Sunday, April 7, 2024

The good, the bad and the undesirable...

BOUNTY HUNTER (#8/30, #99/365) [POT]

SKILL: 10

STAMINA : 9

ATTACKS: 1

WEAPON: See below

ARMOUR: See below

DAMAGE MODIFIER: None

HABITAT: Towns, Towns (sewers), Plains, Forests, Hills, Wilderness, Desert, Dungeons, Ruins, Caves, Anywhere their quarry is

NUMBER ENCOUNTERED: 1

TYPE: Humanoid

REACTION: Neutral-Unfriendly

INTELLIGENCE: High

"Exploring the Lacynthian Caves, striking behind Orchelm enemy lines, rediscovering the Forgotten Temple of Daemos, defying the monstrous Vampire Lords of Vannan - most adventurers would be proud to have achieved but one of these feats, but you have done them all and many more besides. What is more, all these death-defying exploits were accomplished as part of your apprenticeship! For you have joined the few whose very lives are a byword for danger: you have become a Bounty Hunter.

As a Bounty Hunter, you are a grim, experienced and fearless survivor who lives off the rewards offered by the civilized nations of the Old World for the capture of wanted criminals. Unlike most of your sort, who are ruthless, money-grubbing scum, you don't waste your time arresting petty thieves, however. You strive for the return of justice to the Old World: you look to hunt down the handful of arch-villains who you know are behind the many foul wars and cruel mishaps that have recently threatened to bring your native land of Gallantaria to her knees. You will not rest until you have uncovered and arrested each and every one of these evil fiends."

(Moonrunner, p. 7)

When the BOUNTY HUNTER rides through town, the streets go silent, because no-one knows who or what the stranger may be tracking to collect the bounty payment. Criminals, bandits, and other troublesome folk, the Bounty Hunter cares not for who they are but only to mercilessly hunt them down, dead or alive, depending on whatever provides greater payment for lesser danger. The Bounty Hunter is a much-feared stranger, a powerful figure that exists outside the traditional power structure, and has their own methods and motivations. For while they perform a necessary evil, ridding the land of miscreants, no-one wants to be their target or even know who their target is.

Because of the varying danger of who they may be tracking, Bounty Hunters tend to be heavily armed, often with plenty of gear and equipment, in order to deal with any eventuality. Some may favour projectile weapons such as crossbows or gunpowder weapons, while others may prefer nets, lassos or bolas with which to bring down prey. Bounty Hunters are also competent fighters with a variety of melee weapons, but their armour choices can vary widely; some wear plenty of armour for protection, others may be unarmoured for reasons of stealth or speed. To determine the various accoutrements of any given Bounty Hunter, roll a die on each of the following tables:

Die Roll Missile Weapon (plus a full case of ammo if needed)

1 Blowpipe (with Poisoned Darts)

2 Chakram

3 Bow (Roll: 1-3 Short, 4-6 Long)

4 Crossbow (Roll: 1-2 Hand, 3-4 Normal, 5-6 Repeating)

5 Gunpowder Weapon (Roll: 1 Flintlock Blunderbuss, 2-3 Flintlock Pistol, 4-5 Matchlock Pistle, 6 Matchlock Blunderbuss)

6 Net (this could also include Lassos or Bolas)

Die Roll Melee Weapon 

1 Grab-Club (New weapon - similar to a 'pincer-staff' or medieval mancatcher, damage as per a Morning Star; anyone hit must Test Their Skill, or be partially immobilized with -2 SKILL until they win an Attack Round and free themselves)

2 Handaxe

3 Sword

4 Scimitar

5 Mace

6 Trident

Die Roll Armour

1 None

2 Leather Jack

3 Leather Cuirass and Small Shield

4 Leather Hauberk and Small Shield

5 Chainmail Cuirass and Large Shield

6 Breastplate and Large Shield

Die Roll Means of Transport 

1 Foot

2 Mule

3 Horse

4 War Horse

5 Nighthorse

6 Something exotic (Roll: 1 Giant Bat 2 Rhinoceros 3 Camel 4 Giant Lizard 5 War-Cat 6 Phororhacos)

Die Roll Extra Equipment

 1 10 metres of rope

2 1-3 iron manacles

3 1-3 wanted posters

4 a pipe and pouch of Smoking Weed

5 a bottle of something obnoxious

6 Roll two more times ignoring further rolls of 6

Example: The Director is creating a Bounty Hunter called Jezer Skarrow, and rolls 6, 6, 3, 2, and 3. Thus Jezer Skarrow is armed with a Trident and a Net, has a Leather Cuirass and a Small Shield, and travels with a Mule and a Wanted Poster.

Notable examples of Bounty Hunters active in Titan at this current time include, from Khul the Dark Continent, Xigol the Relentless (see Heroes of Titan, p. 19), who tracks human prey for Marshal Lakatos of Ashkyos, and Snurd Hideflayer, who battles the shaggy Desert Goblins of Scythera. Meanwhile, in Allansia, we have Eric Whitehand, who cleared the Gnolls from Gnollwood, and in the Old World, Varick Oathbreaker of Femphrey, who is the sworn enemy of the Hero of Tannatown. This is actually a far cry though from the glory days of Bounty Hunters in the Old World, when, immediately after the War of Four Kingdoms, Bounty Hunters were engaged across Gallantaria tracking down war-criminals and traitors, such as Baron Tag of Casper following his second escape from the dungeons of Royal Lendle.

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