(See also Runesword and Bronze Runeshield)
Runic Axe (#30/31, #211/365) [EA:V2] (Enchanted Item)
This is a magnificent weapon, being a brilliantly polished two-handed battleaxe, that may be single or doubled-bladed. It has runes inscribed on the blade and also along the haft of the weapon. Not only does the Runic Axe improve one's fighting prowess, merely hefting it in one's hands fills one's mind with bloodlust and a fearless craving to main and kill one's enemies.
When used in combat, the wielder of the Runic Axe may increase their Initial SKILL by 2 points. However, they may never Escape from a battle, and must always fight to the death. In addition, if there is ever a choice between fighting or negotiation and parley, the Runic Axe will always force its bearer to attack!
One such weapon, known as Bokhorbhil, was wielded by the Dwarven gardener of Baron Tholdur of Neuburg. Another was the property of the aptly-named adventurer Eric Rune-Axe, who dwelt within Affen Forest. Eric was something of a reclusive hermit, driven insane after becoming lost in the Maze of Zagor, and tended to attack intruders without warning, happily lopping off their limbs with no apparent remorse.
Unavailable to buy
Rune Club (#31/31, #212/365) [EA:V2] (Enchanted Item)
This is a roughly carved club, usually made from Hardwood, Ironbark or Ebony, and inlaid with runes of Green Metal. It counts as an enchanted weapon, and inflicts double STAMINA damage against Living Statues, Golems, Crystal Warriors and similar construct-type guardians.
Unavailable to buy
Rune Ring (#1/30, #213/365) [EA:V2] (Jewellery)
This is a gold ring encircled with black enamel Dwarf runes, typically spelling out the name of a Dwarf warrior. They generally do not have magical powers, but if a warrior is slain in battle, the Rune Ring is traditionally returned to the Dwarf's next of kin or clan as proof of their passing, and a trade or reward may be offered in exchange.
3-18GP
Runestaff (#2/30, #214/365) [EA:V2] (Type)
This is an ironshod staff covered in strange, ancient runes that glow and pulse with dark energy and light. It is a powerful weapon that can be used in combat as a regular staff and counts as being enchanted as well. The Runestaff drains the energy of its bearer's enemies, who must deduct 1 STAMINA point every Attack Round regardless of whether they win or lose against whoever wields the staff. Even if the staff-bearer is slain, the Runestaff will continue to drain energy for 1-3 further Attack Rounds! In addition, any Ghost hit with the staff must Test their Skill or be instantly banished.
Such a powerful enchanted item has been known to be used by diverse practioners of magic, including Arakel the Necromancer, Zagor the Warlock, Chaos Beast Men Shamans, and even the Jizo of Demons, when summoned to banish the Shura or warrior-ghost of a slain Dai Oni or other powerful demonic creature.
Unavailable to buy
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