Saturday, February 14, 2026

Meet the Flintskins, we'll have a gay old time!

FLINTSKIN (#18/28, #18/365) [POT]

SKILL: 7

STAMINA : 8

ATTACKS: 1

WEAPON: Spear, Handaxe or Longbow

ARMOUR: Leather Cuirass

DAMAGE MODIFIER: None

HABITAT: Marshes, Hills, Wilderness

NUMBER ENCOUNTERED: 2-7 or 6-36

TYPE: Humanoid

REACTION: Neutral-Unfriendly

INTELLIGENCE: High

In the beast-haunted highlands of Titan we find isolated groups of humans scratching out a living while surrounded by monstrous horrors on all sides. For example, on the continent of Khul, in the north-eastern corner amid the misty hills of the Deathmoor, are the doughty race known as FLINTSKINS. These are a primitive tribe of sturdy, pale-skinned hunters that have survived many centuries in these parts. The Flintskins build small heavily-guarded settlements of mud and thatch huts, protected by fortified palisades in safe gorges and valleys, hidden away from their enemies, such as Flesh-Eaters and Arachnos the Life-Stealer (whose minions they attack on sight). Each village will have around thirty huts, with separate dwellings for the elders of the tribe, and be built around a central sacred totem pole dedicated to the elemental spirits and animal gods that the tribe worships. Each tribe will also have one to six large ferocious dogs known as Rottwilds, to guard, hunt and track (these are equivalent to Wolf Dogs; see Out of the Pit, pp. 38-39 for further details).

The scores given above are for Flintskin hunters, who will be well-armed with spears and bows as they patrol the wilderness, seeking game-animals and dealing with threats to the tribe. Normal Flintskin villagers will have SKILL 6 STAMINA 6, are unarmoured, and usually armed with a flint-bladed dagger. Flintskins are not servants of Evil, but they are a wary and suspicious folk, being distrustful of outsiders unless they can somehow prove their worth or good intentions towards the tribe. They have their own near-incomprehensible and nasal language, but also understand the common languages of traders from Arion and Corda with whom they occasionally barter rare fungi and the skins of swamp creatures. Flintskins are thought to be related to the Tribesmen (see Beyond the Pit, p. 146), of far northern Khul and elsewhere, but some sages argue they are the descendants of a formerly great empire that once existed in these parts.

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