SIREN (#17-18/31, #350-351/365) [OOTP IV]
Half-Siren Mer-Siren
SKILL: 7 9
STAMINA: 7 9
ATTACKS:
Half-Siren - 1
Mer-Siren - 2
WEAPON:
Half-Siren - Dagger or as per type
Mer-Siren - Small Claws or Large Bite
ARMOUR:
Half-Siren - None, or as per type
Mer-Siren - Light
DAMAGE MODIFIER: None
HABITAT:
Half-Siren - Towns, Sea-shore, Rivers, Lakes
Mer-Siren - Sea, Sea-shore, Rivers, Lakes, Ice
NUMBER ENCOUNTERED: 1-3
TYPE: Humanoid
REACTION: Friendly (but see below)
INTELLIGENCE: High
The SIRENS are a mysterious race of demon-worshipping humans who appear as beautiful women with magical powers of charming and enchanting, and were previously detailed in Beyond the Pit (see pp. 125-126). Presented below are two further types of Siren found on the world of Titan.
The HALF-SIREN is the offspring of a Siren mother and a human father, however that union may have come to happen. They appear as normal people except with one or more features pertaining to their Sirenian heritage. Roll 1-3 times on the table below to determine what this is, ignoring duplicate rolls if you wish:
Roll Siren Heritage Feature
1 Roll again: 1-3 Sharp Teeth: +1 Attack, Large Bite, 4-6 Sharp Claws: +1 Attack, Small Claw
2 Gills: can breathe underwater permanently, as per the Gills spell.
3 Scales: as per Light armour
4 Fins: has Swim Special Skill of 4
5 Beautiful voice: as per the Command Spell, three times a day; ear plugs protect against this
6 Minor magic: has MAGIC 1, Minor-Magic 1, 2 Magic Points, and three Cantrips, typically drawn from Attraction, Enhance, Entertain, Glimmer, Hear, Inebriate, Noise, Pied Piper, Pucker, and Weather Protection.
Half-Sirens always dwell in coastal regions with easy access to the sea, or along the shores of lakes and banks of rivers, as they need to bathe in these waters once a day in order to survive. Populations of Half-Sirens, either as loners, in small hamlets of their own, or as an inhabitant of a larger cityport or seatown, can be found among the Shining Islands, the Arrowhead Archipelago, and the shores of both the Glimmering Sea and the Sea of Silver. Here, their role varies from beggars and beachcombers, to fisherfolk, sailors, smugglers and pirates, and, given their occasional magical abilities, Illusionists, Enchantresses, and Bards. The most famous Half-Siren of all time however, is surely the world-renowned gladiatorial champion, Helios Siren the Khulian, winner of the All-comers Fight to the Death at the Port Blacksand Arena in 282 AC.
If the Siren can be thought of as a parasitic client-race upon humans, then the Merfolk equivalent that lives on and under the sea, is the dread, black-hearted MER-SIREN! Resembling a Mermaid, the Mer-Siren appears as a beautiful female figure sitting on a rock - human to the waist, with a long colourful fish tail that shines with an iridescent light. She will usually be brushing her hair, and singing the most hauntingly wonderful melody ever heard, pass right through a victim, making their skin tingle and wrapping them in warmth and light.
Unless the victim has the forethought to plug their ears, they will charmed completely by the song and make their way to the Mer-Siren's rock with all haste, even if this means diving into the sea and swimming there! Once at the rock however, the Mer-Siren will cast off their illusory appearance and reveal their true visage; a dark-scaled creature with red eyes, shark-like fins, long claws and a mouth full of fangs, and immediately set about tearing flesh from bone. Such is how foolish mariners are lured to their doom!
Mer-Sirens are found in all oceans, from the tropical atolls of the south to the floes of the northern pack-ice. They are also found anywhere there are Sirens, dwelling peacefully among Sea Hags and other miscreants in their sisters' colonies as Elves and Dwarfs do among humans. Mer-Sirens also worship similar deities to Sirens, including Shekka, Tanit, Karkara, the Sea Monster, and the Behemoth, as well as several Demon Princes.