CRIMSON MOSS (#8/28, #39/365) [TTHA]
Appearance: This is a thick, luxuriant crimson-coloured moss with fleshy, lobe-like leaves.
CRIMSON MOSS (#8/28, #39/365) [TTHA]
Appearance: This is a thick, luxuriant crimson-coloured moss with fleshy, lobe-like leaves.
COACHPERSON (#7/28, #38/365) [POT]
STAMINA : 9
ATTACKS: 1
WEAPON: Sword or Whip and see below
ARMOUR: See below
DAMAGE MODIFIER: None
HABITAT: Towns, Plains, Forests, Hills, Wilderness
NUMBER ENCOUNTERED: 1-3
TYPE: Humanoid
REACTION: Neutral
INTELLIGENCE: High
If the coach or carriage is the most exclusive of regular land transport upon Titan, the COACHPERSON that steers, guides and guards them is often the most skilled sort of road-traveller. Talented with missile weapons, assessing road and wilderness conditions, dealing with a team of riding beasts and being handy with a whip, are just some of the many skills possessed by the Coachperson. All have a long thick coat and a broad-brimmed hat, along with good boots, a sword and a whip. To determine other items of equipment, roll on the tables below:
Roll Armour (roll once)
1-2 Leather Jack
3-4 Leather Cuirass
5-6 Leather Hauberk
Roll Missile Weapon (roll once)
1-2 Crossbow
3 Repeating Crossbow
4 Hand Crossbow
5 Flintlock Blunderbuss
6 Matchlock Blunderbuss
Roll Extra Gear (roll 1-3 times)
1 Rope
2 Sling and ammo
3 Pipe and pouch of Smoking Weed
4 Flask of Special Brew
5 A good Book
6 1-3 Throwing Knives
The coach itself is a fast four-wheeled travelling vehicle, usually used for transporting passengers quickly to their destination, but sometimes will carry goods as well. It is typically covered, though some coaches can have removable covers. The coach will be drawn by 2-4 Horses or Ponies as Draft Animals. To determine the contents of the coach, roll on the table below:1-4 1-6 Passengers (roll again on Habitat type to determine who they are)
5 Trade goods (see Encyclopedia Arcana, p. 72)
6
Illicit Contraband (Roll again ignoring a 6; goods are
being smuggled, but passengers may be (roll): 1-3 being kidnapped 4-6
travelling in secrecy)
A Coachperson can be found in any town or settlement across Titan, as well as on the road through generally favourable terrain such as plains, hills and forests. The land routes of some of the great trading corridors wandering over the three continents are typically well-used by Coachpeople - usually lone operators or members of a wider mercantile concern - all hauling people and cargo from one outpost to another. Particularly famous transport-routes include:
New Special Skill
Handle Vehicle (Movement)
This Special Skill bestows the ability to handle - ride, steer and maintain - a particular class of vehicle, whether on land or sea or in the air. The classes are as follows:
New Rules
Vehicles in Advanced Fighting Fantasy
Blacksand provided comprehensive details on different kinds of boats and ships for your Advanced Fighting Fantasy game, and more information is presented below about the Coach as used by the Coachperson:
CoachVEHICLE STAMINA: 4
VEHICLE WEAPONS: None
VEHICLE ARMOUR: Light
Base Movement: 8
Encumbrance: 30 items or 1-6 Passengers
CREW: 1-3
Dust of Animation (#6/28, #37/365) [EA:V2] (Enchanted Item)
This is a sachet of fine blue sparkling dust. When sprinkled over an inanimate object, such as a statue or piece of furniture, the object will immediately animate and follow the commands of whoever sprinkled the dust. The effects and duration qre identical to the Animate Guardian spell (see Encyclopedia Arcana: Volume 1, p. 14).
