ANIMAL HANDLER (#5/31, #5/365) [POT]
STAMINA : 8
ATTACKS: 1
WEAPON: Whip, Club or Dagger
ARMOUR: None
DAMAGE MODIFIER: None
HABITAT: Towns, Plains, Forests, Hills
NUMBER ENCOUNTERED: 1 plus friends
TYPE: Humanoid
REACTION: Neutral
INTELLIGENCE: High
The ANIMAL HANDLER is an individual trained to work with various kinds of creatures from the world of Titan. They will generally wear rough work clothes and carry several weapons to help control their charges, including a whip, club and dagger. To determine what type of animal they control, roll on the following table:
Roll Animal type
1 SNAKE-CHARMER: Will have a snake or snakes - roll for type and number: 1-3 Poisonous Snake (1-3), 4-6 Serpent (1), in a basket, also will have a Bamboo Flute.
2 BEAR-HANDLER: Will have a Bear on a long length of chain.
3 HOUND-MASTER: Will have 1-3 trained Wolf-Dogs. There is a 1-2 chance these will have spiked collars and light armour, as per Light Barding.
4 MONKEY FOLK: Will have some 1-2 trained examples of some kind of small primate - roll for type and number: 1 Mungie, 2-3 Monkey, 4-5 Krell, 6 Harrun. Not to be confused with the race of people of the same name who live on the tropical islands of the Black Ocean, though they also can keep tame primates as pets, scouts and thieves. Will have a Bamboo Pipe as well.
5 FALCONER: Will have a predatory raptor - roll for type: 1-2 Falcon, 3-4 Death Hawk, 5-6 Eagle. Will also have leather gauntlets; when not flying, the bird will be resting on the Falconer's non-preferred hand.
6 FELINE TAMER: Will have a mid-sized predatory cat on a long length of chain - roll for type: 1 Puma, 2 Jaguar, 3 Leopard, 4 Cheetah, 5 Forest Panther, 6 Fangtiger.
The Animal Handler will also have some extra gear - roll 1-3 times on the below table to determine what, re-rolling any duplicates:
Roll Gear
1 Net
2 Blowpipe and 2-7 Darts tipped with Sleeping Venom
3 A nice Hat
4 Leather Jack
5 A pair of Manacles or other restraints
6 Extra food: 2-7 provisions worth of raw meat
Animal Handlers may find themselves engaged in a wide range of activities. Often they are entertainers, either solo or as part of a larger circus or carnival. Some, such as Falconers, Hound-Masters and Feline Tamers, find direct employment with nobles to aid in their hosting of hunts across the landscape, and they may be used in war-time as specialist scouts and hunters. Bear-Handlers, on the other paw, can always get work at the local arena or fighting-pit. Others, such as Monkey-Folk and Snake-Charmers, tend to gravitate towards deceptive tricks and outright thievery to secure a decent crust.
In fact, Salamonis and the southern lands are infamous for their Monkey-Folk, who may have one monkey trained to dance to the tune of a pipe, while another is tasked with picking the pockets of onlookers. In the Baklands, one is advised to steer clear of Manata the Snake-Charmer, who some say robs wayfarers of their possessions by turning them into snakes! Closer to home, we find Kazill and his dancing black bear in the Market Square of Port Blacksand, who, rumour has it, is in cahoots with the local thieves' guild...
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