URCHIN (#1/30, #91/365) [POT]
STAMINA : 4
ATTACKS: 1
WEAPON: Dagger
ARMOUR: None
DAMAGE MODIFIER: See below
HABITAT: Towns, Towns (sewers), Ruins
NUMBER ENCOUNTERED: 2-12
TYPE: Humanoid
REACTION: Neutral-Unfriendly
INTELLIGENCE: Average
Rough streets make rough kids, and few are rougher than the URCHIN. Ragged-clothed street-children raised in the gutters of great stinking cities such as Pork Blacksand, Khare and Tak, the Urchin is an urban feral wild-eyed child, always armed with a sharp knife or dagger but little else in the way of possessions. Their young age and hunger reduce their strength and damage modifier somewhat; roll on the below table to determine what it is and apply it to all Urchins in the group.
Roll Damage Modifier
1-2 -1 to Damage Roll
3-4 -2 to Damage Roll
5-6 does only 1 STAMINA point damage
The attitude of these street children can range from neutral contempt, to gamine thieves attempting to steal valuables, to murderous Urchins intent on urban homicide! The wise adventurer knows how to bargain with Urchins, with the promise of some gold now, but more later if conditions are met (those foolish enough to give all payment first will never see their gold or the Urchins again). Urchins can provide information about their city, scout and follow a designated individual, guard property or objects from others, and listen out for gossip. Some Urchins show promise and are recruited directly into the Thieves' Guild as apprentices. More usually, assuming they survive, older Urchins join street gangs or mobs of vagabonds. Known Urchins include Ben of Blacksand, who some say is blessed by Usrel, and Mickle of the same city who scouts for the Thieves' Guild. The city of Neuburg in Khul is infamous for its murderous Urchins who prowl the streets of the Merchants' Quarter, looking for strangers to rob and steal from.
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