Thursday, September 4, 2025

Dealing with DEMONS

(This collection of new Demons are taken and modified from the available Forms in Demons of Doom)

CHAOS DEMON (#6/30, #251/365) [OOTP IV]

SKILL: 6

STAMINA: 8

ATTACKS: 1

WEAPON: Club or Sword

ARMOUR: None

DAMAGE MODIFIER: None

HABITAT: Demonic Plane, Ruins, Dungeons

NUMBER ENCOUNTERED: 1-6

TYPE: Demon

REACTION: Hostile

INTELLIGENCE: Low

The CHAOS DEMON is heavily infused with the raw taint of Chaos and every one of them is different. Their basic form is that of a roughly man-sized humanoid, with scaly skin and a short tail. However, every single one them has at least two mutations, and so some will have crab claws, some will have multiple eyes, some will have extra limbs or heads, and so on. Chaos Demons are either used as shock troops in the demonic legions fighting interminable wars across the Pit, or sent through portals to Titan to cause what chaos they can before they are destroyed.

In the same way that their physical forms are somewhat unstable, so too are their minds. Not the brightest to begin with, most Chaos Demons are unhinged and unpredictable even to other Demons. In battle they fight with clubs or swords or whatever other natural weaponry Chaos has gifted them with. To determine what form the mutations of a Chaos Demon take, roll two die separately on the table below to determine the first mutation, and then again for the second mutation. Ignore duplicates or any that do not fit.

First Roll Second Roll Mutation Effect

1-2 1 Scaly Skin +1 STAMINA, Light Armour

1-2 2 Two Heads +1 Attack

1-2 3 Compound Eyes +2 Awareness Special Skill

1-2 4 Animal Paws Small Claw attack. Cannot use weapons or shields.

1-2 5 Tentacles +3 bonus to grapple attacks

1-2 6 Spines Enemy loses 1 STAMINA for every hit

3-4 1 Slime Skin Enemy weapon stuck on roll of 6 on D6 when hit

3-4 2 Extra Arm +1 Attack

3-4 3 Extra Eyes Cannot be surprised

3-4 4 Tail Prehensile, but cannot be used to attack

3-4 5 Acid Saliva Spitting hits on a 1-2 on a D6 and inflicts 1 STAMINA damage (no armour)

3-4 6 Beak Large Bite attack

5-6 1 Clawed Legs +4 to Climbing tests

5-6 2 Sulphur Steamer -2 to Enemy SKILL due to noxious gas

5-6 3 Crab Claw Large Claw attack

5-6 4 Regeneration Wounds heal at 1 STAMINA per Attack Round

5-6 5 Carapace Heavy Armour

5-6 6 Plague Carrier An enemy wounded by the Demon must roll on this table after combat.

DEMON TOAD (#7/30, #252/365) [OOTP IV]

SKILL: 5

STAMINA: 10

ATTACKS: 1

WEAPON: Small Bite

ARMOUR: Light

DAMAGE MODIFIER: None

HABITAT: Demonic Plane, Marshes, Ruins, Caves, Dungeons

NUMBER ENCOUNTERED: 1-3

TYPE: Demon

REACTION: Hostile

INTELLIGENCE: Low

The DEMON TOAD is the least powerful of the amphibian-like Demons - others being the Acid Demon (see Rough Guide to the Pit, p. 19) and the Toad Demon (see Return to the Pit, p. 197) - but still not a creature to be trifled with! These foul creatures look vaguely like a Giant Toad, covered with reeking slime and tiny wriggly worms. They have a wide mouth filled with sharp teeth and large side-set glowing yellow eyes. Demon Toads can talk and can grasp and manipulate with their front 'hands' but they cannot use weapons in combat.

Demon Toads are around a metre long or more, and weigh as much as a man. They can swim well, and when they have found their way onto on Titan often end up in swamps and marshes, lurking below the oily surface of stagnant ponds. Demon Toads can use a great leap attack where they can move up to six metres before gaining +2 bonus on the attack total. However, this attack can only be used if the Demon Toad is not currently engaged in combat.

