Monday, January 5, 2026

"I can look after myself."

 TEELA (#5/31)

[Advanced Fighting Fantasy 2E/Masters of the Universe (Filmation)]

Warrior goddess and captain of the Royal Guard!

Human (Eternian) WARRIOR-WOMAN, 20 years old, Female

 

SKILL: 7 STAMINA: 16 LUCK: 10 MAGIC: 0

Magic Points: 0 Social Class: 8

Talents: Natural Leader

Special Skills: Eternian Speech 4, Drive Vehicle 2, Martial Arts 2, World Lore 2, Acrobatics 1, Armour 1, Energy Weapons 1, Etiquette 1, Leadership 1, Mounted Combat 1, Ride 1, Sword 1, Staves 1, Thrown 1

Equipment:

·      Snake Staff (+1 bonus to all combat rolls)

·      Cobra Armour (Armour roll as per Breastplate, encumbrance and Armour Special Skill requirements as per Leather Cuirass)

·      Spike-Shield of Naja (Armour roll as per Small Shield, successful Armour Roll causes assailant to lose 1 STAMINA from shield’s spike)

·      War-Bola (As per Sling, victim must Test their Skill if hit to see if entangled; -4 SKILL if so; returns to thrower if missed)

·      Sword of Eternos (can Disarm once per combat per opponent)

·      Guard Commander Gauntlet (Can communicate with the Palace Guard’s central command, once per combat can fire a cold beam (Test vs Luck or be entombed in ice), an energy cage (Test vs Luck or be trapped as per a Web spell), or a laser beam (works as a Shield spell).)

·      1-6 Pouches of Fire Powder (see Combat Companion, p. 35)

·      1-3 Fire Capsules (see Advanced Fighting Fantasy, p. 149)

Money: 11 GP, Provisions: 2

 

“Don’t say ‘Goodbye’, say ‘Good journey’.”

 


 

Sunday, January 4, 2026

A BEAST MAN for all seasons...

BEAST MAN (#4/31)

[Advanced Fighting Fantasy 2E/Masters of the Universe (Filmation)]

Savage henchman!

Beastman BEASTMASTER, 27 years old, Male

 

SKILL: 6 STAMINA: 18 LUCK: 8 MAGIC: 3 

Magic Points: 9 Bestial Power: 5 Social Class: 0

Talents: Beastfriend, Darkseeing

Special Skills: Eternian Speech 3, Hunting 2, Magic-Animal Mastery 2, Whips 2, Animal Lore 1, Armour 1, Brawling 1, Climb 1, Drive Vehicle 1, Energy Weapons 1, Mounted Combat 1, Ride 1, Strength 1, Thrown 1

Spells (Beastmaster): Animal Senses (2), Control Beast (4), Power of the Beast (4)

Equipment:

·      Beast Whip (can shock once per combat for an extra 2 STAMINA damage on one hit or 4 STAMINA damage if the opponent is wearing metal armour)

·      Armour of the Blue Sun (as per Leather Hauberk, successful Armour Roll causes assailant to lose 1 STAMINA from armour’s spikes)

·      Brass Bracers (+2 bonus to all spellcasting rolls)

Companions: Can summon 1-6 SHADOW BEASTS (SKILL 8 STAMINA 11, 2 Attacks, Large Bite, +2 to the Damage Roll) once a day, who will serve Beast Man for 1-3 hours.

Money: 2 GP, Provisions: 2

 

“As you wish, Skeletor.”

 


 

Saturday, January 3, 2026

They call him "Duncan"...

MAN-AT-ARMS (#3/31) (“Duncan”)

[Advanced Fighting Fantasy 2E/Masters of the Universe (Filmation)]

Heroic Master of Weapons

Human (Eternian) SOLDIER, 42 years old, Male

 

SKILL: 7 STAMINA: 16 LUCK: 10 MAGIC: 0 

Magic Points: 0  Social Class: 8

Talents: Weaponmaster

Special Skills: Eternian Speech 4, Armour 2, Engineering 2, Mace 2, Assess Enemy 1, Battle Tactics 1, Brawling 1, Crafting 1, Drive Vehicle 1, Energy Weapons 1, Leadership 1, Mounted Combat 1, Ride 1, Siege Combat 1

Equipment:

·      Golden Battle Mace (Damage as Greathammer but can wield one-handed)

·      General’s War Armour (Armour roll as per Battle Armour, encumbrance and Armour Special Skill requirements as per Guard Armour)

·      Power Helm (grants a +2 bonus to all tech-related crafting and engineering rolls)

Money: 8 GP, Provisions: 2

 

“Live the journey.”

