Sunday, December 29, 2024

EYE-SPY with my artificial eye...

Eye-Spy (#11/31, #11/365) [EA:V2] (Enchanted Item) 

This is a metal eye the size of a grapefruit, and instead of an iris, the metal contraption has a large glass lens. The Eye-Spy can fly, thanks to small flapping wings, and has short metal legs allow them to sit on perches like birds. When thrown into the air, it will animate into an EYE-SPY (SKILL 3 STAMINA 2, 1 Attack, Fire Bolt, Light Armour, can fly). They defend themselves by shooting Fire Bolts (as per the spell) from their eye at assailants, though this does drain their power. The Eye-Spy will follow all spoken commands faithfully for 10-60 minutes before deactivating (with each Fire Bolt it shoots reducing the duration by 10 minutes). It will have 2-12 uses left when found, and will deactivate permanently when these are all used up. Technomancers have been known to craft Eye-Spies that are permanently animated (or at least able to recharge from time to time) to act as Familiars, as per Return to the Pit (p. 10, pp. 68-78).

150gp 

-------------------

Device Technique: Eye-Spy

Device Type: Familiar

Device Size: Small

Device Complexity: 6

Magic-Technomancy Required: 2

Cost of Technique: 50gp

 

Power Source: 1 Small

 

Components: 2 Gadgets (1 Doobry and 1 Wotsit), Firestone Lens, Filigree Wings,

 

Cost of Components: 100gp

 

Description:

The Eye-Spy is a small magical construct, fashioned by the technomancers of Pangaria as a highly mobile covert observation scouting device. It resembles a metal eye the size of a grapefruit, and instead of an iris, the metal contraption has a large glass lens. The Eye-Spy can fly, thanks to small flapping wings, and has short metal legs allow them to sit on perches like birds. They defend themselves by shooting Fire Bolts (as per the spell) from their eye at assailants, though this does drain their power.

A fully-charged power source allows for two hours flight time, reduced by 10 minutes for every Fire Bolt fired by the Eye-Spy. Whatever the eye sees is magically transmitted to a separate Crystal Orb Speculum operated by the Eye Spy's master. Such an individual will likely also have a Recharging Cage, which can charge three Eye-Spies at a time, else the cost in replacing power sources will be highly expensive.

 

Attuned Bonus: Can be imbued with the powers of a magical Familiar.

No comments:

Post a Comment