DIABOLUS (#8/30, #253/365) [OOTP IV]

SKILL: 14

STAMINA: 16

ATTACKS: 2

WEAPON: Axe or Sword

ARMOUR: None

DAMAGE MODIFIER: +1 to Damage Roll

HABITAT: Demonic Plane, Dungeons, Ruins

NUMBER ENCOUNTERED: 1

TYPE: Demon

REACTION: Hostile

INTELLIGENCE: High

The DIABOLUS is a very rare Demon, even in the Pit, but they are occasionally found as advisors to evil Archmages and High Priests, or as commanders for demonic armies. A Diabolus is unprepossessing in its physical form, being almost human in form, but with a demonic visage. They do have dark grey skin, long black hair and small pointed horns on their head, along with slender legs ending in hooves. They are dressed in silks or armour and often have a cloak that will seem to blow on its own without any wind!

The Diabolus is able to issue commands to other Demons that must be obeyed. This command takes a full Attack Round and the target Demon must obey whatever the command is for that Attack Round only. A Diabolus is often used as an officer for the armies of Hell due to their tactical genius. On the first Attack Round of a combat, all allies of the Diabolus gain a bonus of +2 to all their Attack Strengths. 

MINOR DEMON (#9/30, #254/365) [OOTP IV]

SKILL: 6

STAMINA: 6

ATTACKS: 1

WEAPON: Spear or Sword

ARMOUR: None

DAMAGE MODIFIER: None

HABITAT: Demonic Plane, Ruins, Dungeons, Wherever their summoner is

NUMBER ENCOUNTERED: 1-6

TYPE: Demon

REACTION: Unfriendly

INTELLIGENCE: Low

MINOR DEMONS are standard Demon minions. Not particularly powerful and with no special abilities to speak of, they are used as soldiers, guards and servants by the more powerful Demons of the Pit. Minor Demons are roughly man-sized and humanoid with red scaly skin, small horns of various types on their heads and with glowing red eyes. They can, with care, pass as human if appropriately cowled and swathed in cloaks and gloves. Because of this, Minor Demons are often used as servants by Demonologists and other summoners.

QUAG-SHUGGUTH (#10/30, #255/365) [OOTP IV]

SKILL: 12

STAMINA: 13

ATTACKS: 3

WEAPON: Large Bite and Tentacles (as per Large Claw)

ARMOUR: Medium Armour

DAMAGE MODIFIER: +2 to Damage Roll

HABITAT: Demonic Plane, Caves, Dungeons, Ruins

NUMBER ENCOUNTERED: 1

TYPE: Demon

REACTION: Hostile

INTELLIGENCE: Average

Only the most powerful of summoners are able to bring the QUAG-SHUGGUTH from the planes of Hell to serve as a champion in an army and a destroyer of enemies. They are especially known from the Plane of Pain, and the Realm of Gond upon the Plane of Bile. These creatures are up to five metres tall, move around on four thickset legs with suckered paws, and have grey-green skin striated with bulging red veins. The Quag-Shugguth has tiny eyes and a huge mouth, almost as wide as their body, filled with two rows of flesh-ripping teeth, out of which protrude six clawed tentacles.

The constant writing of the tentacles from the mouth of the Quag-Shugguth prevent enemies getting close. This Demon may reduce the SKILL of enemies in hand-to-hand combat by a total of -4. This may be applied to one enemy or divided amongst several close enemies as desired.

TIME DEMON (#11/30, #255/365) [OOTP IV]

SKILL: 10

STAMINA: 16

ATTACKS: 2

WEAPON: Sword

ARMOUR: None

DAMAGE MODIFIER: None

HABITAT: Demonic Plane, Ruins, Dungeons

NUMBER ENCOUNTERED: 1

TYPE: Demon

REACTION: Unfriendly-Hostile

INTELLIGENCE: High

TIME DEMONS are strange creatures that inhabit very remote parts of the Demonic Planes, particularly the Planes of Platinum and Steel, and have a strong sense of independence from the Princes who rule most of it. They are occasionally summoned by evil wizards, but are rarely seen on Titan. A Time Demon appears as a two-metre tall, stick-thin humanoid with grey skin, large black eyes, no nose and a tiny slit for a mouth. They usually wear dark grey robes and move slowly when walking.

A Time Demon may, at the start of the Attack Round, remove themselves from the stream of time. They no longer exist anywhere (for that Attack Round at least) and nothing can affect them. Whilst combat continues, at the start of the following AttacK Round, the Time Demon must decide whether to re-enter time, without knowing what happened whilst they were away.

The Time Demon can, by sacrificing some of their own strength, speed up time for them only. By sacrificing 1 STAMINA point, the Time Demon may take two full Attack Rounds whilst the rest of the combatants takes one. Enemies attacked during this extra Attack Round roll their Attack Strength as normal, but if they win they simply avoid the attack and do not themselves inflict damage. 

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