Shark's Tooth Necklace (#23/31, #236/365) [EA:V2]
(Trinket)
This may appear as little more than a string necklace from
which dangles a Tiger Shark's tooth, but it has protective powers if worn in
water. No sharks of any kind will attack the wearer of a Shark's Tooth
Necklace, though they may still swim alongside them out of curiosity. This
does not apply to creatures such as Shark-Kin, Weresharks or the Karkarus, who are free to act as they wish. If
the wearer of this necklace actually attacks a shark, the protective magic will
be neutralized and all sharks in the area will attack the wearer to the
exclusion of everything else.
50GP
Ritual of the Ossified Fiend (#24/31, #237/365) [EA:V2]
(Demonological/Conjuring Ritual)
Magic-Conjuration: 6
Type: Summoning
Components: A Tiger Shark's tooth, a gold crown and 2
Black Pearls
Time Taken: Twenty four hours
Rarity: Rare
When complete, this Ritual summons a Bone Demon from the
Lands of the Dead upon the magical Plane of Blood. Most Demonologists capable
of using this ritual use the resulting Demon as a major guardian for a key or
strategic location. The Ritual must be completed in one continuous block of
twenty four hours at the location desired, and so demands great stamina and
strength from the Demonologist.
Giant Electric Eel Conductive Gland (#25/31, #238/365)
[EA:V2] (Monster Part)
The electricity-generating organ of a Giant Electic Eel is a
strange bulbous brown muscular mass that comprises most of the creature's tail.
It is highly valued by alchemists, artificers and enchanters for its ability to
independently generate bursts of electrical energy. When skewered onto the end
of a pointed or bladed weapon, it will cause an extra STAMINA point of damage
per successful hit, for 10-60 minutes until finally drained of power.
Price as per Treasure: Monster Part
Spinefish Bladder(#26/31, #239/365) [EA:V2] (Monster
Part)
This is a translucent spherical sac, that, when inflated
with air, helps the Amphibious Spinefish float out of the water and bounce
about on land to defend their territory. The Spinefish Bladder can also be used to make various
aerial weapons including potash-balloons or spike mines, which Pangarian
Goblins have been known to deploy when defending their flying sky-chariots.
Price as per Treasure: Monster Part
Blowfish Venom (#27/31, #240/365) [EA:V2] (Poison)
Blowfish Venom is extracted from glands at the base of sharp
spikes that adorn the skin of the Amphibious Spinefish. This can be applied to a
bladed or pointed weapon and will last for 2-12 Attack Rounds. Anyone
wounded by a weapon covered in Blowfish Venom must lose 2 extra STAMINA points per wound due to the venom's toxic secretions. The venom of the Amphibious Spinefish is also used by Sea Elves who make it more potent to apply on the projectiles for their
underwater crossbows. These hand-crossbow darts do regular damage plus the loss of +4 extra
STAMINA points per hit, from the strong venom.
Price as per Gear: Poison and Venom
Death Fish Venom (#28/31, #241/365) [EA:V2] (Poison)
Death Fish Venom is extracted from glands at the base of the
creature’s large savage tooth-lined jaws. This can be applied to a
bladed or pointed weapon and will last for 1-3 Attack Rounds. Anyone
wounded by a weapon covered in Death Fish Venom must Test their Luck. If
they are Lucky, they take regular weapon damage, but if they are
Unlucky, they die! Death Fish Venom is favoured by assassins, murderers and other malicious sorts; one of its foremost proponents was rumoured to be the traitorous adventurer Luthaur of Kallamehr.
Price as per Gear: Poison and Venom
Death Fish Invisibility Organ (#29/31, #242/365) [EA:V2]
(Monster Part)
This is a small purplish organ, found as a lump of tissue
behind the main brain of the Death Fish. It is thought to be a vital component
in enchanting objects that grant the power of invisibility to their bearers.
Price as per Treasure: Monster Part
Lantern Shark Glow Glands (#30/31, #243/365) [EA:V2]
(Monster Part)
These are a pair of long cylindrical glands that run along
the shark’s body and glow green in colour. They can be cut out if the Lantern
Shark is killed and used as a light source equivalent to a candle. They are
also valued by alchemists for their light-giving properties.
