Heroes who rolled high SKILL scores would be more powerful with far more Special Skill choices (and higher Special Skill values) than those who rolled a low number for their Initial SKILL.&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style="margin: 0cm 0cm 0pt; mso-list: l0 level1 lfo2; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; tab-stops: list 36.0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;The method of adding your SKILL score to your Special Skills to determine their value made Heroes even more powerful than the original nameless adventurers of the &lt;i&gt;Fighting Fantasy&lt;/i&gt; solo gamebooks, who, for reasons of gameplay, were themselves vastly superior to most&amp;nbsp;of the inhabitants of Titan (Wright, 2006a).&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;These problems look to be solved by the new &lt;i&gt;Advanced Fighting Fantasy&lt;/i&gt; reissue. However, as publication of these rules lies a few months away, I can't use them immediately as a default system for my blog. Instead, I plan on revisiting a few modifications I made to the AFF rules for an unfinished retro-hack system called Adventurers Limited.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;Adventurers Limited was designed to be a gritty, low fantasy version of AFF, showing what the Heroes were like before they were Heroes. I couldn't be bothered to initiate a points system (probably a bad idea in retrospect), so the character generation rules for 'limited' starting Adventurers were still determined via dice, and ran as &lt;span style="color: black;"&gt;follows:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt; tab-stops: 63.8pt;"&gt;&lt;b&gt;&lt;i&gt;&lt;span style="color: black; font-family: Verdana; mso-bidi-font-size: 12.0pt;"&gt;SKILL:&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="color: black; font-family: Verdana; mso-bidi-font-size: 12.0pt;"&gt; An adventurer's SKILL score is found by rolling one die, dividing the result by 2, rounding all fractions up, and then adding 5 to the result. This will give an Initial SKILL score of 6, 7, or 8.&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Example:&lt;/b&gt; Our sample adventurer rolls one die. The result is 3. Dividing this by 2 gives 1.5. We round this up to 2 and add 5 to give our adventurer an Initial SKILL score of 7.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;STAMINA:&lt;/b&gt; An adventurer's STAMINA score is found by rolling one die, dividing the result by 2, rounding all fractions up, and then adding 5 to the result. This will give an Initial STAMINA score of 6, 7, or 8.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Example:&lt;/b&gt; Our sample adventurer rolls one die. The result is 5. Dividing this by 2 gives 2.5. We round this up to 3 and add 5 to give our adventurer an Initial STAMINA score of 8.&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="color: black; font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt; tab-stops: 63.8pt;"&gt;&lt;span style="color: black; font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;(Wright, 2006b)&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="color: black; font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;Bear in mind though, that these were just ideas and not based on rigorous play-testing. The second major modification was to introduce large number of Professions, all modeled on characters and people from previously published &lt;i&gt;Fighting Fantasy&lt;/i&gt; books. These Professions would dictate what Special Skills your character could choose, as follows:&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;b&gt;&lt;i&gt;&lt;span style="color: black; font-family: Verdana; mso-bidi-font-size: 12.0pt;"&gt;Common Skills:&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="color: black; font-family: Verdana; mso-bidi-font-size: 12.0pt;"&gt; These are the Special Skills that a starting character of this Profession must invest at least 1 point in per Special Skill.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Uncommon Skills:&lt;/b&gt; These are Special Skills that a starting character may possess (but see also Rare Skills below). Each Profession will tell you how many Uncommon Skills you may choose. You must invest at least 1 point in each Uncommon Skill that you choose.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Rare Skills:&lt;/b&gt; These are more obscure Special Skills that a starting character may possess. You may ONLY choose a Rare Skill if you have already chosen the maximum number of Uncommon Skills you are allowed.&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="color: black; font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;span style="color: black; font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;(Wright, 2006c)&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="color: black; font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;Note that if you wanted to pick Uncommon or Rare Special Skills, you had to pick your&lt;/span&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt; full complement of Common skills first. This was designed so that players could create characters that either had an initial broad base of skills they were reasonable at, or specialists who excelled at only a couple of chosen skills. So, for an example, if you wanted to be a mercenary, you would have the following &lt;span style="color: black;"&gt;choices:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="color: black; font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://lh3.googleusercontent.com/-ocC-w5y_bTQ/TWplnJmErKI/AAAAAAAAAFw/nZQo38YG2D4/s1600/mercenary.bmp" imageanchor="1" style="clear: right; cssfloat: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" l6="true" src="https://lh3.googleusercontent.com/-ocC-w5y_bTQ/TWplnJmErKI/AAAAAAAAAFw/nZQo38YG2D4/s1600/mercenary.bmp" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Mercenary by Gary Chalk&lt;br /&gt;(from Harris, 1985)&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-indent: 36pt;"&gt;&lt;b&gt;&lt;i&gt;&lt;span style="color: black; font-family: Verdana; mso-bidi-font-size: 12.0pt;"&gt;Mercenary&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-indent: 36pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;b&gt;&lt;i&gt;&lt;span style="color: black; font-family: Verdana; mso-bidi-font-size: 12.0pt;"&gt;Common Skills:&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="color: black; font-family: Verdana; mso-bidi-font-size: 12.0pt;"&gt; Weapon, Dodge, World Lore (Must have 3).&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;b&gt;&lt;i&gt;&lt;span style="color: black; font-family: Verdana; mso-bidi-font-size: 12.0pt;"&gt;Uncommon Skills:&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="color: black; font-family: Verdana; mso-bidi-font-size: 12.0pt;"&gt; Weapon, Unarmed Combat, Disarm, Second Weapon, Ride Horse, Heavy Armoured Combat (Choose 2).&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;b&gt;&lt;i&gt;&lt;span style="color: black; font-family: Verdana; mso-bidi-font-size: 12.0pt;"&gt;Rare Skills:&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="color: black; font-family: Verdana; mso-bidi-font-size: 12.0pt;"&gt; &lt;city w:st="on"&gt;Battle&lt;/city&gt; Tactics, &lt;city w:st="on"&gt;&lt;place w:st="on"&gt;Battle&lt;/place&gt;&lt;/city&gt; Combat, Siege Lore, Siege Combat, Mounted Combat, Languages, Crossbow (Choose 1).&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="color: black; font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;span style="color: black; font-family: Verdana; mso-bidi-font-size: 12.0pt;"&gt;(Wright, 2006b)&lt;/span&gt;&lt;span style="color: black; font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; tab-stops: 278.0pt;"&gt;&lt;span style="color: black; font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;span style="mso-tab-count: 1;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="color: black; font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;This idea&lt;/span&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt; is now approaching obsolescence with Arion Games' impending release of the new version of AFF, but I may use it intermittently until then to provide a RPG stat angle on certain posts. Also, once the new AFF is published, I may start seeing if I can retrofit my Adventurers Limited Professions to the new rules framework, because I certainly had a lot of fun developing literally hundreds of them!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Note: You can pre-order the new version of AFF &lt;a href="http://shop.cubicle7store.com/epages/es113347.sf/en_GB/?ObjectPath=/Shops/es113347_shop/Categories/Advanced_Fighting_Fantasy"&gt;here!&lt;/a&gt;&lt;/span&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center" class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: center;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;span style="font-size: xx-small;"&gt;References&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;span style="font-size: xx-small;"&gt;Bottley, G. (2010a). Arion Games: Advanced Fighting Fantasy. Accessed from &lt;/span&gt;&lt;a href="http://www.arion-games.com/AFF.html"&gt;&lt;span style="color: purple; font-size: xx-small;"&gt;http://www.arion-games.com/AFF.html&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;span style="font-size: xx-small;"&gt;Bottley, G. (2010b). Modified AFF character sheet. Message posted to &lt;/span&gt;&lt;a href="http://forum.rpg.net/showpost.php?p=13284043&amp;amp;postcount=101"&gt;&lt;span style="color: purple; font-size: xx-small;"&gt;http://forum.rpg.net/showpost.php?p=13284043&amp;amp;postcount=101&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size: xx-small;"&gt; and taken from &lt;/span&gt;&lt;/span&gt;&lt;span style="color: black; font-family: Verdana; mso-bidi-font-size: 12.0pt;"&gt;&lt;a href="http://www.arion-games.com/AFF-CharSheet.jpg" target="_blank"&gt;&lt;span style="color: purple; font-size: xx-small;"&gt;http://www.arion-games.com/AFF-CharSheet.jpg&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;span style="font-size: xx-small;"&gt;Gascoigne, M. (1985). &lt;i&gt;Out of the Pit: Fighting Fantasy Monsters&lt;/i&gt;. &lt;city w:st="on"&gt;&lt;place w:st="on"&gt;London&lt;/place&gt;&lt;/city&gt;: Puffin Books.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;span style="font-size: xx-small;"&gt;Gascoigne, M. (1986). &lt;i&gt;Titan: The Fighting Fantasy World&lt;/i&gt;. &lt;city w:st="on"&gt;&lt;place w:st="on"&gt;London&lt;/place&gt;&lt;/city&gt;: Puffin Books.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;span style="font-size: xx-small;"&gt;Gascoigne, M. &amp;amp; Tamlyn, P. (1989). &lt;i&gt;Dungeoneer: Advanced Fighting Fantasy&lt;/i&gt;. &lt;city w:st="on"&gt;&lt;place w:st="on"&gt;London&lt;/place&gt;&lt;/city&gt;: Puffin Books.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;span style="font-size: xx-small;"&gt;Harris, R. (1985). &lt;em&gt;Talisman: The Magical Quest Game &lt;/em&gt;[2nd Edition]&lt;em&gt;. &lt;/em&gt;Nottingham: Games Workshop.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;span style="font-size: xx-small;"&gt;Wallis, J., Hately, S., Kemp, J., Klein, M., Low, R., May, D., &lt;city w:st="on"&gt;Monroe&lt;/city&gt;, B., Reed, J., Sturrock, &lt;place w:st="on"&gt;I.&lt;/place&gt;, Turley, K., &amp;amp; Wright, A. (2009). &lt;i&gt;Dragon Warriors: Friends or Foes&lt;/i&gt;. &lt;place w:st="on"&gt;&lt;city w:st="on"&gt;London&lt;/city&gt;&lt;/place&gt;: Magnum Opus Press.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;span style="font-size: xx-small;"&gt;Wright, A. (2006a). Adventurers Limited (Part Two). Message posted to &lt;/span&gt;&lt;a href="http://games.groups.yahoo.com/group/titan_rebuilding/message/465"&gt;&lt;span style="color: purple; font-size: xx-small;"&gt;http://games.groups.yahoo.com/group/titan_rebuilding/message/465&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;span style="font-size: xx-small;"&gt;Wright, A. (2006b). Adventurers Limited (Part Five). Message posted to &lt;/span&gt;&lt;a href="http://games.groups.yahoo.com/group/titan_rebuilding/message/503"&gt;&lt;span style="color: purple; font-size: xx-small;"&gt;http://games.groups.yahoo.com/group/titan_rebuilding/message/503&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;&lt;span style="font-size: xx-small;"&gt;Wright, A. (2006c) Adventurers Limited (Part Six). Message posted to &lt;/span&gt;&lt;a href="http://games.groups.yahoo.com/group/titan_rebuilding/message/509"&gt;&lt;span style="color: purple; font-size: xx-small;"&gt;http://games.groups.yahoo.com/group/titan_rebuilding/message/509&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-583041942996107560?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/583041942996107560/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/02/advanced-fighting-fantasy-my-default.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/583041942996107560'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/583041942996107560'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/02/advanced-fighting-fantasy-my-default.html' title='Advanced Fighting Fantasy: My Default Blog System'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh3.googleusercontent.com/-XSXVANMSljA/TWplE1-FeLI/AAAAAAAAAFs/X8-RCP4Mr9o/s72-c/Dungeoneer.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-2241949504131088895</id><published>2011-02-24T07:54:00.000-08:00</published><updated>2011-02-24T07:54:16.543-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Michael Ward'/><category scheme='http://www.blogger.com/atom/ns#' term='DestinyQuest'/><category scheme='http://www.blogger.com/atom/ns#' term='interview'/><title type='text'>DestinyQuest: The Interview!