DEVIL'S IVY (#7/28, #7/365) [TTHA]
Appearance: This is a
robust thick-stemmed climbing vine with large, yellow-green heart-shaped leaves
and large white lily-like flowers.
Distribution: Plains, forests, hills across the
Old World.
Effects: Devil’s Ivy is covered in tiny
poisonous spines. Anyone touching it must Test their Luck, or be rendered
unconscious for 1-6 minutes and lose 1-3 STAMINA points. One vine can be pulped
down, through careful use of gloves, to create enough poison for a Vial of
Devilry, which, when ingested or applied to a weapon, causes effects identical
to touching plant as per above.
Cost: City 20gp, Town 25gp, Village 30gp
(per vial)
Availability: Common
Further Notes: Devil’s
Ivy grows all over the Northside wall of the cityport of Khare, as well as the
North Gate itself, preventing incursions by nomads and bestial races from the
Baklands.
DOOM SEED (#8/28, #8/365) [TTHA]
Appearance: This is a
low-lying herb or bush, with rounded bright green leaves, small white lamp-like
flowers, and bulbous green seed-pods.
Distribution: Mountains, hills and plains across
northern Allansia.
Effects: While the plant itself is
relatively innocuous, the large shiny black seeds it produces can be ground down
to create a vial of strong poison, with enough for one application. If applied
to a weapon it will do an extra 2-7 STAMINA points of poison damage for one hit
only. The sticky black paste is difficult to add to food or drink without
arousing suspicion, but if ingested, also causes the loss of 2-7 STAMINA
points.
Cost: City 10gp, Town 12gp, Village 14gp
(per vial)
Availability: Common
Further Notes: The Doom
Seed poison is commonly used by Mountain Elves, Northmen, Barbarians and other
people of the cold wilderlands, who smear it on their darts and arrowheads to
use as contact venom.
GISHAM TREE (#9/28, #9/365) [TTHA]
Appearance: This is a
medium-sized tree with a pale brown trunk, large green oval-shaped leaves and
white-pink flowers.
Distribution: Plains, forests and hills across
Titan’s warmer regions.
Effects: The leaf of the Gisham Tree, when
properly enchanted with white-gold dust, can be used to create an alternative
Lucky Charm, with identical effects to that of the original (see Advanced
Fighting Fantasy, p. 147), except that its effects last for only 3-18 days.
Cost: City 55gp, Town 60gp, Village 75gp
(per Charm)
Availability: Common
Further Notes: The use
of Gisham Tree leaves to create Lucky Charms has led to an explosive illicit
trade in fake charms featuring leaves of the tree simply painted gold. This
trend is particularly prevalent in the cityport of Khare and other settlements
across Kakhabad.
GLOSSY GREENLEAF (#10/28, #10/365) [TTHA]
Appearance: This plant
ranges from bush-size to tree-size, with a twisted black trunk, large glossy
broad green leaves, a white lily-like flower, and green maize-like fruit.
Distribution: Forests and jungles across Titan.
Effects: The fruit of the Glossy Greenleaf
plant is edible to humans, who gain +1 STAMINA point if a bag of the fruit is
eaten. However, it is poisonous to cats and dogs, who will lose -1 STAMINA
point if they consume fooding containing this fruit.
Cost: City 5sp, Town 4sp, Village 3sp (per
bag)
Availability: Common
Further Notes: Glossy Greenleaf plants
are food for Chestrap Beasts (see Out of the Pit, p. 28)
HAWTHORN (#11/28, #11/365) [TTHA]
Appearance: This is a
shrub or small tree with dull brown bark, lots of sharp thorns, dark green many-lobed
leaves, round white flowers and inedible dark red berry-like fruit.
Distribution: Forests, hills and plains across
Titan.
Effects: The wood of the Hawthorn can be
used to make wands, walking sticks, staves, stakes and other such items. It is
thus a common component when constructing and enchanting various magic items. A
Focus Staff made from Hawthorn provides a +2 spellcasting bonus, but it takes
four days of meditation and preparation to endow a staff with these powers. In
addition, if the Hawthorn Focus Staff is destroyed or lost, the spellcaster can
only endow a new focus with powers at least two months after they lost the last
one.
Cost: City 10gp, Town 6gp, Village 2gp
(per staff)
Availability: Common
Further Notes: The magic
Skull Staves used by the evil wizards called Death Lords were known to be made
from Hawthorn.
SILVER BIRCH (#12/28, #12/365) [TTHA]
Appearance: This is a
medium-sized gnarled tree with scraggly triangular leaves and peeling scaly
silver bark.
Distribution: Woodlands, forests, hills and
wildernesses across Titan.
Effects: The gum and bark of the Silver
Birch can be used as a makeshift tinderbox for starting fires, with one use
only. One tree tends to yield 1-6 clumps of useable agglomerations of gum and
bark.
Cost: City 5sp, Town 4sp, Village 3sp (per
clump)
Availability: Uncommon
Further Notes: Silver
Birch is obviously related to the Birch tree (see The Titan Herbal, p. 21).
WHITELEAF (#13/28, #13/365) [TTHA]
Appearance: This is a tall spindly tree with a
black trunk and long white leaves, whose strange globular white fruit hangs in
bunches close to the ground.
Distribution: Forests, plains and hills across
Titan.
Effects: Sometimes mistakenly called the
Goodberry or the Sweetfruit, the actual fruit of the Whiteleaf tree can be eaten
and restores 2 STAMINA points, however only one fruit can be eaten per meal as
they are extremely filling. Anyone who persists in eating two or Whiteleaf
fruits in succession will make themselves rapidly sick, losing 2 STAMINA points
from stomach cramps and vomiting.
Cost: City 7sp, Town 5sp, Village 3sp (per
fruit)
Availability: Uncommon.
Further Notes: Fully
grown Whiteleaf trees are known habitat of the gargantuan bat species known as
the Nycterin (see Return to
the Pit, pp. 141-142). Whiteleaf is also a common name
among Wood Elves.