Tuesday, July 5, 2011

Iron Maiden versus Gamebooks



Could there be a better gateway to Metal than Iron Maiden? Not to mention as a musical accompaniment to gamebook playing and dungeon delving? You've got a blistering twin lead guitar attack from Dave Murray and Adrian Smith, accompanied by the operatic tenor of Bruce Dickinson as he wails about mystical themes that rival anything in Spinal Tap's back catalogue. Add the tight rhythm section of band-founder Steve Harris' self-taught bass power chords and Nicko McBrain's drum assault, and you have the classic template for wholesome heavy metal goodness.

The above band lineup should give you a hint about my bias towards what I consider classic Iron Maiden, and indeed leads to our problem for today: How to compile a decent Iron Maiden mix-tape? Two straight-up rules make the process easier:
  1. No songs from Iron Maiden or Killers. Paul Di Anno is a great singer and early Iron Maiden is fabulously punk-rock, but it just sounds weird alongside their classic epic material which is what we want to focus on here. Perhaps another mix tape, Iron Maiden: The Early Years, should be compiled?
  2. No songs beyond Seventh Son of a Seventh Son. That's the last album I listened to before I traitorously abandoned metal in favour of cooler soundscapes. There may well be excellent material on their more recent albums, and one of these days I may even do some research on this, but not right now.
This gives us a solid sequence of six great albums: The Number of the Beast, Piece of Mind, Powerslave, Live After Death, Somewhere In Time and Seventh Son of a Seventh Son. There are still problems however!
  1. Too many good songs! There's eight songs on Somewhere In Time alone that I'd be happy to listen to on any Iron Maiden mix tape.
  2. The songs are too long! Most of the short songs are on the first two albums, and we've already culled those from the selection.
So we need to start thinking themes. If we're wandering the catacombs beneath Firetop Mountain battling the minions of Zagor the Warlock, we want an appropriate soundtrack of epic fantasy. This means ditching any references to Napoleonic soldiers, fighter plane pilots and futuristic cyborg assassins (which we could of course stick on another mix tape), leaving us with...



The Iron Maiden Mystical Metal Mix (c90, 2011, Bangkok)

Side A
Moonchild
The Number of the Beast
Sea of Madness
Powerslave
Flight of Icarus
Seventh Son of a Seventh Son
Hallowed Be Thy Name

Side B
Still Life
To Tame A Land
Children of the Damned
Rime of the Ancient Mariner (from Live After Death)
Alexander the Great
The Clairvoyant

Ninety minutes of fantasy metal awesomeness!

Finally, mention has to go to Derek Riggs whose amazing artwork of Eddie the Head for their various singles, albums and tour posters is basically synonymous with Iron Maiden. I've attached two of my favourite illustrations of his to this post, and to print out and use as covers for the mix tape.

Monday, July 4, 2011

Fighting Fantazine Issue 6

Cover by Michael Wolmarans

Fighting Fantazine issue 6 came out a while back, when I was unfortunately busy, but if you didn't get it then, get it now! Editor Alex Ballingall has done another amazing job with the Fighting Fantasy fan magazine, and among the 92 pages of the latest issue, you can find:
  • Amazing front and back cover art by debut artist Michael Wolmarans.
  • An interview with Leo Hartas, the artist who illustrated many classic maps and pictures for Fighting Fantasy, Golden Dragon, and Virtual Reality gamebook adventures.
  • An interview with Steve Luxton, who penned some of the definitive maps of Fighting Fantasy in Titan - The Fighting Fantasy World.
  • Escape from the Sorcerer - a 200 paragraph Fighting Fantasy adventure written by Sunil Prasannan and illustrated by Michael Wolmarans. I've had a good look at this one and it's very intriguing!
  • Guillermo Parades gives us the latest rundown on gamebook happenings in Omens and Auguries.
  • The Fact of Fiction: Alex Ballingall enters The Warlock of Firetop Mountain - the book that started it all - in a desperate search for the truth!
  • Part 2 of the Fighting Fantazine survey. Good to see Brett "Jediboyy" Schofield getting ranked #1 for Favourite Fan Art, for his illustrations for Shrine of the Salamander, which itself placed second in the Favourite Feature so far category.
  • Chapter 2 of Ian Brocklehurst's fan fiction: Aelous Raven and the Wrath of the Sea-Witch.
  • Out of the Pit returns! This time it stars four hideous beasts from my Shrine of the Salamander adventure.
  • Ian Brocklehurst begins a new feature entitled The Magic Quest about how Fighting Fantasy became our gateway drug of choice.
  • Part 4 of Ed Jolley's brilliant series: Everything I Really Need To Know I Learnt From Reading Fighting Fantasy Gamebooks.
  • Chronicle of Heroes: Adrian Young takes us through the classic Advanced Fighting Fantasy adventure A Shadow Over Blacksand.
  • The start of a new review column: The Arcane Archive.
  • Jamies Fry looks at foreign print editions of Fighting Fantasy.
  • Last, but certainly not least, Dan Satherly strolls through The Forest of Doom.
Phew! As you can see, it's packed with Fighting Fantasy and gamebook goodness, and you can grab a copy of it here! 

