DRUID (#3/30, #215/365) [POT]
STAMINA : 9
ATTACKS: 1
WEAPON: Sickle
ARMOUR: None
DAMAGE MODIFIER: None
HABITAT: Forests, Jungles
NUMBER ENCOUNTERED: 1
TYPE: Humanoid
REACTION: Neutral-Hostile
INTELLIGENCE: High
The DRUID is a follower of the ways of nature, of plants and trees, and can ofetn be found wandering from hamlet to hamlet, conducting rites of fertility for the local farmers. Some Druids become adventurers to combat the damage they see evil creatures, such as Orcs and Goblins, inflicting on woodlands and forests. All Druids will have simple plain robes, a sickle, and a holy symbol of their chosen god or goddess. For other possessions roll 1-3 times on the following table:
Roll Gear
1 Pestle and mortar
2 1-3 bunches of different Herbs
3 Crown of Mistletoe
4 Animal companion (roll 1 Fox 2 Wildcat 3 Wolf 4 Bear 5 Boar 6 Stag)
5 Golden Sickle
6 Staff of Oak Sapling
In addition, roll on the below table to determine the race of the Druid:
Roll Druid Race.
1-3 Human
4 Wood Elf
5 Gnome
6 Halfling
Finally, the Druid may not necessarily be of a goodly persuasion - Dark Druids do exist! What the layperson calls a Druid is actually a blanket term for a wide diversity of plant-venerating priests and spellcasters of no small variety of types. Roll on the table below to determine the Druid's particular chosen vocation:
Roll Druid Type
1 Dark Druid (Human only): Roll for chosen god: 1-3 Darkthorn 4-6 Myknosis
2 Druid: As per the Priests Companion (pp. 29-31)
3 Priest: Roll for chosen god: 1-3 Galana 4 Aegraven 5 Argowen 6 Cholumbara
4 Elementalist: Roll for type: 1-3 Xylomancer, 4-6 Plant Sorcerer/Sorceress
5 Grove Tender: As per the Magic Companion (pp. 50-60)
6 Plant Master: As per the Magic Companion (pp. 26-38)
The reaction of the Druid depends on their provenance - Dark Druids will invariably be hostile, whereas other Druids will be neutral as long as their glade, grove or patch of woodland is treated with care and respect by any intruders.
On Titan, Druids exist on all three continents. They are found in some number on the Dark Continent of Khul, particularly in the north-east, conducting various rites and rituals at the numerous stone circles that dot the landscape between Kalagar and Arion, and tending to the many copses of forest found in this misty wilderness region. In Allansia, Druids are primarily found in the northern forested areas and are accorded great respect by the Northmen and other barbarian tribes of these borderlands.
This is similar in the Old World, however, the Druid has also become a feature of the religious life of some of the nations there; an Arch-Druid is known to reign at the Sanctuary of Throff within the teeming streets of Royal Lendle for example. One must also beware the Dark Druids! In ancient times they allied with Orcs and Skeletons and ravaged the borders of the legendary kingdom of Karazan, while in more recent ages countries such as Ruddlestone have recorded sporadic outbreaks of Dark Druid-related cults, worshipping evil vegetation deities such as Myknosis and the Darkthorn.
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