Wednesday, July 19, 2023

200 Locations Detailed!

Dismembered Mummy Storage Chamber (#18/31; #199/365)

"This is a dank, dusty chamber that reeks of preservative fluid and other weird potions. Four enormous stone tanks are lined up against the back wall; all are covered with thick wooden lids, each lid weighted down by several stones. From several of the tanks can be heard strange scrabbling noises, like claws or fingernails scratching against stone..."

Contents: These tanks contain various collected pieces of dismembered Mummies, some of which (1-6 pieces per tank) are still animated, and most of which are inert. They are collected here before being taken to the assemblage chamber detailed below. From left to right, the tanks are as follows:

  1. Torsos: This tank contains 4-24 mummified torsos in various stages of decomposition. The few that are still animated will bump and thump against the walls of the tank, preservative fluid oozing from beneath their bandages, but cannot really do anything other than that.
  2. Legs: This tank contains 4-24 legs, both left and right, gradually moldering away. Those that are still animated will attempt to leap of the tank, if the lid is kept off, and attack whoever disturbed them by kicking at them with wizened feet bearing curved yellowing toenails.
  3. Arms: This tank contains 4-24 arms, both left and right, artfully arranged so that whoever opens the tank sees a cluster of hands reaching up towards them! Those that are still animated will clamber out of the tank and attack immediately, throttling and scratching their victims with grasping clawed fingers.
  4. Heads: This tank contains 4-24 heads, all orientated such that their eye-sockets, some of which contain dried shrunken eyeballs, are all staring at whoever opened the tank. Those that are still animated will gurgle and snarl, but cannot do more than that, unless one is foolish enough to pick one up. At this point the mummified head will bite whoever is handling it, and if dropped, will lie on the floor chuckling to itself in a dry dusty wheeze.

None of these parts have been fireproofed - all are flammable. Causing a fire in a tank creates the equivalent of a Large Fire.

Stats:

MUMMIFIED TORSO: SKILL 0 STAMINA 3, no attack

MUMMIFIED LEG: SKILL 3 STAMINA 3, Small Claw

MUMMIFIED HAND/ARM: SKILL 4 STAMINA 3, Small Claw

MUMMIFIED HEAD: SKILL 0 STAMINA 2, Small Bite if picked up.

Chamber of the Assemblers (#19/31; #200/365)

"You enter a chamber with several stone benches. A Skeleton Man appears to be sewing a Mummy's dismembered parts back together, while chained to a wall is a hulking reptilian humanoid creature, whose right hand is actually a huge crab claw that is being used to cut various lengths of string and rope. Hovering over them is a bizarre creature. It looks like a giant hawk with a man's head and although it glows blue in colour, it is almost transparent, like a ghost."

Contents: This is the chamber where the bits and pieces of previously dismembered Mummies are re-constructed into new ones. First the Skeleton Man sews the various parts back together with a bone needle and string, or rope, (provided by the Exo-beast cutting required lengths using its pincer), and then the Ba Hawk sinks into the cadaver and reanimates it as a full Mummy.

The Ba Hawk and the reluctant captive Exo-beast will attack the Heroes while the Skeleton Man attempts to finish making the Mummy (taking 2-7 Attack Rounds). If the Skeleton Man completes his task, he will move forward to attack, and the Ba Hawk will drop back and animate the Mummy in 2 Attack Rounds. If the fight is going badly, the Ba Hawk will flee by flying through a wall.

The Exo-beast, Lates Th'llk, is a prisoner and will help Heroes if freed. They just want to escape the dungeons and return to the Xoroa settlement of Kul-Tha out in the desert, where they are a resident. As long as they are chained however, they will fight for Arvakaten's minions as they fear punishment.

On one of the slabs the Heroes will find a series of scrolls detailing the entire Mummy reanimation process.

Stats:

1 SKELETON MAN, SKILL 9, STAMINA 7, Sword, Breastplate.

The Skeleton Man has 1-6 GP in a pouch at their belt, several bone needles and lengths of string and rope.

1 BA HAWK, SKILL 8, STAMINA 6, Large Claw. Ba Hawks can only be harmed by silver or enchanted weapons.

1 EXO-BEAST, SKILL 10, STAMINA 11, Large Claw (and Pincer), Heavy Armour, 2 Attacks. On a successful hit, roll a die; on a 6 the Exo-beast has struck with its pincer, which cause 4 STAMINA points of crushing damage.

1 MUMMY, SKILL 9, STAMINA 12, Attacks: 2, Small Claw (see Out of the Pit, pp. 85-86). Mummies are immune to all attacks, and will reanimate 20 minutes after being 'slain' and hunt their attackers down. They can only be permanently killed by fire, magical weapons or spells. This Mummy is not fireproof, yet.

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