</title><content type='html'>&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;a href="" name="_GoBack"&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-zJ54n67Nnww/TWZ4cqR03VI/AAAAAAAAAFU/zlkyF406MK8/s1600/Cover.jpg" imageanchor="1" style="clear: right; cssfloat: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" l6="true" src="http://1.bp.blogspot.com/-zJ54n67Nnww/TWZ4cqR03VI/AAAAAAAAAFU/zlkyF406MK8/s320/Cover.jpg" width="204" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;DestinyQuest: The Legion of Shadow.&lt;br /&gt;Cover art by David Wyatt.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;span lang="EN-GB"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-GB"&gt;&lt;a href="http://www.destiny-quest.com/"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;DestinyQuest Book 1: The Legion of Shadow by Michael J. Ward&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;, is an amazing new contender in the slowly rejuvenating gamebook scene. I was first made aware of it by a post on Dave Morris' &lt;/span&gt;&lt;a href="http://fabledlands.blogspot.com/2011/02/not-your-fathers-gamebooks.html"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Fabled Lands blog&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;, and procrastinated about buying it before ordering one of the limited &lt;/span&gt;&lt;a href="http://cgi.ebay.co.uk/DestinyQuest-Legion-Shadow-collectors-set-/160540659160?pt=Fiction&amp;amp;hash=item2560f80dd8#ht_500wt_1156"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Collector's Editions&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; from eBay. It arrived yesterday, and I must say at 534 pages it is the most impressive gamebook I have seen in a long while, if not ever. After I spent my lunchbreak wandering around the wild lands surrounding the village of Tithebury Cross, slaughtering monsters and accumulating loot, that opinion has not changed and I fired off a bunch of questions to Michael about his new book. Here's what he had to say...&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;1. Firstly, it’s the biggest gamebook I’ve ever seen! How many words is it, and how long did it take you to plan, plot, test, and write? What’s your writing routine like?&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Yes, the size took me a little by surprise too! The finished manuscript was something like 145,000 words by the end and I could have easily carried on! Originally, it was meant to be a four act story, with Mistwood and Black Marsh existing as separate zones – but it became apparent quite quickly that the format I chose for the book (with the different narrative quests) meant that it would have made the book quite unwieldy. I had to do a fair bit of chopping and editing!&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The planning happened quite quickly, maybe a few weeks. I started with the zone ideas first and then rolled that out into a plot that gamers would easily identify with. The writing took about six/seven months (which is actually quite quick for a book), the speed due to the fact that I just loved writing it. The book never felt like a chore, in fact, quite the opposite – and I did have to remind myself at times that a break can do you a world of good! &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The testing of the book. Oh boy. That was a mammoth task. Writing it was the easy part… balancing 3 classes, 15 careers and umpteen gazillion items was the real challenge. Basically it involved playing the book… again and again, and then again… and again. I can’t imagine how many hours were spent on the testing. I know that, towards the end, I was doing about 13 hours a day of solid testing. That can drive you a little crazy, to be honest. I was lucky enough to be able to recruit some friends to help out – and their feedback was invaluable in making last minute tweaks. I was very conscious all along that there can be no patch for a book – no quick fix once the words are printed, so I had to do my very best to get it as perfect as I could. Obviously, with a game of this size and complexity, there will be some builds that might inevitably struggle in places – that is just the nature of the beast – but I hope that the play experience will be enjoyable, no matter what crazy hero builds people decide to experiment with! &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;2. What’s your background with regards to fantasy RPG games and gamebooks? In other words, what possessed you to sit down one day and think “I’m going to write the biggest gamebook ever”?&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;As people may already know from my website, I was a big Fighting Fantasy fan when I was growing up. In fact, once I had discovered the wonders of Dungeons &amp;amp; Dragons I pretty much lapped up any fantasy game I could get my hands on. I still have very fond memories of playing Talisman (which I understand has now been re-released), as well as the Firetop Mountain board game and a little known game called Dungeon (which had colour coded levels, if I remember correctly – similar to the quests in DestinyQuest). Also, like most teenagers of a fantasy persuasion, I was a regular at my local Games Workshop, playing Warhammer and Warhammer 40k. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;However, my hands-on hobby was constantly competing with the lure of computer games, and I’ll confess that ultimately, the computer won. I think I must have played most computer rpgs from Dungeon Master to Diablo…&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;to the modern day MMORPGs like World of Warcraft, LOTR online and Guild Wars. I got pretty addicted to online gaming; at one stage I was playing Warcraft 50 hours a week (and that was while holding down a full-time job!). That was back in the day of 40-man raids (Molten Core until your eyes bleed…) and I don’t regret a minute of it. In fact, many of the ‘characters’ in DestinyQuest (Nyms, Ravenwing, Sahna, Caeleb) are based on gaming friends from those days.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;So, what possessed me to write a gaming book? Well, I love the aforementioned computer games and I felt that no-one had tried to attempt that in a book before (at the time, I was not aware of The Fabled Lands series, which I believe shares a similar design philosophy). I just tried to imagine the kind of book that I would like to play – away from the computer – when I needed a ‘gaming fix’. I wanted something that delivered the same instant gratification, where I was developing a hero and outfitting them with new equipment; but one that also gave me that freedom to explore a world and ultimately, allow me to take part in more of an epic narrative. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;3. How do you go about plotting out a gamebook like this? Do you flowchart it out on paper, or use a spreadsheet program, or something else?&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;I have what I call ‘scribble pads’, that are filled with ideas, drawings, maps… you name it. I probably have about six or seven of the things for the first book alone. When I come to a quest, I simply work out what the encounters will be, the choices that will be presented to the hero, and the story that needs to be delivered. Then I roughly sketch it out as a flow diagram. However, I rarely stick to that (!) and once I get writing, I get new ideas or swap encounters around – I go with the story flow rather than restricting myself too much. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;﻿ &lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/--O3U5Tblv4E/TWZ51A3H8JI/AAAAAAAAAFg/qUWmSQ7Dvkg/s1600/Card.jpg" imageanchor="1" style="clear: right; cssfloat: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="200" l6="true" src="http://1.bp.blogspot.com/--O3U5Tblv4E/TWZ51A3H8JI/AAAAAAAAAFg/qUWmSQ7Dvkg/s200/Card.jpg" width="111" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Logo by Paul Cheshire.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt; &lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;4. Gamebooks are commonly thought to be “over” as a phenomenon. How difficult was it to find a publisher and how did you go about convincing them to publish DestinyQuest: The Legion of Shadows?&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/span&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Hmm, how long have you got? I could write a book about this! Basically, my agent loved the book and took it around major publishers. I had a couple that were very interested and, in one case, was literally about to sign on the dotted line. However, for whatever reason, they didn’t. The book industry as a whole is having a hard time of it at the moment and publishers are very wary of taking on what they would term ‘risky’ ventures. They liked the idea of DestinyQuest but simply did not want to commit the money to launching a new franchise. The bitter irony is that I know people working in the book industry and apparently commissioning editors are crying out for new and innovative projects to take on… but the struggle is to win over those who hold the purse strings. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;After a year of touting the book around and getting frequent disinterest or comments of ‘I just don’t get it’… I remember having that eureka moment at about 3am one morning when I thought ‘I’ll do this myself.’ I firmly believed, for my sins, that DestinyQuest was too good an idea to just shove away in a cupboard to gather dust. I’ve worked in publishing and I’m lucky to know talented designers and illustrators… so I felt I could do this. And not only do it, but do it well. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;I’ll hold my hands up and say that I am one of those people who hears the words ‘self-publishing’ and runs a mile, screaming for the hills. There is a stigma about self-published titles - that the standard of writing was ‘not good enough’ to be taken on or the ideas are flawed. The truth is, as I have discovered myself, publishers are taking on fewer and fewer books these days, and those they do take on are restricted to certain genres (if I see one more Twilight/vampire novel argh!). It is tough to get something ‘new’ out there at the moment, you almost need to ‘prove your worth’. When I made the decision to self-publish I knew that, not only did I have to do it well, but I had to make it ‘better’ than a traditional high street bestseller. What you see when you pick up that book is the result of a year of blood, sweat, tears and sheer obsession to produce the best book that I possibly could.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;5. Are there any particularly sources of inspiration that have influenced DestinyQuest, such as books, films, or RPG games?&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;I think it goes without saying that World of Warcraft was a huge influence (and why not, it has 11 million+ subscribers, so it is doing something right!). I also love the ‘point-and-click’ rpgs like Diablo, Titan Quest and Dungeon Siege -&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;that idea that, at any moment, some great loot can drop for your character. Of course, I am a massive film geek as well, so I think readers will spot those influences in some of the storylines also.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-fH4YH2BENTo/TWZ5gW00ksI/AAAAAAAAAFc/ZmgiTZlNB_c/s1600/Battle.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="248" l6="true" src="http://1.bp.blogspot.com/-fH4YH2BENTo/TWZ5gW00ksI/AAAAAAAAAFc/ZmgiTZlNB_c/s400/Battle.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Limitless Possibilities, Endless Adventure! &lt;br /&gt;Illustration by David Wyatt.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;span style="mso-spacerun: yes;"&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;6. The Legion of Shadow is set in the &lt;place w:st="on"&gt;&lt;placetype w:st="on"&gt;Kingdom&lt;/placetype&gt; of &lt;placename w:st="on"&gt;Valeron&lt;/placename&gt;&lt;/place&gt;. Does Valeron have a longer history (and if so, what?), or was it developed specifically for the DestinyQuest series?&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Valeron is just one part of the world of DestinyQuest. I sat down and wrote a twenty-page history of the kingdom along with details on the magic system. I know gamers are a tough bunch to please (I am one myself) and they like their lore – but they also hate inconsistencies or areas that feel ‘made up’ on the fly. I’ve tried to build a backstory to the world, however, I am trying to avoid feeding too much of that into the books. I don’t want to provide a history lesson or a detailed explanation of why a pyromancer can cast fireballs… I want readers to experience the world through their actions. It always annoys me in computer games when there are books to pick up, that give you about twenty pages of lore to read. I’m just one of those people who doesn’t want to waste time reading those, I want to hit things instead! &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;7. Although there’s no art in the book, I do like the cover and also the website art. Who are the talented artists helping you and what’s their story?&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;David Wyatt did the cover art for the Legion of Shadow. We had worked together previously on some education and story materials, back in my days at Scholastic. Since then his art has adorned the covers of some really big names. When I contacted him (with my hastily-scribbled cover idea) I didn’t think I was in with much of a chance – but I was lucky. Like most people I meet and talk to about DQ, he had a strong sense of nostalgia for those old game books. He leapt at the chance – and of course, produced a fantastic cover.