RAT CATCHER (#20/30, #110/365) [POT]
STAMINA : 7
ATTACKS: 1
WEAPON: Club or Dagger
ARMOUR: None
DAMAGE MODIFIER: None
HABITAT: Towns (sewers), Towns, Dungeons, Caves, Ruins
NUMBER ENCOUNTERED: 1
TYPE: Humanoid
REACTION: Unfriendly
INTELLIGENCE: Average
The RAT CATCHER is a person hired by settlements to reduce the infestations of rats and other vermin that may be plaguing their streets, gutters, and sewers. Wearing scruffy clothes, usually retaining something of the pungent stink of their operating terrain, the Rat Catcher will have a lantern and be armed with a club and a dagger. They will also some extra gear, roll 1-3 times on the table below to determine what this is:
Roll Extra Gear
1 Leather Jack
2 Missile Weapon (roll: 1-3 Throwing Dagger, 4-6 Sling)
3 Ten foot wooden pole
4 1-3 iron Rat Traps
5 1-3 vials of Poison
6 Small but vicious dog SKILL 4 STAMINA 4, Small Bite
One of the most current favoured books among the Gallantarian literati is the somewhat lurid Confessions of a Rat Catcher, by Bransell Ralliwell (see Encyclopedia Arcana: Volume 1, p. 50). A noted historical figure who was a Rat Catcher was Chagg of Casper, who helped the heroic Tantalon's Heir find the Ting Ring (forged by the Netherworld Sorcerers!) which was hidden in the laboratory of Morphus the alchemist. In Khul, one of the most infamous Rat Catchers is Menkala D'orn (Heroes of Titan, p. 39), who left the port of Djiretta to seek adventure. Port Blacksand even has a Rat Catcher Alley, and the extremely effective professional examples Pungent and Stark (Blacksand, p. 65), who have risen to be noted exterminators. Otherwise, some Rat Catchers grow sick of dealing with Sewer Snakes, Goblins, Trolls, Rat Men, and other dwellers of the cesspits, cisterns and latrines, and become adventurers, where they usually find themselves back in exactly the same damp, disgusting, dark places, though seeking loot instead of rodents!
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