Thursday, May 4, 2023

A Magic Fountain!

The Fountain of Khunam (#4/31; #124/365)

"This dusty circular chamber has four exits spaced evenly around the walls. In the centre of the room is a fountain featuring an idol of a horned ram, from whose mouth spurts a spray of surprisingly crystal-clear water!"

Contents: This is a holy fountain of mineral spring water dedicated to Khunam, the ram-headed Djaratian god of wisdom. Anyone who drinks from the fountain must roll two dice to see what happens to them:

2. Blessed! Drinker gains 4 points in the Ancient Djaratian language.

3. Illiterate. Drinker loses enough points in their strongest language to render them illiterate.

4. Gifted. Drinker may increase any one chosen Language Special Skill by 1.

5. Forgetful. Drinker must reduce any one chosen Knowledge Special Skill by 1.

6-8. Refreshing! Drinker gains 1-3 STAMINA.

9. Learned. Drinker may increase any one chosen Knowledge Special Skill by 1.

10. Impaired. Drinker must reduce any one chosen Language Special Skill by 1.

11. Literate. Drinker gains 2 points in Secret Signs Knowledge Special Skill.

12. Cursed! Drinker completely loses the ability to comprehend their native language (i.e. If they had a Special Skill value of 4 in, say, Allansian, now it is zero).

The effect only applies to the first time an individual drinks from the fountain; further drinks by that individual will have no effect, other than quenching their thirst.

Negative effects may be restored or cancelled by some sort of Remove Curse or a long pilgrimage with an appropriate offering to a distant shrine of Khunam.

2 comments:

  1. I like the idea of a fountain that confers language ability.

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  2. Yep, I kinda figured in a dungeon with potentially lots of ancient languages around, it would be nice to be able to speak/read some of them.

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