FARMER (#30/31, #263/365) [POT]
STAMINA : 9
ATTACKS: 1
WEAPON: See below
ARMOUR: None
DAMAGE MODIFIER: None
HABITAT: Plains, Hills, Towns, Wilderness
NUMBER ENCOUNTERED: 1-6
TYPE: Humanoid
REACTION: Friendly-Neutral
INTELLIGENCE: High
"Bigfoot the Elder walked south for three furlongs sowing oats, then east for two furlongs sowing wheat, and finally south-west for four furlongs sowing hay. Have you got that? Are you ready for the question? The question is ... The question is ... What was his favourite colour?"
- Torbain the Malevolent, Priest of Slangg, Khare, Cityport of Traps, Kakhabad
Farmers are true folk of the land, who raise the crops, grow fruit and vegetables, and keep domestic animals and birds for eggs, hide and meat. Any Farmers encountered will be wearing outdoor clothes appropriate to their terrain and climate habitat type, and be armed with one weapon; roll on the table below to determine what:
Roll Weapon
1-2 Dagger
3-4 Club
5-6 Staff
Farmers will also have 2-4 items of special gear, rolled for on the table below:
First Roll Second Roll Special Gear
1-3 1 Weatherbeaten Hat
1-3 2 A well-thumbed copy of the Astronomer's Almagest.
1-3 3 A vice, roll: 1-3 a Pipe and Smoking Weed, 4-6 a bottle of Special Brew.
1-3 4 A Missile Weapon (Roll: 1-2 Bow, 3-4 Crossbow, 5-6 Matchlock Blunderbuss)
1-3 5 A Farming Implement (Roll: 1 Hoe (as per Pole Arm), 2 Pitchfork (as per Trident), 3 Shovel (as per Warhammer), 4 Rake (as per Spear), 5 Pick-axe (as per War-Pick), 6 Sickle)
1-3 6 Rope. Roll: 1-3 Ten metres of Rope and a Grappling Hook, 4-6 a Whip.
4-6 1 A Dowsing Rod
4-6 2 A Lantern
4-6 3 A bunch of Herbs
4-6 4 A faithful Dog, up to 1-3 of them
4-6 5 A musical instrument (Roll: 1-2 Bampoo pipe, 3-4 Bronze bell, 5-6 Goat's horn)
4-6 6 A statuette of Cholumbara, the goddess of agriculture
If encountered in a Town, Farmers will be engaged in selling produce and buying supplies to restock the farm. If encountered elsewhere, roll to determine what the Farmer(s) may be doing
Roll Farmer Activity
1-2 Travelling (to or from nearest town). Farmers will be travelling (Roll: 1-2. On foot, 3-4 On steed (Roll: 1 Pony, 2-3 Horse, 4-5 Donkey, 6 Mule), 5-6 On transport (Roll 1-3 Cart, 4-6 Wagon, either drawn by 1-3 (Roll 1-2 Water Buffalo, 3-4 Carthorse, 5-6 Ox)).
3-4 Working on the farm. Roll: 1-3 Just the Farmers, 4-6 Companions, with 1-3 (Roll: 1-3 Dogs, 4-6 Children)
5-6 Back at the farmhouse. Probably with everybody, for mealtimes and at night.
To create a random farm for an encountered farmer, first roll for the size of the farm on the table below:
Roll Size of Farm Grade Farmer Number Type Number Farm Animal Number Vehicle Number
1-2 Plot 1 1-6 Farmers 1-2 1-3 1*
3-4 Small Field 2 2-7 Farmers 1-3 2-4 1-2*
5 Large Field 4 2-12 Farmers 2-4 2-7 2-4*
6 Huge Field 6 3-18 Farmers 2-7 2-12 2-7*
* Roll for the type of each vehicle: 1-3 Wagon, 4-6 Cart
Next, roll for each type of specific farming present at the full farm:
Roll Type of Farm
1 Grain and crops
2 Roll again: 1-3 Fruit, 4-6 Vegetables
3 Eggs
4 Meat
5 Hide
6 Other
To determine the specifics of each of these types of farming roll as appropriate below on the specific farming type table required:
First Roll Second Roll Grain and crops type
1 1 Amaranth
1 2 Balleye Beans
1 3 Bamboo
1 4 Barley
1 5 Chob Beans
1 6 Cocoa
2 1 Coffee
2 2 Corn/Maize
2 3 Cotton
2 4 Flaxwort
2 5 Hemp
2 6 Hops
3 1 Lentils
3 2 Marmalant Tea
3 3 Medlar
3 4 Millet
3 5 Mulberry/Silk
3 6 Mullweed
4 1 Mustard
4 2 Oats
4 3 Olives
4 4 Papyrus
4 5 Purple Lotus
4 6 Pygmy Corn
5 1 Rice
5 2 Rye
5 3 Sallow-Seed
5 4 Scarlet Poppy
5 5 Siff-Saff
5 6 Smoking Weed
6 1 Sorghum
6 2 Soybeans
6 3 Sugarcane
6 4 Sun Flower
6 5 Tea
6 6 Wheat
The size of the field can be found by rolling a die and multiplying the result by the farm's Grade. The result is the area of the field in square kilometres. On Titan, farms are usually measured in square furlongs, where a furlong is roughly equivalent to two hundred metres or an eighth of a mile.
