Monday, November 24, 2025

Don't whiz on the electric FENCE!

FENCE (#20/30, #325/365) [POT]

SKILL: 6

STAMINA : 7

ATTACKS: 1

WEAPON: See below

ARMOUR: 1 in 6 chance of a Leather Jack

DAMAGE MODIFIER: None

HABITAT: Towns, Ruins, Dungeons

NUMBER ENCOUNTERED: 1

TYPE: Humanoid

REACTION: Neutral

INTELLIGENCE: High

The FENCE is a purveyor of stolen goods, a trader in objects that may have 'fallen off the back of a wagon', whether as a buyer of purloined items offered to them by thieves and the like, or a seller, dealing with contraband to be bought by interested parties with no questions asked. 

They wear work clothes, appropriate to where they are, and may also have a Leather Jack as armour on a roll of 1 on one die. Fences typically possess some kind of weapon to defend themselves against robbers and irate customers; roll on the following table to determine what:

Roll Weapon Type

1-2 Club

3-4 Dagger

5-6 Shortsword

All  Fences have at least 1 point in Bargain, Con, Etiquette and Evaluate Special Skills. Otherwise, they can vary somewhat depending on what goods they are selling, but usually act as general or specialist traders, running their irregular business 'on the side'. To determine the size and extent of the Fence's current enterprise, roll on the table below:

Roll Grade Enterprise Staff Goods Notes

1 1 Pedlar 1 1-3 Chance of Draft Animal: 1-3

2 1 Barrow or Cart 1 1-6 Chance of Draft Animal: 1-4

3 2 Stall 1-2 2-7 Chance of Draft Animal: 1-3

4 2 Stall 1-2 2-7 Chance of Draft Animal: 1-3

5 4 Small Shop 1-6 2-12 Chance of Draft Animal: 1-2

6 6 Shop 2-12 3-18 Chance of Draft Animal: 1-2

If the Fence has a Draft Animal roll on table below to determine what:

Die Roll Draft Animal (roll or choose depending on Habitat type)

1 Donkey

2 Mule

3 Horse

4 Pony

5 Water Buffalo, Desert Bison or Oxen

6 Camel

To determine the type of stolen property the Fence trades in, roll a die on the table below:

Roll Fenced Goods Type

1 Gems and Jewels (See Encyclopedia Arcana: Volume 1, pp. 80-83)

2 Objects d'art (See Encyclopedia Arcana: Volume 1, pp. 78-79)

3 Jewellery (See Encyclopedia Arcana: Volume 1, pp. 83-85)

4 Trade Goods (See Encyclopedia Arcana: Volume 1, pp. 71-73)

5 Intoxicants (Roll: 1-2 Special Brews (See Encyclopedia Arcana: Volume 1, p. 59), 3-4 Smoking Weed (See Encyclopedia Arcana: Volume 1, p. 49), 5-6 Purple Lotus flowers (See The Titan Herbal, pp. XX-XX))

6 Spices and incense (See Encyclopedia Arcana: Volume 1, pp. 85-88)

To determine the amount of stolen goods a Fence currently possesses, roll on the following table to determine how many different units of goods the Fence has for sale: 

Fence Location Units of Different Goods
City 3-18 
Town 2-12 
Village 1-6 
Pedlar* 1-3

* Pedlars are wandering traders. Assume prices the same as village costs. 

If not already established, the type of each unit can be determined by rolling on the appropriate tables in Chapters 3 and 4 of Encyclopedia Arcana: Volume 1

Finally, depending on the type of stolen goods, roll the dice to determine the units of goods of each type that the fence has for sale. 

Type of Goods Units of Goods

Gems and Jewels 1-6

Objects d'art 1-3

Spices and incense 1-6

Intoxicants 1-6

Jewellery 1-3

Trade Goods 2-12

Fences are found across Titan, typically running a shop or stall in the market area of a town or city, the bigger the better. They offer prayers to a range of deities including Vlada, God of Wealth, Sindla, Goddess of Luck, and the nameless God of Thieves, hoping that one day their efforts will pay off and they will strike it rich enough to retire. There are rumours that the merchant Sinas Stickle of Port Blacksand (see Blacksand, p. 74) dabbles in the black market from time to time, such is the scale of his enterprise, but others claim these are but lies spread by jealous competitors in the guildhouse.

No comments:

Post a Comment