Unavailable to buy
PANGARIAN GOBLIN (#5/28, #36/365) [OOTP IV]
STAMINA: 6
ATTACKS: 1
WEAPON: See below
ARMOUR: None or see below
DAMAGE MODIFIER: None
HABITAT: Towns, Ruins, Dungeons
NUMBER ENCOUNTERED: 1-6
TYPE: Humanoid
REACTION: Friendly
INTELLIGENCE: High
PANGARIAN GOBLINS are a rare variant that exists only among the eponymous floating islands of that distant sky-realm, somewhere above the Ocean of Tempests. While they have a regular Goblin's appearance and fascination with mechanisms and engineering, in every other aspect they are completely different. Highly intelligent, friendly, and always keen to help or share, the Pangarian Goblin is usually employed as an Aeronaut, Baker or Cook, Craftsfolk, Engineer, or Technomancer. Roll on the below table to determine their profession and equipment:
Roll Profession and Gear
1 Aeronaut: As per Aeronaut
2 Baker: Hat, Apron, Bag of Salt, Sling, Dagger
3 Cook: Cleaver, Dagger, Throwing Dagger, Bag of Salt, Hat, Apron
4 Craftsfolk: Tools, Rope, Club
5 Engineer: Tools. Rope, Lantern, Brass Telescope, Staff
6 Technomancer: as per Technomancer
Pangarian Goblins dislike the wilds and the sea, and are mostly at home in the settlements and towns, as well as being adept at delving into the underground tunnel systems to troubleshoot any municipal plumbing problems. At this time, the current High Technomancer of Pangaria is Vizigg the Goblin, and the Chief Engineer is his ex-apprentice Krazic, also a Goblin. There have been rumours that Pangarian Goblins occasionally come to the aid of their lesser brethren upon the surface of Titan, selling them sky-tech on the cheap no questions asked and so on, but these have never been conclusively proven!
Pangarian Goblins as an ancestry for Heroes
Pangarian Goblins can be chosen as an ancestry type by players for their Heroes. This allows the following addition to made to the Hero's characteristics:
Pangarian Goblin: +1 to LUCK
Pangarian Goblins also have some Special Skills and Talents that are granted for free. These are as follows:
Special Skills:
Common Speech 4
Goblin Speech 2
Crafting (player's choice) 1
Handle Vehicle (player's choice) 1
Talents:
Dark Seeing
YELLOW CARROT (#4/31, #35/365) [TTHA]
Appearance: This is a short herbaceous plant with pale green spikey leaves, a bristly stem, small white flowers, and a yellow, carrot-like root-tuber.
CHARCOAL-BURNER (#3/28, #34/365) [POT]
STAMINA : 7
ATTACKS: 1
WEAPON: Staff or Torch
ARMOUR: None
DAMAGE MODIFIER: None
HABITAT: Forests, Jungles
NUMBER ENCOUNTERED: 2-7 or 3-18
TYPE: Humanoid
REACTION: Neutral-Unfriendly
INTELLIGENCE: Average-High
Many folk are drawn to the woodlands and forests to make a living; one of the oldest professions that exists in these bosky wilderlands is that of the lowly CHARCOAL-BURNER. Living in small lonely communities on the edges of the forest, these folk, grimed grey from the soot of their trade, barter the charcoal they make at nearby villages in exchange for food and scraps of hide. They are a secretive folk, resentful and distrusting of outsiders, clad in ragged animal pelts and armed with a staff or flaming torch, a tinderbox, and 1-3 items from the following table:
Roll Special Gear
1 Magic Torches (see Encyclopedia Arcana: Volume 1, p. 101)
2 Fire Dust, 2-7 pouches
3 Torches, 1-3
4 Charcoal, 1-3 bags
5 Firewood, 1-3 bags
6 Magic Wood (see Encyclopedia Arcana: Volume 1, pp. 101-102)
Charcoal-Burners may be found in either a small group scouting the forest for potential wood, or in small clusters of huts with three to eighteen inhabitants. These will be arranged within a circle of low smoking mounds which are covered by newly cut turf. Grey smoke rises from the mounds that conceal the wood which is slowly being turned into charcoal at great heat. Nearby will lie piles of staves ready to be burnt.
Such a community will be led by a FIRE-WIELDER (SKILL 10 STAMINA 10, Flaming Staff - damage as per staff, can set things on fire as per torch); essentially the biggest and toughest Charcoal-Burner present. They are not averse to banditry to supplement their meagre earnings, and some even quit the profession to become itinerant woodsmen, penniless adventurers, or wandering Firemasters.
Snake Staff (#2/28, #33/365) [EA:V2] (Enchanted Item)
This is a long pole crafted from any kind of wood. When rapped against the floor three times in quick succession, it will transform into a hissing SERPENT (SKILL 6 STAMINA 6, Venomous Large Bite (Test for Luck or die!), Light Armour, see also Beyond the Pit, pp. 116-118) that will slither along the floor and attack any enemies of the staff-bearer. If the enemies are slain, the Serpent will revert back to its staff form; however if the Serpent is slain, then the item is destroyed. It can be used once a day. Snake Staves were often used by the priests of the lost city of Vatos in historical times, and are still occasionally recovered from the ruins of that settlement by scavenging adventurers. Not to be confused with the Serpent Staff (see Encyclopedia Arcana: Volume 1, p. 135
Unavailable to buy