 

Also,

 

“I have an aptone erectifier!”

 


 

Thursday, January 1, 2026

You bumbling fools!

 SKELETOR (#2/31) [Advanced Fighting Fantasy 2E/Masters of the Universe (Filmation)]

 Lord of Destruction

 Gar/Skeleton Man SORCERER, age unknown, Male 

SKILL: 5 STAMINA: 10 LUCK: 9 MAGIC: 6 

Magic Points: 12 Inner Strength: 8 Social Class: 9

Talents: Innate Sorcerer (no components required for spellcasting), Darkseeing

Special Skills: Eternian Speech 4, Magic Lore 2, Magic-Sorcery 2, Swords 2, Armour 1, Crafting 1, Drive Vehicle 1, Energy Weapons 1, Engineering 1, Leadership 1, Mounted Combat 1, Ride 1, Second Sight 1, Staves 1

Spells (Sorcery): All Sorcery spells

Equipment:

·      Purple Power Sword (When held up and the phrase 'By the power of Snake Mountain!' is spoken, the bearer of the Purple Power Sword gains the following abilities: +2 SKILL, +4 STAMINA, Super Strength (as per double Strength spell). The Purple Power Sword does Double Damage and can be thrown. The Purple Power Sword can also cast the Force Bolt and Shield spells but not at the same time.)

·      Havoc Staff (+2 bonus to all spellcasting rolls, +1 bonus to all combat rolls if wielded)

·      Battle-Harness (as per Leather Cuirass)

Money: 12 GP, Provisions: 2

 

“Have you come to surrender to the forces of Skeletor?”

 



Character Creation Challenge '26: Advanced Fighting Fantasy versus Masters of the Universe!

Character Creation Challenge 2026

Using Advanced Fighting Fantasy 2E to write up some fun characters from He-Man and the Masters of the Universe, based on the 80s toys and cartoons (and the Robot Chicken skits)! For ease of use in one-shots and the like, these characters are at the starting Hero levels of the Advanced Fighting Fantasy rulebook. This counts as Veteran Hero status as per the Combat Companion (p. 10). This will be interesting...

#1-31

HE-MAN AND THE MASTERS OF THE UNIVERSE! (1983-85, Filmation, Lou Scheimer)

 

"I am Adam, Prince of Eternia, defender of the secrets of Castle Grayskull. This is Cringer, my fearless friend.

Fabulous secret powers were revealed to me the day I held aloft my magic sword and said "By the power of Grayskull, I have the power!" 

Cringer became the mighty BattleCat and I became He-Man, the most powerful man in the universe.

Only three others share this secret: our friends the Sorceress, Man-At-Arms and Orko. Together we defend Castle Grayskull from the evil forces of Skeletor!"

 

PRINCE ADAM / HE-MAN (#1/31)

Human (Eternian/Terran) NOBLE / The Most Powerful Man in the Universe, 19 years old, Male

SKILL: 7 STAMINA: 16 LUCK: 10 MAGIC:

Magic Points: 0 Social Class: 9

Talents: Status (Monthly income: 4d6 GP)

Special Skills: Eternian Speech 4, Armour 2, Axe 2, Sword 2, Animal Lore 1, Battle Tactics 1, Drive Vehicle 1, Energy Weapons 1, Etiquette 1, Law 1, Leadership 1, Mounted Combat 1, Ride 1, Siege Weapons 1

Equipment: Power Sword (When held up and the phrase 'By the power of Grayskull!' is spoken, the bearer of the Power Sword is transformed into the hero HE-MAN, with the following abilities: +2 SKILL, +4 STAMINA, Super Strength (as per double Strength spell). The Power Sword does Double Damage and can be thrown. The Power Sword can also cast the Force Bolt and Shield spells but not at the same time, and transforms Cringer into Battle Cat), Small Shield, Battleaxe, Coridite Baldric (magic battle-harness, as per Breastplate)

Companion: Cringer (transforms into Battle Cat)

Money: 12 GP, Provisions: 2

As Prince Adam: "By the power of Grayskull!"

As He-Man: "I have the power!"



Tuesday, December 30, 2025

Last Days of the Advanced Fighting Fantasy holiday sale!