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Paul Cheshire produced the maps, logo and web art. He is a good friend of mine and, despite loathing all things fantasy (yes, I know….), pulled out all the stops to create some stunning visuals. He is just one of those guys who can take a rough sketch on a napkin, then literally a day or two later presents you with something that makes your jaw hit the floor. A very talented illustrator, who I hope to be working closely with on future books.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;8. If you buy the Collector’s Edition from eBay, one of the extras you get is a unique treasure card for your Hero. Are there plans to produce more of these so we can acquire ones we don’t have, or are you planning on introducing some sort of DestinyQuest CCG?&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The treasure card idea was something I always wanted to do with DQ – just one of about a thousand ideas that I have for developing the gaming experience beyond the book. But sadly, as I am financing this myself (for now!) then I can’t really develop my ideas further. For the moment, they are just available as part of the collectors set and at my book signing events. There are common, rare and epic cards.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;9. I notice on your website you’ve mentioned an eBook version. Would this include programs to do all the Hero Sheet book-keeping for you? Have you thought about expanding your digital repertoire to include a DestinyQuest app? (I only ask because I think the different maps you use for each Act are perfect for a touch-screen device!)&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;No, the ebook version is just a standard version of the book. I did want to do all the stuff that you mention (recordkeeping, interactive maps, page-jumping etc) but that is app territory, which is more involved (from a programming perspective) than a standard ebook. Again, I have so many ideas for an interactive version of DQ it sometimes makes me want to scream; things that people are just not doing at the present time but would just provide those ‘geek’ moments when playing – moving more towards more of a shared experience. The digital side of things, particularly with mobile technology, offers almost limitless avenues to explore when it comes to interactive books. And I think that will help make the game book relevant once again.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;But having said all that, I still love to hold a good book and flick through pages, roll dice and feel the ‘physicality’ of the game. So, I have no regrets at all in making DestinyQuest a traditional print title, but I hope I have shown the potential in the game system and concept that perhaps a larger publisher might give me the support I need to develop the franchise further.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;10. What does the future hold for DestinyQuest? When can we expect a second book? How can I access the extra downloads on your website?&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;At the moment I am just finishing off some of the download materials (extra quests etc.). They will be available for free as PDF downloads from my website in the next week or so. Then I will start writing the next book. I think it will be this time next year (or perhaps a little later) that the next book will be out – but the website will continue to be updated before then, with the new career sneak peeks and more info on the exciting new elements that are coming to the DQ world! I hope gamers will stick by me and continue their support for this game book and for the genre in general.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;span lang="EN-GB" style="color: black; font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-GB;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Thank you!&lt;/span&gt;&lt;a href="" name="_GoBack"&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;strong&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Thank you, Michael! If you want to grab a copy, the DestinyQuest website has a &lt;/span&gt;&lt;a href="http://www.destiny-quest.com/buy/"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;purchasing page&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; that will direct you to the online emporium of your choice. Personally though, I'd recommend the &lt;/span&gt;&lt;a href="http://cgi.ebay.co.uk/DestinyQuest-Legion-Shadow-collectors-set-/160540659160?pt=Fiction&amp;amp;hash=item2560f80dd8#ht_500wt_1156"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Collector's Edition&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt; while stocks last...&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-bqeYqex5Bx4/TWZ46Njw2II/AAAAAAAAAFY/19dlVW7UCD8/s1600/Postcard.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="298" l6="true" src="http://1.bp.blogspot.com/-bqeYqex5Bx4/TWZ46Njw2II/AAAAAAAAAFY/19dlVW7UCD8/s400/Postcard.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Your Choices, Your Hero! Illustration by David Wyatt&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal" style="line-height: normal; margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-2241949504131088895?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/2241949504131088895/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/02/destinyquest-interview.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/2241949504131088895'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/2241949504131088895'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/02/destinyquest-interview.html' title='DestinyQuest: The Interview!'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-zJ54n67Nnww/TWZ4cqR03VI/AAAAAAAAAFU/zlkyF406MK8/s72-c/Cover.jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-1534002073048633341</id><published>2011-02-21T06:48:00.000-08:00</published><updated>2011-02-21T06:48:28.111-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='russ nicholson'/><category scheme='http://www.blogger.com/atom/ns#' term='heart of ice'/><category scheme='http://www.blogger.com/atom/ns#' term='dave morris'/><title type='text'>Unseen Sketches from Heart of Ice!</title><content type='html'>&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-s0ppXDIAA2k/TWJ51VzEiYI/AAAAAAAAAFM/YotJkjuG8Yg/s1600/BOCHE.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" j6="true" src="http://4.bp.blogspot.com/-s0ppXDIAA2k/TWJ51VzEiYI/AAAAAAAAAFM/YotJkjuG8Yg/s320/BOCHE.jpg" width="145" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Kyle Boche&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;By Russ Nicholson&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Over on his blog &lt;a href="http://russnicholson.blogspot.com/2011/02/shock-horror-no-just-other-post.html"&gt;The Gallery&lt;/a&gt;, Russ Nicholson has posted up a series of character roughs for Dave Morris' &lt;a href="https://docs.google.com/leaf?id=0B63rIuFhh29eYmRiNDgyZmUtZjNlNy00YzQ4LWJhMjItNGJkZTE0YTRhMzkz&amp;amp;hl=en&amp;amp;pli=1"&gt;Heart of Ice&lt;/a&gt; gamebook. Here we get to see working sketches on some of the memorable personalities of the future Frozen Age, including:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;Chaim Golgoth, the USI assassin.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;Kyle Boche, future rogue extraordinaire.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;Baron Siriasis, Lord of Bezant.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;One of the Gargan sisters clone-group.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;Vajra Singh and his mantrumuktas cannon.&lt;/span&gt;&lt;/li&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;Plus schematic diagrams for hover droids&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;And the automaton Gilgamesh.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-family: Verdana;"&gt;Awesome stuff!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-1534002073048633341?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/1534002073048633341/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/02/unseen-sketches-from-heart-of-ice.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/1534002073048633341'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/1534002073048633341'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/02/unseen-sketches-from-heart-of-ice.html' title='Unseen Sketches from Heart of Ice!'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-s0ppXDIAA2k/TWJ51VzEiYI/AAAAAAAAAFM/YotJkjuG8Yg/s72-c/BOCHE.jpg' height='72' width='72'/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-4125145393610821202</id><published>2011-02-21T06:34:00.000-08:00</published><updated>2011-02-21T06:34:05.998-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tin man games'/><category scheme='http://www.blogger.com/atom/ns#' term='catacombs of the undercity'/><category scheme='http://www.blogger.com/atom/ns#' term='gamebooks'/><category scheme='http://www.blogger.com/atom/ns#' term='gamebook adventures'/><title type='text'>The Future of Gamebooks?</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-LmudFAAw0T4/TWJwhiYTOhI/AAAAAAAAAFE/OGWo5dT7wT0/s1600/Catacombs_book.png" imageanchor="1" style="clear: right; cssfloat: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="117" j6="true" src="http://1.bp.blogspot.com/-LmudFAAw0T4/TWJwhiYTOhI/AAAAAAAAAFE/OGWo5dT7wT0/s200/Catacombs_book.png" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;As they do with all their Gamebook Adventure authors, Tin Man Games have just published an interview with me, which you can find here:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tinmangames.com.au/blog/?page_id=1213"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;An Interview with Andrew Wright&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;I start off talking about &lt;/span&gt;&lt;a href="http://www.youtube.com/watch?v=UNxvFR3sELY&amp;amp;feature=player_embedded"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Catacombs of the Undercity&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;, but you could also consider the interview&amp;nbsp;a sort of background on just who is this Fantasy Gamebook character!&amp;nbsp;In particular, with reference to the future of gamebooks, I say: "With the advent of print-on-demand sites like Lulu, we’re also going to get more gamebook content that way, and also as PDF digital releases as well."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Indeed, given more time, this is what I'd love to do, and will certainly post about here in future. Essentially I'd like to create a new series of fantasy gamebooks that I could upload to &lt;a href="http://www.lulu.com/"&gt;Lulu&lt;/a&gt; as POD products and also distribute as PDFs via &lt;a href="http://www.rpgnow.com/"&gt;RPGnow&lt;/a&gt; and &lt;a href="http://rpg.drivethrustuff.com/?"&gt;Drive Thru RPG&lt;/a&gt;. I've already got the bare bones together, but it's going to take time, which is my rarest commodity right now, so progress will be slow. Still, when it happens, you'll here about it here!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="font-family: Verdana;"&gt;Also, getting back to the interview and the&amp;nbsp;future of gamebooks, in terms of digital devices, I note that&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div style="margin-left: 36pt;"&gt;&lt;em&gt;&lt;span style="font-family: Verdana;"&gt;with devices like the iPad, the Kindle, and various Android tablets, we’re also going to have a bigger market for gamebook apps, and I think it’s here that we could really see some amazing things happen in the future. Most people enjoy reading and most people enjoy playing games. Gamebooks are an obvious synthesis of the two and the app&lt;/span&gt;&lt;/em&gt;&lt;span style="font-family: Tahoma;"&gt; &lt;/span&gt;&lt;em&gt;&lt;span style="font-family: Verdana;"&gt;marketplace has the potential to take interactive fiction in many exciting directions…&lt;/span&gt;&lt;/em&gt;&lt;em&gt;&lt;span style="font-family: Tahoma;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/em&gt;&lt;span style="font-family: Verdana;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;﻿ &lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-hAFqP6rsvzY/TWJ2rdurX-I/AAAAAAAAAFI/I0wRQPiYOvc/s1600/cat_ipad_screen1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="300" j6="true" src="http://1.bp.blogspot.com/-hAFqP6rsvzY/TWJ2rdurX-I/AAAAAAAAAFI/I0wRQPiYOvc/s400/cat_ipad_screen1.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Enter the Undercity of Orlandes!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿ &lt;br /&gt;&amp;nbsp;&lt;span style="font-family: Verdana;"&gt;&lt;span style="color: black; font-family: Verdana;"&gt;Dave Morris&amp;nbsp;(2011) has said, in terms of&amp;nbsp;gamebook apps:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin-left: 36pt;"&gt;&lt;i&gt;&lt;span style="color: black; font-family: Verdana;"&gt;my objection to dice in egamebooks is that it's simply jarring to watch two dice clattering around the screen. What are they supposed to represent? I'm there in the moment, a tense confrontation in a foggy backstreet in Orlandes. And suddenly two big red dice are bouncing around, the result is added to a confusing string of numbers, I'm told "you miss!" and I tap to make the d--ned (little nod to EB there) dice roll again. Every moment I'm doing that is taking me further out of the story. Seems like the dice are only there because the originators of gamebooks in the early '80s happened to own a game store and they liked dice. Fine in a book (well, a necessary evil, I would say!) but kind of dotty on a phone.