Thursday, April 18, 2024

"But I don't want to go on the cart!" "Oh, don't be such a baby!"

CART-DRIVER (#20/30, #111/365) [POT]

SKILL: 6

STAMINA : 9

ATTACKS: 1

WEAPON: See below

ARMOUR: See below

DAMAGE MODIFIER: None

HABITAT: Towns, Plains, Forests, Wilderness, Desert

NUMBER ENCOUNTERED: 1-3

TYPE: Humanoid

REACTION: Friendly-Neutral

INTELLIGENCE: High

CART-DRIVERS perform a vital function in the world of Titan, transporting goods by land via the use of their wheeled vehicles, which may be pushed by themselves or drawn by one or more Draft Animals. They may be carrying trade goods, barrels of ale, or bundles of fresh produce for the market, or just passengers, ferried from one distant destination to another. Given their potential proclivities to roam far and wide, Cart-Drivers are a diverse group of people. To find out what they're like, what vehicle they have, and what it is carrying, roll on the following series of tables.

Die Roll Weapon Type

1 Handaxe

2 Club

3 Whip

4 Blackjack

5 Dagger

6 Shortsword

Die Roll Special Gear

1 Nothing

2 Leather Jack

3 Crossbow

4 Matchlock Blunderbuss

5 Leather Cuirass

6 A nice broad-brimmed hat!

Die Roll Vehicle

1-2 Cart (any 1-2 Draft Animals)

3 Uncovered Wagon (any 1-4 Draft Animals)

4 Covered Wagon (any 1-4 Draft Animals)

5 Coach (only 2-4 Horses or Ponies as Draft Animals)

6 Barrow (no Draft Animal roll required, cannot carry Passengers)

Die Roll Draft Animal (roll or choose depending on Habitat type)

1 Donkey

2 Mule

3 Horse

4 Pony

5 Water Buffalo, Desert Bison or Oxen

6 Camel

Die Roll Vehicle Contents

1 1-6 Passengers (roll again on Habitat type to determine who they are)

2-3 Food or Drink (see Encyclopedia Arcana, pp. 53-54)

4-5 Other trade goods (see Encyclopedia Arcana, p. 72)

6 Illicit Contraband (Roll again ignoring a 6; food, drink or goods are being smuggled, but passengers may be (roll): 1-3 being kidnapped 4-6 travelling in secrecy)

A Cart-Driver can be found in any town or settlement across Titan, as well as on the road through generally favourable terrain such as plains, hills and forests. In drier wilderness and desert areas, mules, donkeys, desert bison and camels will be the primary draft animals used. The land routes of some of the great trading corridors wandering over the three continents are typically thick with Cart-Drivers of all stripes - long merchant caravans, semi-nomadic bands of traders, and lone operators - all hauling cargo from one outpost to another. Particularly famous cart-routes include:

  • Allansia: Salamonis to Zengis, via Fang, Chalice and Stonebridge
  • Allansia: Zengis to Fangthane, via Sardath
  • Old World: Pollua to Royal Lendle, via Chalannabrad and Crystal City
  • Old World: Gummport to Arkleton
  • Khul: Kalagar to Ximoran, via Ashkyos and Djiretta
  • Khul: Tancred's March from Gorak to Kelther, via Kazan

New Special Skill

Handle Vehicle (Movement)

This Special Skill bestows the ability to handle - ride, steer and maintain - a particular class of vehicle, whether on land or sea or in the air. The classes are as follows:

  • Small Boat (e.g. rowing boat).
  • Large Boat (e.g. fishing boat, barge)
  • Ship (e.g. galleon)
  • Cart/Coach/Wagon
  • Chariot
  • Balloon/Airship
Each must be possessed separately before a Hero can fully control the whole range of vehicles, but the Director may allow a modified chance of, say, a Hero skilled in handling a coach being able to handle a chariot in a race or in battle.

New Rules

Vehicles in Advanced Fighting Fantasy

Blacksand provided comprehensive details on different kinds of boats and ships for your Advanced Fighting Fantasy game, and more information is presented below about various sorts of land vehicles that may be used by the Cart-Driver as described above. 

Barrow

VEHICLE STAMINA: 1

VEHICLE WEAPONS: None

VEHICLE ARMOUR: None

Base Movement: 4

Encumbrance: 20 items

CREW: 1 (STAMINA X1/8)

This is a simple cart with one or two wheels that is usually pushed by a single Cart-Driver. It does not generally carry passengers, only goods.

Cart

VEHICLE STAMINA: 2

VEHICLE WEAPONS: None

VEHICLE ARMOUR: None

Base Movement: 6

Encumbrance: 40 items or 1-6 Passengers

CREW: 1-3 (STAMINA X1/4)

This is a two-wheeled vehicle drawn behind one or more Draft Animals, and unsurprisingly perhaps, the most common choice of vehicle for a Cart-Driver.

Coach

VEHICLE STAMINA: 4

VEHICLE WEAPONS: None

VEHICLE ARMOUR: Light

Base Movement: 8

Encumbrance: 30 items or 1-6 Passengers

CREW: 1-3

This is a fast four-wheeled travelling vehicle, usually used for transporting passengers quickly to their destination, but sometimes will carry goods as well. It is usually covered, though some coaches can have removable covers.

Wagon, Uncovered

VEHICLE STAMINA: 3

VEHICLE WEAPONS: None

VEHICLE ARMOUR: None

Base Movement: 6

Encumbrance: 50 items and 1-6 Passengers

CREW: 1-3

This is a large four-wheeled cart, often pulled by several Draft Animals, that can carry a lot of cargo and some Passengers as well.

Wagon, Covered

VEHICLE STAMINA: 4

VEHICLE WEAPONS: None

VEHICLE ARMOUR: Light

Base Movement: 6

Encumbrance: 60 items and 1-6 Passengers

CREW: 1-3

This is a wagon with a cover protecting the contents from the weather. It may be a permanent cover, transforming the wagon into a virtual house on wheels, or a temporary cover that can be removed if needed.

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