EXOTIC VISITOR (#9/31, #283/365) [POT]
STAMINA : See below
ATTACKS: 1
WEAPON: See below
ARMOUR: See below
DAMAGE MODIFIER: None
HABITAT: Towns, Ruins, Dungeons
NUMBER ENCOUNTERED: 1
TYPE: Humanoid
REACTION: Friendly
INTELLIGENCE: High
Behold the EXOTIC VISITOR, the tourist of Titan! One minute you are hurrying to market, with wares and goods for sale, and the next, you are standing stock still as a bizarre apparition clothed in outre garb strides forward along your street, babbling in an outland tongue you cannot understand. While Titan may lack an actual tourism industry, certain individuals still travel vast distances for diverse reasons to experience foreign and strange cultures and customs far from the warm and familiar comforts of home. To determine the actual type of Exotic Visitor, their scores and abilities and probable reasons for travel, roll on the table below (it is assumed that they are travelling solo):
First Roll Second Roll Exotic Visitor Type
1-3 1 Adventurer
1-3 2 Agitator
1-3 3 Envoy
1-3 4 Explorer
1-3 5 Mercenary
1-3 6 Merchant
4-6 1 Messenger
4-6 2 Pioneer
4-6 3 Sage
4-6 4 Smuggler
4-6 5 Spell-for-Hire
4-6 6 Spy (and roll again to determine what their disguise is)
To determine from what foreign destination the Exotic Visitor has sprung from, roll on the following table below (Note: the table has been constructed from a north-western Allansian perspective; you may wish to change it if it is not appropriate for your campaign):
First Roll Second Roll Distant Land
1-2 "The Old World"
1 Analand
2 Brice
3 Femphrey
4 Gallantaria
5 Lendleland
6 Ruddlestone
3-4 "Allansia"
1 Arantis
2 City-state of the Glimmering Sea (Roll 1 Agra, 2 Alkemis, 3 Bei-Han, 4-5 Kallamehr, 6 Merluk)
3 Frostholm
4 Sardath
5 Shabak
6 Vymora
5-6 "Khul"
1 Hachiman
2 City-state of the Inland Sea (Roll 1 Assur/Calah, 2 Kirkuk/Kish, 3 Lagash 4 Marad 5 Shurrupak 6 Tak)
3 City of the North (Roll 1-2 Arion, 3 Ashkyos, 4 Corda, 5 Gundobad, 6 Kalagar/Kalamdar
4 Offshore (Roll 1-2 Arrowhead Archipelago, 3-4 Isles of the Dawn, 5 Mishna, 6 Shining Islands)
5 Southern Lands (Roll 1-2 Kazan, 3-4 Gorak, 5 Zagoula, 6 Zamarra)
6 Ximoran Protectorate
Any Exotic Visitor is likely attired with fantastic and fabulous accoutrements that make them stand out from the drab crowd of locals, in addition to what they may already possess as their original archetype. To determine what these are, roll 2-4 times on the table below, ignoring duplicates:
Roll Exotic Gear
1 Weapon (in addition to whatever else they may have; roll 1 Bastard Sword, 2 Flintlock Pistol, 3 Morning Star, 4 Scimitar, 5 Repeating Crossbow, 6 Whip)
2 Pet (Roll 1 Black Lion 2 Bristle Beast 3 Cheetah, 4 Chest Creature, 5 Familiar, 6 Krell)
3 Armour (Roll 1 Armoured Fist, 2 Banded Armour, 3 Great Helm, 4 Plate Armour, 5 Scale Armour, 6 Tower Shield)
4 Hat/Clothes (whatever is normal in their own land)
5 Steed (Roll 1 Drake, 2 Giant Eagle, 3 Gunderwal, 4 Phororhacos, 5 Pterodactyl, 6 Rhinoceros)
6 Accessories (Roll 1 Smoking Weed and Pipe, 2 Purple Lotus flowers, 3 Bottle of Special Brew, 4 Brass Telescope, 5 Strange Book, 6 Treasure Map)
The Exotic Visitor may have trouble making themselves understood in their new neighbourhood. To determine the level of their current language abilities, roll on the table below:
Roll Languages
1 Own Language 4 only
2 Own Language 4 Local Language 1
3 Own Language 4 Local Language 2
4 Own Language 4 Local Language 3
5 Own Language 4 Local Language 4
6 Own Language 4 Local Language 4 plus 1-3 other Languages at Special Skill levels 1-3
Despite the dangers of travel between the three continents and numerous islands of Titan, people still embark on apparently insane ventures, sojourns and peregrinations. Such professional wanderers include the seer Belisarius, who documented his journeys across southern Allansia in the tome simply titled Travels, the sage Canastus, who traversed the endless steppes of the Flatlands and remains one of the few reliable witnesses as to the devastating power of the Kragon, and Dowrit the Cartographer, whose diary about his voyage to north-eastern Khul was recently published presumably post-humously as Travels in Arion.
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