Roll Fruit type
This type includes fruit, nuts and berries. Roll on the table below to determine which, and then roll again on the specific type to find out what the farm is growing.
Roll General Fruit type
1-2 Fruit
3-4 Nuts
5-6 Berries
First Roll Second Roll Third Roll Fruit type
1-2 1-2 1 Apple
1-2 1-2 2 Apricot
1-2 1-2 3 Banana
1-2 1-2 4 Bandurin Fruit
1-2 1-2 5 Blood Orange
1-2 1-2 6 Bomba Fruit
1-2 3-4 1 Breadplant
1-2 3-4 2 Canefruit
1-2 3-4 3 Caracalk
1-2 3-4 4 Cherry
1-2 3-4 5 Chubbley Fruit
1-2 3-4 6 Crab Apple
1-2 5-6 1 Dates
1-2 5-6 2 Dragonfruit
1-2 5-6 3 Fig
1-2 5-6 4 Galda Fruit
1-2 5-6 5 Garva Fruit
1-2 5-6 6 Giant Banana
3-4 1-2 1 Grapefruit
3-4 1-2 2 Guava
3-4 1-2 3 Jewelfruit
3-4 1-2 4 Kumquat
3-4 1-2 5 Lemon
3-4 1-2 6 Lime
3-4 3-4 1 Makfruit
3-4 3-4 2 Mango
3-4 3-4 3 Medlar
3-4 3-4 4 Melon
3-4 3-4 5 Nauk Fruit
3-4 3-4 6 Nectarine
3-4 5-6 1 Orange
3-4 5-6 2 Pango Fruit
3-4 5-6 3 Papaya
3-4 5-6 4 Pawpaw
3-4 5-6 5 Peach
3-4 5-6 6 Pear
5-6 1-2 1 Persimmon
5-6 1-2 2 Pineapple
5-6 1-2 3 Plantain
5-6 1-2 4 Plum
5-6 1-2 5 Pomegranate
5-6 1-2 6 Pomelo
5-6 3-4 1 Quince
5-6 3-4 2 Rose Apple
5-6 3-4 3 Sky Fruit
5-6 3-4 4 Stink Fruit
5-6 3-4 5 Stonepith
5-6 3-4 6 Sun Fruit
5-6 5-6 1 Tamarind
5-6 5-6 2 Tongo
5-6 5-6 3 Tuktuk Fruit
5-6 5-6 4 Watermelon
5-6 5-6 5 White Fruit
5-6 5-6 6 Xamen Fruit
First Roll Second Roll Nut type
1-2 1 Abundance Nut
1-2 2 Acorns
1-2 3 Almond
1-2 4 Betel Nut
1-2 5 Breadnut
1-2 6 Candlenut
3-4 1 Cashew
3-4 2 Chestnut
3-4 3 Coconut
3-4 4 Hazelnut
3-4 5 Honeymilk Nut
3-4 6 Horse-Chestnut
5-6 1 Kola Nut
5-6 2 Palm Nut
5-6 3 Peanut
5-6 4 Pine Nut
5-6 5 Pistace
5-6 6 Walnut
First Roll Second Roll Berry type
1-2 1 Bilberry
1-2 2 Blackberry
1-2 3 Blimberry
1-2 4 Bloodberry
1-2 5 Blueberry
1-2 6 Catgrapes
3-4 1 Chawberry
3-4 2 Currants
3-4 3 Giant Goldberry
3-4 4 Grapes
3-4 5 Harshberry
3-4 6 Lemonberry
5-6 1 Moongrapes
5-6 2 Mulberry
5-6 3 Raisin
5-6 4 Raspberry
5-6 5 Redberry
5-6 6 Strawberry
The size of an orchard or vineyard or similar can be found by rolling a die and divide the result by two to give you a range of 1-3. Multiplying this number by the farm's Grade gives you the area of the field in square kilometres.
