Eye-Spy (#11/31, #11/365) [EA:V2] (Enchanted Item)
This
is a metal eye the size of a grapefruit, and instead of an iris,
the metal contraption has a large glass lens. The Eye-Spy can fly,
thanks to small flapping wings, and has short metal legs allow them to
sit on perches like birds. When thrown into the air, it will animate into an EYE-SPY (SKILL 3 STAMINA 2, 1 Attack, Fire Bolt,
Light Armour, can fly). They
defend themselves by shooting Fire Bolts (as per the spell) from their
eye at assailants, though this does drain their power. The Eye-Spy will follow all spoken
commands faithfully for 10-60 minutes before deactivating (with each Fire Bolt it shoots reducing the duration by 10 minutes). It will have
2-12 uses left when found, and will deactivate permanently when these
are all used up. Technomancers have been known to craft Eye-Spies
that are permanently animated (or at least able to recharge from time
to time) to act as Familiars, as per Return to the Pit (p. 10, pp. 68-78).
150gp
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Device Technique: Eye-Spy
Device Type: Familiar
Device Size: Small
Device Complexity: 6
Magic-Technomancy Required: 2
Cost of Technique: 50gp
Power Source: 1 Small
Components: 2 Gadgets (1 Doobry and 1 Wotsit), Firestone Lens, Filigree Wings,
Cost of Components: 100gp
Description:
The
Eye-Spy is a small magical construct, fashioned by the technomancers of
Pangaria as a highly mobile covert observation scouting device. It
resembles a metal eye the size of a grapefruit, and instead of an iris,
the metal contraption has a large glass lens. The Eye-Spy can fly,
thanks to small flapping wings, and has short metal legs allow them to
sit on perches like birds. They defend themselves by shooting Fire Bolts
(as per the spell) from their eye at assailants, though this does drain
their power.
Attuned Bonus: Can be imbued with the powers of a magical Familiar.
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