&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="color: black; font-family: Verdana;"&gt;I can see exactly where he’s coming from – one of the things I like about Andy Spruce’s &lt;a href="http://www.ffproject.com/"&gt;Fighting Fantasy Project&lt;/a&gt; website is that combat results are generated instantly which minimizes your timeout from the story. However, I'm not a fan especially of, say, the diceless Choose Your Own Adventure interactive fiction style, and I've come to realise I like dice and combat systems and inventory checks and so on. What I like about egamebooks is that your tablet or device can do all this for you, which, considering an extensive book like one of the &lt;a href="http://itunes.apple.com/us/app/fabled-lands-hd/id415170080?mt=8"&gt;Fabled Lands&lt;/a&gt;, negates a lot of book-keeping.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: black; font-family: Verdana;"&gt;What do other people think? Would you prefer dice and game-systems in gamebook apps, or would you prefer the more immersive interactive fiction approach? Let me know?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: xx-small;"&gt;References&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif; font-size: xx-small;"&gt;&amp;nbsp;Morris, D. (2011, February 19). This Tin Man's got heart. Comment posted to &lt;a href="http://fabledlands.blogspot.com/2011/02/this-tin-mans-got-heart.html#comments"&gt;http://fabledlands.blogspot.com/2011/02/this-tin-mans-got-heart.html#comments&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;em&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;/span&gt;&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-4125145393610821202?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/4125145393610821202/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/02/future-of-gamebooks.html#comment-form' title='20 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/4125145393610821202'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/4125145393610821202'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/02/future-of-gamebooks.html' title='The Future of Gamebooks?'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-LmudFAAw0T4/TWJwhiYTOhI/AAAAAAAAAFE/OGWo5dT7wT0/s72-c/Catacombs_book.png' height='72' width='72'/><thr:total>20</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-7090230090299957016</id><published>2011-02-15T08:58:00.000-08:00</published><updated>2011-02-15T08:58:29.347-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='future dystopia'/><category scheme='http://www.blogger.com/atom/ns#' term='Robert Twigger'/><category scheme='http://www.blogger.com/atom/ns#' term='gamebooks'/><title type='text'>Future Dystopia: The Cull</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/-wLKjFFpcPXE/TVquk_r3-CI/AAAAAAAAAEw/IRbypxUSuS0/s1600/cull.jpg" imageanchor="1" style="clear: right; cssfloat: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" h5="true" height="200" src="http://2.bp.blogspot.com/-wLKjFFpcPXE/TVquk_r3-CI/AAAAAAAAAEw/IRbypxUSuS0/s200/cull.jpg" width="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;As a child I once read this horrible science-fiction short story involving desperate measures to enforce population control. Although the title and author’s name now elude me, the story revolved around raising a child to a certain age and then subjecting them to an exam of sorts. If they passed, they kept living, if not, well, let’s just say that the child of the couple in the story didn’t pass, and they weren’t very happy about it. Reading a story like this, in a science-fiction anthology for children no less, was a rather disturbing experience for me as a youngster, and probably responsible for my lingering fear and distrust of any form of exam or assessment…&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;I was reminded of this story today as I finished Robert Twigger’s &lt;i&gt;The Extinction Club&lt;/i&gt;. For an extinction-themed work, things predictably get rather dark towards the end of the book. Firstly, we kick off with a vision of the ever-encroaching monoculture of man:&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;Conservation is an attempt to fix &lt;city w:st="on"&gt;&lt;place w:st="on"&gt;Eden&lt;/place&gt;&lt;/city&gt;, but in life things keep on developing. That which looks fixed is an optical illusion.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;The moment conservation becomes thinkable, Eden slips from our grasp, since wild animals are no longer wild if they can be conserved, corralled, looked after. They are tame animals in danger. Wild plants and animals do exist, but they are hardly exotic – rodents, feral pigeons, certain snakes, undersoil fungi, woodlice, cockroaches. Animals that often accompany man in his dwelling places but are not controlled by man. Survivors.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;Eden after the fall is defined by these survivors: its pests and parasites, its weeds and scavengers, its unwanted population and its mountains of garbage.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;Just as a petri dish full of multiplying bacteria will eventually poison itself with its own excreta, so the human race races up to the limit of self-poisoning before maintaining an uneasy symbiosis with its waste products. The animals closest to us now are the ones that eat our prodigious filth. Our friends the rats, the roaches, the seagulls on the landfill outside of town.&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: Verdana;"&gt; (Twigger, 2001, pp. 174-175)&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;Twigger then witnesses the culling of several Père David’s Deer (&lt;i&gt;Elaphurus davidianus&lt;/i&gt;), specifically “spikers”, or in other words, young males of around eighteen months. At this point, and based on his previous musings, we arrive at the central theme for the dystopian scenario of this post:&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;I allowed my mind to explore the idea of human culling. After all, we all live in controlled environments now. Overpopulation is imminent everywhere. In some countries there is not enough food, in others not enough land or natural resources. Countries that have imposed strict birth control, like &lt;country-region w:st="on"&gt;&lt;place w:st="on"&gt;China&lt;/place&gt;&lt;/country-region&gt;, have ended up with skewed populations of more boys than girls, because girls are often aborted after a scan. Everywhere people complain about how there isn’t enough land anymore, how the world is being used up too quickly.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;The simple answer, I darkly fantasized, would be a human cull. Teams of trained marksmen would go out and search for herds of humans – probably young males and females, the human equivalent of spikers. Once they’d staked out a herd, say a queue for a nightclub or a football match, they could wait for a clear shot against a safe background. Couples leaving late at night might be safest to pick off, especially with infrared night vision.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;“Do you ever use night-vision equipment?” I asked Callum.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;“We looked into it,” he said. “But too many weirdos walk through the park at night. We might have ended up killing someone we couldn’t properly see. At least in daylight you can judge the background properly.”&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;Maybe the human cull would have to be a daylight job too. It would be a terrible job to do – very stressful. The cullers would have to be men [or women!] of the highest moral fiber. Imagine if parents bribed them not to cull their offspring? Disaster. Culling would have to be seen to be fair.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;The first few culls would have to be very heavy, to make any dent in the population at all. There would have to be a whole subsidiary industry to get rid of the bodies.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;My fantasizing ground to a halt when I started to invent reasons why I alone should not be culled…&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;Dark thoughts for a dark night, but dawn was almost upon us.&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: Verdana;"&gt; (Twigger, 2001, pp. 190-191)&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;Like I said, it’s a good book but it does get rather bleak there towards the end! As a future dystopian yarn though, it may make for a ripping gamebook. The obvious idea would be for you to play the victim, desperately attempting to avoid being gunned down by the marksmen as they fulfill their quotas for the night (or day). The alternative, where you play a marksman, will probably play out like a text version of &lt;i&gt;Quake III&lt;/i&gt;, but might skirt the edges of bad taste (always assuming we haven’t fallen screaming off the edge already!). A better option would be the classic dystopian story arc where you start out as a government marksman, but, during the course of your duty, uncover a conspiracy that forces you to renounce your position and re-align yourself with the victims instead. That idea’s got &lt;city w:st="on"&gt;&lt;place w:st="on"&gt;Hollywood&lt;/place&gt;&lt;/city&gt; written all over it…&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-ABKaC3RAulo/TVZLjxfVndI/AAAAAAAAAEg/_8ov8HrbHeU/s1600/Twigger.jpg" imageanchor="1" style="clear: left; cssfloat: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" h5="true" height="200" src="http://2.bp.blogspot.com/-ABKaC3RAulo/TVZLjxfVndI/AAAAAAAAAEg/_8ov8HrbHeU/s200/Twigger.jpg" width="132" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Not a happy book in places, &lt;br /&gt;but definitely a &lt;br /&gt;thought-provoking read&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;Possibly the best idea though, taking full advantage of the gamebook format, would be a two-player gamebook, where you and a friend choose between who will be the &lt;i&gt;culler&lt;/i&gt; and who will be the &lt;i&gt;cullee&lt;/i&gt;. One of you has to flee across the crowded, polluted dystopian wastes, while being stalked with utter professional disdain by the other, sniper rifle in hand. What a nerve-wracking gamebook read that could be! &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;At this point, considering the distasteful nature of what we’ve looked at, it’s worth pointing out that all of the above represents &lt;b&gt;a future&lt;/b&gt;, not &lt;b&gt;the future&lt;/b&gt;. If warped speculative visions of dystopia seem to bring out the worst in us, in terms of what we think may happen, it’s only because our human history successfully fuels our imaginations with the horrors and atrocities we have already committed. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;There is still yet time to change. :-)&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center" class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: center;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="font-size: xx-small;"&gt;References&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="font-size: xx-small;"&gt;Twigger, R. (2001). &lt;i&gt;The Extinction Club&lt;/i&gt;. &lt;city w:st="on"&gt;&lt;place w:st="on"&gt;London&lt;/place&gt;&lt;/city&gt;: Hamish Hamilton.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-7090230090299957016?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/7090230090299957016/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/02/future-dystopia-cull.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/7090230090299957016'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/7090230090299957016'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/02/future-dystopia-cull.html' title='Future Dystopia: The Cull'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-wLKjFFpcPXE/TVquk_r3-CI/AAAAAAAAAEw/IRbypxUSuS0/s72-c/cull.jpg' height='72' width='72'/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-6084969531970207591</id><published>2011-02-14T20:48:00.000-08:00</published><updated>2011-02-14T20:48:16.208-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tin man games'/><category scheme='http://www.blogger.com/atom/ns#' term='iPhone'/><category scheme='http://www.blogger.com/atom/ns#' term='iPad'/><category scheme='http://www.blogger.com/atom/ns#' term='catacombs of the undercity'/><category scheme='http://www.blogger.com/atom/ns#' term='gamebook adventures'/><title type='text'>Enter The Catacombs!</title><content type='html'>&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-3p28Awz6aJM/TVn-B8iKpjI/AAAAAAAAAEo/i27UwTbpT8Y/s1600/iPadGA5_sm.png" imageanchor="1" style="clear: right; cssfloat: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" h5="true" height="223" src="http://4.bp.blogspot.com/-3p28Awz6aJM/TVn-B8iKpjI/AAAAAAAAAEo/i27UwTbpT8Y/s320/iPadGA5_sm.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Dare you enter the catacombs of Orlandes City?&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;They're testing the beta version&amp;nbsp;of &lt;a href="http://fantasygamebook.blogspot.com/2011/01/catacombs-of-undercity.html"&gt;Catacombs of the Undercity&lt;/a&gt; over at &lt;a href="http://tinmangames.com.au/blog/?p=1189"&gt;Tin Man Games&lt;/a&gt;! It's my contribution to their excellent line of Gamebook Adventures for the&amp;nbsp;iPad and&amp;nbsp;iPhone, with wonderfully grotesque cover art by Dan Maxwell and atmospheric internal illustrations by &lt;a href="http://www.pirkkaharvala.com/"&gt;Pirkka Harvala&lt;/a&gt;. The screenshots look amazing and I'm seriously thinking about counting up my savings and seeing if I can spend&amp;nbsp;money to buy an iPad, just so I can play this, the &lt;a href="http://itunes.apple.com/us/app/fabled-lands-hd/id415170080?mt=8"&gt;Fabled Lands&lt;/a&gt; game, and&amp;nbsp;all the other Gamebook Adventure titles.