Wednesday, December 13, 2023

Accessed only by the silver key...

(Note: both of these chambers can only be accessed by the Silver Key)

Tomb of the Companions (#12/31, #346/365)

"This is an opulent chamber whose walls are carved with elaborate inscriptions in Djaratian script. In the centre of the chamber are six immense sarcophagi, whose outer lids have been sculpted to represent courtiers, consorts and viziers."

Contents: The sarcophagi contain the mummified remains of six of the Emperor's favourite courtiers, consorts and viziers, entombed with him in death to be reborn as GREAT MUMMIES, extremely powerful undead servants and guardians. As soon as the Heroes touch the sarcophagi, the Great Mummies will erupt forth and attack!

In each sarcophagus is a bag of 3-36 ancient Djaratian gold coins, 1-3 canopic jars (carved from Agate and worth 50GP each) containing nothing but dust, and a gold ceremonial head-dress adorned with small sapphires emeralds and obsidian pieces worth 200GP total.

Stats:

6 GREAT MUMMIES, SKILL 10 STAMINA 22, 2 Attacks, Small Claw, +1 to Damage Roll. Great Mummies are immune to all attacks and will reanimate 20 minutes after being 'slain' and hunt their attackers down. They can only be permanently killed by magical weapons or spells. These are also fire-proof and immune to damage.

Treasury of the Emperor (#13/31, #347/365)

"This large, high-ceilinged chamber contains ten caskets carved completely from stone. The walls are unmarked, the air thick with dust, the atmosphere dank and oppressive. What could be within these ancient caskets?"

Contents: This is the treasury of the Emperor of Djarat. Each casket contains various treasures from Djarat, entombed with the Emperor after his demise. Each casket is trapped - roll on the table below to determine the nature of the trap:

2 Haunted

3 Fungi

4 Electrical

5 Blade

6 Fire

7 Gas

8 Poison Needle

9 Poison Darts

10 Acid

11 Explosion

12 Magical

All traps are described in Encyclopedia Arcana: Volume 1 (pp. 33-38). Note that some traps may trigger a cascade of events - a Fire trap set off immediately after a Gas trap may ignite, causing an Explosion trap to detonate.

If all ten traps are set off (as opposed to being successfully disarmed), a futher trap is set off - a stone slab slides down and seals off the only exit!

The contents of the caskets are as follows:

  • 1786 Gold Pieces
  • 7 Sapphires (30GP each), 5 Diamonds (50 GP each), 4 Gold Nuggets (40GP each), in separate tattered cloth bags
  • 4 Elephant Tusks (50GP each)
  • Gold jewellery (2-12 random items, each worth 25GP)
  • bales of wheat, long since rotted away and into dust
  • bales of barley, long since rotted away and into dust
  • bales of silk, long since rotted away and into dust
  • an enormous tapestry, long since rotted away and into dust
  • blocks of spices, long since rotted away and into dust
  • Two ivory scroll cases (10GP each) containing a papyrus Scroll of Agonizing Doom and a papyrus Scroll of Time (both inscribed in Djaratian), an Eye of Amber, a Jewel-Studded Medallion, four ceramic bottles containing a Doppleganger Potion, a Potion of Heat Resistance, a Potion of Mind Control and a Potion of Trap Control, a pouch of ten Black Pearls, a Silver Scorpion Brooch, an Amulet of Opening, a Bracelet of Zombie Control, and a Ring of Wishes (2 left)

2 comments:

  1. On the last stretch now! Thanks for an awesome year of encounters!

    ReplyDelete