Sleeping Pods (#27/31; #147/365)
"This chamber is full of alcoves, each cloaked in a weird gunky slime and green glowing fungus covers the walls. Is it your imagination, or do several of the alcoves contain reclining figures?"
Contents: This is a resting chamber for Brain Slayers who are active on these upper levels, either searching for prey, eating weird fungi, or gathering intelligence. If disturbed, they will all arise from their alcoves and attack any intruders.
The slime is harmless, and merely the Brain Slayer equivalent of blankets and sheets to make their sleeping nooks more comfortable. The glowing fungus is Glow-Mould. When harvested, it has one use and will glow as brightly as a torch when breathed upon, for 1-6 minutes.
Stats:
1-3 BRAIN SLAYERS: SKILL 10 STAMINA 10, 2 Attacks, Small Claws. Have special Hypnotism (Test for Luck to avoid) and Tentacle Draining attack (suffer lose of 1 SKILL and 1-6 STAMINA if hypnotized).
Each Brain Slayer has 1-6 Obsidian tokens, each being worth 1GP. In addition, roll one die for each Brain Slayer and consult the table below to determine any further possessions:
1. Bag of 2-7 purple Cave Crabs. Each counts as 1 Provision.
2. Patch of inert unused Glow-Mould.
3. A Mix-Up Mushroom (works as a hallucinogen for Brain Slayers; has very different effects on Heroes!)
4. A Growth Mushroom
5. Clay Gourd of Shroomshine Grog
6. Obsidian Portal Key
Servants' Cave (#28/31; #148/365)
"This cave contains a large cauldron boiling over a fire and the air is thick with steam and smoke. Two bizarre humanoid creatures with heads like jellyfish are busy using their tentacles to toss various kinds of fungi, collected in heaps on a flat-topped boulder, into a stew within the cauldron. At your appearance they begin muttering to themselves in a strange language."
Contents: These creatures are Flayers, preparing a mushroom stew for both themselves, and any attendant Brain Slayers in these chambers, to consume. There are 2-12 various fungi ingredients in the chamber - use the Random Fungus Generator Chart. However the stew has unpredictable effects on non-Brain Slayers and Flayers who eat it. Roll one die:
1 - Turns consumer into a MOULD ZOMBIE
2 - Poisonous! Choke on spores: 1-6 STAMINA damage
3 - Emits a rusty spore cloud that destroys any metal items the consumer is carrying.
4 - Contracts the fungal DECAYER disease!
5 - Hallucinogenic! Effects as per the Sorcery DIM spell.
6 - Bad trip! Consumer suffers effects as per the Fear spell.
The Flayers are thoroughly sick of their servitude to the Brain Slayers and will barter with food-fungi, knowledge of these caverns, and potential alliances to be set free and accompany the Heroes to the surface (where they can work as real cooks in settlements such as Pellod, Dust Town, Kul-Tha or the Tavern of Tan-kha).
Stats:
2 FLAYERS: SKILL STAMINA, 3 Attacks, Tentacles (3 STAMINA damage due to venomous stings).
Each Flayer has 1-3 Obsidian tokens worth 1GP each. One has 2 purple Cave Crabs (each counts as one Provision), and the other has a Poison Puffball (when thrown at an opponent, causes 1-6 STAMINA damage, unless they have nose plugs or nose filters).
Beast Containment Pits (#29/31; #149/365)
"The floor of this large cavern is dotted with four wide deep pits, alongside which run narrow walkways. Weird bestial grunts and howls come from the pits, and the stench of captive animals is very strong. A Brain Slayer armed with a whip and a cleaver, and standing next to a bloody hairy carcass of some large monster, was tossing chunks of meat into the pits, but stops at your entrance, and snarls at you in an unknown language."
Contents: The pits contain various monsters to be hypnotized by the Brain Slayers and released as shock troops whenever they need to clear a particular section of caverns from pests such as the Skorn, N'yadach or Night Stalkers
The Brain Slayer pitmaster is currently feeding his charges with chunks of rotten Clawbeast meat (anyone foolish enough to eat the rotten remains of the Clawbeast suffers 1-6 STAMINA damage!). He will attack adventurers immediately, using his whip to snare Heroes and drag them into the pits, and also using his hypnotism powers to get the Heroes to walk (and fall) into the pits themselves.
Stats:
BRAIN SLAYER Pitmaster: SKILL
10 STAMINA 10, 2 Attacks, Whip and Cleaver. Have special Hypnotism (Test for
Luck to avoid) and Tentacle Draining attack (suffer lose of 1 SKILL and
1-6 STAMINA if hypnotized).