Roll Vegetable type
This type includes vegetables and edible fungi. Roll on the table below to determine which, and then roll again on the specific type to find out what the farm is growing.
Roll General Vegetable type
1-4 Vegetable
5-6 Fungi
First Roll Second Roll Third Roll Vegetable type
1-2 1-2 1 Artichoke
1-2 1-2 2 Asparagus
1-2 1-2 3 Beetroot
1-2 1-2 4 Broccoli
1-2 1-2 5 Cabbage
1-2 1-2 6 Carrot
1-2 3-4 1 Cassava
1-2 3-4 2 Cauliflower
1-2 3-4 3 Celery
1-2 3-4 4 Chili
1-2 3-4 5 Chives
1-2 3-4 6 Cloud Cabbage
1-2 5-6 1 Collard Greens
1-2 5-6 2 Cornpepper
1-2 5-6 3 Cucumber
1-2 5-6 4 Edible Taproot
1-2 5-6 5 Eggplant
1-2 5-6 6 Healing Riverbeet
3-4 1-2 1 Horseradish
3-4 1-2 2 Jimweed Root
3-4 1-2 3 Jute
3-4 1-2 4 Kale
3-4 1-2 5 Lemongrass
3-4 1-2 6 Lettuce
3-4 3-4 1 Lotus Root
3-4 3-4 2 Mallow
3-4 3-4 3 Marrow
3-4 3-4 4 Mustard
3-4 3-4 5 Onion
3-4 3-4 6 Peas
3-4 5-6 1 Peppers
3-4 5-6 2 Pickle
3-4 5-6 3 Potato
3-4 5-6 4 Pumpkin
3-4 5-6 5 Purple Tuber
3-4 5-6 6 Radish
5-6 1-2 1 Sago
5-6 1-2 2 Shallot
5-6 1-2 3 Sorrel
5-6 1-2 4 Spinach
5-6 1-2 5 Spring Onion
5-6 1-2 6 Sprouts
5-6 3-4 1 Squash
5-6 3-4 2 Sweet Potato
5-6 3-4 3 Taro
5-6 3-4 4 Tomato
5-6 3-4 5 Turnip
5-6 3-4 6 Watercress
5-6 5-6 1 Wild Leek
5-6 5-6 2 Wild Parsnip
5-6 5-6 3 Yam
5-6 5-6 4 Yarrow
5-6 5-6 5 Yellow Cabbage
5-6 5-6 6 Yellow Carrot
First Roll Second Roll Fungi type
1-3 1 Green Mushroom
1-3 2 White Truffle
1-3 3 Edible Toadstool
1-3 4 Mountain Mushroom
1-3 5 Black Truffle
1-3 6 Red-Spotted Toadstool
4-6 1 Red Truffle
4-6 2 Green-Topped Fungus
4-6 3 Truffle
4-6 4 Ramparts
4-6 5 Tortilla Fungus
4-6 6 Healing Mushroom
The size of a vegetable patch can be found by rolling a die and divide the result by three to give you a range of 1-2. Multiplying this number by the farm's Grade gives you the area of the field in square kilometres.
Roll Eggs type
1-2 Chickens, 6-36 birds
3 Ducks, 2-24 birds
4 Turkeys, 2-12 birds
5 Geese, 2-12 birds
6 Quail, 4-24 birds
Roll Meat type
1 Pork, 3-18 animals
2 Beef, 3-18 animals
3 Mutton and lamb, 4-24 animals
4 Goat, 4-24 animals
5 Chicken, 6-36 birds
6 Roll again: 1-2 Turkey, 3-4 Duck, 5-6 Geese, all 4-24 birds
Roll Hide type
1-2 Leather. Roll again: 1-4 Cattle, 3-18 animals; 5-6 Goat, 4-24 animals
3-4 Wool, Sheep, 4-24 animals
5 Eiderdown or Feathers, 4-24 Geese
6 Other Fur or Hide (see Encyclopedia Arcana: Volume 1, p. 73), 2-7 animals
Roll Other types
1 Bees, 2-7 hives, for honey
2 Pigeons, 4-24 birds in dovecot, for messenger-birds
3 Falconry, 1-6 birds in cages, for hunting
4 Ferrets, 1-6 animals in cages, for eliminating vermin
5 Dyes (Woad) for dyers and limners
6 Herbs (Roll as per generating a Herbalist's wares for the encountered as per The Titan Herbal, p. 87) for herbalists and apothecaries
For determining the total number of animals present that are being raised for farming purposes, the number of animals given next to their name is multiplied by the farm's Grade.
