Thursday, August 21, 2025

Weird and strange plants from far, far away... (part three)

ALMOND (#16/30, #228/365) [TTHA] 

Appearance: This is a short tree with grey-green bark, serrated green leaves, fragrant white-pink flowers, and a green-thin-skinned fruit containing a brown nut-like seed.

Distribution: Plains, hills and forests in warmer regions of Titan.
 
Effects: The seed of the Almond is a delicious nut eaten across Titan, either raw, salted, added to food, ground in floor or pulped for a milk substitute. Eating a bag of almonds restores 2 STAMINA points. Interestingly, Almond milk, along with several ingredients which are currently unknown, is a component in the lethal brew known as Death's Kiss Poison.

Cost: City 2gp, Town 1gp, Village 5sp (per bag)
 
Availability: Common
 
BLACKWOOD (#17/30, #229/365) [TTHA] 

Appearance: This is a smaller tree with lustrous black wood, large green circular leaves and white flowers.

Distribution: Jungles and plains of Titan's warmer regions.
 
Effects: The timber of Blackwood is a valuable commodity, used in the manufacture of attractive musical instruments, ornaments, furniture, particularly tables, and other items of woodwork, such as doors and gates. Spirit Doors, used to repel Ghosts and other supernatural entities, are made of Blackwood bound with silver engraved with arcane esoteric symbols, while various enchanted staves are also made from carved Blackwood, such as the legendary Staff of Shelka, the Wand-Stave of the Hawk, and the Staff of Summoning. The thrones of Belgaroth the Usurper and the Battle-Khans of Lendleland were made from Blackwood, likewise the coffins of Count Reiner Heydrich the Vampire Lord, or the equally vampiric Countess Isolde of Maun.

Cost: City 10gp, Town 6gp, Village 4gp (per staff)
 
Availability: Common

CAMARILLION (#18/30, #230/365) [TTHA] 

Appearance: This is a small herb with yellow and white daisy-like flowers and green feathery leaves.

Distribution: Plains, hills and forests across temperate regions of Titan.
 
Effects: The dried Camarillion flower is used as an additive to Tea, to help one sleep. In addition Camarillion Oil, made from the flowers, is an important component of Ritual magic. Any Ritual magic performed with a brazier of heated Camarillion Oil gains a +1 bonus to the spellcasting test.

Cost: City 3gp, Town 2gp, Village 1gp (per flask of oil)
 
Availability: Common

ELM (#19/30, #231/365) [TTHA] 

Appearance: This is a tall tree with a thick trunk of grey-brown corrugated bark and large serrated deep green leaves, with occasional clumps of yellow-pink flowers.

Distribution: Forests across temperate regions of Titan.
 
Effects: The wood of the Elm is commonly used in construction and carpentry across Titan and is renowned for its strength and toughness. Any war-machines or dwellings constructed from Elm gain +1 to their BATTLE STAMINA.

Cost: City 6gp, Town 4gp, Village 2gp (per staff)
 
Availability: Common
 
Further Notes: The Battle of the Elms, in the Year of the Ox during the last Turn (263 AC), was a legendary engagement within Darkwood Forest between the Wood Elves aided by Yaztromo the Wizard, and the Dark Elves of Tiranduil Kelthas. 
 
ELVERGRASS (#20/30, #232/365) [TTHA] 

Appearance: This is a type of seagrass with long thin bright green ribbon-like leaves.

Distribution: Rivers, lakes and seashores of Titan.
 
Effects:  Dried Elvergrass is used for healing practices. A poultice of dried Elvergrass applied to a wound allows the healer to gain a +1 bonus to an attempt at healing that specific wound.

Cost: City 5gp, Town 6gp, Village 7gp (per pouch)
 
Availability: Rare

FOULROT SEAWEED (#21/30, #233/365) [TTHA] 

Appearance: This grows in great knotted masses of brownish-purple seaweed, that clog tidal areas and release bubbles of foul gas that float lazily to the surface releasing noxious vapours into the air.

Distribution: Seas and sea-shores of Titan.
 
Effects: The Foulrot Seaweed is usually found growing in coastal places with strong ties to Chaos - the Blood Islands for example, or the margins of the Isle of Despair. The acrid stench has considerable detrimental effect - any coastal holdings have their income halved, while anyone fighting in any area clogged with the stuff must wear Nose Plugs or suffer a -1 SKILL penalty to all actions while they are in the vicinity.

Cost: Not usually available for sale
 
Availability: Very Rare

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