The Doom Chasm (#31/31; #151/365)
"This is an enormous cavern, which is also an enormous chasm, with a sense of vast distances extending up, down, and across through black space. There are large wreaths of gigantic spider webs spanning the chasm, and by the light of glowing green fungi you can see other cave entrances dotting both sides of the walls of the chasm, leading off to parts unknown. From above comes the constant sonic chittering of a huge colony of bats, while from far below you think to hear the sounds of an underground river."
Contents: The Doom Chasm is an epic rent through the subterranean world of the Found Tombs, linking it to the deeper underworld of the Down Below. Heroes can traverse the various cobweb bridges to the other side of the chasm, though it may require several successful Skill tests to do so without falling. Also, anyone stepping onto such a web bridge immediately attracts the attention of 2-7 GIANT CRAGSPIDERS, who will attack instantly. The webs do burn very readily however, but setting fire to them removes the ability of Heroes to get from one side of the chasm to another, unless they can fly or levitate.
A Hero could also climb up or down the cliff walls to different levels, requiring a successful Climb Test for each level ascended or descended to. However, the noise will summon giant CAVE VAMPIRE bats, who roost on the ceiling of the immense cavern. One Cave Vampire will attack each Hero attempting the climb, but they can be driven off with bright light and fire.
Here and there are patches of phosphorescent green Glow-Mould; when harvested, it has one use and will glow as brightly as a torch when breathed upon, for 1-6 minutes.
Stats:
CAVE VAMPIRE: SKILL 12 STAMINA 6, Large Claws and Bite, Test your Luck or be suffocated in its wings and suffer Large Bite damage every Attack Round.
GIANT CRAGSPIDER: SKILL 8 STAMINA 10, Stabbing Proboscis (as per Spear), Medium Armour (see Citadel of Chaos, p. 36).
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