Antifreeze Potion (#18/28, #49/365) [EA:V2] (Potion)
Drinking this potion protects one against the cold of winter and the mountains, and keeps it from sapping one's strength. They will suffer no STAMINA loss from cold damage, and may recover full STAMINA points from food or sleep in such conditions. It was known to be sold by the wizard and trader Canches of the Pikestaff Plain.
3 GP
Potion of Curse-Removal (#19/28, #50/365) [EA:V2] (Potion)
This herbal medicine consists of a vial containing a thick brown smoke. When the vial is opened, the smoke must be immediately inhaled, though it may cause the inhaler to cough and splutter, making their eyes water. However, it is highly effective and will remove all curses and the effects of any curse that may have been cast upon the inhaler are now neutralized. The medicine-man Euphidius of Coven was known to perfected the brewing of this concoction from various unknown herbal ingredients.
50 GP
Potion of Appetite Suppression (#20/28, #51/365) [EA:V2] (Potion)
This gourd contains an olive green potion used by wizards, rulers or wealthy merchants worried about their expanding waistline, who resort to drinking it when felling particularly overweight. Its effect is to reduce the appetite; in fact it abolishes feelings of hunger and makes the sight and smell of food repulsive. The effects wear off after 1-3 days, but during this time the imbiber of the potion will be unable to consume any food or drink, including other potions.
5 GP
Potion of Berserk Rage (#21/28, #52/365) [EA:V2] (Potion)
This small stoppered bottle contains a crimson-coloured potion. When consumed, the imbiber must fight their next battle to the death and berserker strength will flow through their veins. Their SKILL score will increase by 4 points for the duration of their next fight, but they cannot flee, and must fight until they or all their foes are dead. The Potion of Beserk Rage is often brewed by priests of Oiden, the Khulian equivalent of the god Titan.
30 GP
Potion of Change (#22/28, #53/365) [EA:V2] (Potion)
This is a stoppered clay jug containing a clear sparkling liquid which is odourless. It is a strange magical concoction whose properties change constantly. When drunk, the imbiber must Test their Luck to determine the potion's effects. If they are Lucky, at this moment the potion is rich with healing properties and they may. restore 4 STAMINA points if injured. If they are Unlucky however, the potion is harmful to one's health and the imbiber must lose 4 STAMINA points!
8 GP
Potion of Obedience (#23/28, #54/365) [EA:V2] (Potion)
This is a bottle of straw-yellow liquid that smells disgusting and has a bitter taster; however after consuming it the imbiber will feel warm, happy and even euphoric inside. They will be compelled to serve either the brewer of the potion, if present, or whoever gave it to them, without question. If they found and drank the potion without such a person present, they will serve the first person they meet who issues them an order. The effects wear off in 1D3 hours.
35 GP
Potion of Slow Poison (#24/28, #55/365) [EA:V2] (Potion)
This stoppered glass bottle contains a green liquid that tastes sweet when consumed. However it is actually a slow-acting poison that will kill the imbiber in 2-12 minutes, causing them to double over clutching their stomach and die an agonizing death. For the imbiber to survive, a Potion of Anti-Poison or other healing magic must be applied immediately!
Not available to buy
Potion of Wound Recovery (#25/28, #56/365) [EA:V2] (Potion)
This is a fizzing blue potion that does not have to be imbibed and is instead poured directly onto a wound, restoring 2-12 STAMINA points. It has no effect on diseases, internal injuries or poisons however.
10 GP