All of the following items can be considered regular accessories for the Doom Demon of the Desert of Skulls (see Return to the Pit, pp. 60-61), if it is encountered:
Iron Chariot of Doom (#4/30, #94/365) [EA:V2] (Artefact)
These vehicles are often used by various Demon Princes to convey themselves around the planes of the Pit in some style, and take the form of an ornate wrought-iron chariot, with wheels of steel, drawn in a flaming arc across the planar skies by 1-3 beasts. Roll on the below table to determine the type of draught beast (all will be of the same type):
Roll Draught Beast
1 Xlaia or Devil Dog
2 Wheelies (2-12)
3 Chaos Steed
4 Demon Steed
5 Undead Steed
6 Hellcat
The Iron Chariot of Doom has the following attributes:
Iron Chariot of Doom
VEHICLE STAMINA: 4
VEHICLE WEAPONS: Wheel-blades (as per Sword; +1 to Damage Roll)
VEHICLE ARMOUR: Spiked Barding (see Return to the Pit, p. 10).
Base Movement: 8 (1 beast or 2-12 Wheelies), 9 (2 beasts), or 10 (3 beasts)
Encumbrance: 10 items or 1 passenger if only 1 crew
CREW: 1-2 (STAMINA X 1/4)
The chariot cannot be damage by non-magical weapons and is also immune to all fire-based attacks. In addition, the chariot has the power of flight, as do the creatures that pull it, and can use a variant of the Hellportal power once per day to move to another plane of the charioteer's choice. On land, the Iron Chariot of Doom leaves a trail of fire and wreckage; there is a 2 in 6 chance anything it moves over or passes will burst into flames if flammable. Being the charioteer for an Iron Chariot of Doom requires both the Handle Vehicle Special Skill to drive it and the Monster, Undead or Demon Lore Special Skill to control the drawing beasts.
UNAVAILABLE TO BUY
Twelve Images of Ciarensia (#5/30, #95/365) [EA:V2] (Artefact)
This is a chain of twelve skulls, each shrunken to about an eighth of its regular size. Each skull contains the soul of one of the twelve heroes of Ciarensia, the southern province of Allansia prior to the War of the Wizards, and home to the now-ruined cities of Balkash and Cutsilver. The power of a given skull can be invoked in the space of one Attack Round by clutching the relevant skull in one's left hand and uttering the name of the hero whose soul is contained within.
First Roll Second Roll Skull Owner and Effect
1-3 1 Otto of Oyster Bay: This was a noted sailor of the coastal region. The invoker of this power gains +2 bonus to all water-related Special Skill rolls, such as Swim, Handle Boat, Sea Lore, Navigation, and Fishing.
1-3 2 Melphense la Ciarense: This was a wizardess of the province, trained at the Forest of Yore's School of Magic. The invoker of this power gains a +2 bonus to any Magic Special Skill rolls.
1-3 3 Sir Gestanze d'Quille: This was a holy knight of Balkash. Invoking this power gains one a +2 Armour Roll bonus.
1-3 4 Marg the Slaymaster: This was a mighty warlord who fought his way across the southern lands. Invoking this power gains one a +2 Damage Roll bonus.
1-3 5 Turveld Bronzeaxe: This was a resolute Dwarf warrior from the Craggen Heights. Invoking this power gains one a +2 bonus to all Underground Lore, Awareness and Trap Knowledge Special Skill rolls.
1-3 6 Jirellion of Yore: This was a mysterious Elf from the Forest of Yore. Invoking this power gains one a +2 bonus to all Forest Lore, Navigation and Hunting Special Skill rolls.
4-6 1 Bain of the Black Spear: This was an adventurer from Cutsilver, well-trained with all kinds of weapons. Invoking this power gains one a +2 bonus to their Attack Roll when using Melee or Missile Weapons.
4-6 2 Fatihma alSabbaran: This was a wisewoman from the Desert of Skulls. Invoking this power gains one a +2 bonus to all Desert Lore, Navigation and Hunting Special Skill rolls.
4-6 3 Chulor the Nearly Chosen: This was a healer-priest of Logaan from Balkash. Using this power allows the invoker to heal 2-7 STAMINA points to themself or one other person, via touch. Alternatively they could cure one disease or poison, or remove one curse.
4-6 4 Ysella Shieldfaith: This was a holy cleric of Sindla from Cutsilver. Invoking this power gains one a +2 bonus to their Devotion for any priestly Powers used.
4-6 5 Velino of Whitewater: This was a rogue from the lands bordering the Whitewater River. Using this power grants the invoker a +2 bonus to any Stealth Special Skill rolls.
4-6 6 Quelm Clayhill: This was a sorceress of the Hill Barbarian tribes of the Craggen Heights. Invoking this power gains one the Talent of Second Sight, and they can see all magical effects, items, spells and creatures.
Only one power can be used at a time, and each power lasts for one combat or 3-18 minutes. After a power is used, it cannot be used again that day. There are temples in Shazaar that would pay dearly to acquire this artefact, so that the souls stored within it can finally be laid to rest.
UNAVAILABLE TO BUY
Whip of Tortured Souls (#6/30, #96/365) [EA:V2] (Enchanted Item)
This is a long whip made from braided Hag's hair (see Encyclopedia Arcana: Volume 1, p. 67), and enchanted with soul-destroying necromancy. In addition to its regular abilities as a whip (which requires the Whips Special Skill; see Encyclopedia Arcana: Volume 1, p. 46), it counts as a magical weapon, and does damage as per a Morning Star. If the victim of the Whip of Tortured Souls is killed by the damage inflicted, their soul is absorbed by the weapon, and its wielder will gain 1-6 STAMINA points in stolen strength. In addition, the Whip of Tortured Souls can be used as a spell component for the Black Sorcery DIE spell (see Citadel of Chaos, p. 109). The use of this weapon is generally considered an Evil act.
UNAVAILABLE TO BUY
Cloak of Flames (#7/30, #97/365) [EA:V2] (Enchanted Item)
This is a black cape of woolen material, attached around one's neck, that flames on command three times a day. Needless to say, the wearer is immune to the fire, and all fires in general, magical or otherwise. In addition, the Cloak of Flames provides the equivalent of Large Shield Armour Roll modifiers for any damage suffered. The Doom Demon (see Return to the Pit, pp. 60-61) wore such an item, indeed, it was considered essential to tear it off the Doom Demon's skeletal frame in order to slay them!
Price 225gp
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