|A new climate map of Titan by Steve Luxton.|
It's similar to the very rough climate map I made for part two of this discussion, but obviously Steve has put a lot more thought into deciding why and how the oceanic currents and atmospheric conditions actually work. Everything on it looks good and I've just got a few tentative minor issues as follows:
- Atlantis (the dot on the north-western edge of the map), should be closer to Fish Island and Skull Island on the equatorial eastern edge of the map. The events of Demons of the Deep reveal that these locations are fairly close together. Also, for the final map, we have to remember to change Atlantis to a cross, not a dot, as it is a sunken city not an island (which it looks like now).
- I like the Hotspot Anomaly of Allansia centred around the Desert of Skulls. Do we have anything from Fighting Fantasy canon that can confirm the Caarth snakemen are engaged in sorcery to expand the desert? I just had a look in Titan but couldn't find anything relevant.
- The Hotspot Anomaly of Khul is obviously the Wastes of Chaos and the Twin Sun Desert. Case closed?
- Can we reverse the currents on the east coast of Khul? This area is relatively cooler than the lands to the west (and so is the Arrowhead Archipelago). As these currents then come down from the equator they could bring warm water to the tropical northern parts of the Isles of the Dawn.
- The south-eastern coast of the Inland Sea could be a shade warmer, as that's where the jungles beyond the city-states of Marad and Shurrupak lie...
Part one of the discussion on the geography of Titan can be found here, and part two is here.