FLOWERS OF CHAOS (#2/30, #92/365) [TTHA]
Appearance: This large colonial fungal-plant hybrid has several stages of appearance in its life cycle. The most commonly encountered stage will be 3-18 flowers, resembling strange mushroom-like stems, the same height as a man, ending in a blue pod that opens to reveal a joyously coloured yellow and orange flower. These, plus any other infestations in the area, will be linked with tendril-like structures back to the main root chamber, with 2-12 sentinels, small blue mushroom-like pod structures that spurt forth stinking spores. These guard a central seed pod, as long as a man, glowing with a sickly green light and pulsing slowly like the heartbeat of some giant creaure.
Roll Spore Sac Effect
1-2 Choking Spores: The victim coughs and splutters on the dry spores causing a -2 penalty to any use of a Magic Special Skill.
3-4 Blinding Spores: Itchy, rough spores make the victim's eyes water and blink and they must suffer a -2 penalty to their SKILL score for one Attack Round.
5-6 Infectious Spores: Cloying spores infect the victim if they fail a Test versus Luck, and they will turn into a Spore Person themselves within 1-6 Attack Rounds, as scarlet mushrooms rapidly spread across the victim's body. This can be cured with a priest's Cure Disease power.
STAMINA: 4 18
ATTACKS: 4
WEAPON: Spore Sac (see below)
ARMOUR: Medium Armour
DAMAGE MODIFIER: None
HABITAT: Dungeons, Caves, Ruins, Towns, Towns (Sewers), Jungles, Marshes
NUMBER ENCOUNTERED: 1 (with 3-18 Flowers)
TYPE: Plant
REACTION: Unfriendly-Hostile
INTELLIGENCE: None
The FLOWERS OF CHAOS are a strange, Warp-fuelled hybrid of plant and fungi, with characteristics of each. This
large colonial fungal-plant hybrid has several stages of appearance in
its life cycle. The most commonly encountered stage will be 3-18
flowers, resembling strange mushroom-like stems, the same height as a
man, ending in a blue pod that opens to reveal a joyously coloured
yellow and orange flower. Each flower will attack with random spore attacks as per the below table, until destroyed.
Roll Spore Sac Effect
1-2 Choking Spores: The victim coughs and splutters on the dry spores causing a -2 penalty to any use of a Magic Special Skill.
3-4 Blinding Spores: Itchy, rough spores make the victim's eyes water and blink and they must suffer a -2 penalty to their SKILL score for one Attack Round.
5-6 Infectious Spores: Cloying spores infect the victim if they fail a Test versus Luck, and they will turn into a Spore Person themselves within 1-6 Attack Rounds, as scarlet mushrooms rapidly spread across the victim's body. This can be cured with a priest's Cure Disease power.
These, plus any other infestations in the area, will be linked with tendril-like structures back to the main root chamber, with 2-12 sentinels, small blue mushroom-like pod structures that spurt forth stinking spores, with the same effects as above. These guard a central seed pod, as long as a man, glowing with a sickly green light and pulsing slowly the heartbeat of some giant creaure. Any STAMINA damage inflicted in the pod chamber destroys both the sentinels with 1 STAMINA each, and the pod and tendril structure with the rest of the STAMINA points. Fire of course does double damage. However, the main root chamber will also contain some random vegetative monsters that will leap forward to defend their host; roll on the below table to determine what:
Roll Host Defender
1 2-12 Fungoids
2-3 1-6 Thorn Beasts
4-5 1-3 Spore People
6 1-3 Mould Zombies
Flowers of Chaos are typically found growing in dungeons, ruins and caves, as well as jungles and marshes, and are known to be an
occasional menace in the city of Ludria (see Adventure Creation System, p. 324).
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