BDELLIUM (#28/30, #118/365) [TTHA]
Appearance: This is a shrub or small tree with thorny branches, thin, papery bark, small oval brown-green leaves, and red-pink flowers.
Distribution: Grows in arid areas such as the outlands of Arantis and the countryside of the Glimmering Sea city-states.
Effects: The Bdellium tree produces an opaque golden resin-like gum, which is extracted, dried, and used as a valuable incense in temples and shrines across these warm southern lands.
Cost: City 3gp, Town 5gp, Village 6gp (per exudate)
Availability: Common
CAMPHOR (#29/30, #119/365) [TTHA]
Appearance: This is a large tree with pale bark, bright green, glossy waxy leaves, and small black berries.
Distribution: Woods, hills and plains in Hachiman and Isles of the Dawn.
Effects: By passing steam through the woodchips of the Camphor tree, one extracts a pungently aromatic white crystalline substance. This Camphor residue is used for many things, including as incense or spice, for herbal remedies, and even as an insect repellent. Sniffing a vial of Camphor crystals allows one to deduct 1 from the dice roll when Testing their Luck to avoid disease for up to one hour in duration.
Cost: City 7gp, Town 8gp, Village 9gp (per vial of crystals)
Availability: Common
CARDAMOM (#30/30, #120/365) [TTHA]
Appearance: This is a bush-like plant with long broad pointed bright green leaves and lilac or violet flowers.
Distribution: Grows across grasslands and the forested foothills of the Anvils of the Gods.
Effects: The green, spindle-shaped seed pods of the Cardamom plant are used as spices and traded across the Old World. They are a common component of cooking in southern Lendeland especially.
Cost: City 7gp, Town 9gp, Village 11gp (per pouch)
Availability: Uncommon
CLOVES (#1/31, #121/365) [TTHA]
Appearance: This is a very tall tree with large green leaves and crimson flowers.
Distribution: Found only on the Island of Scars and its neighbour; the Isle of Despair.
Effects: The flower-buds of the Clove tree are brown, spindle-shaped and constitute a valuable spice, being traded far and wide across Titan as a valued commodity.
Cost: City 12gp, Town 15gp, Village 20gp (per pouch)
Availability: Rare
GALANGAL (#2/31, #122/365) [TTHA]
Appearance: This is a stiff-stalked plant with long green leaves and red fruit, with a root that resembles an oddly-shaped white tuber with budding green stalks.
Distribution: Grows naturally in the wild lands along the shores of the Strait of Knives and the Bay of Kulak, including plains, marshes, and riverbanks.
Effects:
The root of the Galangal plant is ground down to make a spice that is an important component of the foods of southern Allansia.
Cost: City 8gp, Town 9gp, Village 10gp (per jar)
Availability: Uncommon
NUTMEG (#3/31, #123/365) [TTHA]
Appearance: This is a tall tree with dark green leaves, and small bell-shaped pale yellow flowers. It produces bunches of round yellow fruit inside each of which is a pithy wooden seed.
Distribution: Found only on a few isolated islands of the Arrowhead Archipelago.
Effects: The Nutmeg tree produces not one but two very important spices. Mace is a reddish fibrous spice made from the seed-covering of the the Nutmeg tree. Nutmeg itself is a spice made by grinding the seed itself into a light brown powder. Both the Mace and Nutmeg spices are traded far and wide across Titan as valuable commodities.
Cost: City 13gp, Town 15gp, Village 17gp (per jar of Mace); City 16gp, Town 20gp, Village 24gp (per jar of Nutmeg);
Availability: Rare (Mace); Very Rare (Nutmeg)
OLIBANUM (#4/31, #124/365) [TTHA]
Appearance: This is a small tree with papery bark, irregular dark green leaves, and yellow-white flowers.
Distribution: Grows in arid areas such as hills, deserts and plains across southern Khul.
Effects: Olibanum gum can be extracted from the tree - it is a yellowish resin-like substance and is commonly used as aromatic incense in temples, shrines and the like.
Cost: City 4gp, Town 5gp, Village 6gp (per exudate)
Availability: Common
PEPPER (#5/31, #125/365) [TTHA]
Appearance: This is a green flowering vine, with large dark green leaves, star-shaped white flowers, and long cylindrical clumps of red-green berries called peppercorns.
Distribution: Grows naturally on the Shabak peninsula in plains, hills and woods.
Effects: Pepper seeds are ground down to form a black powder that is a common spice used in cooking across Allansia, Khul, and the Old World. A standard food in the wasteland city of Ashkyos for example, is a hot slice of peppered beef served in a poppy-seed bun, while among the city-states of the Glimmering Sea they prepare various spicy stews using pepper.
Cost: City 1gp, Town 15sp, Village 2gp (per vial)
Availability: Common
SAFFRON (#6/31, #126/365) [TTHA]
Appearance: This is a large vivid purple flower growing from a short herb with very narrow, linear, shiny dark green leaves.
Distribution: Grows in the drier areas of southern Khul, particularly the lands bordering the Inland Sea, including hills, plains and desert terrain.
Effects: Saffron is a spice made from the dried crimson stalks of the flower and used in preparing food dishes across this region, and also traded much further afield as well.
Cost: City 15gp, Town 17gp, Village 18gp (per bag)
Availability: Common
SPIKENARD (#7/31, #127/365) [TTHA]
Appearance: This short herb has long green leaves and pink, bell-shaped flowers.
Distribution: Can be found growing wild in mountainous areas of the Old World, such as Mauristatia, the Zanzunu Peaks, and the Anvils of the Gods.
Effects: An amber-coloured oil-like substance can be distilled from the root of the Spikenard herb. This is used as an aromatic incense in churches and temples across the many kingdoms of the Old World. Oil of Spikenard Essence can also be used in the Ritual of Consecration, to consecrate a holy place (see Priests Companion, p. 47-48)
Cost: City 4gp, Town 6gp, Village 8gp (per vial of oil)
Availability: Uncommon
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