Monday, July 10, 2023

How to fireproof undead Mummies

Fireproof Testing Chamber (#9/31; #190/365)

"This large chamber is open at one end to an enormous subterranean chasm. Chained to a stake in the centre of the room, with both wings bound, is a huge, red-scaled Dragon-like creature, being encouraged, with jabs from the spears of two Skeleton Men, to breath fire at a large piece of strange fabric that has been stretched across a steel frame."

Contents: Arvakaten the Lich-Lord is obsessed with building an army of Mummies but distressed at their highly flammable nature. Hence this room where the fireproof qualities of new textiles are tested versus the flame of Gurthax, a captive Firedrake.

Gurthax is desperate to get free and will promise anything from his hoard (see below) to the Heroes if they dispatch his captors and remove the chains binding him. He also knows a fair bit about the Chasm of Doom and the surroundings of the Desert of Skulls. Anyone mentioning the name 'Ktuliaxus the Cruel' will cause him to momentarily shudder before denying all knowledge of who that could be.

The fabric appears to be a hybrid weave of asbestos and linen, and then treated with some kind of chemical; the section on the frame measures three metres square and is completely fireproof.

Stats:

2 SKELETON MEN, SKILL 9, STAMINA 7, Spear, Breastplate. One has a key to the locked chains binding Gurthax.

Each Skeleton Man has 1-6 GP in a pouch at their belt.

Gurthax, a FIREDRAKE, SKILL 10 (when free), STAMINA 14, 3 Attacks, Large Claws and Bite, +1 to Damage Roll, Breathes Fire every 3 Attack Rounds at one opponent. Test versus Skill or lose 2 STAMINA damage.

Firedrake Lair (#10/31; #191/365)

"This is a large but shallow cave, almost like a gouge in the wall of the Chasm of Doom. Cobwebs have been burnt away from the entrance, and the sandy floor of the cavern is covered in bones, interspersed with glittering treasure like jewels and gold. The only thing missing is whatever actually lives here; because whatever it is, it is not home right now."

Contents: This is the lair of Gurthax the Firedrake, abandoned since he was recently captured by Arvakaten and his minions. The only way to get to this cave, high up on the cliff face of the Chasm of Doom, is by flight or a very difficult long vertical climb. Somewhere in the Chasm of Doom is a large vent to the surface; Gurthax used to use this to raid the surface world, and then lair safely down here, until curiosity overtook him and he ventured further down the chasm to be trapped by Arvakaten.

Gurthax will reward Heroes who free him with some of this treasure, but not all, depending on how effective their rescue attempt is. Among all the bones and skulls, many of large surface creatures, is the hoard, which comprises:

  • A purple velvet bag containing two tiny platinum figures (80GP each). This will be one of the first things the Heroes will find, and has been deliberately placed by Gurthax after he won them off a wandering Enchanter. If touched with human skin, the figurines will immediately transform into 2 PLATINUM SENTINELS and fight to the death.
  • 578 GP scattered all over the cave, in mixed coinage including modern currency, Carsepolitan coins, Emerald chips (from the Skorn), and Obsidian tokens (from Grx). Will take at least one hour to collect and sort.
  • Well-crafted Golden Sickle (50GP), one sachet of 3 dried Healing Mushrooms, and a Gold-Backed Mirror (50GP)
  • An open box with 7 small Emeralds worth 15GP each
  • An ornate stoppered Bronze Urn worth 40GP. Very heavy - takes 2 Encumbrance slots, and contains a bottle's worth of Shazaar Whitefire wine
  • A nonmagical intricately carved talisman made from Blue Steel housing a polished circle of Obsidian (100GP)
  • The complete skin of a Giant Lizard, in excellent condition (80GP)
  • Ancient Djaratian Scroll of Pest-Repelling
  • A leather quiver containing 7 Whitewood Arrows
  • A Suma Lantern.

Stats:

2 PLATINUM SENTINELS, SKILL 12, STAMINA 12, Sword, Medium Armour, cannot be harmed unless their assailants are holding items made from platinum. If defeated will revert back to two tiny platinum figurines worth 80GP each. 

Bandage Weaving Room (#11/31; #192/365)

"This dusty chamber is piled high with mounds of linen and heaps of dull white crystals. In the middle of a glowing pentagram on the floor, sits a gigantic black spider with a woman's head; two Skeleton Men alternately use their spears to push linen and crystals into the pentagram, where the spider creature uses her many legs to weave them into mats of fabric."

Contents: In this chamber, the magically bound Death Spider J'zel is making fireproof fabric for Arvakaten's Mummy army, using tradition linen and asbestos crystals woven together by demon sorcery.

She is not very happy about it, and will attack anyone foolish enough to enter the pentagram of containment, which she cannot leave. If the pentagram is erased or dispelled, J'zel will immediately attack everyone in this room, before leaving to find Arvakaten - if she manages to find and kill him, she will then return to her webbed nest on the Demonic Plane of Rust, with the souls of all her victims.

The piles of linen and asbestos crystals are worth 200GP and taken up 10 Encumbrance slots. Behind J'zel is a heap of completed fabric (a four metre square sheet), ready to be tested in the Fireproof Testing Chamber above; this batch of material looks good and fireproof but is actually faulty and offers no protection whatsoever.

Stats:

2 SKELETON MEN, SKILL 9, STAMINA 7, Spear, Breastplate.

Each Skeleton Man has 1-6 GP in a pouch at their belt.

J'zel Vilthang, a DEATH SPIDER, SKILL 14, STAMINA 9, Small Bite. Test for Luck if bitten or be paralysed.

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