Last few days of the Arion Games sale. Quick guide to AFF2E product I posted previously on RPGnet (categories based on OP thread):

1) essential for the game and game world:
  • Quickstart: Free quickstart with sample dungeon and Heroes for instant play.
  • Core: The one book you need. Includes the random dungeon generation system.
  • Titan: Unaltered reprint of the 1986 original text about the Fighting Fantasy world of Titan. Systemless
  • Out of the Pit: Unaltered reprint of the 1985 original text of 250 Fighting Fantasy monsters. Extra AFF combat stats are in the core rulebook.
  • Deluxe: The above three books.
2) Really important but not absolutely necessary:
  • Heroes Companion: New Magic styles (Battle, Chaos, Conjuring, Enchanting, Masks, Necromancy, Tattoos), Rules for hirelings, dominions and holdings, mass combat, and wilderness travel. A random wilderness generator that links to the dungeon and settlement generators.
  • Blacksand: Rules for gunpowder weapons, naval sorcery, naval ship combat, and sea travel. A random settlement generator. Systemless guide to the lawless Port Blacksand, City of Thieves, with maps by Steve Luxton.
  • Adventure Creation System: As mentioned above. Comes with the city of Ludria, the wilderness around it, and two mini-dungeons.
  • Combat Companion: Martial arts, new weapons, armour and combat rules, the new Magic style of Combat Magic as used by Warrior-Mages.
  • Priest Companion: New types of priests like Hermits, Druids, Friars, and Shaman. Benedictions and Rituals.
  • Magic Companion: New Magic styles: Animal Mastery, Grove Tending, Illusionism, Warlocks, Prophecy, Rune-Carving, Psionics, Primal Magic and Witchcraft.
3) Really nice to have but can do without

Creature Books:

  • Beyond the Pit: 250 monsters from the earlier books in the Fighting Fantasy gamebook series. Encounter tables for this book's monsters.
  • Return to the Pit: At least 300 monsters from the later books in the Fighting Fantasy gamebook series. Encounter tables for this book's monsters.
  • The Titan Herbal: 255 plants and fungi from the Fighting Fantasy world of Titan.
  • Creatures of Mishna: Mini-setting and bestiary from the island of Mishna. Could be good for a kids RPG setting.
Sci-FI Books:
Demon Books:
  • Demons of Doom: Play as Demons, with 36 different Demon types. Plus rules for Demonology, a random creature generator, and a Demon-themed adventure.
  • Rough Guide to the Pit: A guide to the Demonic Pit, with new Demon types, and rules for random demonic plane creation.
Others:
  • Sorcery Spellbook: The original Sorcery! Spellbook with additional text on Sorcery as a Magical style.
  • Encyclopedia Arcana: Volume 1: 360 magic items, treasure, junk, gear and even a two page mini-dungeon at the back.
  • Heroes of Titan: 80 pregenerated Heroes for instant use.
  • Gods of Titan: Incoming! 132 gods from the world of Titan, plus a full calendar, celestial events and a short guide to the Macrocosmos.
Adventures

Allansia
  • Warlock of Firetop Mountain: The original dungeon crawl beneath Firetop Mountain in search of the treasure chest of Zagor the Warlock and the keys that open it.
  • Citadel of Chaos: The Black Tower of the demi-sorcerer Balthus Dire - a sprawling castle and dungeon complex with various factions striving for supremacy.
  • Forest of Doom: The classic adventure to recover the enchanted warhammer of the Dwarf King Gillibran with added mass battles.
  • Eye of the Dragon: Deathtrap-style random dungeon crawl in the tunnels beneath Forest of Doom seeking the Eye pf the Dragon.
The Old World
Khul the Dark Continent
Maps
  • Titan: Updated general map of the Fighting Fantasy world of Titan by Steve Luxton.
  • Blacksand: Great map of Port Blacksand the City of Thieves by Steve Luxton.
  • Arion: Map of the city of Arion to accompany the Travels in Arion book.
Mini-Adventures: There's a lot of fantasy mini-adventures by Arion Games, and also some sci-fi and even a Demon-themed one, all available at DTRPG. These make greater fillers between larger adventures or campaigns.

Paper Miniatures: There is a massive amount of paper minis available for most of the AFF monster books.

The Warlock Returns fanzine (up to issue 14 now): New monsters and rules, adventures, cartoons, and news from Arion.