FIREMASTER (#21/31, #295/365) [POT]
STAMINA : 7
ATTACKS: 1
WEAPON: Club or Dagger and see below
ARMOUR: None
DAMAGE MODIFIER: None
HABITAT: Towns, Dungeons, Ruins, Caves, Volcanic Areas, Wilderness, Plains
NUMBER ENCOUNTERED: 1-2
TYPE: Humanoid
REACTION: Neutral
INTELLIGENCE: High
The FIREMASTER is an itinerant wanderer, a nomadic follower of Filash the Fire God, hawking various trinkets associated with fire in all its different hues. They will be dressed to match in garish reds, greens, blues and so forth, and have 2-7 ornate braziers, each burning with a different colored flame. Firemasters are usually armed with a Club or Dagger, and will have another special weapon as follows:
Roll Special Weapon
1 Fire Dust: has 2-7 pouches to use
2-3 Breathe Fire: If an opponent loses 2 Attack Rounds in a row, the Firemaster breathes a gout of flame at them, causing them an additional 2 STAMINA points' damage.
4-5 Flaming Brand: The Firemaster is skilled in using a Flaming Brand in combat, and suffers no combat penalty with it as a weapon. Anyone wounded by the Flaming Brand ignites as per a Small Flame.
6 Firepowder: has 2-7 pouches to use
In addition, a Firemaster will be selling 1-3 of the following curios:
Roll Item Price
1 Fire Dust: 2-7 pouches 12gp per pouch
2-3 Fire Rock: 2-12 rocks 1gp per rock
4-5 Fire Wood: 2-12 sticks 5gp per stick
6 Firepowder: 2-7 pouches 10gp per pouch
Firemasters are travelling pedlars, roaming from one settlement to the next. However, on a roll of 1, they have settled down temporarily, in whatever location they have been encountered, where they unsurprisingly dwell in a fire-blackened stone hut. Others, like Borrn of Blacksand, are regular performers at that cityport's Market Square, displaying their fire-eating prowess in exchange for coin.
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