Thursday, October 23, 2025

I'm a FORESTER, and that's okay...

FORESTER (#25/31, #299/365) [POT]

SKILL: 10

STAMINA : 7

ATTACKS: 1

WEAPON: Forester's Axe (as per Cleaver)

ARMOUR: See below

DAMAGE MODIFIER: None

HABITAT: Forests

NUMBER ENCOUNTERED: 1-3

TYPE: Humanoid

REACTION: Friendly-Neutral

INTELLIGENCE: High

Up there in those cold northern forests, those deep mountainside groves of heavy lumber, we find the FORESTER, the near-wild man of the woods, who lurks out here, checking the best choice timber to cut and ship downriver. Foresters typically carry a Forester's Axe, which is a huge two-handed chopping instrument that does damage as per a Cleaver. They will also have a sidearm of some description; roll on the table below to determine what:

Roll Sidearm Type

1-2 Handaxe

3-4 Tomahawk (Throwing Axe)

5-6 Matchlock Blunderbuss

Foresters wear rough clothing of green, grey and brown cloth, and cured animal hides; roll on the table below to determine what level of armour this counts as:

Roll Armour Type

1-2 Leather Jack

3-4 Leather Cuirass

5-6 Leather Hauberk

In addition roll 1-2 times on the below table to determine what special gear the Forester has:

Roll Special Gear

1 Pipe and Pouch of Smoking Weed

2 Bottle of Special Brew

3 Borrinskin Hat or Boots

4 Whittling Knife (as per Dagger)

5 Snowshoes

6 Coil of Rope

Foresters are known from the northern woods, such as the foothills of the Icefinger Mountains, the Forest of Fiends, the Forest of the Night, and the upper valleys of Frostholm, in Allansia. In the Old World, they are found especially in the Northlands and the highlands of the many Mauristatian Principalities (such as Barandrun of the Forest of Phantoms in Mortvania), while Khul sees them operating in the north-east wilds, such as the outskirts of Affen Forest, or, over in Ximoran, along the margins of the desolate Mithrir Forest.

No comments:

Post a Comment