GAMEKEEPER (#1/31, #29/365) [POT]
SKILL: 7
STAMINA : 6
ATTACKS: 1
WEAPON: See below
ARMOUR: See below
DAMAGE MODIFIER: None
HABITAT: Forests, Hills, Towns, Mountains, Plains, Wilderness
NUMBER ENCOUNTERED: 1-2
TYPE: Humanoid
REACTION: Neutral
INTELLIGENCE: High
Out there in the dangerous wilds of Titan, the hunter hunts as a professional, and the poacher hunts for personal need, but the GAMEKEEPER tracks and stalks prey as a warden and protector, culling predators and pests while encouraging the growth of game animals, either for a feudal lord or as their own enterprise. These weather-beaten individuals exist beyond, in the wild, with a cottage or hut as a base from which they establish dominion as guardian over a particular stretch of wilderness. As can be imagined, they are a highly diverse bunch of disparate borderland misanthropes with far too little in the way of regular social contact. Roll on all the tables below to determine the provenance of each Gamekeeper:
Roll Missile Weapon
1 Long Bow
2 Short Bow
3 Crossbow (Roll for type: 1-2 Regular, 3-4 Hand, 5-6 Repeating)
4 Sling
5 Blowpipe
6 Firepowder weapon (Roll for type: 1 Flintlock Blunderbuss, 2-3 Matchlock Pistol, 4-5 Flintlock Pistol, 6 Matchlock Blunderbuss)
Roll Melee Weapon
1 Club
2-3 Shortsword
4-5 Sword
6 Staff
Roll Armour
1-2 None
3-4 Leather Jack
5-6 Leather Cuirass
Roll Type Effect
1 Human, no effect
2 Man-Orc, +1 SKILL
3 Black Elf, no effect
4 Half-Elf, no effect
5 Half-Goblin, +1 STAMINA
6 Wild Elf, no effect
Gamekeepers operate in any terrain that has enough game to turn a profit. This even includes large wealthy cities that may have extensive zoological estates and gardens. Gamekeepers will have at least 1 point in the following Special Skills: Hunting, Trap Lore, Terrain Lore, and Animal Lore. Such a useful accumulation of experience makes them desirable skirmishers, and those Gamekeepers who wish to leave their poorly-paid existence behind often have no shortage of suitors who require their specific talents, including units of archers or scouts, adventurers, caravan guards and even their old foes hunters and poachers!

