CHOMPER SEEDLING (#21/30, #326/365) [TTHA]
Appearance: This mobile plant-creature with a body like a huge cabbage atop a nest of tentacle-like roots. The entire body opens to reveal a mouth full of thorn-teeth and a red tongue-like root.
Distribution: Forests and jungles across Titan
Effects: The Chomper Seedling spits digestive acid in combat; this can be harvested after the creature has been slain, equivalent to a Vial of Weak Acid. It cannot dissolve metal, but if thrown at an opponent in combat (requiring a successful Test for Skill), will cause 1 STAMINA damage on impact and a further 1 STAMINA damage per Attack Round unless they spend an Attack Round wiping it from their body.
Cost: City 5gp, Town 7gp, Village 9gp (per vial)
Availability: Uncommon
CURESTALK (#22/30, #327/365) [TTHA]
Appearance: This is a short, reedy herb with thin green leaves and small, round pink flowers.
Distribution: Plains across Titan in temperate climates or cooler.
Effects: When chewed and swallowed, the dried stalks of this herb cure the one that consumers it of one disease. It has no effect on poison, or other noxious or venomous effects.
Cost: City 10gp, Town 12gp, Village 14gp (per bag of stalks)
Availability: Common
Further Notes: Curestalk is one of the six basic starting herbs of the magical profession known as Grove Tenders (see Magic Companion, p. 53).
DREAMLEAF (#23/30, #328/365) [TTHA]
Appearance: This is a leafy herb with broad green frond-like leaves and large purple flowers.
Distribution: Forests and jungles across Titan.
Effects: The leaves of the Dreamleaf herb can be dried and mixed with hot water to create a tea-like brew. Whoever drinks this will gain an additional +2 points of STAMINA from sleeping for one night.
Cost: City 4gp, Town 5gp, Village 6gp (per bunch of leaves)
Availability: Common
Further Notes: Dreamleaf is one of the six basic starting herbs of the magical profession known as Grove Tenders (see Magic Companion, p. 53).
HEARTWOOD (#24/30, #329/365) [TTHA]
Appearance: This is a tall tree with red-brown bark, broad green leaves and small white flowers.
Distribution: Forests and jungles across Titan.
Effects: Heartwood has a lustrous red-brown hue and is used in construction and used to make staves and other wooden implements. It can be used to construct the magic item known as the Heartwood Staff (see p. XX).
Cost: City 50gp, Town 60gp, Village 70gp (per staff)
Availability: Uncommon
Further Notes: Heartwood is referenced by the Primal Magic spell Strength of the Heartwood (see Magic Companion, p. 48).
SALVE TAPROOT (#25/30, #330/365) [TTHA]
Appearance: This is a low-growing herb with yellow-green spiny leaves and bright blue flowers.
Distribution: Plains and marshes across Titan.
Effects: The roots of this plant can be prepared into a paste that restores 1-3 STAMINA points over the next ten minutes when applied to a wound.
Cost: City 6gp, Town 7gp, Village 8gp (per bag of roots)
Availability: Common
Further Notes: Salve Taproot is one of the six basic starting herbs of the magical profession known as Grove Tenders (see Magic Companion, p. 53).
SEED POD (#26/30, #331/365) [TTHA]
Appearance: This is a large brown nut or seed-like object that sprout from the ground as living growths of magical energy.
Distribution: Forests, plains, hills, marshes and jungles across Titan.
Effects: The Seed Pod is used power the magic of Grove Tenders (see Magic Companion, pp. 50-60). This magical power can also be used by other spellcasters and restores either 1-6 Magic Points or stamina points depending on the caster’s magic style. Ten Seed Pods occupies one inventory slot for encumbrance purposes.
Cost: City 20gp, Town 25gp, Village 35gp (per pod)
Availability: Common
SLUMBER-OIL PLANT (#27/30, #332/365) [TTHA]
Appearance: This bushy herb has dark-green many-lobed leaves and lustrous white flowers.
Distribution: Forests, jungles and marshes across Titan.
Effects: An extract of oil from this plant has a narcotic effect. A few drops of Slumber-Oil, applied to food or drink, can send the imbiber into a deep sleep (but they can Test for Luck to resist its effects).
Cost: City 10gp, Town 13gp, Village 16gp (per vial of oil)
Availability: Common
Further Notes: Slumber-Oil Plant is one of the six basic starting herbs of the magical profession known as Grove Tenders (see Magic Companion, p. 53).
TOXIC SAP PLANT (#28/30, #333/365) [TTHA]
Appearance: This scraggly herb has pale green succulent leaves and delicate orange flowers.
Distribution: Warmer plains, wilderness and desert areas across Titan.
Effects: After an hour of preparation, the sap of this plant can be refined into a toxin that when applied to a weapon that slashes or pierces causes 1-3 points of STAMINA damage. A vial of Toxic Sap is potent enough for 3 strikes before it is worn off. It can also be applied to three arrows or crossbow bolts.
Cost: City 10gp, Town 15gp, Village 20gp (per vial of sap)
Availability: Common
Further Notes: Toxic Sap Plant is one of the six basic starting herbs of the magical profession known as Grove Tenders (see Magic Companion, p. 53).
TUBERROOT PLANT (#29/30, #334/365) [TTHA]
Appearance: This bushy herb has large blue-green leaves and bright yellow flowers. Among the root structure will be clustered 2-7 pale elongated tubers.
Distribution: Hills and forests across Titan.
Effects: The tubers of this plant, once cleaned and peeled, can be eaten to restore 3 points of STAMINA instead of 2 from a regular meal. A bag of tubers from one plant counts as three meals worth of provisions.
Cost: City 10gp, Town 15gp, Village 20gp (per bag of tubers)
Availability: Common
Further Notes: Tuberroot Plant is one of the six basic starting herbs of the magical profession known as Grove Tenders (see Magic Companion, p. 53).
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