Also, Alex runs the actual Fighting Fantazine blog here!

The Mud Dragon!
(by me (Andrew Wright, 2011))

Friday, July 1, 2011

Beastmen of Bangkok

Minotaurs in red and blue suits

I've said before that this blog is supposedly apolitical. However, we're about to have an election over here in Thailand, site of Fantasy Gamebook HQ, and over the past month or more the residents of Bangkok have been treated to an onslaught of campaign posters, some dull and some, as you can see, completely freaky.

The Yellow Shirts, or Peoples' Alliance for Democracy, realising that they cannot capture the popular mandate, have elected for a 'Vote No' campaign, reasoning that all politicians, presumably themselves excluded, are corrupt carpet-baggers who should be kept away from parliament at all costs.

As a result they've come up with a brilliant series of posters unflatteringly comparing politicians to a range of hideous beasts. (Personally, I'm feeling a bit sorry for the beasts!) Anyway, on a completely unrelated tangent, these posters offer us an unparalleled glimpse of what real fantasy Beastmen, say from the Fighting Fantasy world of Titan, might actually look like. And so, I give you:

The Beastmen of Bangkok


BLOG
[SKILL 5 STAMINA 5; 1 Attack; Blowgun (as per Dagger plus Poison) or Club]

A primitive tribe of dog-headed humanoids, BLOGS live only in the depths of the Forest of Fiends in central Allansia. Here they are greatly feared for their practice of head-hunting and preying on human travellers, whose flesh they cook in large cauldrons. Blogs are skilled trackers, moving silently though the trees before using poison darts fired from blowguns to bring down their victims with a minimum of fuss (Livingstone, 1988).



CROCODILE MAN
[SKILL 10 STAMINA 10; 2 Attacks; Club and Large Bite]

Rare, if not unknown from Titan, CROCODILE MEN have been recorded haphazardly from other locations (Morris, Gallagher & Bambra, 1986; Bennie, 1990). Primitive carnivorous fiends with a tendency to bite first and digest later, these scaly brutes are usually found living in small clan-groups in the deepest parts of the Swamplands of Silur Cha. Some are known to join the legions of the Lizard Men Empire, but they tend to form their own units of shock troops, often in the company of Mutant Lizard Men, owing to their unpredictable nature. 


LIZARD MAN
[SKILL 8 STAMINA 8; 1 Attack; Spear, Sword or Crossbow]

Unlike more primitive examples from other worlds (e.g. Moldvay, 1981; Morris & Johnson, 2008), the LIZARD MEN of Titan are a terrifying race who rule a sprawling empire centred on the Swamplands of Silur Cha. Their military ingenuity is legendary, as is their slavish devotion to a host of foul deities such as the Demon Prince Ishtra and the Lizard God Suthis Cha. When they finally sack the city of Vymorna following a long siege, then the rest of the southern lands will likely fall to their savage legions and living reptilian war machines (Gascoigne, 1988).


MINOTAUR
[SKILL 9 STAMINA 9; 2 Attacks; Large Fist, Battle-axe or Club]

The large hairy bull-headed humanoids known as MINOTAURS are found on all three continents of Titan, usually at the heart of an underground labyrinth or a maze-like series of tunnels (Gascoigne & Tamlyn, 1989). Recent studies have indicated the presence of a cow-headed variant from Femphrey, known as the Mooncalf (see Green, 2009), and it may be that buffalo-headed versions of Minotaurs might be found in more tropical climes, such as Arantis and the lands of the Glimmering Sea (as seen above).


