Friday, October 3, 2025

This wooden man...

WOODMAN (#4/31, #278/365) [TTHA]

Appearance: A human-like creature made entirely of wood.

Distribution: Forests, ruins, dungeons and caves across Titan

Effects: The fluids of a slain Woodman can be harvested to create a Vial of Knucklesap. Anyone who rubs this into their skin will make their skin as tough as bark for 10-60 minutes. This is equivalent to wearing a Leather Hauberk for Armour Roll purposes. However, it cannot be used in addition to regular armour, except for shields and helmets. They will also do Club damage with their bare fists in combat, and be immune to the attacks of carnivorous plants for one day. The Knucklesap causes these plants to mistake their victim for a plant and not attack, as they prefer animal prey. However, this bark-like skin is flammable and the user of the vial will take double damage from fire and fire-based attacks while the Knucklesap is in effect.

Cost: City 10gp, Town 12gp, Village 14gp (per vial)

Availability: Very Rare

 

WOODMAN (#5/30, #279/365) [OOTP IV]

SKILL: 6

STAMINA: 8

ATTACKS: 1

WEAPON: Sword or Unarmed (as per Club)

ARMOUR: Medium

DAMAGE MODIFIER: None

HABITAT: Forests, Ruins, Dungeons, Caves

NUMBER ENCOUNTERED: 1-6

TYPE: Plant/Humanoid

REACTION: Friendly-Unfriendly

INTELLIGENCE: High

 

“I am Gregory, son of Baldwin, son of Edwin, son of Eleanor, daughter of Dermott the Freeman, whose cousin Kevin Knucklesap fought with Tancred at the Chasms of Gloom…”

- Gregory the Axeman, the Chasms of Malice beneath Gorak.

 

The WOODMAN (or Woodwoman) is a curious sentient creature, a human being apparently made entirely out of wood! They typically dwell in out of the way places – tunnels within giant trees, lost glades, caves overgrown with roots, appearing as a bunch of unformed wooden simulcra, only to animate suddenly and attack any intruders with either a wooden sword or their own xyloid fists. Thought to represent an earlier experiment of the goddess Galana, before she created Dryads and Wodewose, they are nevertheless long-lived creatures, alive for centuries, dwelling quietly in out of the way places, measuring the days and nights through the plant-based nature of their souls.

 

Some Woodpeople have become notworthy in their own right, such as Gregory the Axeman, of the Taproot Caverns within the Chasms of Malice beneath the kingdom of Gorak, or Ludo Hyperion, the Wooden Scribe who documents all history from his book-lined study within the Invisible City of Allansia. Such notable individuals will reward the questing adventurer that seeks them out, by providing gifts such as slivers of Everlasting Wood (see The Titan Herbal, p. 32), or scraps of forbidden knowledge, but the would-be hero will typically have to pass a test of loyalty beforehand.

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