GRIPWEED (#24/28, #24/365) [TTHA]
Appearance: This is a
variety of grape whose small spherical fruits are a pale red in colour, and
whose vines grow in thorny thickets with ragged-edged leaves.
Distribution: Plains and hills across the Old
World.
Effects: The grapes of the Gripweed can be
used to make Gripweed Wine. When drunk, this powerful alcoholic beverage is
refreshing, and will restore 2 STAMINA points, but it also has unpredictable
side-effects on the imbiber; roll a die to see what:
Roll
Effects
1 Happy and
light-headed
2-4 Slur
speech and lose co-ordination; -2 SKILL for 30 minutes
5-6 Become
violent and attack nearest person!
Cost: City 3gp, Town 6gp, Village 6gp (per
flask)
Availability: Common
MILLWEED (#25/28, #25/365) [TTHA]
Appearance: This is a
type of semi-aquatic plant with long creeper-like yellow stems and small round
green leaves.
Distribution: Marshes and on the shores of rivers
and lakes across the Old World.
Effects: A bunch of Millweed can be used to
make a healing poultice that can be applied to a wound
during first aid (see Advanced Fighting Fantasy, p. 65),
and will allow a healer to deduct two from the dice roll when testing their
Healing Special Skill.
Cost: City 5sp, Town 4sp, Village 3sp (per
poultice)
Availability: Common
Further Notes: Millweed
takes its name for its habit of fouling the wheels of water-mills if its growth
is not checked and cut back regularly.
MUSTIK (#26/28, #26/365) [TTHA]
Appearance: This is a
thin-stemmed herb with ragged green leaves and clusters of lobed mauve flowers.
Distribution: Plains, hills and wildernesses across
the Old World
Effects: Mustik is a powerful herb that can
be ground down to create a vial or thumb-sized container of ointment. A salve
of pure Mustik can make one believe anything; inhaling its delicate fragrance
makes one quite giddy and susceptible to suggestions, allowing a +4 bonus to
any Con Special Skill rolls.
Cost: City 4gp, Town 6gp, Village 8gp (per
vial of ointment)
Availability: Uncommon