Thursday, May 28, 2026

We Really Need To Talk About Wands (Part Seven)

Wand of Spells (#23/31, #51/365) [EA:V2] (Enchanted Item) 

This wand is typically made from rare and expensive wood, bound with gold or silver and studded with precious gemstones. They are much sought-after, for they allow the use of a range of powerful magical spells. When a Wand of Spells is found, roll below to determine the type and the 2-7 spells it contains. 

Roll Type

1-3 Wand of Sorcery (Roll 2-7 times for spells contained; reroll duplicates: 1. ZAP, 2. FOF, 3. LAW, 4. DUM, 5. HOT, 6. WAL)

4-6 Wand of Wizardry (Roll 2-7 times for spells contained; reroll duplicates: 1. Force Bolt, 2. Illusion, 3. Darkness, 4. Fear, 5. Grow, 6. Invisibility)

When pointed at someone and a spell specified, the Wand of Spells will have the same effect as the intended spell on the victim, except that the victim cannot Test for Luck to avoid the wand's magic. One magical charge is used when the wand is pointed at someone to cast a magical effect. When found a Wand of Spells will have 2-7 charges. If all charges are used up then the wand is useless until recharged. 

If a Wand of Spells is crafted using the Enchanting Special Skill, the wand-maker can determine the type of wand and the number and type of spells that it contains. Rumour says that there is an Enchanter who belongs to the Magicians' Guild of Wolftown, far across the Flatlands, who knows the secret to making a Wand of Spells.

Unavailable to buy 

Monday, May 11, 2026

"I got sunshine in a bag..."

GORILLA (#22/31, #50/365) [OOTP IV]

Male Female 

SKILL: 9 8

STAMINA: 10 10

ATTACKS: 2

WEAPON: Unarmed (Large)

ARMOUR: None

DAMAGE MODIFIER: +1 to the Damage Roll

HABITAT: Jungles

NUMBER ENCOUNTERED: 2-7

TYPE: Animal

REACTION: Neutral

INTELLIGENCE: High

The GORILLA is a large muscular primate covered in black hair, that inhabits tropical wooded habitat, from the jungles of Southern Allansia to the rainforests on the isle of Orcmoot. Here they forage for leaves, fruit, berries and nuts, though the Gorillas of Titan have also been known to supplement their herbivory with fresh meat if required. If encountered in the wild, one or two of them will be big silverback males, who will attack if threatened while the rest will be females with an additional one to three young (SKILL 4 STAMINA 4). Related to the various other kinds of Great Ape, Gorillas will roam across a set jungle territory during the day before retiring to leaf-lined nests up in the trees during the night. They are preyed on by big cats, giant reptiles and the like, but in ancient times were venerated as gods by the jungle tribes that lived alongside them, considered living avatars of the monkey deity P'thekwa.

Wednesday, May 6, 2026

Death after life...

GRAVE DIGGER/ROBBER (#21/31, #49/365) [POT]

SKILL: 7

STAMINA : 12

ATTACKS: 1

WEAPON: Shovel (as per Improvised)

ARMOUR: None or Leather Jack

DAMAGE MODIFIER: None

HABITAT: Towns, Ruins, Towns (sewers), Dungeons

NUMBER ENCOUNTERED: 1-2

TYPE: Humanoid

REACTION: Neutral-Unfriendly

INTELLIGENCE: High

The only real difference between the GRAVE DIGGER and the GRAVE ROBBER is whether they are interring the corpse, as per the former, or stealing it, as per the latter. Regardless, they all are hardy folk, in rough and ready clothing that somehow always exudes the faintest stench of death. Every Grave Digger/Robber always carries a large shovel (as per Improvised), a lantern, and a heavy cloth sack. As the job is obviously a perilous one, they are also armed with a weapon, which can be rolled for on the table below:

Roll Weapon

1-2 Club

3-4 Dagger

5-6 Staff

In addition the Grave Digger/Robber will have 1-3 items of extra gear; roll on the table below to determine what these are: 

Roll Extra Gear

1 Leather Jack

2 Book: "Practical Anatomy of the Creatures of North-western Allansia" by Doctor Quimmel Bone

3 Bone pipe and pouch of Smoking Weed

4 Hipflask of Special Brew

5 Holy Symbol of a random God

6 Ten foot wooden pole

Grave Diggers are generally employed in cities and larger towns across Titan, appointed by guilds, councils, temples and churches. It is a lonely, thankless job, and, perhaps not surprisingly, many Grave Diggers realize the value of the cadavers they are burying, and, after hours, become Grave Robbers and dig the bodies back up again to sell on the black market, to necromancers, cults, anatomists, marrangha mages and the like.

One such Grave Robber is Xundle Nightlamp of Kalagar (Heroes of Titan, p. 43), who studies at the medical college during the day and appropriates corpses after dark. Meanwhile, in the city of Blackhaven on the borders of Gallantaria and Brice, lurk the nefarious Mister Hogg and Mister Kilmarney, known body-snatchers frequenting of the Meinster Cemetery, and imbibers of Steadman's Dark Horse ale at the Three Fingers Tavern.