&amp;nbsp;For the record, the previous releases by Tin Man Games are:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;&lt;a href="http://itunes.apple.com/us/app/gamebook-adventures-1-an-assassin/id352871101?mt=8"&gt;GA1: An Assassin in Orlandes&lt;/a&gt; by S. P. Osborne. "Set within Orlandes City, nobles are being systematically murdered by a ruthless assassin no-one seems able to catch. Finding yourself thrust in the middle of a large conspiracy, you must make decisions that may put yourself and one other most precious to you in great danger. Can you locate the Assassin in Orlandes before it is too late?"&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;&lt;a href="http://itunes.apple.com/us/app/gamebook-adventures-2-the/id375065935?mt=8#"&gt;GA2:&amp;nbsp;The Siege of the Necromancer&lt;/a&gt; by Neil Rennison. "Set in the coastal town of Myr, you have returned home after a long Summer in the mines of Durath Tor to find your hometown besieged by strange creatures. A dark presence has taken over the town and you are the only one who can rid the stronghold of Erid Buul, the mysterious new Lord and his ghastly cohorts."&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;&lt;a href="http://itunes.apple.com/us/app/gamebook-adventures-3-slaves/id386256884?mt=8#"&gt;GA3: Slaves of Rema&lt;/a&gt; by Gaetano Abbondanza. "Cruelly taken from your homeland of Orlandes, you find yourself in a far off land at the mercy of a gladiatorial arena. Somehow trying to find a way to escape overseas, can you also unravel a potentially dangerous mystery that puts two nations on the brink of war?"&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;&lt;a href="http://itunes.apple.com/us/app/gamebook-adventures-4-revenant/id395652668?mt=8"&gt;GA4: Revenant Rising &lt;/a&gt;by Kieran Coghlan. "The mighty city of Falavia, the military backbone of Orlandes, is under attack from an army led by a man claiming to be a God. How did this come to pass you ask yourself? You're sure it all started as some innocent adventure in search of treasure but somehow it turned into a nightmare. Also, why are people staring at you strangely? It’s not as if you look like you've recently been brought back from the dead or something. Oh yes, that's right. You remember now... "&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;ul&gt;﻿ &lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-W8ch22GpiRo/TVoCWE4b6UI/AAAAAAAAAEs/WXPGX41mYu4/s1600/iPGA5_sm.png" imageanchor="1" style="clear: left; cssfloat: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" h5="true" height="172" src="http://1.bp.blogspot.com/-W8ch22GpiRo/TVoCWE4b6UI/AAAAAAAAAEs/WXPGX41mYu4/s200/iPGA5_sm.png" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Gamebook Adventures are also &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;available for the iPhone!&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿&lt;/ul&gt;&lt;span style="font-family: Verdana;"&gt;It's&amp;nbsp;great to see these gamebooks&amp;nbsp;go digital, in a format where they both look amazing, and take care of all your&amp;nbsp;book-keeping and stat-tracking. No more pencils,&amp;nbsp;erasers, and scraps of paper!&amp;nbsp;Now, I just have to convince&amp;nbsp;my better half that I really need an iPad tablet device...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Below is the promo video for&amp;nbsp;Catacombs of the Undercity, featuring evocative music by Adrian Watkins. I can't wait&amp;nbsp;until it comes out!&lt;/span&gt;&lt;br /&gt;&lt;div align="left" class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://2.gvt0.com/vi/UNxvFR3sELY/0.jpg" height="266" width="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/UNxvFR3sELY&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266" src="http://www.youtube.com/v/UNxvFR3sELY&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-6084969531970207591?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/6084969531970207591/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/02/enter-catacombs.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/6084969531970207591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/6084969531970207591'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/02/enter-catacombs.html' title='Enter The Catacombs!'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-3p28Awz6aJM/TVn-B8iKpjI/AAAAAAAAAEo/i27UwTbpT8Y/s72-c/iPadGA5_sm.png' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-6136058332756099528</id><published>2011-02-14T07:04:00.000-08:00</published><updated>2011-02-14T18:26:38.631-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fighting fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='fighting fantazine'/><title type='text'>Fighting Fantazine Issue 5</title><content type='html'>﻿&lt;span style="font-family: Verdana, sans-serif;"&gt;﻿&lt;/span&gt; &lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-vqXxcGjVMfU/TVk-K5SFWII/AAAAAAAAAEk/3FC12OGF05g/s1600/FF5.jpg" imageanchor="1" style="clear: right; cssfloat: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;img border="0" h5="true" height="320" src="http://2.bp.blogspot.com/-vqXxcGjVMfU/TVk-K5SFWII/AAAAAAAAAEk/3FC12OGF05g/s320/FF5.jpg" width="225" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Fighting Fantazine Issue 5! &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Cover illustration by Natalie Roberts.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;﻿&lt;/span&gt;﻿&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;The fifth issue of &lt;em&gt;Fighting Fantazine&lt;/em&gt; - the &lt;em&gt;Fighting Fantasy&lt;/em&gt; fan magazine - has finally hit the web! Editor Alex Ballingall has really been burning the midnight oil putting this incredible package together! Among the many&amp;nbsp;amazing features included inside its bumper 104 pages:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;An astounding cover by Natalie Roberts.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;An interview with John Sibbick, illustrator for &lt;em&gt;Fighting Fantasy&lt;/em&gt;, Games Workshop, and many excellent dinosaur and extinct prehistoric animal books. Includes never-before-seen pencil roughs of some classic FF book covers.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;&lt;em&gt;Bones of the Banished &lt;/em&gt;- a&amp;nbsp;274 paragraph&amp;nbsp;&lt;em&gt;Fighting Fantasy&lt;/em&gt; adventure written and illustrated by Brett "Jediboyy"&amp;nbsp;Schofield. Brilliant stuff!&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;Results from the previous &lt;em&gt;Fighting Fantazine&lt;/em&gt; survey, including extensive essays on the ten best &lt;em&gt;Fighting Fantasy&lt;/em&gt; gamebooks. (I've contributed a piece on Steve Jackson's &lt;em&gt;Creature of Havoc&lt;/em&gt;).&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;An interview with Graham Bottley,&amp;nbsp;writer of the revised &lt;em&gt;Advanced Fighting Fantasy&lt;/em&gt; RPG system, due for publication soon by Arion Games.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;Guillermo Paredes' Omens and Auguries, featuring all the latest gamebook news.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;Jamie Fry gatecrashes the lair of notorious &lt;em&gt;Fighting Fantasy&lt;/em&gt; author Ian Livingstone.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;Dan Satherly attempts the infamous &lt;em&gt;Sky Lord&lt;/em&gt; by Martin Allen - the final science-fiction adventure in the &lt;em&gt;Fighting Fantasy&lt;/em&gt; series.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;Part 2 of the Adventure Game series, where yours truly talks about how to plan the structure of your own &lt;em&gt;Fighting Fantasy&lt;/em&gt; adventure.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-family: Verdana;"&gt;So what are you waiting for? You can download it &lt;a href="http://www.unboundbook.org/FightingFantazine/FF5.pdf"&gt;here!&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-6136058332756099528?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/6136058332756099528/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/02/fighting-fantazine-issue-5.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/6136058332756099528'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/6136058332756099528'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/02/fighting-fantazine-issue-5.html' title='Fighting Fantazine Issue 5'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-vqXxcGjVMfU/TVk-K5SFWII/AAAAAAAAAEk/3FC12OGF05g/s72-c/FF5.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-5290242960305836822</id><published>2011-02-12T01:01:00.000-08:00</published><updated>2011-02-13T07:03:55.626-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='time-wasting'/><category scheme='http://www.blogger.com/atom/ns#' term='Robert Twigger'/><category scheme='http://www.blogger.com/atom/ns#' term='Egypt'/><title type='text'>Public Revolution, Procrastination and Writer's Block...</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-d7KLO6Esfh0/TVZJ0OZAjWI/AAAAAAAAAEY/tIkzwzp80M0/s1600/Cairo.jpg" imageanchor="1" style="clear: right; cssfloat: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" h5="true" height="133" src="http://3.bp.blogspot.com/-d7KLO6Esfh0/TVZJ0OZAjWI/AAAAAAAAAEY/tIkzwzp80M0/s200/Cairo.jpg" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Anti-Mubarak barricade. &lt;br /&gt;Photo by Peter MacDiarmid,&lt;br /&gt;&amp;nbsp;from Michael (2011).&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;This is not a political blog. Nor is it a religious one. However, when the spirit to blog becomes weak, the curse that is the internet offers a plethora of esoteric distractions. For the last few years, my adopted hometown of &lt;city w:st="on"&gt;&lt;place w:st="on"&gt;Bangkok&lt;/place&gt;&lt;/city&gt; has been subjected to several public uprisings of various colours, stripes, and motivations. As a result, I've found myself taking an interest in similar events in other countries, particularly the ease and speed with which the internet delivers news at a pace that completely outstrips that of cable television. Recently therefore,&amp;nbsp;I've been jacked into my laptop mainlining a three-way browser pile-up of the &lt;i&gt;Guardian&lt;/i&gt;'s instant updates, Al Jazeera's streaming video in English, and a motley collection of Twitter hash-tag threads, all centered on the action at Tahrir Square in Cairo, as a new digital generation of Egyptians&amp;nbsp;shake off Mubarak's three decades of state dictatorship and political brutality.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Thus have I blogged little. I've also been reading an entertaining screed (part non-fiction, part "made-up") by Robert Twigger (2001), entitled &lt;i&gt;The Extinction Club&lt;/i&gt;. Ostensibly, it’s about the Western discovery and subsequent conservation of the endangered Milu or Père David’s Deer (&lt;i&gt;Elaphurus davidianus&lt;/i&gt;) of &lt;country-region w:st="on"&gt;&lt;place w:st="on"&gt;China&lt;/place&gt;&lt;/country-region&gt;. In reality, and in keeping with the introductory themes of this post, the book is also about writer’s block and the author’s life in &lt;city w:st="on"&gt;&lt;place w:st="on"&gt;Cairo&lt;/place&gt;&lt;/city&gt;: &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin-left: 36pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;…I’m sitting on the seventh-floor rooftop garden of my in-laws in &lt;country-region w:st="on"&gt;&lt;place w:st="on"&gt;Egypt&lt;/place&gt;&lt;/country-region&gt;. The garden is dusty, with a pruned kind of Astroturf underfoot, like the ponds of green furze used to signify grass on a model train set. The view is dusty and distant, as far as the sandstone cliffs at the edge of the city where the rubbish of twenty million people gets picked over and burned. Before the cliffs there are shell-like mini tower blocks, gray concrete apartment blocks, and big villas with rubble on their roofs. All over &lt;city w:st="on"&gt;&lt;place w:st="on"&gt;Cairo&lt;/place&gt;&lt;/city&gt;, whatever direction you look in, you will see piles of rubble on people’s roofs. Some of the rubble is obviously from the house concerned, but some seems strangely out of place, as if the owner has dumped the rubble there just to fit in.&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: Verdana;"&gt; (Twigger, 2001, p. 4-5)&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;﻿﻿ &lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-ABKaC3RAulo/TVZLjxfVndI/AAAAAAAAAEg/_8ov8HrbHeU/s1600/Twigger.jpg" imageanchor="1" style="clear: left; cssfloat: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" h5="true" height="200" src="http://2.bp.blogspot.com/-ABKaC3RAulo/TVZLjxfVndI/AAAAAAAAAEg/_8ov8HrbHeU/s200/Twigger.jpg" width="132" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;em&gt;The Extinction Club&lt;/em&gt; &lt;br /&gt;(Twigger, 2001).