CLONE (#16/31, #290/365) [TTHA]
Appearance: Clones
are small pale fungal humanoids with blank eyes that are used to farm edible giant
mushrooms on Titan for the consumption of Greater Demons back home in the Pit.
Distribution: Caves, ruins and dungeons across
Titan
Effects: When a Clone dies it will dissolve
into a coloured pool of liquid, from which a fresh mushroom will sprout after a
few minutes. If the liquid is collected in a vial, it can be used later by
pouring it on the ground. To see what type of fungi grows from the liquid, roll
on the table below:
Roll Fungi Type Effect
Reference
1-2 Green-Topped Fungus: gain strength, +4 STAMINA (The Titan Herbal, p. 38)
3-4 Purple-Topped Fungus:
shoots spore cloud causing 1-6 STAMINA (The Titan Herbal, p. 55)
5-6 Red-Topped Fungus:
poisonous if eaten, -4 STAMINA (The Titan Herbal, p. 56)
Cost: City 4gp, Town 5gp, Village 6gp (per
vial)
Availability: Rare
Further Notes: See Out of the Pit (p. 29)
for further information.
STRANGLEBUSH (#17/31, #291/365) [TTHA]
Appearance: This
bizarre carnivorous plant resembles a dense bushy growth, comprised of many
tentacle-like branches.
Distribution: Forests across the Old World.
Effects: The clutching branches of a Stranglebush
are extremely strong. Enough branches can be harvested from one slain
Stranglebush to fashion a Vine-Rope. This counts as ten metres of excellent
quality rope, twice as strong but only half as heavy. It is unfortunately
highly flammable, and burns quickly, though this does create the secondary
application of being useable as a long and effective length fuse!
Cost: City 20gp, Town 30gp, Village 40gp
(per rope)
Availability: Uncommon
Further Notes: See Out of the Pit (pp. 110-111)
for more information. Stranglebush is particularly common in the Verminpit of
Kakhabad, where it is often found growing along the trails and paths that lead
through the mysterious Forest of Snatta.
STRANGLE WEED(#18/31, #292/365) [TTHA]
Appearance: This voracious
plant-creature consists of a four-metre-tall trunk with a rough, bark-like
surface, from which sprout up to fifty tendrils, each six metres long and
ending in bright, pungent-smelling white and yellow flowers.
Distribution: Forests, jungles and ruins across
Titan.
Effects: The flowers of Strangle Weed
produce a pollen that is attractive to small forest creatures. Enough pollen
can be collected from one slain Strangle Weed to fill a vial. If the contents of
the vial are sprinkled on a trap of some sort, the trapper can add a +4 bonus
to their Trap Knowledge or Hunting Special Skill roll when testing to see if
they catch anything or not.
Cost: City 10gp, Town 15gp, Village 20gp
(per vial)
Availability: Common
Further Notes: See Out of the Pit (p. 111)
for more information. The woodland known as Tanglewood, in north-western
Allansia, is infamous for the abundance of Strangle Weed that flourishes within
its dark and gloomy undergrowth.
TANGLEWEED (#19/31, #293/365) [TTHA]
Appearance: This is a
strange type of blood-sucking grass whose bunches of blade-like leaves grow up
to a metre long and range in colour from pale green, when hungry, to a dullish
red when sated.
Distribution: Plains and forests across Titan.
Effects: Perhaps surprisingly, a dried bunch
of Tanglweed has some curative properties. It can be applied to a wound during first
aid (see Advanced Fighting Fantasy, p. 65), and will allow a healer to deduct one from the dice
roll when testing their Healing Special Skill.
Cost: City 5gp, Town 7gp, Village 9gp (per
bunch)
Availability: Common
Further Notes: See Out of the Pit (p. 112)
for more information. Tangleweed is believed related to River Bloodweed (see The Titan Herbal, p. 57),
as well as other similarly motile grass-like plants such as Crab Grass, Pilfer
Grass and Tendril Grass.
GIANT VENUS FLY-TRAP (#20/31, #294/365) [TTHA]
Appearance: This plant-creature
consists of a thick trunk-like body up to seven metres tall, from which 2-7 tendrils
sprout from the top; each tendril ends in an immense jaw-like leaf. Anyone
trapped inside the leaf when it closes will be slowly digested by the Giant
Venus Fly-Trap’s powerful digestive acids.
Distribution: Jungles across Allansia and Khul.
Effects: It is possible to collect a Vial of
Acid from the leaves of a slain plant. This can be used to dissolve something
non-metallic or thrown at an opponent in battle (requiring a successful Test
for Skill). Anyone hit by a Vial of Acid must immediately lose 1-6 STAMINA
points, and then lose a further 1-6 STAMINA points every Attack Round, unless
they spend one Attack Round wiping the acid off their body.
Cost: City 12gp, Town 12gp, Village 16gp
(per vial)
Availability: Uncommon
Further Notes: See Out of the Pit (p. 117)
for more information.