ARTISAN (#29/31, #243/365) [POT]
STAMINA : 7
ATTACKS: 1
WEAPON: See below
ARMOUR: 1 in 6 chance of Leather Jack
DAMAGE MODIFIER: None
HABITAT: Towns, Plains, Forests, Hills
NUMBER ENCOUNTERED: See below
TYPE: Humanoid
REACTION: Friendly-Neutral
INTELLIGENCE: High
Also known as a Craftsperson, the ARTISAN is a skilled manufacturer of objects, whether common or valuable, for sale across the continents and civilizations of Titan. They wear work or travel clothes, appropriate to where they are, have a bag of tools for their work, and may also have a Leather Jack as armour on a roll of 1 on one die. Artisans typically possess some kind of weapon to defend themselves against thieves, vagabonds and the like; roll on the following table to determine what:
Roll Weapon Type.
1 Shortsword
2-3 Club
4-5 Hammer
6 Dagger
All Artisans have at least 2 points in Crafting for their chosen profession, and at least 1 point in Bargain and Evaluate Special Skills. Otherwise they can vary considerably depending on their chosen vocation. To determine the type of Artisan, roll three dice separately on the table below:
First Roll Second Roll Third Roll Artisan Type
1-3 1 1 Armourer
1-3 1 2 Artist
1-3 1 3 Basket-maker
1-3 1 4 Blacksmith
1-3 1 5 Bladesmith
1-3 1 6 Boat Builder
1-3 2 1 Bonecarver
1-3 2 2 Bookbinder/Book-maker
1-3 2 3 Bowyer/Bow-maker
1-3 2 4 Brass Smith
1-3 2 5 Brewer
1-3 2 6 Broom-maker
1-3 3 1 Builder
1-3 3 2 Bronze Smith
1-3 3 3 Calligrapher
1-3 3 4 Candle-maker
1-3 3 5 Carpenter
1-3 3 6 Carpet-maker
1-3 4 1 Cartographer
1-3 4 2 Cartwright
1-3 4 3 Ceramic-maker
1-3 4 4 Chandler
1-3 4 5 Clock-maker
1-3 4 6 Cobbler
1-3 5 1 Coffin-maker
1-3 5 2 Cooper
1-3 5 3 Coppersmith
1-3 5 4 Distiller
1-3 5 5 Dyer
1-3 5 6 Engraver
1-3 6 1 Fletcher
1-3 6 2 Foundryman
1-3 6 3 Furniture-maker
1-3 6 4 Furrier
1-3 6 5 Gemcutter
1-3 6 6 Glassmaker/Glassblower
4-6 1 1 Goldsmith
4-6 1 2 Horn-worker
4-6 1 3 Instrument-maker
4-6 1 4 Jeweller
4-6 1 5 Keycutter/Key-maker
4-6 1 6 Leadsmith
4-6 2 1 Leather-worker
4-6 2 2 Limner
4-6 2 3 Linen-maker
4-6 2 4 Locksmith
4-6 2 5 Luthier
4-6 2 6 Mason
4-6 3 1 Net-maker
4-6 3 2 Painter
4-6 3 3 Perfumer
4-6 3 4 Potter
4-6 3 5 Printer
4-6 3 6 Rope-maker
4-6 4 1 Sail-maker
4-6 4 2 Sharpener
4-6 4 3 Shipwright
4-6 4 4 Silversmith
4-6 4 5 Soap-maker
4-6 4 6 Stonemason
4-6 5 1 Tailor
4-6 5 2 Tanner
4-6 5 3 Tapestry-weaver
4-6 5 4 Textile-worker
4-6 5 5 Thatcher
4-6 5 6 Tinker
4-6 6 1 Tinsmith
4-6 6 2 Undertaker
4-6 6 3 Weaponsmith
4-6 6 4 Weaver
4-6 6 5 Wheelwright
4-6 6 6 Wood-carver
To determine the size and extent of the Artisan's current enterprise, roll on the table below
Roll Grade Enterprise Staff Goods Notes
1 1 Pedlar 1 1-3 Chance of Draft Animal: 1-3
2 1 Barrow or Cart 1 1-6 Chance of Draft Animal: 1-4
3 2 Stall 1-2 2-7 Chance of Draft Animal: 1-3
4 4 Small Shop 1-6 2-12 Chance of Draft Animal: 1-2
5 6 Shop 2-12 3-18 Chance of Draft Animal: 1-2
6 8 Large Shop 3-18 4-24 Chance of Draft Animal: 1
If the Artisan has a Draft Animal, roll on the table below to determine what:
Roll Draft Animal
1 Donkey
2 Mule
3 Pony
4 Horse
5 Ox, Water Buffalo or Desert Bison
6 Camel
The Artisan typically serves a lengthy apprenticeship before becoming fully skilled at their craft. The services of a skilled Artisan are always valued and respected, and most are found in towns and cities, such as Ludria (see the Adventure Creation System, p. 109, p. 153), where there is enough demand for their trade. They are always members of the Guild appropriate for their profession. For example Port Blacksand has a Grand Association of Tradesmens' Guilds, headed by the charismatic Bardaras Narbor (see Blacksand, p. 47, p. 61), an umbrella guild whose joint Guildhouse in the Execution Hill district provides offices for a host of smaller Artisans' organisations including the Blacksmiths' Guild, the Carpenters' Union, the Jewellers' Consortium, and so on. Meanwhile, over in the Dark Continent of Khul, the city of Arion has a large Artisans' district clustered along Bloodaxe Road and surrounds (see Travels in Arion, pp. 41-45).
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