&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿﻿ &lt;br /&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;The Extinction Club&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: Verdana;"&gt; is an engaging read. On a whim, I typed Robert Twigger’s name into Google to see if he had a blog going, and not only did I find it, but he is currently in Cairo now, and occasionally posting about the momentous events happening there:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="margin-left: 36pt;"&gt;&lt;i&gt;&lt;span lang="EN" style="color: black; font-family: Verdana; mso-ansi-language: EN;"&gt;It goes in stages. You start laughing at the people with weapons. Then you pile up the sticks and the knives. I even found an old head-hunting &lt;/span&gt;&lt;/i&gt;&lt;span lang="EN" style="color: black; font-family: Verdana; mso-ansi-language: EN;"&gt;dao&lt;i&gt; from Nagaland – a real one my grandfather told me, and he got it there in the War. So I have my head-hunter’s machete by the door. Then you start carrying a weapon – a stick or a knife – to protect who you are with. And the door – first double locked, then you advise others to put the fridge against it, then the other day – after a lot of shots and sounds of running outside, my mother-in-law and I move the sofa, two armchairs, a suitcase and old sixteen mil camera case, some plywood boards from an old wardrobe to thoroughly barricade ourselves in. It was weird because I didn’t want to offend my mother-in-law by saying she was putting the chairs in the wrong place just as we are supposed to be fighting for our lives except it feels like moving the furniture about. Plus it isn’t science – who cares how the furniture goes – it just needs to be a massive pile of it. My son creeps in and calls it his den then he says for the first time he is scared. No you’re not I say. He looks down shamefaced. Then later I go into his room and he has barricaded his bed with all his toys. All of them. It is quite impressive but weird and a bit unsettling too. There are kids of seven and eight running in the street with bits of pipe and sticks. I saw one guy today with a pipe still with a tap at one end. It still didn’t look as funny as you’d think.&lt;/i&gt;&lt;/span&gt;&lt;span style="color: black; font-family: Verdana;"&gt; (Twigger, 2011)&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;The accounts of state-sponsored brutality have been especially disturbing. In a harrowing piece for the &lt;i&gt;Guardian&lt;/i&gt;, Robert Tait (2011) described the fate of those abducted by security forces and taken into custody:&lt;span style="color: black;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;i&gt;&lt;span lang="EN" style="color: black; font-family: Verdana; mso-ansi-language: EN; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;The sickening, rapid click-click-clicking of the electric shock device sounded like an angry rattlesnake as it passed within inches of my face. Then came a scream of agony, followed by a pitiful whimpering from the handcuffed, blindfolded victim as the force of the shock propelled him across the floor.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;i&gt;&lt;span lang="EN" style="color: black; font-family: Verdana; mso-ansi-language: EN; mso-bidi-font-family: Tahoma; mso-bidi-font-size: 12.0pt;"&gt;A hail of vicious punches and kicks rained down on the prone bodies next to me, creating loud thumps. The torturers screamed abuse all around me. Only later were their chilling words translated to me by an Arabic-speaking colleague: "In this hotel, there are only two items on the menu for those who don't behave – electrocution and rape."&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family: Verdana;"&gt;When things like this are happening in the world, and you become suddenly exposed to them because they are deemed newsworthy by the media gatekeepers, it can be difficult to find the motivation to do anything in the face of such adversity. In reality though, things like this are happening all the time and we either do not know about them through lack of exposure, or we do know, but ignore them because otherwise the continuous horror of what we do to each other every day as a species would drive us insane. Instead, we square our shoulders, turn our face to the sun, and attempt to keep on surviving. To quote Detective William R. Somerset (Fincher &amp;amp; Walker, 1995): &lt;/span&gt;&lt;br /&gt;&lt;div style="text-indent: 36pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-left: 36pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;“‘The world is a fine place and worth fighting for.’ I agree with the second part.”&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;﻿﻿ &lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-B_38KKYswFQ/TVZKlvRXBEI/AAAAAAAAAEc/PP3vbJJHvG4/s1600/Cairo1.jpg" imageanchor="1" style="clear: right; cssfloat: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" h5="true" height="213" src="http://3.bp.blogspot.com/-B_38KKYswFQ/TVZKlvRXBEI/AAAAAAAAAEc/PP3vbJJHvG4/s320/Cairo1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Protesters in Tahrir Square.&lt;br /&gt;Photo by 3arabawy (2011).&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;﻿&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="font-size: xx-small;"&gt;References&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="font-size: xx-small;"&gt;3arabawy. (2011). Barricades at Tahrir Sq entrance.&amp;nbsp;Photo posted to &lt;/span&gt;&lt;a href="http://www.flickr.com/photos/elhamalawy/5414773292/sizes/s/in/photostream/"&gt;&lt;span style="font-size: xx-small;"&gt;http://www.flickr.com/photos/elhamalawy/5414773292/sizes/s/in/photostream/&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="font-size: xx-small;"&gt;Fincher, D. (Director), &amp;amp; Walker, A. K. (Writer). (1995). &lt;em&gt;Seven &lt;/em&gt;[Motion Picture]&lt;em&gt;.&lt;/em&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="font-size: xx-small;"&gt;Michael, M. (2011, February 2). Egypt PM apologizes for attack on protesters. Article accessed from &lt;/span&gt;&lt;a href="http://seattletimes.nwsource.com/html/nationworld/2014103414_apmlegypt.html"&gt;&lt;span style="font-size: xx-small;"&gt;http://seattletimes.nwsource.com/html/nationworld/2014103414_apmlegypt.html&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="font-size: xx-small;"&gt;Tait, R. (2011, February 9). 28 hours in the dark heart of Egypt's torture machine. Article accessed from &lt;/span&gt;&lt;a href="http://www.guardian.co.uk/world/2011/feb/09/egypt-torture-machine-mubarak-security?INTCMP=SRCH"&gt;&lt;span style="font-size: xx-small;"&gt;http://www.guardian.co.uk/world/2011/feb/09/egypt-torture-machine-mubarak-security?INTCMP=SRCH&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="font-size: xx-small;"&gt;Twigger, R. (2001). &lt;em&gt;The Extinction Club&lt;/em&gt;. London: Hamish Hamilton.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="font-size: xx-small;"&gt;Twigger, R. (2011, February 3). More from Cairo revolution. Message posted to &lt;/span&gt;&lt;a href="http://www.roberttwigger.com/journal/2011/2/3/more-from-cairo-revolution.html"&gt;&lt;span style="font-size: xx-small;"&gt;http://www.roberttwigger.com/journal/2011/2/3/more-from-cairo-revolution.html&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-5290242960305836822?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/5290242960305836822/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/02/public-revolution-procrastination-and.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/5290242960305836822'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/5290242960305836822'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/02/public-revolution-procrastination-and.html' title='Public Revolution, Procrastination and Writer&apos;s Block...'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-d7KLO6Esfh0/TVZJ0OZAjWI/AAAAAAAAAEY/tIkzwzp80M0/s72-c/Cairo.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-5812889147847629936</id><published>2011-01-28T21:40:00.000-08:00</published><updated>2011-01-28T21:44:02.020-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tin man games'/><category scheme='http://www.blogger.com/atom/ns#' term='iPhone'/><category scheme='http://www.blogger.com/atom/ns#' term='iPad'/><category scheme='http://www.blogger.com/atom/ns#' term='catacombs of the undercity'/><category scheme='http://www.blogger.com/atom/ns#' term='gamebook adventures'/><title type='text'>Catacombs of the Undercity!</title><content type='html'>﻿﻿ &lt;br /&gt;﻿ &lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_P2dQPviDjxA/TUOnzz1xMZI/AAAAAAAAAEQ/3yd8nGM5LsI/s1600/ga5_logo.png" imageanchor="1" style="clear: right; cssfloat: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="120" s5="true" src="http://1.bp.blogspot.com/_P2dQPviDjxA/TUOnzz1xMZI/AAAAAAAAAEQ/3yd8nGM5LsI/s320/ga5_logo.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Dare you enter the Undercity of Orlandes?&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿ ﻿﻿ &lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Just a short promo for now, as although I've got lots more posts to write-up, I've been currently transfixed by what's happening in Egypt, as well as having to take my daughter to a fun fair today...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Anyway, Tin Man Games, publisher of the digital Gamebook Adventures line of apps for the iPhone and iPad, have announced the impending release of&amp;nbsp;my own&amp;nbsp;adventure&lt;em&gt;, Catacombs&amp;nbsp;of the&amp;nbsp;Undercity&lt;/em&gt;, which is number five in the &lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;series:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;em&gt;Captured by one of Orlandes City’s most infamous brotherhoods, the Red Hand Guild, you are thrown to the mercy of the subterranean world deep beneath the streets of the great capital. Wading through the sewers and other dark menacing places, your goal is to reach Undercity, the City beneath the City! Only there can you find the help you need to escape this underground horror and bring down the dark brotherhood from within.&lt;/em&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;em&gt;Catacombs of the Undercity&lt;/em&gt; is an old-school dungeon crawl with fantastic internal art by Pirkka Harvala and a great cover by Dan Maxwell. It will hopefully be available to download in March. I certainly had a blast writing it!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;There's a video promo &lt;a href="http://www.youtube.com/watch?v=UNxvFR3sELY"&gt;here.&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;And the original PR is &lt;a href="http://tinmangames.com.au/blog/?p=1170"&gt;here.&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-5812889147847629936?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/5812889147847629936/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/01/catacombs-of-undercity.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/5812889147847629936'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/5812889147847629936'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/01/catacombs-of-undercity.html' title='Catacombs of the Undercity!'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_P2dQPviDjxA/TUOnzz1xMZI/AAAAAAAAAEQ/3yd8nGM5LsI/s72-c/ga5_logo.png' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-3476589013113906275</id><published>2011-01-26T06:40:00.000-08:00</published><updated>2011-01-26T07:30:36.495-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='play by email'/><category scheme='http://www.blogger.com/atom/ns#' term='necromunda'/><category scheme='http://www.blogger.com/atom/ns#' term='fabled lands'/><title type='text'>Play by Email: A Summary</title><content type='html'>﻿﻿﻿ &lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_P2dQPviDjxA/TUAsa9KcvyI/AAAAAAAAAEI/L8rOHHLt_XU/s1600/Necromunda.jpg" imageanchor="1" style="clear: right; cssfloat: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" s5="true" src="http://2.bp.blogspot.com/_P2dQPviDjxA/TUAsa9KcvyI/AAAAAAAAAEI/L8rOHHLt_XU/s320/Necromunda.jpg" width="233" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Figure 1.&amp;nbsp;Necromunda rulebook cover by &lt;br /&gt;Geoff Taylor (from Priestley, Johnson &amp;amp; Chambers, 1995)&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿﻿﻿ &lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;[I've been flailing away at the keyboard typing up my thoughts on a second article from &lt;em&gt;National Geographic&lt;/em&gt;, but I'll never get it finished tonight. (Trust me, it's worth the wait!) Instead, here's a brief summary of some play-by-email musings that will no doubt be expanded in future into yet another series of overly-detailed posts...]&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;One of the major hassles of being a geek abroad in a city like Bangkok for the past fifteen or so years, is that you tend to leave your hobbies behind. Friday night geekery becomes playing pool at the local bar, or band practice, or pub quizzing, or footy training, and before you know it, you can't tell THAC0 from HD, or whether the Fimir made it into &lt;em&gt;Warhammer 4th Edition&lt;/em&gt; or not. Something therefore that I have done&amp;nbsp;occasionally to bridge this gap and stay sane, is run or participate in play-by-email campaigns with the "old gang" from back home.&amp;nbsp;What follows is a quick look at two favourites that have burned up the inbox and caused me to waste a lot of time in idle thought and semi-pointless book-keeping:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;strong&gt;1. Necromunda.&lt;/strong&gt; (Priestley, Johnson &amp;amp; Chambers, 1995). Games Workshop's cult miniatures battle-game of gang warfare in a future dystopian Warhammer 40K hive-city!&amp;nbsp; I'd been living in Bangkok for nearly a year and saw this in the toy section at a local department store. Having spent the entire previous year in the Peoples' Democratic Republic of Laos and parts beyond, I was in severe need of a gaming fix and bought it immediately. After a few battles against myself I forgot about it for a bit (though not long enough to buy &lt;em&gt;Outlanders&lt;/em&gt; (Chambers, 1996)!), until, on&amp;nbsp;a visit back home, some mates suggested getting some sort of PBEM action going (email being a newish concept back then as we'd previously corresponded via this archaic means of communication known as 'writing letters'), and &lt;em&gt;Necromunda &lt;/em&gt;raised its ugly head...