Thursday, October 3, 2024

I'm a Barbmesh Plant in a barbed mesh-world...

BARBMESH PLANT (#2/31, #276/365) [TTHA] 

Appearance: This is a large yellow tree with sprawling ochre net-like branches, covered in barbs. The central trunk terminates in a gnashing mouth, flanked by three long thorny tendrils.

Distribution: At the Voidal Sump on the Plane of Pain within the Demonic Pit, and some rare isolated places upon Titan.
 
Effects: This weird carnivorous plant (see below for combat scores), is typically found growing on the cliff walls that form the sides of the Voidal Sump, using its foliage to sift the waters of the effluvial fall for food, before the spray descends into the endless depths of the Void. If the plant is slain, one large 'net' can usually be harvested from the branches, and if enchanted carefully, can be turned into a Net of Entanglement (see Encyclopedia Arcana: Volume 1, p. 129).
 
Cost: City 80gp, Town 90gp, Village 100gp (per 'net')
 
Availability: Very Rare
 
Further Notes: Unfortunately, thanks to the efforts of some more botanically-minded Demonologists, the Barbmesh Plant has been found on Titan, typically in out of the way places where it can use its branches to trawl for food in the water. Such habitat includes the banks of mountain streams, underground rivers and stinking marshes, as well as sea-shores, and even alongside steaming springs in volcanic areas.

BARBMESH PLANT (#3/31, #277/365) [OOTP IV]

SKILL: 6

STAMINA: 20

ATTACKS: 4

WEAPON: Tendrils (Small Claw), Large Mouth, Barbmesh Net (see below)

ARMOUR: Heavy

DAMAGE MODIFIER: +1 to Damage Roll

HABITAT: Demonic Planes, Mountains, Volcanic Areas, Hills, Lakes, Rivers, Sea-shores

NUMBER ENCOUNTERED: 1

TYPE: Plant/Monster

REACTION: Neutral-Hostile

INTELLIGENCE: None

On the Plane of Pain, the Voidal Sump is where the detritus of the Demonic Pit drains way into the endless depths of the Void, and many strange things make a living here, on of which is the BARBMESH PLANT. This is a large yellow tree with sprawling ochre net-like branches, covered in barbs, and a central trunk that terminates in a gnashing mouth, flanked by three long thorny tendrils. The Barbmesh Plant typically traps food in its net-like branches, and uses the tendrils to transfer the food to its mouth.

A similar process is used for defending itself from attacks or attempting to capture land-based prey. First the Barbmesh Plant will fling up to four sets of net-branches at its opponents. These require a Test for Luck to avoid, if unsuccessful, a victim will lose two STAMINA points per Attack Round until cut free. It will then attack with twitching tendrils, these cause regular damage and if they win an Attack Round will also transport their prey to the mouth where it will suffer Large Bite damage automatically every Attack Round.

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