Greater Healing Potion (#7/30, #312/365) [EA:V2] (Potion)
This is a large vial of azure-blue liquid, made from the healing waters of the Great Waterfall on Altos Island. When drunk, the Greater Healing Potion restores 5 STAMINA points, or cures one poison or disease.
16gp
Healing Potion (#8/30, #313/365) [EA:V2] (Potion)
This is a small vial of azure-blue liquid, made from the healing waters of the Great Waterfall on Altos Island. When drunk, the Healing Potion restores 4 STAMINA points.
8gp
Potion of Power (#9/30, #314/365) [EA:V2] (Potion)
When this vial of lavender liquid is drunk, the recipient can restore 3 STAMINA points and will gain a +2 bonus to their Attack Strength for the duration next battle they find themselves in.
14gp
Potion of Proficiency (#10/30, #315/365) [EA:V2] (Potion)
When this vial of golden amber liquid is drunk, the recipient can ignore any penalties they may suffer from using their weapon of choice, and will gain a +2 bonus to their Attack Strength for the duration next battle they find themselves in while armed with that weapon.
10gp
Potion of Prowess (#11/30, #316/365) [EA:V2] (Potion)
When this small bottle of purplish-coloured liquid is drunk, the recipient will feel their strength growing and a warm tingling feeling spreading right down to the tips of their fingers. They may add 3 STAMINA points to their current total, even if this takes them over their Initial score and add 1 to their Attack Strength for the next battle they fight.
12gp
Knockout Powder (#12/30, #317/365) [EA:V2] (Potion)
This is a sachet of crystalline grey-black powder. When thrown in someone's face, it will cause 2 STAMINA points of damage from breathing the gritty dust, and also cause the victim to black-out for 2-12 minutes, during which they are completely unconscious. It requires a successful Test for Skill to hit, but does not effect Demons, Undead, Magical creatures or carnivorous plants.
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