MONKEY MAN
[SKILL 7 STAMINA 7; 1 Attack; Club or Dagger]

A recent discovery resembling a man-sized monkey (Green, 2006), MONKEY MEN are believed to originate from the palm-fringed islands that dot the Black Ocean of southern Titan. Little is known of their society and beliefs, but it is thought that they may be related to the Scurrellors of the Cloudhigh Forest of western Khul, and the Wood Reavers of Far Analand (Wright, unpublished).


TIGER MAN
[SKILL 9 STAMINA 5; 1 Attack, Large Teeth]

Not to be confused with their more powerful Weretiger brethren (Gascoigne, 1985), TIGER MEN have a fairly patchy record from Titan. We do know that Shanzikuul, the Master of Chaos, kept a harem of Tiger Women in his lair beneath the ruined city of Kabesh (Martin, 1990). Also, from the far future of Titan City, the entourage of Marcus Buletta (also known as Dr Macabre the mad surgeon and pharmacist robber), numbers a Tiger Man among its members (Jackson, 1985), from which the above stats have been extrapolated.

This wraps up our pre-election coverage from Bangkok, Thailand. We hope you enjoyed the show and remember:

"VOTE NO = VOTE BEASTMAN!"

References

Bennie, S. (1990). Old Empires. Lake Geneva, WI: TSR, Inc.

Gascoigne, M. (1985). Out of the Pit. London: Puffin Books.

Gascoigne, M. (1988). Battleblade Warrior. London: Puffin Books.

Gascoigne, M., & Tamlyn, P. (1989). Dungeoneer: Advanced Fighting Fantasy. London: Puffin Books.

Green, J. (2006). Bloodbones. Cambridge: Wizard Books.

Green, J. (2009). Stormslayer. Cambridge: Wizard Books.

Jackson, S. (1985). Appointment with F.E.A.R. London: Puffin Books.

Livingstone, I. (1988). Armies of Death. London: Puffin Books.

Martin, K. (1990). Master of Chaos. London: Puffin Books.

Moldvay, T. (1981). Dungeons & Dragons Fantasy Adventure Game: Basic Rulebook. Lake Geneva, WI: TSR Hobbies, Inc.

Morris, D., & Johnson, O. (2008). Dragon Warriors Bestiary. London: Magnum Opus Press. 

Morris, G., Gallagher, P., & Bambra, J. (1986). Creature Catalogue. Cambridge: TSR UK Ltd.

Wright, A. (2010). The Ascent of Man. Unpublished Fighting Fantazine article.

Thursday, June 30, 2011

Metallica versus Gamebooks

"Writing about music is (as they say) like dancing about architecture."
(Beaumont, 2005)

So there I was wandering through Coop's classic blog post on the influences of the British Old School and I stumbled upon his shout-out to Iron Maiden, king of the New Wave of British Heavy Metal. Maiden fully deserve a future blog post in their own right, but to me, and particularly my adolescent self back in the mid to late 80's, they were part of the the Big Three M's of Metal, the other two being Motorhead (and I'm not even going to attempt to find a bloody umlaut) and Metallica. Whether I was reading gamebooks, planning D&D adventures, or playing boardgames, all these guys formed the background soundtrack.

When I hit University however, I quickly abandoned Metal in favour of cooler if more obscure indie, alternative and hardcore bands such as Dead KennedysBlack Flag, Rollins Band, FugaziBig Black, Butthole Surfers, Killdozer, Godflesh, and local stalwarts The Mark of Cain. The sounds were more ferocious, the t-shirts more subtle and yet more disgusting, and there was no bloody spandex to be seen, praise Satan!

Fast forward half a decade and I'm in Vientiane, capital of the Peoples' Democratic Republic of Laos, and discover one of my buddies has all the early Metallica albums (I only consider the first four decent - the Black Album and anything beyond that are just garbage IMHO). To get me through the tedious hedonism of expatriate life in Indochine I compile a 90 minute mix tape of all my favourite Metallica tracks that I used to listen to, back when I was playing gamebooks.

