DEVIL (#28-30/30 & 1/31, #180-183/365) [OOTP IV]
STAMINA: 6 10 10 6
ATTACKS: 1 (Double-Headed Devil has 2 ATTACKS)
WEAPON: See below
ARMOUR: Light
DAMAGE MODIFIER: None
HABITAT: Dungeons, Ruins, Caves, Towns, Wilderness, Volcanic Areas, Demonic Plane
NUMBER ENCOUNTERED: 1-2 (Devilkin - 2-12)
TYPE: Demon
REACTION: Hostile
INTELLIGENCE: Average
On Titan, the term DEVIL is used to describe horrific and terrifying creatures of malevolent intent, including Bone Devils, Fog Devils and Sand Devils. It is also applied to several types of Demon or Spirit that have been drawn to Titan and, being unable to return to the Pit for various reasons, have regressed to demonic barbarism. Such creatures, like the below-featured Devilkin, Double-Headed Devils, Evil Spirits and Horned Devils, represent a transitional stage between typical Lesser Demons and even more devolved demonoids such as the different kinds of Fiends. Devils can be hit with normal weapons but they take no STAMINA damage from any fire-based attacks, magical or otherwise. While Devils may be employed upon Titan in a variety of capacities by various evil witches and wizards, or else found eking out a marginal existence in a forgotten dungeon or ruined temple, they all spend their time dreaming up devious ways to get back home to the Demonic Planes of the Pit to reclaim their true infernal essence.
DEVILKIN are the rank and file soldiery that form many of the demonic armies of the Legions of Hell, and are also known as Demonkin. They are small evil horned humanoids some one and a half metres tall, with green scaly skin, clawed feet, and evil red eyes, and their appearance is always precipitated by a foul sulphurous stench.
The scores above are for one Devilkin; for each additional creature add +1 SKILL, +2 STAMINA and +1 Attack, so 4 Devilkin would be SKILL 9 STAMINA 12 Attacks 4. Roll twice on the Devil Weapons table below to determine what weapons the Devilkin possess (reroll duplicates; also all Devilkin will have the same type of weapons), and roll once on the Devil Mutation table to determine what mutation they have (again, all Devilkin will have the same mutation).
On Titan, the evil Mauristatian wizard Throngard was served by a band of Devilkin that lurked in his fortress in the depths of the Woods of Ergon, and who were always eager to drag unwilling victims down into the hellish cauldrons of the Demonic Pit via a magic portal in one of Throngard's fireplaces. Similarly, near Arkand in eastern Khul lies the Tower of Doom, home to the mysterious Banelord who commands two units each comprising of ten winged Devilkin warriors that defend the tower against crusading adventurers.
The DOUBLE-HEADED DEVIL is a large muscular humanoid with red skin and horns on both its heads. Roll once on the Devil Weapons table below to determine what weapon the
Doubled-Headed Devil possesses, and roll 1-3 times on the Devil Mutation table to
determine what mutation(s) they have. These Devils are used by evil spellcasters as bodyguards and warrior-minions; one with a long spiked tail and red clawed hands was controlled by the Khulian enchanter Jaxartes for example.
The EVIL SPIRIT is an example of what happens when a Hellfire Spirit or other demonic presence from the Spirit Plane is trapped on Titan, and gradually regresses into a somewhat degraded though still powerful version of itself. In this case, the Evil Spirit will appears as a big red humanoid creature with horns, fangs, cloven feet and bright red eyes. Roll once on the Devil Weapons table below to determine what weapon the Evil Spirit possesses, and roll once on the Devil Mutation table to
determine what mutation they have manifested. For a time one of these creatures was known to dwell down a cursed well in the depths of the Dark Chasms beneath the kingdom of Gorak. It would respond to anything thrown down the well by suddenly appearing and pretend to be a summoned minion before attacking anyone foolish enough to believe this ridiculous lie!
One of the more common types of Devil, if there is such a thing, is the HORNED DEVIL, a thin, red-skinned, horned humanoid, with cloven, goat-like hooves. Also known as a Hob, a Horned Devil can be highly variable - roll 1-3 times on the Devil Mutation table to determine what mutation(s) they have, and roll once on the Devil Weapons table below to determine what weapon the Horned Devil possesses. One of these creatures was reputed to stalk the tunnels of the Maze of Bogomil in the kingdom of Kazan, while others were members of the demon-worshipping sect known as the Cauldron of Midnight in Ruddlestone.
Die Roll Devil Weapon Type
1 Handaxe
2 Short Sword
3 Scimitar
4 Trident
5 Mace
6 Spear
Die Roll Devil Mutation and Effects
1 Wings: Can fly.`
2 Breathe Fire: Roll one die per Attack Round. On 1-2 one opponent loses 1 extra STAMINA damage from the Devil's fiery breath.
3 Claws: +1 ATTACK. Devil will attack with razor-like taloned forelimbs that do Large Claw damage. The Devil will not carry any other kind of weapon.
4 Tail: +1 ATTACK. Devil has a long spiked tail as an extra attack that does Small Claw damage.
5 Large Horns: +1 ATTACK. Devil can headbutt for Large Claw damage.
6 Armoured Skin: Devil has thick red scaly skin that provides Medium armour.