Thursday, November 6, 2025

Some random plant monsters from Beyond the Pit converted to Herbal entries

BARK-BITER (#31/31, #305/365) [TTHA] 

Appearance: This is a bizarre type of carnivorous plant, appearing as a dead tree until disturbed, at which point it will sprout green fibrous tendrils. Eyes will open at the ends of several of its upper branches and its trunk will reveal several snapping mouth-like orifices.

Distribution: Jungles and forests across Khul

Effects: The vegetative eyeballs taken from a Bark Biter are imbued with curious essences and can be used as a substitute for up to two other ingredients in a Potion of Seeing. The usual ingredients for the Potion of Seeing are the seed-cone from a Northern Cypress (see The Titan Herbal, p. 50), Lemonberry pips (see The Titan Herbal, p. 44), copper rust, and two types of antelope or gazelle dung. Anyone who drinks a Potion of Seeing will have their sight returned to normal if they are blind or have any kind of vision-related problem. It will not restore missing eyes, however.

Cost: City 5gp, Town 7gp, Village 9gp (per eyeball)

Availability: Rare

Further Notes: See Beyond the Pit (p. 16) for more information

CARNIVOROUS PLANT (#1/30, #306/365) [TTHA] 

Appearance: This strange flesh-eating plant appears as a large, sweetly scented bush concealing sticky, spine covered tendrils that attempt to drag victims down a long digestive tube in the centre of the bush leading to a pool of digestive juices within the plant.

Distribution: Jungles, forests and marshes across Khul

Effects: A vial of digestive juices taken from the heart of a Carnivorous Plant is equivalent to a Vial of Weak Acid. It cannot dissolve metal, but if thrown at an opponent in combat (requiring a successful Test for Skill), will cause 1 stamina damage on impact and a further 1 stamina damage per Attack Round unless they spend an Attack Round wiping it from their body.

Cost: City 5gp, Town 7gp, Village 9gp (per vial)

Availability: Uncommon

Further Notes: See Beyond the Pit (p. 25) for further information.

CRAB GRASS (#2/30, #307/365) [TTHA] 

Appearance: This weird flesh-eating plant takes the form of a patch of lawn whose stalks of grass happen to end in small, serrated pincer-like claws.

Distribution: Marshes, plains and forests across Khul.

Effects: Similar to Tendril Grass, a bunch of dried Crab Grass can be used to brew a Potion of Holding. Anyone drinking this will be able to effectively cast the Hold cantrip (see Advanced Fighting Fantasy, p. 70).

Cost: City 4gp, Town 6gp, Village 8gp (per bunch)

Availability: Uncommon

Further Notes: See Beyond the Pit (pp. 35-36) for further details. Crab Grass is thought to be related to other mobile grass species, including Pilfer Grass (see The Titan Herbal, p. 52), Tangleweed (see p. XX), and Tendril Grass (see The Titan Herbal, p. 67).

DRYAD (#3/30, #308/365) [TTHA] 

Appearance: A Dryad is a plant-spirit that takes the form of a tall woman or Wood Elf maiden with dark brown skin, green hair and clothing made entirely from leaves.

Distribution: Forests and jungles across Titan.

Effects: A lock of Dryad’s hair can be used to brew a Love Potion (see Advanced Fighting Fantasy, p. 149), but is thought to have several other magical properties besides this as well. Actually, acquiring a lock of Dryad’s hair is another matter entirely, of course!

Cost: City 8gp, Town 9gp, Village 10gp (per lock of hair)

Availability: Rare

Further Notes: See Beyond the Pit (pp. 46-47) for further details.

GNARLED OAK (#4/30, #309/365) [TTHA]  

Appearance: This is a weird medium-sized carnivorous Oak tree, often festooned with the corpses of those it has slain, protruding uncomfortably from its trunk in final painful positions of repose.

Distribution: Forests across Khul.

Effects: A branch taken from a Gnarled Oak can be used to brew a Potion of Wood-Melding. Anyone who drinks this will be able to move through wood as if it were air. This power lasts for as 2-12 Attack Rounds, and when it runs out, they had better be clear of any substrate otherwise they will be crushed to death. It also applies to all equipment that the priest carries, but does not transfer to a carried person, unless they are unconscious.

Cost: City 20gp, Town 25gp, Village 30gp (per branch)

Availability: Rare

Further Notes: See Beyond the Pit (pp. 59-60) for further details. The Gnarled Oak is related to the regular Oak (see The Titan Herbal, p. 51) and the Golden Oak (p. XX).

Added Bonus: Random Plant or Fungi Table

Below is a table of random plant and fungi types that have all been mentioned in Fighting Fantasy gamebooks. 

First Roll Second Roll Third Roll Plant or Fungi type

1-3 1 1 Algae

1-3 1 2 Ash

1-3 1 3 Balsa

1-3 1 4 Beech

1-3 1 5 Bogweed

1-3 1 6 Bracken

1-3 2 1 Brambles

1-3 2 2 Briar

1-3 2 3 Brushwood

1-3 2 4 Bulrushes

1-3 2 5 Cactus

1-3 2 6 Cane

1-3 3 1 Cedar

1-3 3 2 Climbing Plant

1-3 3 3 Clover

1-3 3 4 Conifer

1-3 3 5 Cork

1-3 3 6 Creepers

1-3 4 1 Cypress

1-3 4 2 Daisy

1-3 4 3 Dandelion

1-3 4 4 Dune Grass

1-3 4 5 Elm

1-3 4 6 Evergreen

1-3 5 1 Fern

1-3 5 2 Fir

1-3 5 3 Gorse

1-3 5 4 Grass

1-3 5 5 Green Moss

1-3 5 6 Green Mould

1-3 6 1 Heather

1-3 6 2 Hedge

1-3 6 3 Holly

1-3 6 4 Ivy

1-3 6 5 Kelp

1-3 6 6 Laurel

4-6 1 1 Liana

4-6 1 2 Lichen

4-6 1 3 Lily

4-6 1 4 Mahogany

4-6 1 5 Mangrove

4-6 1 6 Matchwood

4-6 2 1 Mildew

4-6 2 2 Moss

4-6 2 3 Mould

4-6 2 4 Mushroom

4-6 2 5 Orchid

4-6 2 6 Palm

4-6 3 1 Pansy

4-6 3 2 Pine

4-6 3 3 Pitcher Plant

4-6 3 4 Pondweed

4-6 3 5 Pricklebush

4-6 3 6 Puffball

4-6 4 1 Rattan

4-6 4 2 Reeds

4-6 4 3 Rose

4-6 4 4 Rushes

4-6 4 5 Sage

4-6 4 6 Saltbush

4-6 5 1 Seaweed

4-6 5 2 Swamp Grass

4-6 5 3 Thistle

4-6 5 4 Thornbush

4-6 5 5 Toadstool

4-6 5 6 Tuber

4-6 6 1 Tumbleweed

4-6 6 2 Vines

4-6 6 3 Waterweed

4-6 6 4 Wattle

4-6 6 5 Weeds

4-6 6 6 Yeast

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