The Brain Slayer has 1-6 Obsidian tokens, each being worth 1GP. In
addition, roll one die and consult the table below
to determine a further possession:
1. Bag of 2-7 purple Cave Crabs. Each counts as 1 Provision.
2. Patch of inert unused Glow-Mould.
3. A Mix-Up Mushroom (works as a hallucinogen for Brain Slayers; has very different effects on Heroes!)
4. A Growth Mushroom
5. Clay Gourd of Shroomshine Grog
6. Obsidian Portal Key
Roll once on the table below, for each of the four pits, to determine what creature is in each one:
1 BONECRUSHER: SKILL 9 STAMINA 10, 2 Attacks, Heavy Armour. Successful attack instantly kills their opponent as their bones are crushed and torn apart.
2 GIANT MUDWORM: SKILL 12 STAMINA 12, 3 Attacks, Large Bite and Tentacles (as per Large Claw), Light Armour, +1 to Damage Roll. Anyone who loses an Attack Round deducts -1 SKILL as ensnared by tentacles.
3 DARK MONSTER: SKILL 8 STAMINA 10, 2 Attacks, Sword and Tentacle (as per Large Claw), Light Armour. 3 metre diameter zone of darkness causes -6 penalty to all sight-based actions unless have Dark Seeing talent.
4 TARATOR: SKILL 8 STAMINA 13, Large Claws, Medium Armour.
5 CHAOS SLIME BEAST: SKILL 12 STAMINA 12, 3 Attacks, Large Claws and Bite, Medium Armour, +1 to Damage Roll. Acidic drool hits on a 4-6 every Attack Round and causes 1 STAMINA extra damage.
6 TANTAFLEX: SKILL 10 STAMINA 12, 3 Attacks, Tentacles (as per Large Claw), Light Armour, +1 to Damage Roll.
Chief Psionicist's Chamber (#30/31; #150/365)
"This small chamber is lit by a large clump of glowing green fungus on the ceiling. One nook contains a mess of yet more weird gunky slime, while at the far end of the cave is a bronze portal whose frame is covered in squiggly writing and leads into absolute darkness. Seated at a stone desk is a large octopus-headed creature in fine purple robes that screams at your intrusion and rises up to their full height, eyes ablaze with strange magical energy!"
Contents: This is the lair of G'Sath-Qua the Brain Slayer Chief Psionicist and leader of this particular incursion from the depths down below. Although the original aim of the mission was to observe and document, G'Sath has become aware of powerful magical emanations from the fourth level of the Found Tombs, and is awaiting further orders before planning a mission there.
Their table is covered in several books and many 'papers', all octagonal in shape, made from thin sheets of metal and inscribed in the tentacle-like curling script of the Brain Slayers. If deciphered, they represent a mix of G'Sath's observations of the local area and its inhabitants, as well as older Brain Slayer records of what the Found Tombs were like in Djaratian, Vatosian and Carsepolitan times.
The portal is a magical teleportation device requiring the possession of an Obsidian Portal Key; anyone entering the portal with such a key will be transported to the headquarters of the Ministry Above, in the Brain Slayer city of Grx-Sel-Vik, some distance Down Below the Found Tombs. Entering the portal without the key sends the traveller to a random location:
1: On a dais in the Captive Market, Brain Slayer city of Grx-Sel-Vik, Down Below
2: Outside the walls of the city of Pellod, Allansia
3: The middle of the Carnelian Desert, Plane of Rust, Demonic Pit
4: The Necrotic Wilderness of Q'Yann, Plane of Ichor, Demonic Pit
5: The Dead City, Khul
6: Wastes of Chaos, Khul
Stats:
G'Sath-Qua the Archivist, BRAIN SLAYER Chief Psionicist: SKILL
11 STAMINA 14, 2 Attacks, Bone Stiletto. Have special Hypnotism (Test for
Luck to avoid) and Tentacle Draining attack (suffer lose of 1 SKILL and
1-6 STAMINA if hypnotized).
G'Sath is a powerful psionicist with the following abilities: PSIONICS 9, 27 Psy Points, Tradition: Dark Power, Abilities: Choke 2, Dominate 2, Induce Fear 2, Weakness 1, Drain Life 1, Insanity 1.
The Brain Slayer has 2-12 Obsidian tokens, each being worth 1GP. In
addition, they also possess a bag of 2-7 purple Cave Crabs (each counts as 1 Provision), a patch of inert unused Glow-Mould, a Mix-Up Mushroom (works as a hallucinogen for Brain Slayers; has very different effects on Heroes!), a Clay Gourd of Shroomshine Grog, and an Obsidian Portal Key.