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;So for the next year and a bit after that, I ran a &lt;em&gt;Necromunda&lt;/em&gt; campaign for a large number of different gangs, five of which were 'owned' by my friends, while the others were all 'NPC' gangs either using official rules or stuff I'd swiped off the 'net that looked cool (Wyrds, Chaos Covens, Ash Nomads, Pit Slaves, and so on...). The actual process was simple and fun, though rather time-consuming:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Determine who was fighting who for that month(s).&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;Get them to submit some sort of battle tactics.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;Set up each battle on a card table, and run through it taking copious notes on who did what to whom and how and where.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;Write the whole mess up as a semi-coherent battle report.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;Collate all the battle reports and results, and summarise them as a monthly/bimonthly tabloid that read like a fatal pile-up between &lt;em&gt;White Dwarf&lt;/em&gt; (the 'bad' post-100 issues) and one of Rupert Murdoch's trashier bin-liners.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-family: Verdana;"&gt;Repeat.&lt;/span&gt;&lt;/li&gt;&lt;/ol&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;I think I only managed to get through seven or eight tabloids and it was already starting to get ridiculous - we had Lords of the Spire mini-leagues, Top Ten Killer/Sniper charts, lists of guns for hire and obituraries for slain gangers, and so forth and so on. Because of this, when I was offered the chance to play bass in not one but two bands as a night job, I jumped at the chance, and the &lt;em&gt;Necromunda &lt;/em&gt;campaign unfortunately fell by the wayside. Fun times though, and I may even dig some of it out here if the blood-spattered prose isn't too embarassing.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_P2dQPviDjxA/TUAuFdom42I/AAAAAAAAAEM/dLy4u7WQ2nM/s1600/Fabled+Lands.jpg" imageanchor="1" style="clear: right; cssfloat: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" s5="true" src="http://3.bp.blogspot.com/_P2dQPviDjxA/TUAuFdom42I/AAAAAAAAAEM/dLy4u7WQ2nM/s320/Fabled+Lands.jpg" width="182" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Figure 2. Cover detail from&lt;br /&gt;&amp;nbsp;&lt;em&gt;Cities of Gold and Glory&lt;/em&gt;&lt;br /&gt;&amp;nbsp;by Kevin Jenkins &lt;br /&gt;(from Morris &amp;amp; Thomson, 1995).&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;strong&gt;2. Fabled Lands.&lt;/strong&gt; A few years later, the bands had both split up, as is the ephemeral nature of expatriate existence in Bangkok, and I was supposedly enrolled in a Masters course in International Journalism. As is normal for me when contemplating tertiary tedium, I started casting around for any sort of digital distraction. Before this, I'd liberated all six &lt;em&gt;Fabled Lands&lt;/em&gt; books from storage at home, carted them back to Thailand, and completely deconstructed them into their basest fragments.&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;'Hey,' I thought. 'Let's run them as a campaign for some mates!' &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;So for about a year or maybe two, six of my friends chose six different professions, and started wandering about the lands of&amp;nbsp;Harkuna. Altogether they covered most of &lt;em&gt;The War-Torn Kingdom&lt;/em&gt; (Morris &amp;amp; Thomson, 1995), quite a lot of &lt;em&gt;Cities of Gold and Glory&lt;/em&gt; (Morris &amp;amp; Thomson, 1995), and bits from &lt;em&gt;Over the Blood-Dark Sea &lt;/em&gt;(Morris &amp;amp; Thomson, 1995). Most of them travelled solo, and you'd have these&amp;nbsp;strange awkward encounters between PCs when they found themselves occupying the same patch of road between Caran Baru and Trefoille, which reminded me of facing the Thief from &lt;em&gt;Zork I&lt;/em&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;Needless to say, their exploits were varied.&amp;nbsp;The rogue sided with the Marlocks, and the warrior with&amp;nbsp;Nergal Corin, so Sokara&amp;nbsp;got fairly messy very quickly, while the mage helped Oliphard the Wizardly and transformed herself into a warrior-sorceress&amp;nbsp;of some power. Two others joined different colleges in Dweomer, and&amp;nbsp;one of these (via a mistaken visit to the master of their college) then assassinated Amcha One-Eye. Again, good times, although they eventually petered out when the book-keeping became too much...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;One of the reasons I'm talking about these here, is that I intend to start up a new PBEM campaign, and this blog serves a useful space to thrash out some ideas on how to run it, and more importantly given my previous misadventures, how to make it last a bit longer. As always unfortunately, more will be revealed at a later date...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;span style="font-size: xx-small;"&gt;References&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;span style="font-size: xx-small;"&gt;Chambers, A. (1996). &lt;em&gt;Outlanders&lt;/em&gt; Rulebook. Nottingham: Games Workshop.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana; font-size: xx-small;"&gt;Morris, D. &amp;amp; Thomson, J. (1995). &lt;em&gt;Fabled Lands: The War-Torn Kingdom&lt;/em&gt;. London: Macmillan.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana; font-size: xx-small;"&gt;Morris, D. &amp;amp; Thomson, J. (1995). &lt;em&gt;Fabled Lands: Cities of Gold and Glory&lt;/em&gt;. London: Macmillan.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana; font-size: xx-small;"&gt;Morris, D. &amp;amp; Thomson, J. (1995). &lt;em&gt;Fabled Lands: Over the Blood-Dark Sea&lt;/em&gt;. London: Macmillan.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Verdana, sans-serif;"&gt;&lt;span style="font-size: xx-small;"&gt;Priestley,&amp;nbsp;R., Johnson, J. &amp;amp; Chambers, A. (1995) &lt;em&gt;Necromunda &lt;/em&gt;Rulebook: Nottingham: Games Workshop.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1632553067921785708-3476589013113906275?l=fantasygamebook.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fantasygamebook.blogspot.com/feeds/3476589013113906275/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fantasygamebook.blogspot.com/2011/01/play-by-email-summary.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/3476589013113906275'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1632553067921785708/posts/default/3476589013113906275'/><link rel='alternate' type='text/html' href='http://fantasygamebook.blogspot.com/2011/01/play-by-email-summary.html' title='Play by Email: A Summary'/><author><name>fantasygamebook</name><uri>http://www.blogger.com/profile/05240994072742026340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://3.bp.blogspot.com/_P2dQPviDjxA/TSXt_WOOgHI/AAAAAAAAABY/pSYWdF3Vrew/S220/Dice%2BWith%2BDoom1a.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_P2dQPviDjxA/TUAsa9KcvyI/AAAAAAAAAEI/L8rOHHLt_XU/s72-c/Necromunda.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1632553067921785708.post-4656817069386544445</id><published>2011-01-24T06:57:00.000-08:00</published><updated>2011-01-24T16:45:48.541-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='National Geographic'/><category scheme='http://www.blogger.com/atom/ns#' term='Dinosaurs'/><category scheme='http://www.blogger.com/atom/ns#' term='Dinosaur Lag effect'/><title type='text'>Feathered Dinosaurs and the Dinosaur Lag Effect</title><content type='html'>﻿ &lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_P2dQPviDjxA/TT2NoaB6T5I/AAAAAAAAADw/aBjZH7AxW2E/s1600/feathered.jpg" imageanchor="1" style="clear: right; cssfloat: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" s5="true" src="http://3.bp.blogspot.com/_P2dQPviDjxA/TT2NoaB6T5I/AAAAAAAAADw/aBjZH7AxW2E/s320/feathered.jpg" width="252" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Figure 1. A feathered &lt;em&gt;Tianyulong&lt;/em&gt;&lt;br /&gt;by Xing Lida (from Zimmer, 2011).&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿ &lt;br /&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;One of my money-draining habits these days is to rifle through all the science magazines on the rack at the supermarket, and buy any that feature interesting articles on subjects I find intriguing. Originally, this habit evolved as “research” for several still-born fiction projects, but with the advent of this blog I now have a forum for yabbering on about weird science stuff and somehow attempting to find a connection to the ‘fantasy game book’ of my blog’s title. By happy chance, this month’s edition of &lt;i&gt;National Geographic&lt;/i&gt; (2011, February, 219 (2)) features not one but three articles immediately applicable as jumping off points for an ad-hoc conglomeration of disparate musings.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;First up we have ‘The long curious extravagant evolution of feathers’ by Carl Zimmer (2011), accompanied by some fantastic illustrations by Xing Lida (see Figure 1). This article summarizes a lot of recent research dealing with the development of feathers in both dinosaurs and birds, included projected colour schemes based on microscopic analysis of fossilized pigment sacs, and the relatively recent discovery of feather-like filaments in herbivorous ornithischian dinosaurs (for a recent blog on the dinosaur-bird connection, see Naish, 2011).&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;[Interestingly, there are some scientists who believe that birds did not evolve from dinosaurs. This group are known as “Birds Are Not Dinosaurs” or BAND for short. Given the amount of evidence summarized in Zimmer (2011), this would seem an untenable position! For more details on BAND and the potential pitfalls in their views, see Naish (2009, 2010)]&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;﻿ &lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_P2dQPviDjxA/TT2OH1yqWOI/AAAAAAAAAD0/iVr0NfRvS4I/s1600/dinosaurs.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="265" s5="true" src="http://1.bp.blogspot.com/_P2dQPviDjxA/TT2OH1yqWOI/AAAAAAAAAD0/iVr0NfRvS4I/s400/dinosaurs.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Figure 2. Excerpt of the Family Tree of Archosaurs by Xing Lida&amp;nbsp;(from Zimmer, 2011).&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;One of the best features of the article (and in fact the reason I handed my cash over in the first place), is the Family Tree of Archosaurs which features an explosive radiation of colourful feathered dinosaurs and their relatives the true birds (see Figure 2). Looking at this amazing chart, it reminds me of what I term the ‘Dinosaur Lag Effect’ whereby the general public’s perception of dinosaurs, particularly as reflected in various media forms, lags significantly behind the current viewpoint of professional research scientists (and interested amateurs such as myself!).&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;I first became aware of this time-gap in dinosaur awareness when reading Coleman and Huyghe (2003), concerning the reported presence of a creature called the Mokele-mbembe in the wetlands and rainforests of central Africa (see Figure 3), that some considered a possible sauropod dinosaur:&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;﻿﻿﻿﻿﻿ &lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_P2dQPviDjxA/TT2Okyk8FlI/AAAAAAAAAD4/-gQ93CbL9UY/s1600/mokele.jpg" imageanchor="1" style="clear: left; cssfloat: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="200" s5="true" src="http://4.bp.blogspot.com/_P2dQPviDjxA/TT2Okyk8FlI/AAAAAAAAAD4/-gQ93CbL9UY/s200/mokele.jpg" width="166" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Figure 3. The Mokele-mbembe&lt;br /&gt;by Harry Trumbore &lt;br /&gt;(from Coleman &amp;amp; Huyghe, 2003).&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿﻿﻿﻿﻿ &lt;br /&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;Darren Naish, a vertebrate paleontologist at the University of Portsmouth and a critic of cryptozoology [and the same person as named previously], has pointed out that Mokele-mbembe “as a swamp-dwelling amphibious sauropod owes itself entirely to outdated restorations of sauropods as hippo-like swamp-dwellers, supposedly adapted for life in marshy environments.” Naish takes cryptozoologists to task for linking Mokele-mbembe to the pre-1950 conceptualization of sauropods, which he notes are incorrect. Today, sauropods are depicted as terrestrial dry-land animals, according the analysts such as Naish and dinosaur theorist Robert T. Bakker. “From the point of view of a contemporary paleontologist,” wrote Naish in &lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: Verdana;"&gt;Fortean Studies&lt;i&gt; in 2001, “the cryptozoological view of the Mokele-mbembe is a cultural anachronism, not a zoological one and, accordingly, I and other modern paleontologists have great difficulty in imagining that the Mokele-mbembe could be a sauropod. &lt;/i&gt;(p. 223)&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;Not that this Dinosaur Lag is in any way restricted to cryptozoology. Take gamebooks for example, and &lt;i&gt;Fighting Fantasy&lt;/i&gt; in particular. Grab a copy of &lt;i&gt;Out of the Pit&lt;/i&gt; (Gascoigne, 1985) and consult the entry for &lt;i&gt;Brontosaurus&lt;/i&gt;:&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt; text-indent: 36pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;…their grey bodies are large and flabby, and supported on &lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;four stumpy legs…They spend most of their time immersed in water or mud which helps them support their vast bulk… &lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;span style="font-family: Verdana;"&gt;(p. 37)&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;It sounds identical to the cryptozoological view of the Mokele-mbembe. Subsequent books also depict similar dinosaur anachronisms, including &lt;i&gt;Robot Commando&lt;/i&gt; (&lt;place w:st="on"&gt;&lt;city w:st="on"&gt;Jackson&lt;/city&gt;&lt;/place&gt;, 1986), &lt;i&gt;Battleblade Warrior&lt;/i&gt; (Gascoigne, 1988), and &lt;i&gt;Portal of Evil&lt;/i&gt; (Darvill-Evans, 1989). &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;Interestingly though, while &lt;i&gt;Fighting Fantasy&lt;/i&gt; may lag behind in terms of overall dinosaur theory, it is highly susceptible to the discovery of big and spectacular species. For example, following the discovery of &lt;i&gt;Baryonyx&lt;/i&gt; in 1983 (the first carnivorous/piscivorous dinosaur found with a crocodile-like skull), we had a miniature radiation of such creatures appearing in various adventure gamebooks (see Figure 4), including:&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_P2dQPviDjxA/TT2O92OjKQI/AAAAAAAAAD8/IJfQo3GPMCw/s1600/baryonux+spawn.jpg" imageanchor="1" style="clear: right; cssfloat: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" s5="true" src="http://4.bp.blogspot.com/_P2dQPviDjxA/TT2O92OjKQI/AAAAAAAAAD8/IJfQo3GPMCw/s320/baryonux+spawn.jpg" width="217" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Figure 4. "Spawn of &lt;em&gt;Baryonyx&lt;/em&gt;!". Clockwise&lt;br /&gt;&amp;nbsp;from top right: Swamp Mutant&lt;br /&gt;&amp;nbsp;by Alan Langford (from Gascoigne, 1988);&lt;br /&gt;Blood Fiend by Russ Nicholson &lt;br /&gt;(from Morris, 1985);&amp;nbsp;Crocosaurus &lt;br /&gt;by Simon Ecob (from Mason &amp;amp; Williams, 1985); &lt;br /&gt;and Crocosaurus by Les Morrill &lt;br /&gt;(from Dille &amp;amp; Gygax, 1985).