Example: If a farm is a Large Field of Grade 4, and the farm has 3-18 cattle for beef, the roll, in this case 11, would be multiplied by 4 for a total of 44 heads of cattle in this Large Field for beef-farming.
Finally, in addition to any creatures raised for farming, there will be the usual farm animals ambling about the place. The size of the farm determines the number of farm animals present (for example a Large Field has 2-7 types of Farm Animal present). For each type of farm animal present, roll on the table below to determine what that is:
First Roll Second Roll Farm Animal
1-3 1 Riding steeds, 1-3 (Roll: 1 Pony, 2-3 Horse, 4-5 Donkey, 6 Mule)
1-3 2 Cart Steed, 1-3 (Roll: 1-2 Water Buffalo, 3-4 Carthorse, 5-6 Ox)
1-3 3 Dogs, 1-3
1-3 4 Roll again: 1-3 Bull, 4-6 Cow.
1-3 5 Pigs, 1-3
1-3 6 Sheep, 1-3
4-6 1 Goat, 1-2
4-6 2 Cat, 1-2
4-6 3 Geese, 1-2
4-6 4 Turkey, 1-2
4-6 5 Chickens, 1-6 (Sixth is a Rooster)
4-6 6 Ducks, 1-3
Example: The Director needs to quickly roll up a farm the Heroes have encountered on the wide Pagan Plains of Allansia. Rolling a 3 on the Farm Size table means the farm is a Small Field, Grade 2, with 2-7 Farmers, 1-3 types of farming and 2-4 farm animals. Making these secondary rolls gives the Director a Grade 2 Small Field farm with 4 Farmers, 2 types of farming present, and 4 farm animal types. Rolling for the farming types, the Director gets 6 and a 3, which is Eggs and Other. Rolling on those tables generates a 6 for Quail's Eggs (with 38 quails), and 6 also for Herbs (which would be then rolled for and determined using The Titan Herbal). Quail's eggs and herbs seems like quite the specialized farm! Rolling on the farm animal table four times gives us the following fellow denizens of this farm along with the farmers: two dogs, one cat, two chickens and a duck. Yes, indeed, still quite a queer place!
Disregard any results in particular that do not reflect the encountered habitat type, and choose or reroll the results until you achieve a farm composition you feel comfortable with. Obviously, this collection of animals reflects climates from northern temperate to semi-arid. Sub-arctic realms would feature musk-ox and reindeer, arid areas would have camels, desert ass, and desert bison, while tropical upland regions would see llamas and alpacas being used, and in the lowlands, guinea fowl, water buffalo, zebra, and hippohog.
Farmers consider themselves the backbone of any decent nation, such as Ruddlestone, Gallantaria, Femphrey or Ximoran, toiling on their farms to produce food for the kingdom to consume. All too often though, particularly in the magically capricious continent of Khul, their farms are reduced to barren wastelands through pestilence and famine, disease and decay, until their fields are as dry as dust and their animals naught but gleaming bone. Elsewhere, in more bountiful rural and rustic locations, the Farmer enjoys a high social standing, as both a land-owner and free-person, who works their own land for produce and profit.
Farmers offer their prayers to many different deities over the course of the year and its seasons, so that their crops may flourish and their animals be strong and healthy. The main gods of worship are Cholumbara, goddess of agriculture and known as the Ploughman in the Old World or Limmannin in Allansia, Galana the goddess of plants and fertility, and Varantar, patron demigod of farm animals and shepherds. A year on Titan from a farmer's perspective is thus a cycle of sowing, growing and harvesting, alongside a succession of rituals and fairs, such as the Equinox, the Solstice, the Midsummer Fair and so on, to ensure hopefully plentiful returns upon their investment in the land itself.
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