HARSHBERRY (#20/31, #355/365) [TTHA]
Appearance: This is a short bushy creeper with small dark green leaves, pink flowers, and round, reddish-purple berries.
Distribution: Plains, hills and forests across Khul.
Effects: Harshberries are used in cooking due to their acrid flavoursome taste. As actual food however, they are for the desperate. Whoever consumes a bag of Harshberries must roll one die: on a 1-3 they gain 1 STAMINA point, but on a 4-6 they lose 1 STAMINA point due to indigestion.
Cost: City 5sp, Town 5sp, Village 5sp (per bag)
Availability: Common
Further Notes: Harshberries are noted as growing abundantly along the shores of Lake Nekros in north-eastern Khul.
HEAVENFLOWER (#21/31, #356/365) [TTHA]
Appearance: This is a delicate herb with round dark green leaves, and beautiful pale blue flowers.
Distribution: Mountains, hills and wilderness across Titan.
Effects: The Heavenflower is edible and can be eaten as emergency rations. A bunch of Heavenflower will restore 1 STAMINA point if consumed.
Cost: City 5sp, Town 4sp, Village 3sp (per bunch)
Availability: Common
Further Notes: Heavenflower is the name of a house or clan of Desert Elves from the borderlands of northern Arantis.
LAVENDER (#22/31, #357/365) [TTHA]
Appearance: This is a tall herb with gray-green lance-shaped leaves and long stems ending in spikey clumps of strongly aromatic purple flowers.
Distribution: Plains, hills and woods across Titan.
Effects: Lavender is an ingredient in the brewing of the Pretty as a Picture Potion, along with Turquoise Mould (see The Titan Herbal, p. 71) and a Chokeseed pod (see The Titan Herbal, p. 28). This potion is a jar or bottle of turquoise-coloured gas. When the lid or cork is removed, it releases a cloud of lavender-smelling gas which causes 3 STAMINA choking damage to all within three metres except the potion-bearer. Opponents with nose plugs or filters are immune to the gas, as are Demons, the Undead, and all other magical creatures.
Cost: City 3gp, Town 2gp, Village 1gp (per bunch)
Availability: Common
RUSTBANE (#23/31, #358/365) [TTHA]
Appearance: This is a shiny, silvery fungus, resembling a mat of fibrous lichen.
Distribution: Arid wilderness areas across Titan.
Effects: One patch of Rustbane can be used to extract enough material for a Vial of Rustbane. When this is placed on rusty items, it absorbs the corrosion and excretes it back as deposits of pure iron. Any piece of iron equipment, such as a weapon, a piece of armour, and so on, that have been damaged by corrosion will be restored to normal via the application of one dose of Rustbane per item. This also applies to items made from other metals and metallic alloys, however it does not work on items that are damaged but not rusty, such as those dissolved by Iron Eaters or gnawed upon by Ferrovores. Also, rusty metal magical items can have their physical presence restored by Rustbane, but their enchanted effects will need to be rejuvenated separately through sorcerous means.
Cost: City 20gp, Town 40gp, Village 50gp (per vial)
Availability: Very Rare
Further Notes: This is thought to be a reverse-engineered variant of Ironbane (see The Titan Herbal, p. 41). Rustbane is believed to have first been derived from the Plane of Rust in the Demonic Pit, and exists upon Titan in blasted wasteland areas where the powers of chaos run fast and strong.
SUNFLOWER (#24/31, #359/365) [TTHA]
Appearance: This is a tall single-stemmed plant with broad, rough green leaves and a single large yellow flower.
Distribution: Plains and hills across Titan.
Effects: The seeds of a Sunflower may be eaten as food and one bag of Sunflower seeds counts as one meal’s worth of Provisions. In addition, Sunflower seeds can be ground down to create a vial of Sunflower Oil. A vial of Sunflower Oil counts as enough oil to start a fire or lantern, use for a Potion ingredient, or make a short section of floor very slippery.
Cost: City 5sp, Town 7sp, Village 1gp (per vial)
Availability: Common
Further Notes: Sunflowers are grown in the fields around the town of Hamelin in central Allansia, and sold in bunches for 3gp by Faye Bibble the town’s florist.
WHITE ASH (#25/31, 360/365) [TTHA]
Appearance: This is a large tree with thick fissured white bark, long green oval-shaped leaves, and small white flowers.
Distribution: Woods and forests across Titan, especially Elven communities.
Effects: A staff made from the wood of a White Ash tree is an extremely powerful weapon. It will never break on a fumble and counts as a Masterwork weapon (see Combat Companion, p. 33), adding a +1 bonus to STAMINA damage to the lowest slot on its damage roll.
Cost: City 25gp, Town 20gp, Village 15gp (per staff)
Availability: Very Rare
Further Notes: The White Ash Bow was one of the twelve enchanted Royal Treasures of Amarillia. Legend states the bow had double the range of regular Elven longbows (see Encyclopedia Arcana: Volume 1, pp. 137-138), firing off arrows across vast distances, each missile emitting a soul-chilling howl as it arced through the air.
WOAD (#26/31, #361/365) [TTHA]
Appearance: This is a tall herb with lots of yellow flowers at the top, and grey-green leaves below.
Distribution: Woods, hills and plains across Titan.
Effects: The leaves of the Woad plant can be dried and crushed to extract a blue dye used for dying textiles, bodily decoration, or as ink for scrolls, books or tattoos. Indeed, Woad is a component in the type of Rune Magic used by the Wild Wood Men of the Avanti Wood, and the Tribesmen of north-eastern Khul. These people use magically enchanted Woad to create temporary battle markings that gift them with remarkable powers, such as deflecting arrows and attaining battle frenzy.
Cost: City 8gp, Town 7gp, Village 5gp (per gourd)
Availability: Common
Further Notes: There are many varieties of Woad across Titan that differ in hue and tint. For example, Stittle Woad is a common dye used by Allansian Wood Elves, and also the human name for the Elven town of Eren Durdinath, due to the foolish actions of the now-exiled Wood Elf Leeha Falsehope. Quinsberry is a type of Woad popular in Gallantaria for its stubborn durability, and thought originally to have been derived from Northlander traditions.
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