Amethyst Amulet (#13/30, #103/365) [EA:V2] (Enchanted Item)
This is a beautiful gold amulet set with purple amethyst gems. It will have 3-18 charges when found. In the presence of any type of illusory spell, item or power, the gems on the amulet will glow bright purple and their light will strike and dispel the illusion(s) instantly. This costs 1 charge.
Unavailable to buy
Beetle-Shell Shield (#14/30, #104/365) [EA:V2] (Enchanted Item)
These magical shields are often wielded by Antmen Warriors and other members of the insectoid races. They take the form of a shield painted with an insect-head design and apparently made from the carapace of some kind of large beetle. Anyone using one of these light-weight enchanted Beetle-Shell Shields in combat may add 1 to their SKILL score for the duration of the fight.
Unavailable to buy
Iron Double-Axe Pendant (#15/30, #105/365) [EA:V2] (Trinket)
This is an iron pendant on a string that bears the symbol of two crossed battle-axes. It is an ancient Dwarfish magical key that opens certain secret doors created by the Dwarfs in their underground mines and tunnels. Some secret doors, if found, will have a small carved depression on their surface. If the Iron Double-Axe Pendant is pressed into the hollow, the double-axe symbol will glow briefly and the secret door, usually a section of wall, will swing open!
70gp
Magic Jewelled Sword (#16/30, #106/365) [EA:V2] (Enchanted Item)
This is a finely made sword whose pommel and quillons grip large red jewels. In battle it counts as a magical weapon versus demons, undead and the like, and allows its user a +1 bonus to their Attack Strength versus all opponents. It was last seen in the hands of a nameless adventurer who vanished while searching an abandoned mine system for the rogue mage Galthazzeth, at the behest of the Magicians' Guild of Wolftown.
Unavailable to buy
Scroll of Firestorm (#17/30, #107/365) [EA:V2] (Scroll)
This is an old scroll written in the human tongue and seems to carry the instructions for a spell called 'Firestorm'. When the scroll is read aloud, the reader must Test their Magic or Skill. If unsuccessful, shaking with mental effort, they trip up over a complex set of words and symbols - the power turns inwards and explodes inside their brain for 1-6 STAMINA damage! If they are successful, they feel a great power welling up inside them until they are about to explode and as they reach the last syllable a great sheet of flame leaps from their hands at the designated target. This spell is very similar to the Sorcery spell HOT, but somewhat more potent. It creates a cloud of fire to explode at one point within 30 metres. The resultant fireball expands to 10 metres, burning everyone within for 2-12 STAMINA damage (no armour) and possibly igniting any flammable targets! Even if successful, using this powerful scroll will drain the reader of 2 STAMINA points.
Unavailable to buyFirestorm (6) Wizardry (#18/30, #108/365) [EA:V2] (New Spell)
This spell is very similar to the Sorcery spell HOT, but somewhat more potent. It creates a cloud of fire to explode at one point within 30 metres. The resultant fireball expands to 10 metres, burning everyone within for 2-12 STAMINA damage (no armour) and possibly igniting any flammable targets! It is a rare spell to find in a wizard's grimoire, though Murkuron spellcasters from the Glimmering Sea were known to employ it on occasion, typically by uttering the words 'Isbech Pinzha!' and gesturing as a fiery glow erupted from their fingers and travelled towards the designated target (often a cave full of their sworn enemies, the cannibalistic Kokomokoa). The Night Prince Zanbar Bone, in one of his earlier incarnations, was believed defeated in a battle of Firestorm spells with the Arch-Wizard of Yore, Vermithrax Moonchaser.
Magician's Touchstone (#19/30, #109/365) [EA:V2] (Artefact)
Touchstone is a type of rock, a pale transparent clear crystal, that appears to glow faintly with an inner light. Used thusly, it forms markers for the Gaddon people and others to navigate the subterranean Dark Chasms beneath the kingdom of Gorak. Such a piece of Touchstone can also be enchanted into a Magician's Touchstone, a powerful magical artefact. A Magician's Touchstone appears as a clear, glowing, multi-faceted stone the size of one's fist. Found randomly as part of a hoard, a Magician's Touchstone will have the following powers:
- 1-6 random Spells that can be cast successfully by anyone with the requisite Magic Special Skill
- 2-12 Magic Points or STAMINA points that can be used to cast spells as normal instead of using the spellcaster's own reserves
- 1-6 Luck points rewarded to the first person to pick it up as a spreading glow of warmth and power.
If created by a wizard or enchanter, a Magician's Touchstone will have whatever powers are invested into it by its creator. The rogue mage Galthazzeth was known to have invested considerable magical power into his own Touchstone, that was kept at the centre of a dark labyrinth and guarded by a Slithering Horror (see Return to the Pit, p. 173). This did not stop a nameless adventurer slaying the beast and retrieving Galthazzeth's Touchstone for the Magicians' Guild of Wolftown, who were most eager to study it for enchanted secrets!
Unavailable to buy
No comments:
Post a Comment