Sunday, March 17, 2024

Beauty and the Beastman!

BEASTMAN (#18/31, #78/365) [POT]

SKILL: 7

STAMINA: 7

ATTACKS: 1

WEAPON: Scimitar, Spear, Battle Axe

ARMOUR: Chainmail Hauberk

DAMAGE MODIFIER: None

HABITAT: Hills, Mountains, Wilderness

NUMBER ENCOUNTERED: 1-6 or 3-18

TYPE: Humanoid

REACTION: Neutral-Unfriendly

INTELLIGENCE: Average-High

Not to be confused with the goat-headed Chaos Beast Men described in the tome Return to the Pit (see pp. 40-42), the BEASTMEN of Kakhabad are an obscure race of subhuman chaotics. Thought to be related to the Klattamen of the lowlands, the Beastmen dwell in the deep valleys between the Zanzunu Peaks, their tiny villages clustering around waterways such as the Tinpang, Ilklala and Vischlami Rivers. They are brutish, brawny, shaggy-haired creatures, with narrow eyes, broad noses, high sloping foreheads and black hair growing over their dark-skinned faces and hands. Beastmen villages, which are largely concerned with mining, contain around three to eighteen inhabitants with the same number again of women and children. Each village will be led by a Beastman champion, with SKILL 8 STAMINA 8. 

Some Beastmen leave their villages and become guards and mercenaries; these will usually be encountered in a group of one to six warriors. They are sought after as fighters owing to the quality of weapons that they forge themselves. Beastmen usually wear chainmail hauberks along with horned and spiked helmets, and arm themselves with cruel-bladed scimitars, long barbed spears and battle-axes. The Archmage of Mampang, for example, is known to have recruited a large battalion of them to watch over his fortress in High Xamen. More disquieting are the rumours that weird cults are known to kidnap young Beastmen, who are then trained to become the frenzied killing machines that are Chaos Warriors!

If you wish to determine an individual Beastman type, roll one die:

1 Miner: Armed with a War Pick and wearing a Leather Cuirass.

2 Smith: Armed with a Greathammer. No armour.

3 Guard: Armed with a Spear and Large Shield, and wearing a Chainmail Hauberk.

4 Mercenary: Armed with a Scimitar and Large Shield and wearing a Chainmail Hauberk

5 Chaos Thug: Armed with a Battle Axe and wearing a Chainmail Hauberk and a Great Helm

6 Trader: Armed with a Scimitar and wearing a Leather Cuirass. Carries 2-7 of the following for trade in a leather bag (roll one die): 1 Gold nuggets 2 Bluestone nuggets 3 Copper nuggets 4 Silver nuggets 5 Copperstone nuggets 6 Green Metal nuggets.

Beastmen follow various gods such as Osmani, God of Mercenaries, Verlang the Forge God, and Trabaten, Demigod of Exenteration. A priest of one of these gods will be present in a Beastman village, along with a simple shrine dedicated to the chosen deity in question. Beastwomen have identical scores to their menfolk, and will have a likely similar occupation that can be rolled on the above table. Beastchildren are SKILL 5 STAMINA 5 and usually armed with a Dagger or Sling; they are often tasked with hunting and preparing food, obtained from the hills and valleys surrounding the village.

(See also Return to the Pit, pp. 27-28)

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