Sunday, April 26, 2026

We Really Need To Talk About Wands (Part Six)

Wand of Control (#18/31, #46/365) [EA:V2] (Enchanted Item) 

This is a long copper tube that has been engraved with symbols and runes. When pointed at someone, the Wand of Control will have the same effect as the Command spell on the victim, except that the victim cannot Test for Luck to avoid the wand's magic. One magical charge is used when the wand is pointed at someone to cast a magical effect. When found a Wand of Control will have 1-6 charges. If all charges are used up then the wand is useless until recharged. Prince Goldhawk of the ancient kingdom of Karazan was recorded as employing the Wand of Control against the Queen of Pain, a powerful Demon Spider that dwelled within the Dungeon of Despair.

Unavailable to buy

Wand of the Crone (#19/31, #47/365) [EA:V2] (Enchanted Item) 

This is a gnarled length of wood usually crafted from ash, elm or willow. These wands are commonly used by Hags, Cursewitches and the like. The wand-wielder can add a +2 bonus to any spellcasting rolls using the Magic-Witchcraft Special Skill. In addition the Wand of the Crone can be used as a melee weapon in combat; activating in this manner causes the wand to crackle and spark with raw magical power. Anyone hit by a Wand of the Crone in combat must roll one die and consult the table below to determine the extent of the damage they have suffered:

Roll Damage

1-2 lose 2 STAMINA 

3-4 lose 3 STAMINA

5 lose 2 STAMINA and 1 SKILL

6 lose 2 STAMINA and 1 LUCK 

One magical charge is used when the wand is employed in combat or to aid spellcasting, and when found a Wand of the Crone will have 2-12 charges. If all charges are used up then the wand is useless until recharged. One wand such as this was known to be possessed by the Cook of Castle Wulfen, in the Mauristatian province of Lupravia. 

Unavailable to buy

Wand of the Jester (#20/31, #48/365) [EA:V2] (Enchanted Item) 

This is a thin metal wand which terminates in a three-bladed rainbow-coloured crystal. The Wand of the Jester is imbued with nefarious trickster-magic; when it is pointed at somebody, roll a die to determine the effect:

Roll Effect

1 Victim drops their weapon. Takes 1 Attack Round to pick it up.

2 Victim falls over. 1 STAMINA damage and 1 Attack Round to get up.

3 Victim starts shaking. -1 SKILL for 2-7 minutes.

4 Victim loses their voice. No talking or spellcasting for 2-7 minutes.

5 Victim starts sneezing uncontrollably. -4 SKILL for 2-7 minutes

6 Victim soils themselves. -4 to all Social tests until they have a bath.

The Wand of the Jester can also be used as a weapon in combat; its magic crystal tip drains 3 STAMINA damage per hit with no Armour Roll allowed. One magical charge is used when the wand is employed in combat or pointed at someone to cast a magical effect. When found a Wand of the Jester will have 2-7 charges. If all charges are used up then the wand is useless until recharged. These wands were known to be used by cadres of demonic performers from the Circus of the Damned, such as the Hell-King's Jesters, and also upon Titan, like the infamous Dark Jester of Gebaan. 

Unavailable to buy 

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