Sunday, May 19, 2024

The eternal killing machine that is the rage-filled CHAOS WARRIOR!

CHAOS WARRIOR (#18/31, #139/365) [POT]

SKILL: 10

STAMINA: 10

ATTACKS: 1

WEAPON: See below

ARMOUR: Plate Armour

DAMAGE MODIFIER: None

HABITAT: Dungeons, Ruins, Towns

NUMBER ENCOUNTERED: 1-3

TYPE: Humanoid

REACTION: Unfriendly-Hostile

INTELLIGENCE: High

"CHAOS WARRIORS are human killing machines, often trained since birth by secret sects and chaos cults. Immediately recognizable by their dark spiked armour and visored helms, they wield a variety of weapons in battle, including jagged-edged swords, enormous broad-bladed axes, and large war clubs studded with knobs and spikes. Chaos Warriors work themselves into a berserk fury before fighting, screaming a series of war-cries in honour of the particular Dark Lord or Demon Prince that they have sworn to follow (this can often be deduced by the pattern of runes carved into the Chaos Warrior’s armour). They are infrequently encountered either individually or in small groups, in the service of a greater warlord such as Zagor the Warlock, Zharradan Marr, or Agglax the Shadow Demon (who in fact commanded a whole battalion of Chaos Warriors!) Infamous Chaos Warriors include Darkblade Skullsplitter, one of the fiercest Chaos Champions who ever lived; the Chaos Knights of the Blood Islands (not to be confused with a similarly-named order of Death-Knights from Ruddlestone); and the Marauders of Chaos, a malignant unit of heavy cavalry from southern Lendleland."

- Beyond The Pit (p. 32) 


To determine the individual details of a Chaos Warrior, first, roll for their type of weapon:


Roll Weapon Type

1 Greatsword

2 Morning Star

3 Battle Axe

4 Greathammer

5 Pole Arm

6 Mace and Large Shield


And then roll for their Dark Lord or Demon Prince patron whose runes will be engraved upon their armour:


Roll Patron

1 Disease

2 Ishtra

3 Death

4 Sith

5 Decay

6 Myurr


If more than one Chaos Warrior is encountered they will all share the same patron. It is also conceivable that the Chaos Warrior may have a different patron, such a minor Evil demigod or more obscure Demon Prince, or even be an independent mercenary and working for a local Chaos-aligned potentate or Lich-Lord, but these details are best left to the Director to decide upon.


If three Chaos Warriors are encountered, there is a 1-in-6 chance that one of them will be a CHAOS CHAMPION (SKILL 11 STAMINA 12)!


"CHAOS CHAMPIONS (also known as Champions of Chaos) are simply more powerful Chaos Warriors, whose steadfast devotion to the Dark Lords of Evil and Chaos has seen them further advance along a pathway that leads to eternal damnation. They may wield a cursed weapon that drains the life-force of its foes, or wear enchanted armour engraved with hypnotic traceries of glowing red symbols. Chaos Champions often have Talents such as Armour Training, Combat Reactions, or Strongarm. They may even possess a mutation of some sort, such as an extra arm, a crab’s claw or tentacle in place of a hand, or a scorpion-like tail."

- Beyond The Pit (p. 32) 


The Chaos Champion will have the same patron as the Chaos Warriors they command, and their choice of weapon can be determined by rolling on the Chaos Warrior Weapon Table above. To determine the other individual details of a Chaos Champion, roll 1-3 times on the table below using two dice to find out any special attributes:

 

First Roll Second Roll Special Attribute

1-3 1 Has a Magic Sword (see Encyclopedia Arcana: Volume 1, pp. 135-136) or Magic Weapon (see Encyclopedia Arcana: Volume 1, pp. 137-138) of their chosen type.

1-3 2 Has Chaos Armour (provides a +1 bonus to the Armour roll and halves all fire, ice, and acid damage).

1-3 3 Rides a Chaos Steed (with Spiked Barding; see Return to the Pit, p. 10 and pp. 42-43) and has a Lance and a Large Shield.

1-3 4 Has 1-3 Chaos Hounds under control.

1-3 5 Has 1-3 Chaos Mutations.

1-3 6 Strongarm Talent

4-6 1 Dark Seeing Talent

4-6 2 Armour Training Talent

4-6 3 Combat Reactions Talent

4-6 4 Lightning Strike Talent

4-6 5 Magical Resistance Talent

4-6 6 Inspiring Leader Talent


If the Chaos Champion has a mutation, or several of them, roll two dice on the Chaos Mutation Table below:

1st Roll

2nd Roll

Mutation

Effect

1-2

1

Scaly skin

+1 stamina, Medium Armour

2

Two heads

+1 skill, +1 stamina, +1 attack

3

Compound eyes

+1 skill, Awareness Special Skill

4

Animal paws

As per Small Claw, cannot use weapons or shields

5

Tentacles

+1 attack, as per Small Claw

6

Spines

Medium Armour, enemy loses 1 stamina for every hit

3-4

1

Slime skin

Medium Armour, enemy weapon stuck on roll of 6 on 1 die

2

Extra arm

+1 attack, can use extra weapon or shield

3

Extra eyes

+1 skill, cannot be Surprised

4

Tail

+1 attack, as per Morning Star

5

Acid saliva

Roll under skill to avoid, does 1 stamina damage every Attack Round until cleaned off

6

Beak

+1 attack, as per Large Bite

5-6

1

Clawed legs

+1 attack, as per Large Claw

2

Sulphur Steamer

-2 to enemy skill due to noxious gas cloud

3

Crab claws

As per Large Claw, cannot use weapons or shields

4

Regeneration

Wounds heal at the rate of 2 stamina per Attack Round

5

Carapace

+2 stamina, Heavy Armour

6

Plague Carrier

Enemy wounded by Chaos Mutant must roll on this table if they survive to see what mutation they are afflicted with


Reroll all duplicate mutation dice rolls, as well as any that cause conflicting mutations.

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