TECHN0-HOMUNCULUS (#3/31, #184/365) [OOTP IV]
STAMINA: 6
ATTACKS: 1
WEAPON: Small Claw
ARMOUR: Light
DAMAGE MODIFIER: -1 to Damage Roll
HABITAT: Anywhere their master is, Ruins, Dungeons, Towns
NUMBER ENCOUNTERED: 1
TYPE: Magical Creature
REACTION: Neutral-Unfriendly
INTELLIGENCE: High
Related to the Homunculus (see Beyond the Pit, p. 69), the TECHNO-HOMUNCULUS is a hideous-looking small creature whose arrival is usually heralded by the strange clanking of gears and the hissing of pistons, due to its half-animal, half-machine nature. The Techno-Homunculus is a disconcerting amalgam of metal and clay-like flesh, resembling a tiny horned and winged devil, similar to a normal Homunculus, however, half of its body has been replaced with mechanical parts and animated with Technomancy (see below). For example, half of the beast's head is exposed metal, one wing is a folding construction of leather and brass, and one arm and one leg are entirely metallic in nature.
The Techno-Homunculus can fly, and will use its claws or other weapons (such as a dagger, or a magical bronze wand that causes 3 STAMINA points of damage per hit) to defend itself or its master. They make for intelligent familiars, and are able to understand complex instructions and converse with their master or their master's guests on a wide range of esoteric subjects. The rogue weather mage Balthazar Sturm was served by such a Techno-Homunculus who guarded his cabin aboard his flying flagship, The Eye of the Storm. If slain, the part-mechanical, part-magical creature disintegrates in a dramatic explosion of sparks, which will cause a small fire, igniting anything flammable nearby.
Ritual of the Animate Technoid (#4/31, #185/365) [EA:V2] (Conjuring)
Magic-Conjuration: 6
Type: Creation
Components: Mandrake root, 1 pint of the Conjurer's blood, 3 Gadgets, Filigree Wings
Time Taken: 1 Month
Rarity: Uncommon
Description: This ritual, enacted over the root of a Mandrake plant (see The Titan Herbal, p. 47) that has been harvested after 1 month and properly treated and modified with the above components, will animate the humanoid-shaped root into a Techno-Homunculus, a small half-magical half-machine creature. These are more stable than regular Homunculi, and will last for 2-7 years, though they require regular source of fuel or a recharging station to enable daily functioning.
Ritual of the Animate Technoid (#5/31, #186/365) [EA:V2] (Technomancy)
Device Technique: Techno-Homunculus
Device Type: Familiar
Device Size: Small
Device Complexity: 8
Magic-Technomancy Required: 3
Cost of Technique: 100gp
Power Source: 1 Small
Components: Mandrake root, 1 pint of the Conjurer's blood, 3 Gadgets (1 Doobry and 2 Wotsits), Filigree Wings,
Cost of Components: 200gp
Description: This ritual, enacted over the root of a Mandrake plant (see The Titan Herbal, p. 47) that has been harvested after 1 month and properly treated and modified with the above components, will animate the humanoid-shaped root into a Techno-Homunculus, a small half-magical half-machine creature. These are more stable than regular Homunculi, and will last for 2-7 years, though they require regular source of fuel or a recharging station to enable daily functioning.
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