SPY (#25/30, #328/365) [POT]
SKILL: 8
STAMINA: 10
ATTACKS: 1
WEAPON: Sword
ARMOUR: Leather Cuirass
DAMAGE MODIFIER: None
HABITAT: Towns, Towns (sewers), Plains, Forests, Hills
NUMBER ENCOUNTERED: 1-2
TYPE: Humanoid
REACTION: Neutral
INTELLIGENCE: High
The SPY is a covert operative, typically employed by a kingdom, religious order, guild or other organization to keep an eye on the competition. Even the forces of Chaos and Evil have Spies, peering at Goodly lands to determine their exploitable weaknesses! All spies will be equipped with a sword and leather cuirass, as well as a hooded cloak, though they may not be wearing any of these overtly. A Spy will of course never explicitly identify themselves as a spy when encountered - this would blow their cover! - but will instead be disguised as one of the following other relatively legitimate itinerant wanderers, along with all their associated gear:
Roll Spy appears to be a ...
1 Beggar: Rags and a begging bowl.
2 Trader: A sample of wares and a 1-3 on 1d6 chance of a Draft Animal (see the Trader entry to determine the type of wares and Draft Animal)
3 Mercenary: A small shield and a hand crossbow with ammo.
4 Bard: A mandolin and a set of outlandish clothes.
5 Adventurer: A lantern, large sack and a fake treasure map.
6 Entertainer: 2-12 Throwing Daggers and a straw dummy.
As well as their current disguise, a Spy will also have 1-3 backup disguises. Roll on the table below to determine what these are and what equipment they consist of, rerolling duplicates:
Roll Disguise (Equipment)
1 Orc (green face paint, fake tusks, fake ears)
2 Zombie (grey face paint, fake blood, foul-smelling paste)
3 Vampire (white face paint, fake fangs, black cape)
4 Noble (Exotic hat and robes, poking stick, monocle)
5 Priest (priest's robes, holy symbol)
6 Wizard (wizard's robes, pointy hat, wand or staff)
Spies will carry 1-3 items of special gear to help with their acts of infiltration and sabotage. Roll on the below table to determine what, rerolling duplicates:
Roll Special Gear
1 Brass Telescope
2 1-2 Grenades
3 Codebook and 1-3 pieces of chalk
4 pouch of 2-12 Caltrops
5 1-3 sachets of Fire Dust
6 pouch of Ballbearings
Famous Spies are either dead, typically in the line of duty, or retired, which makes it difficult to talk about who are the best Spies currently, because no-one knows! However, it is rumoured that the Allansian merchant Halim Thrumbar is known to pay extra interest in affairs of relevance to the court of Salamonis, while some say the fair Half-Elf maiden Gaya Inuriel of Stittle Woad (see Citadel of Chaos, pp. 118-119), who many think to be an enchanting touring singer, is actually a covert operative for whoever is the highest bidder. On the floating archipelago of Pangaria, it is possible that Or-Vos of Asperitas is a Spy (see Heroes of Titan, p.39), for the brave warrior-woman does seem to spend a lot of time "off-island" as it were. It is rumoured she is keeping a careful eye out for renegade Pangarians, peddling outlawed technomancy artefacts on the black markets of Allansia, Khul and the Old World.