&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;﻿﻿&lt;/div&gt;&lt;div style="text-align: right;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;"&gt;&lt;span style="font-family: Verdana;"&gt;-&lt;span style="font-family: 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Verdana;"&gt;a purple Crocosaurus (Mason &amp;amp; Williams, 1985, p. 22)&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;"&gt;&lt;span style="font-family: Verdana;"&gt;-&lt;span style="font-family: 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Verdana;"&gt;a Crocosaurus with the body of a dinosaur (Dille &amp;amp; Gygax, 1985, paragraph &lt;b&gt;35&lt;/b&gt;)&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;"&gt;&lt;span style="font-family: Verdana;"&gt;-&lt;span style="font-family: 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Verdana;"&gt;a crocodile-headed Blood Fiend (Morris, 1985, paragraph &lt;b&gt;252&lt;/b&gt;)&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-indent: -18pt;"&gt;&lt;span style="font-family: Verdana;"&gt;-&lt;span style="font-family: 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Verdana;"&gt;an albino alligator-headed bipedal Swamp Mutant (Gascoigne, 1988, paragraph &lt;b&gt;372&lt;/b&gt;)&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;The take-home message from this interlude would appear to be that while dinosaur theory may lag; big, ferocious or just plain cool dinosaur discoveries often do not.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;Sometimes, there’s not only a lag but a completely erroneous viewpoint as well. Consider the Warhammer World of the &lt;i&gt;Warhammer Fantasy Battle (3&lt;sup&gt;rd&lt;/sup&gt; Edition)&lt;/i&gt; rulebook for example. Here we learn of the Cold Ones, a term that encompasses various types of reptiles including sentient races such as Lizardmen and Troglodytes, as well as more dinosaur-like varieties such as the Cold One riding animal. Already, we have a lag effect in operation, as the very name “Cold One” alludes to these creatures as being cold-blooded. This is then compounded by bad science, where we find:&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;Deep in the subterranean caverns beneath the mountains of the world live the remnants of a mighty reptilian dynasty. At the dawn of time their animal forebearers ruled the planet, and from them evolved the reptilian races of Lizardmen and Troglodytes. With the arrival of the Slann the climate became warmer and the sunlight stronger, conditions which drove the reptilian races into the deepest caverns below ground.&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: Verdana;"&gt; (Priestley &amp;amp; Bambra, 1987, p. 241) &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;Actually, if conditions became warmer, these Cold Ones would instead be happier and certainly not hide away in the bowels of the earth. Evidently in this case, cold-blooded has been confused for cold-loving (or heat-abhoring).&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;What causes the Dinosaur Lag Effect? Bill Watterson, creator of the Calvin and Hobbes comic, in describing one of his early tyrannosaur strips, cites laziness, saying: “The number of fingers [three instead of two], his alligator belly, the dragging tail, etc., are all wrong. Obviously, I did no research whatsoever” (1995, p. 51, see Figure 5). This was later rectified, with Watterson noting further that:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;﻿﻿﻿&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_P2dQPviDjxA/TT2QfXlpOhI/AAAAAAAAAEA/zJErMpqxGvg/s1600/calvin.jpg" imageanchor="1" style="clear: left; cssfloat: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="212" s5="true" src="http://3.bp.blogspot.com/_P2dQPviDjxA/TT2QfXlpOhI/AAAAAAAAAEA/zJErMpqxGvg/s400/calvin.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Figure 5. Bill Watterson's tyrannosaurs: old (left) and new &lt;br /&gt;(from Watterson, 1995). &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;﻿﻿﻿&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;The dinosaurs I put in Calvin and Hobbes have become one of my favourite additions to the strip. Dinosaurs have appeared in many strips before mine, but I like to think I’ve treated them with a little more respect than they’ve often received at the hands of cartoonists.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; When I was Calvin’s age, I had a nicely illustrated dinosaur book and some dinosaur models, so it was a natural step to have Calvin share that interest. The first dinosaurs I put in the strip were based on my childhood memories of them. Back in the ‘60s, dinosaurs were imagined as lumbering, dim-witted, cold-blooded, oversized lizards. That’s how I drew them in the first strips, and these drawings are now pretty embarrassing to look at. When I realized that dinosaurs offered Calvin interesting story possibilities, I started researching for books to rekindle my interest in them. It was then I discovered what I’d missed in paleontology during the last twenty years.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Dinosaurs, I quickly learned, were wilder than anything I’d ever imagined. Tails up, with birdlike agility, these were truly the creatures of nightmares. My drawings began to reflect the new information, and with each strip I’ve tried to learn more and to depict dinosaurs more accurately. I do this partly for my own amusement, and partly because, for Calvin, dinosaurs are very, very real.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Dinosaurs have expanded Calvin’s world and opened up some exciting graphic possibilities. The biggest reward for me, however, has been the fun I’ve had exploring a new interest. I enjoy dinosaurs more now than I did as a kid, and much of the job of being a cartoonist lies in keeping alive a sense of curiosity and wonder. Sometimes the best way to generate new ideas is to go out and learn something.&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: Verdana;"&gt; (p. 150)&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;Finally, in tandem with this, we find that way back in the pages of early &lt;i&gt;Dragon&lt;/i&gt; magazines, Schick (1981) was already doing his research with respect to dinosaurs and AD&amp;amp;D:&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;…debate is currently underway among scientists over whether dinosaurs are ectothermic (cold-blooded) like reptiles, endothermic (warm-blooded like mammals), some of each, or something in between. Regardless of how this question is eventually resolved, it seems certain that dinosaurs are not the slow-moving, slow-reacting sluggards they were once commonly thought to be.&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: Verdana;"&gt; (p. 12)&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;Likewise, a few years later and still in the pages of &lt;i&gt;Dragon&lt;/i&gt; magazine, around the time that &lt;i&gt;Fighting Fantasy&lt;/i&gt; was continuing to perpetuate older views of dinosaurs, Inniss (1986) noted: &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt 36pt;"&gt;&lt;i&gt;&lt;span style="font-family: Verdana;"&gt;There are other reasons as well for taking a fresh look at Mesozoic animals in the AD&amp;amp;D game. For one thing, the view has grown over the past decade or so that dinosaurs were not just big reptiles. They were biologically comparable to birds or mammals, or at the very least belong in a category by themselves, unlike other “reptiles”. They may indeed have been warm-blooded, as is indicated by several lines of circumstantial evidence. This makes the animals more useful and interesting…&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: Verdana;"&gt; (p. 11)&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;A final point concerning this article by Inniss is that it contains if not the first, then certainly one of the earliests images of a feathered dinosaur I think I may have seen (certainly in a roleplaying context), in the form of a plumed coelurosaur (see Figure 6).&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;﻿&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_P2dQPviDjxA/TT2RD87RSHI/AAAAAAAAAEE/4w1Q2QjpO8Y/s1600/coelurosaur.jpg" imageanchor="1" style="clear: right; cssfloat: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="290" s5="true" src="http://3.bp.blogspot.com/_P2dQPviDjxA/TT2RD87RSHI/AAAAAAAAAEE/4w1Q2QjpO8Y/s320/coelurosaur.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Figure 6. Feathered coelurosaur by Jim Holloway (from Inniss, 1986).&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;﻿&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;The basic conclusion from this look at the Dinosaur Lag Effect, is that it pays to do your research. In particular, it makes your work look less dated when the rest of the world catches up with current scientific theory. With the speed that information travels these days, this is only going to become more apparent in our accelerated culture. Some may argue that fantasy, as a genre of imagination, should be immune from this automatic updating of realistic theory. I would consider though that fantasy has come a long way from the days of its earliest practitioners already, and in future will be moving into areas we cannot yet define. If you want your work to look good in the meantime, do your research on the parts of your fantasy work you can substantiate as it will make the imaginary sections all the more believable for having been based on a logical and consistent framework. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center" class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: center;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="font-size: xx-small;"&gt;References&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="font-size: xx-small;"&gt;Coleman, L. &amp;amp; Huyghe, P. (2003). &lt;i&gt;The field guide to lake monsters, sea serpents, and other mystery denizens of the deep.&lt;/i&gt; &lt;state w:st="on"&gt;&lt;place w:st="on"&gt;New York&lt;/place&gt;&lt;/state&gt;: Tarcher/Penguin.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="font-size: xx-small;"&gt;Darvill-Evans, P. (1989). &lt;i&gt;Portal of evil&lt;/i&gt;. &lt;city w:st="on"&gt;&lt;place w:st="on"&gt;London&lt;/place&gt;&lt;/city&gt;: Puffin Books.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="font-size: xx-small;"&gt;Dille, F. &amp;amp; Gygax, G. (1985). &lt;i&gt;Sagard the barbarian: #2 The green hydra&lt;/i&gt;. &lt;state w:st="on"&gt;&lt;place w:st="on"&gt;New York&lt;/place&gt;&lt;/state&gt;: Archway Paperback.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="font-size: xx-small;"&gt;Gascoigne, M. (1985). &lt;i&gt;Out of the pit&lt;/i&gt;. &lt;city w:st="on"&gt;&lt;place w:st="on"&gt;London&lt;/place&gt;&lt;/city&gt;: Puffin Books.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="font-size: xx-small;"&gt;Gascoigne, M. (1988). &lt;i&gt;Battleblade warrior&lt;/i&gt;. &lt;city w:st="on"&gt;&lt;place w:st="on"&gt;London&lt;/place&gt;&lt;/city&gt;: Puffin Books.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="font-size: xx-small;"&gt;Inniss, S. (1986). Mesozoic monsters: From the mightiest to the meekest. &lt;i&gt;Dragon, 112&lt;/i&gt;, pp. 10-16, 66-77.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-size: xx-small;"&gt;&lt;city w:st="on"&gt;&lt;place w:st="on"&gt;&lt;span style="font-family: Verdana;"&gt;Jackson&lt;/span&gt;&lt;/place&gt;&lt;/city&gt;&lt;span style="font-family: Verdana;"&gt;, S. (1986). &lt;i&gt;Robot commando&lt;/i&gt;. &lt;city w:st="on"&gt;&lt;place w:st="on"&gt;London&lt;/place&gt;&lt;/city&gt;: Puffin Books.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="font-size: xx-small;"&gt;Mason , P. &amp;amp; Williams, S. (1985). Deathtrap on legs. &lt;i&gt;Warlock: The Fighting Fantasy Magazine, 7&lt;/i&gt;(December/January), pp. 22-24.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin: 0cm 0cm 0pt;"&gt;&lt;span style="font-family: Verdana;"&gt;&lt;span style="font-size: xx-small;"&gt;Morris, D. (1985). &lt;i&gt;The eye of the dragon&lt;/i&gt;. &lt;city w:st="on"&gt;&lt;place w:st="on"&gt;London&lt;/place&gt;&lt;/city&gt;: Dragon Books.&lt;/span&gt;&lt;/span&gt;&lt