I've still got the tape (still have all my tapes being such a chronic Luddite), and I present its track listing here for your edification, so that if you too were absorbing the sounds of Metallica while battling your way through countless dungeons it may strike a chord of nostalgia. Otherwise, for those who are too old, too young or perhaps too cool, consider it a snapshot of a time fondly remembered but perhaps best forgotten...

The Metallica versus Gamebooks Mix Tape (c90, 1996, Laos)

Side A
Welcome Home (Sanitarium)
The Thing That Should Not Be
One
Jump in the Fire
For Whom the Bell Tolls
Orion (instrumental)
Damage Inc.
(Anesthesia) Pulling Teeth (instrumental)

Side B
Fade To Black 
Battery
Master of Puppets
Creeping Death
The Call of Ktulu (instrumental)
To Live Is to Die (edit - first minute only)
The Wait

Possibly the only thing I'd change these days would be to ditch For Whom the Bell Tolls and Pulling Teeth in favour of Metallica's epic cover of Diamond Head's Am I Evil?. Generally however, I feel that's a pretty solid selection of Metallica tunes, with the bulk of the material coming from their most excellent second and third albums, Ride the Lightning and Master of Puppets. Rock and roll!

References

Beaumont, R. (2005, February 27). Fine writing and reasonable force. The Nation, p. 10A.

Wednesday, June 29, 2011

Return to the Catacombs of the Undercity!


Wow! How long has it been? I'd talk about why it's been a while, but frankly it's just tedious real life nonsense that may be of personal importance but has nothing to do with this blog. It would be good if there was now an improvement in my blogging output, but I start a Masters in August, so there may well be an ongoing struggle between what I want to do, and what I should be doing...

In the meantime, (and how is it my pageview stats have essentially doubled even though I have posted absolutely nothing?) my entry in Tin Man Games "Gamebook Adventures" series, Catacombs of the Undercity, has been accumulating some very promising and awesome reviews (and no, I didn't pay anybody - I'm flat broke!).

Firstly, Tim Harvey gave it 4 out of 5 over at Proxholic, noting:

"In many ways, the gamebook really emphasizes the game aspect, since it's all-in-all a very interactive experience. The book part of the equation is really well-done too, however, with a very well-written story and some interesting and compelling characters."

Tim also notes that the gameplay is:

"An excellent mix of compelling story, branching choices for exploration and replayability, fun RPG elements and lots of random outcomes to keep you on the edge of your seat!"

Secondly, Andy Boxall at iPhoneFreak said that it was the best in the series yet (although Al Sander's The Wizard of Tarnath Tor has since been released to some deservedly fantastic reviews)!

Andy's review went on to say:

"If you’re an experienced role-player, then the thought of battling through dimly lit tunnels will probably appeal, and it certainly did to me!  Thanks to the descriptive writing, it’s easy to lose yourself in the story and even without the help of those excellent illustrations – from the same artist who worked on An Assassin in Orlandes – mentally visualizing your world is easy and very rewarding. 

I’m not going to bury the lead here, Catacombs of the Undercity is the best entry into the Orlandes series I’ve played yet.  It’s exciting, atmospheric and even amusing at times, plus there are plenty more beasties to battle too."

Lastly, Digitally Downloaded gave it 4.5 stars out of 5, saying:

"What makes this gamebook if anything better than Tarnath Tor is the story itself. Within the first passage of the book your character finds himself thrown down a deep, dark well, with no equipment. The goal? To survive and escape. This means the book is a classic dungeon crawl in its truest form, which is incidently a perfect fit for the form.

Given the quality of the story, this is the one of the best gamebooks I’ve ever played."

What can I say, other than I'm really happy that the amount of work I put into planning and writing Catacombs of the Undercity, and all the effort the amazing Tin Man team put into getting it into a publishable format, has been duly recognized!

You can find Catacombs of the Undercity here.

Monday, May 2, 2011

Geography of Allansia


Revised climate map of Titan by Steve Luxton

Althought the title says 'Geography of Allansia'  I wanted to briefly talk about Steve Luxton's revised climate map of the Fighting Fantasy world of Titan, as shown above. Are there any more changes we need to make to this? Off hand, I can think of only three small alterations:
  • The X that marks the sunken ruins of the city of Atlantis needs to be moved down to perhaps just above the Warm Temperate dotted line.
  • Below this, the Bird Islands, Fish Island, Skull Island and the Blood Islands need to resemble their counterparts on the original Titan map.
  • As Simon Osborne mentioned previously in the comments, where is Bone Island from Bloodbones? Does anybody have any idea?