Price as per Treasure: Monster Part
Mutton Fish Flesh (#31/31, #244/365) [EA:V2] (Special Food
and Drink)
This varied diet is of the rare Mutton Fish is believed to make its own flesh so
agreeably delicious to consume with its delicate, sweet flavour, costing
between 10-60GP per Provision-sized portion (each Mutton Fish provides
around 4-24 Provisions worth of edible flesh, which is salted and stored
in barrels). Despite
the exquisite taste, it is not particularly nutritious, restoring only 2
STAMINA points per Provision, and, worse, is highly addictive. Anyone
who eats Mutton Fish will refuse to eat anything else for 1-3 days, even
if they may potentially starve to death!
Price as per Gear: Food and Drink
Rockfish Venom (#1/30, #245/365) [EA:V2] (Poison)
Rockfish Venom is extracted from glands at the base of needle-like
spikes that adorn the back of the creature. This can be applied to a bladed or pointed weapon and will last for 2-7 Attack Rounds. Anyone wounded by a weapon covered in Rockfish Venom must Test their Luck. If they are Lucky, they take regular weapon damage, but if they are Unlucky, they will be afflicted with a dreadful paralyzing toxin, that will spread
through their body and cause them to scream in pain. They have 1-6
Attack Rounds before they fall unconscious. If this happens while they
are in water, they will drown. If they
can get to dry land, the victim will lose 4 STAMINA points, and be
unconscious for 1-3 days, looking like they are dead and enduring a
long, dark dream, before regaining consciousness several days later.
Price as per Gear: Poison and Venom
Schoolfish Flesh (#2/30, #246/365) [EA:V2] (Special Food
and Drink)
Schoolfish flesh is tender and edible, if not as tasty as its smaller relatives such as salmon and trout. Properly salted and preserved, it provides 2-4 Provisions per fish.
Price as per Gear: Food and Drink
Schoolfish Liver (#3/30 #247/365) [EA:V2] (Monster Part)
The liver of the Schoolfish is a fatty red-brown organ that, if
correctly extracted and placed within a jar of oil, will produce an adhesive
slime, known in this region of Analand as Gumm. This is equivalent to a Vial of
Glue, a component for some Sorcery spells.
Price as per Treasure: Monster Part
Scorpion-Fish Venom (#4/30, #248/365) [EA:V2] (Poison)
Scorpion Fish Venom is extracted from glands at the base of the creature's sharp fin-spines. It can be applied to bladed or pointed weapons, and if the weapon causes a wounding hit, the Scorpion Fish Venom contains a paralyzing toxin resulting in throbbing and swelling around the wound. The victim must reduce their SKILL by 2 for 2-7 days until the swelling decreases. Note that these effects are not cumulative and the amount of venom is generally good for 1-6 Attack Rounds before losing its effectiveness. This is another venom used by Sea Elves on their crossbow
darts, though they increase its effectiveness to a -4 SKILL penalty,
causing partial paralysis in the victim!
Price as per Gear: Poison and Venom
Wraithfish Lamp Organ (#5/30, #249/365) [EA:V2] (Monster
Part)
This is a large spherical organ, that glows an emerald-green
in colour. They are attached to a muscular stalk that grows from the top of the
Wraithfish’s head. It can be cut off if the Wraithfish is killed and used as a
light source equivalent to the Glimmer cantrip for 10-60 minutes before it finally
dims. They are also used as components for
potions and enchanted items that deal with the creation of light and the
generation of electricity.
Price as per Treasure: Monster Part
Tiger Shark's Tooth (#6/30, #250/365) [EA:V2] (Ivory)
The teeth of a Tiger Shark are very distinctive with a
sideways pointing tip, flanked on both sides by sharp serrations. As well as
being valuable as Ivory, the tooth of a Tiger Shark can be used to make the
magic trinket called the Shark's Tooth Necklace. In addition, they are a
component when casting the Demonologist's Ritual of the Ossified Fiend.
Price as per Treasure: Ivory
Spinefish Poison (#7/31, #251/365) [EA:V2] (Poison)
Spinefish Poison is actually a deadly ingested toxin created
when an attempt at cooking Amphibious Spinefish goes disastrously wrong.
Usually this waste is destroyed but some unscrupulous types may keep samples as
resale to interested assassins and poisoners. The efficacy of Spinefish Poison
is limited somewhat by its distinctive stench however, though this is true of
both properly and improperly cooked Spinefish delicacies. Anyone swallowing food tainted with Spinefish Poison must Test for Luck or die, though they get a +4 bonus due to the recognizable smell. If some effort has been taken to mask the odor of the poison, this bonus does not apply.
Price as per Gear: Poison and Venom