Wednesday, October 1, 2025

A Bevy of Bodacious Blades!

Crystal Sword (#24/30, #268/365) [EA:V2] (Enchanted Item)
This is a bizarre sword that has a blade made from translucent blue or clear crystal. It counts as an enchanted weapon in combat, wounding creatures immune to normal weapons, such as Demons, undead, elementals and spirits, but confers no actual combat bonuses. However, owing to the crystalline nature of the weapon's blade, it is unaffected by creatures such as the Ferrovore, the Metallix or the Iron Demon, and fungi like Ironbane or Rust Demons. Crystal Swords are known to be equipped with constructed guardians such as Crystal Warriors or Diamond Sentinels, and Bythos of the Abyss was also known to arm himself with such a weapon when confronted with unwanted intruders. 
Unavailable to buy 
 
Ice Sword (#25/30, #269/365) [EA:V2] (Enchanted Item)
This is a thin, hollow brass cylinder with a magical symbol engraved at one end of the rod. When gripped from the non-engraved end, a shaft of transparent crystal appears at the end with the symbol (if it was being held by this end, the wielder loses 2 STAMINA points for their troubles). It is a long, thin cone of very hard material, and the innocuous brass tube as been transformed into an effective stabbing weapon. This crystal blade-like shaft is very cold indeed - so cold it will damage anything living that it touches. It resembles a large, thin and very deadly icicle. The other end of the tube is magically insulated against the unnatural cold. When using this weapon, the wielder may add 2 points to their SKILL, however the Ice Sword draws its energy from its wielder, and they must deduct 1 STAMINA for every combat that they use the Ice Sword as a weapon.
Unavailable to buy 
 
Magic Broadsword (#26/30, #270/365) [EA:V2] (Enchanted Item)
This is a broadsword with a sparkling blade, finely honed and perfectly balanced. It is an excellent blade made by a famous armourer and magical in nature. Although this mighty sword confers no bonuses to attack rolls in combat, it counts as an enchanted weapon for the purposes of wounding creatures immune to normal weapons, such as Demons, undead, spirits and elementals.
Unavailable to buy 
 
Magic Longsword (#27/30, #271/365) [EA:V2] (Enchanted Item)
This ancient weapon appears to be a longsword in design, but in size is actually a Greatsword for damage purposes. However the enchanted laid upon it allow it to be used one-handed, as easily as if it were a fencing foil. In addition, when the wielder of this weapon hits an opponent they gain a +1 bonus to their Attack Strength for the following Attack Round.
Unavailable to buy 
 
Scimitar of Vlax the Slayer (#28/30, #272/365) [EA:V2] (Artefact)
This is a richly decorated scimitar whose blade is covered in ornate inscriptions and whose hilt is elaborately carved. It was the ceremonial sword of Vlax the Slayer, a ferocious general of the Southern Swordsmen of Khul, who was killed in single combat with the legendary hero Skarlos. On his death, the evil sorcerer Xakhaz preserved Vlax's depraved spirit in the hilt of the scimitar. As soon as someone picks up the weapon, Vlax will attempt to dominate their mind and they must Test their Luck. Success indicates their mind clears, and they may drop the weapon (or attempt to use it in combat, but with every successful hit Vlax will attempt to control their mind; the scimitar counts as an enchanted weapon and adds +1 to all combat rolls). 
 
Failure means Vlax takes control of the mind of the wielder. Any immediate quests or missions will be abandoned as Vlax considers these pitiful ambitions unworthy of his attention. Instead, Vlax has greater concerns: an army to raise, enemies to slaughter, an empire to reconquer. The victim's mind will fill with images of revenge, bloodshed and hatred, as Vlax seeks to extricate himself from current circumstances and bathe the scimitar in blood until entire continents kneel before him. In game terms, the victim may attempt to Test their Luck every day to see if they can regain control of their mind (or it may be restored by others), but otherwise Vlax's immediate aim will be to raise an army of mercenaries and attack the nearest settlement. The scimitar was thought lost somewhere in the catacombs beneath Neuburg castle...
Unavailable to buy
 
Shining Sword (#29/30, #273/365) [EA:V2] (Artefact)
This is one of the Twin Swords of Light, an ornately inscribed scimitar with a long curved and flattened blade. When drawn, the Shining Sword glows with enough light to see by, hence its name. It also vibrates in the presence of evil and danger. Having been tempered in the fires of the Heartflame, the Shining Sword adds +1 SKILL to its bearer at all times. If it is not in its bearer's hands when they are in danger and it is within visible range, the Shining Sword will flying through the air, vibrating the entire time until it is held by its rightful wielder. In addition it is capable of deflecting a surprise attack, whether melee or missile, if the bearer makes a successful Awareness test. 
 
The Shining Sword has a convoluted history. Initially forged and spellbound by Gaddon smiths, it, and its twin, were gifted to Tancred the Magnificent and his brother Orghuz when they founded the kingdom of Gorak, and used the blades in their crusades against evil to cleanse the Malice from the subterranean Chasms beneath Gorak. Orghuz was lost to the Malice, and his sword went with him, while the Shining Sword disappeared when the line of Tancred's heirs eventually ran out. Some theorize it is still in the ancestral castle somewhere, for legend holds it can only be held by a true heir of Tancred, and there must be someone of Tancred's bloodline still present somewhere within the kingdom...
Unavailable to buy
 
Sword of Kull (#30/30, #274/365) [EA:V2] (Artefact)
This is a magnificent weapon of exquisite workmanship. It counts as a magic weapon and can cut through plate-mail with ease. Whoever wields the Sword of Kull in combat can add one to the Damage Roll when they successfully wound an opponent. However, it formerly belonged to the evil sorcerer Razaak, who laid a curse upon it. When used in combat, if the wielder slays a being with the sword, they must Test their Luck at the end of the combat; if they succeed, nothing happens. However, should they fail, they will turn into a Skeleton within 2-7 Attack Rounds, unless powerful magic is deployed to negate the curse.
 
The sword was found by the adventuring warrior Kull, who used it to defeat Razaak a century ago, but was then turned into a skeleton. Legend states that the hooded Skeleton of Kull can be found at the Lost Lake, high in the Moonstone Hills, still bearing the sword while on board a raft that drifts aimlessly on the waters of the lake, waiting for someone to reclaim the sword.
Unavailable to buy
 
Telessa (#1/31, #275/365) [EA:V2] (Artefact)
This is a magical High Elven longsword wielded by the Wood Elf Shaman-Hero Eldenurin, who defeated the Demon Prince Ishtra. Telessa is long and thin in design, like a fencing rapier, and unusually light and strong as if it was not made from iron or steel. It has the standard powers of an Elven Sword, with enchanted spells traced into the flat of the blade in swirling Elven runes. Telessa counts as a magical weapon versus monsters who are affected by such, and adds one to all combat rolls. It will never break in battle as a result of a fumble and the blade is always sharp. In addition, Telessa will glow with a faint light in the presence of evil creatures, and alert its wielder to the presence of danger.
Unavailable to buy
 
Wight's Sword (#2/31, #276/365) [EA:V2] (Enchanted Item)
This glittering blade is of ancient and noble design, and obviously the property of some long-dead king, rather than the Wight or other undead being that may have once been wielding it in battle. When used in combat, the Wight's Sword adds +1 to the SKILL score of whoever is brandishing such a potent weapon.
Unavailable to buy