Rough map of Allansia by Steve Luxton


Moving on to the classic Fighting Fantasy continent of Allansia, Steve has created and kindly shared this map based on the original from Titan. How can we improve it and what needs to be added to or changed?

A few of my suggestions:
  • Do we need to include the northern portion of the continent, which is quite large and basically frozen wasteland?
  • Do we include details for Bjorngrim's Sea based on Simon Osborne's revised map for Jonathan Green's unpublished Saga of the Stormchaser?
  • I think the Flatlands label needs to be spread out over the grasslands that stretch to the Sea of Pearls coastline, to better indicate the extent of this vast steppes region.
  • Agra, the top city on the left-hand coast of the Glimmering Sea, needs to be moved downwards in line with the map from The Riddling Reaver, which was published first and has precedence.
  • We could probably add detail from Battleblade Warrior, as that is a relatively blank area of the above map.
  • Likewise, we could add some of the settlements from Night Dragon to the Dragon Reaches region.
There you have it! What does everybody else think?

Sunday, May 1, 2011

Pomp and Ceremony


The royal coach of Lord Azzur
by Iain McCaig (from Livingstone, 1983)
 We were given Friday afternoon off early at my workplace, so we could all go home and witness The Wedding. As a result I spent Friday afternoon sitting on the sofa watching the TV with my daughter, fielding a variety of questions concerning royalty and ceremony. Although a 'small r' republican from the Antipodes, I found myself rather guiltily enjoying the whole spectacle, and was struck by two things.

Firstly, horse-drawn carriages and coaches! How cool do they look? (Especially compared to the fleet of tacky sponsored minivans that followed them into the palace grounds.) This brought to mind the royal coach of Lord Azzur that attempts to run you down as you wander the streets of Port Blacksand in City of Thieves (Livingstone, 1983). Iain McCaig's picture of the ornate golden vehicle inspired four further thoughts:
  • Being covered and enclosed means surely it's a coach and not a carriage, which is what it is described as in the text.
  • The two horses are either mutants with extra pairs of legs, or Iain McCaig was drawing them (a bit unconvincingly I feel) in motion.
  • If you are foolish and unlucky enough to be trampled by the horses, the book tells you "the carriage races out of view and you set off west again, hoping that you will have another opportunity to meet the infamous Lord Azzur" (Livingstone, 1983, ref#155), which is a premise that sadly was never acted upon.
  • If Lord Azzur ever married anybody, it would have to be the Serpent Queen!


Secondly, all the glittering pageantry brought to mind Iain Banks' (1998) excellent Culture science-fiction novel Inversions. Inversions contains the two intertwined yet separate narratives of a bodyguard and a doctor (both alien Special Circumstances agents) who have infiltrated a medieval-tech world recovering from a recent cataclysmic disaster. The alien doctor's tale is especially interesting as she presents herself as an antipodean exile from the distant (but still in-planet) land of Drezen, engaged in the service of King Quience of Haspide. Drezen, we learn from no less an authority than Quience himself, is "where their brains seem to suffer from being upside-down all the time. Obviously all is topsy-turvy there, and the women think it fit to tell their lords and masters what is what" (Banks, 1998, p. 162).

The quote I wanted to mention however, is the following one, and it is something I always try to keep in mind when forced to endure or enjoy spectacles such as The Wedding:

Our return to Haspide was accomplished with all the usual pomp and ceremony. There were feasts and ceremonies and investitures and triumphal parades through newly built gates and dignified processions under specially commissioned arches and long speeches by self-important officials and elaborate gift-givings and formal conferments of old and new awards and titles and decorations and any manner of other business, all of it wearying but all of it, I was assured by the Doctor, (somewhat to my surprise), necessary in the sense that this sort of participatory ritual and use of shared symbols helped to cement our society together. If anything, the Doctor said, Drezen could have done with more of this sort of thing. 

(Banks, 1998, p.302, bold emphasis by me)

References

Banks, I. (1998). Inversions. London: Orbit.

Livingstone, I. (1983). City of Thieves. London: Puffin Books.